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|baby gecko = {{#switch:{{lc:{{{2|}}}}}
|baby gecko = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|stats=<span style="color:rgb(0,255,0);">+15%</span> chance to instantly attract a material when it's dropped<br><span style="color:rgb(244,0,0);">-1%</span> Life Steal
|stats=<span style="color:rgb(0,255,0);">+15%</span> chance to instantly attract a material when its dropped<br><span style="color:rgb(244,0,0);">-1%</span> Life Steal
|price=18
|price=18
|unique=
|unique=
Line 119: Line 119:
|barricade = {{#switch:{{lc:{{{2|}}}}}
|barricade = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+6</span> Armor<br><span style="color:rgb(244,0,0);">-8%</span> Speed
|stats=<span style="color:rgb(0,255,0);">+6</span> Armor while standing still.<br><span style="color:rgb(244,0,0);">-8%</span> Speed
|price=75
|price=75
|unique=
|unique=
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|chameleon = {{#switch:{{lc:{{{2|}}}}}
|chameleon = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+20%</span> Dodge<br><span style="color:rgb(244,0,0);">-6%</span> Damage
|stats=<span style="color:rgb(0,255,0);">+20%</span> Dodge while standing still.<br><span style="color:rgb(244,0,0);">-6%</span> Damage
|price=70
|price=70
|unique=
|unique=
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|esty's couch = {{#switch:{{lc:{{{2|}}}}}
|esty's couch = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+2</span> HP Regeneration<br><span style="color:rgb(0,255,0);">+5</span> Max HP<br><span style="color:rgb(244,0,0);">-15%</span> Speed
|stats=<span style="color:rgb(0,255,0);">+2%</span> Attack Speed for every 1% Dodge you have.<br><span style="color:rgb(0,255,0);">+5</span> Max HP<br><span style="color:rgb(244,0,0);">-15%</span> Speed
|price=100
|price=100
|unique=true
|unique=true
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|focus = {{#switch:{{lc:{{{2|}}}}}
|focus = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+30%</span> Damage<br><span style="color:rgb(244,0,0);">-3%</span> Attack Speed
|stats=<span style="color:rgb(0,255,0);">+30%</span> Damage<br><span style="color:rgb(244,0,0);">-3%</span> Attack Speed for every weapon you have.
|price=110
|price=110
|unique=
|unique=
Line 848: Line 848:
|padding = {{#switch:{{lc:{{{2|}}}}}
|padding = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|rarity=2
|stats=<span style="color:rgb(0,255,0);">+1</span> Max HP<br><span style="color:rgb(244,0,0);">-5%</span> Speed
|stats=<span style="color:rgb(0,255,0);">+1%</span> Attack Speed for every 1% Dodge you have.<br><span style="color:rgb(244,0,0);">-5%</span> Speed
|price=45
|price=45
|unique=
|unique=
Line 929: Line 929:
|power generator = {{#switch:{{lc:{{{2|}}}}}
|power generator = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(244,0,0);">-5%</span> Damage
|stats=<span style="color:rgb(0,255,0);">+1%</span> Attack Speed for every 1% Dodge you have.<br><span style="color:rgb(244,0,0);">-5%</span> Damage
|price=50
|price=50
|unique=true
|unique=true
Line 965: Line 965:
|retromation's hoodie = {{#switch:{{lc:{{{2|}}}}}
|retromation's hoodie = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+2%</span> Attack Speed<br><span style="color:rgb(0,255,0);">+10%</span> Dodge<br><span style="color:rgb(244,0,0);">-50</span> Range
|stats=<span style="color:rgb(0,255,0);">+2%</span> Attack Speed for every 1% Dodge you have.<br><span style="color:rgb(0,255,0);">+10%</span> Dodge<br><span style="color:rgb(244,0,0);">-50</span> Range
|price=100
|price=100
|unique=true
|unique=true
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|sifd's relic = {{#switch:{{lc:{{{2|}}}}}
|sifd's relic = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+100%</span> chance to instantly attract a material when it's dropped<br><span style="color:rgb(244,0,0);">-12%</span> Speed
|stats=<span style="color:rgb(0,255,0);">+100%</span> chance to instantly attract a material when its dropped<br><span style="color:rgb(244,0,0);">-12%</span> Speed
|price=100
|price=100
|unique=true
|unique=true
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|spider = {{#switch:{{lc:{{{2|}}}}}
|spider = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|rarity=4
|stats=<span style="color:rgb(0,255,0);">+12%</span> Damage<br><span style="color:rgb(0,255,0);">+5%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-6%</span> Dodge<br><span style="color:rgb(244,0,0);">-8</span> Harvesting
|stats=<span style="color:rgb(0,255,0);">+12%</span> Damage<br><span style="color:rgb(0,255,0);">+5%</span> Attack Speed for every unique weapon you have<br><span style="color:rgb(244,0,0);">-6%</span> Dodge<br><span style="color:rgb(244,0,0);">-8</span> Harvesting
|price=120
|price=120
|unique=
|unique=
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|statue = {{#switch:{{lc:{{{2|}}}}}
|statue = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+25%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-10%</span> Speed
|stats=<span style="color:rgb(0,255,0);">+25%</span> Damage while standing still.<br><span style="color:rgb(244,0,0);">-10%</span> Speed
|price=85
|price=85
|unique=
|unique=
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|triangle of power = {{#switch:{{lc:{{{2|}}}}}
|triangle of power = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(244,0,0);">-2%</span> Damage<br><span style="color:rgb(0,255,0);">+1</span> Armor
|stats=<span style="color:rgb(0,255,0);">+20%</span> Damage<br><span style="color:rgb(0,255,0);">+1</span> Armor<br><span style="color:rgb(244,0,0);">-2%</span> Damage until the end of the wave when you take damage
|price=65
|price=65
|unique=
|unique=
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|vigilante ring = {{#switch:{{lc:{{{2|}}}}}
|vigilante ring = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(0,255,0);">+3%</span> Damage
|stats=<span style="color:rgb(0,255,0);">+3%</span> Damage at the end of a wave
|price=92
|price=92
|unique=
|unique=
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|wisdom = {{#switch:{{lc:{{{2|}}}}}
|wisdom = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats=<span style="color:rgb(244,0,0);">-20%</span> Damage
|stats=<span style="color:rgb(0,255,0);">+5</span> damage every 5 seconds<br><span style="color:rgb(244,0,0);">-20%</span> Damage
|price=85
|price=85
|unique=true
|unique=true

Revision as of 07:14, 14 October 2022

Usage:

{{Item Data
|any weapon name
|rarity/stats/price/unique/unlockedby/limit
}}

Example:

{{Item Data|acid|rarity}}

2


Example:

{{Item Data
|acid
|stats
}}

+8 Max HP
-4% Dodge