From Brotato Wiki
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|baby gecko = {{#switch:{{lc:{{{2|}}}}} | |baby gecko = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">+15%</span> chance to instantly attract a material when | |stats=<span style="color:rgb(0,255,0);">+15%</span> chance to instantly attract a material when its dropped<br><span style="color:rgb(244,0,0);">-1%</span> Life Steal | ||
|price=18 | |price=18 | ||
|unique= | |unique= | ||
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|barricade = {{#switch:{{lc:{{{2|}}}}} | |barricade = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+6</span> Armor<br><span style="color:rgb(244,0,0);">-8%</span> Speed | |stats=<span style="color:rgb(0,255,0);">+6</span> Armor while standing still.<br><span style="color:rgb(244,0,0);">-8%</span> Speed | ||
|price=75 | |price=75 | ||
|unique= | |unique= | ||
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|chameleon = {{#switch:{{lc:{{{2|}}}}} | |chameleon = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+20%</span> Dodge<br><span style="color:rgb(244,0,0);">-6%</span> Damage | |stats=<span style="color:rgb(0,255,0);">+20%</span> Dodge while standing still.<br><span style="color:rgb(244,0,0);">-6%</span> Damage | ||
|price=70 | |price=70 | ||
|unique= | |unique= | ||
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|esty's couch = {{#switch:{{lc:{{{2|}}}}} | |esty's couch = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=4 | |rarity=4 | ||
|stats=<span style="color:rgb(0,255,0);">+2</span> | |stats=<span style="color:rgb(0,255,0);">+2%</span> Attack Speed for every 1% Dodge you have.<br><span style="color:rgb(0,255,0);">+5</span> Max HP<br><span style="color:rgb(244,0,0);">-15%</span> Speed | ||
|price=100 | |price=100 | ||
|unique=true | |unique=true | ||
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|focus = {{#switch:{{lc:{{{2|}}}}} | |focus = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=4 | |rarity=4 | ||
|stats=<span style="color:rgb(0,255,0);">+30%</span> Damage<br><span style="color:rgb(244,0,0);">-3%</span> Attack Speed | |stats=<span style="color:rgb(0,255,0);">+30%</span> Damage<br><span style="color:rgb(244,0,0);">-3%</span> Attack Speed for every weapon you have. | ||
|price=110 | |price=110 | ||
|unique= | |unique= | ||
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|padding = {{#switch:{{lc:{{{2|}}}}} | |padding = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=<span style="color:rgb(0,255,0);">+1</span> | |stats=<span style="color:rgb(0,255,0);">+1%</span> Attack Speed for every 1% Dodge you have.<br><span style="color:rgb(244,0,0);">-5%</span> Speed | ||
|price=45 | |price=45 | ||
|unique= | |unique= | ||
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|power generator = {{#switch:{{lc:{{{2|}}}}} | |power generator = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(244,0,0);">-5%</span> Damage | |stats=<span style="color:rgb(0,255,0);">+1%</span> Attack Speed for every 1% Dodge you have.<br><span style="color:rgb(244,0,0);">-5%</span> Damage | ||
|price=50 | |price=50 | ||
|unique=true | |unique=true | ||
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|retromation's hoodie = {{#switch:{{lc:{{{2|}}}}} | |retromation's hoodie = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=4 | |rarity=4 | ||
|stats=<span style="color:rgb(0,255,0);">+2%</span> Attack Speed<br><span style="color:rgb(0,255,0);">+10%</span> Dodge<br><span style="color:rgb(244,0,0);">-50</span> Range | |stats=<span style="color:rgb(0,255,0);">+2%</span> Attack Speed for every 1% Dodge you have.<br><span style="color:rgb(0,255,0);">+10%</span> Dodge<br><span style="color:rgb(244,0,0);">-50</span> Range | ||
|price=100 | |price=100 | ||
|unique=true | |unique=true | ||
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|sifd's relic = {{#switch:{{lc:{{{2|}}}}} | |sifd's relic = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=4 | |rarity=4 | ||
|stats=<span style="color:rgb(0,255,0);">+100%</span> chance to instantly attract a material when | |stats=<span style="color:rgb(0,255,0);">+100%</span> chance to instantly attract a material when its dropped<br><span style="color:rgb(244,0,0);">-12%</span> Speed | ||
|price=100 | |price=100 | ||
|unique=true | |unique=true | ||
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|spider = {{#switch:{{lc:{{{2|}}}}} | |spider = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=4 | |rarity=4 | ||
|stats=<span style="color:rgb(0,255,0);">+12%</span> Damage<br><span style="color:rgb(0,255,0);">+5%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-6%</span> Dodge<br><span style="color:rgb(244,0,0);">-8</span> Harvesting | |stats=<span style="color:rgb(0,255,0);">+12%</span> Damage<br><span style="color:rgb(0,255,0);">+5%</span> Attack Speed for every unique weapon you have<br><span style="color:rgb(244,0,0);">-6%</span> Dodge<br><span style="color:rgb(244,0,0);">-8</span> Harvesting | ||
|price=120 | |price=120 | ||
|unique= | |unique= | ||
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|statue = {{#switch:{{lc:{{{2|}}}}} | |statue = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+25%</span> | |stats=<span style="color:rgb(0,255,0);">+25%</span> Damage while standing still.<br><span style="color:rgb(244,0,0);">-10%</span> Speed | ||
|price=85 | |price=85 | ||
|unique= | |unique= | ||
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|triangle of power = {{#switch:{{lc:{{{2|}}}}} | |triangle of power = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb( | |stats=<span style="color:rgb(0,255,0);">+20%</span> Damage<br><span style="color:rgb(0,255,0);">+1</span> Armor<br><span style="color:rgb(244,0,0);">-2%</span> Damage until the end of the wave when you take damage | ||
|price=65 | |price=65 | ||
|unique= | |unique= | ||
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|vigilante ring = {{#switch:{{lc:{{{2|}}}}} | |vigilante ring = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+3%</span> Damage | |stats=<span style="color:rgb(0,255,0);">+3%</span> Damage at the end of a wave | ||
|price=92 | |price=92 | ||
|unique= | |unique= | ||
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|wisdom = {{#switch:{{lc:{{{2|}}}}} | |wisdom = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(244,0,0);">-20%</span> Damage | |stats=<span style="color:rgb(0,255,0);">+5</span> damage every 5 seconds<br><span style="color:rgb(244,0,0);">-20%</span> Damage | ||
|price=85 | |price=85 | ||
|unique=true | |unique=true |
Revision as of 07:14, 14 October 2022
Usage:
{{Item Data |any weapon name |rarity/stats/price/unique/unlockedby/limit }}
Example:
{{Item Data|acid|rarity}}
2
Example:
{{Item Data |acid |stats }}
+8 Max HP
-4% Dodge