From Brotato Wiki

No edit summary
(→‎Baby Elephant: Add detail about how damage is calculated for the baby elephant, as well as an open question about the proc chance scaling.)
Line 3: Line 3:
== Baby Elephant ==
== Baby Elephant ==
Baby Elephant's damage is a direct affect, does not crit, lifesteal, nor do "normal" attack things.  
Baby Elephant's damage is a direct affect, does not crit, lifesteal, nor do "normal" attack things.  
Notably, the damage dealt by the Baby Elephant is affected by the player's damage modifier. So, a player with 100 Luck and +50% damage will deal 15 damage on a successful trigger.
It is currently unknown if the +20% chance is a multiplicative +20%, or a flat +20%.
{{Item}}<br>
{{Item}}<br>

Revision as of 19:39, 16 October 2022

Baby Elephant.png
Baby Elephant
Item
Tier 1
Stats
25% chance to deal 1 (25%Luck.png) damage to a random enemy when you pick up a material
Price
22


Baby Elephant

Baby Elephant's damage is a direct affect, does not crit, lifesteal, nor do "normal" attack things.

Notably, the damage dealt by the Baby Elephant is affected by the player's damage modifier. So, a player with 100 Luck and +50% damage will deal 15 damage on a successful trigger.

It is currently unknown if the +20% chance is a multiplicative +20%, or a flat +20%.

Item

Baby Elephant is an in-game item that can be bought from a Shop or can be found in a Crate. Most Items modify the Stats of the player, and some of them provide additional effects.