From Brotato Wiki

No edit summary
(database)
Line 9: Line 9:
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unique</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<tr>
<tr>
<td> {{Iconbox|Alloy|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Alloy|rarity={{Item Data|Alloy|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Alloy|rarity}} </td>
<td> +3 Melee Damage <br>+3 Ranged Damage <br>+5% Crit Chance <br>-6% Dodge </td>
<td> {{Item Data|Alloy|stats}} </td>
<td>  </td>
<td> {{Item Data|Alloy|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Alloy|limit}} </td>
</tr> <tr>
<td> {{Item Data|Alloy|unlockedby}} </td>
<td> {{Iconbox|Blindfold|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +5% Crit Chance <br>+5% Dodge <br>-15 Range </td>
<td>  </td>
<td> Unlocked by default </td>
</tr> <tr>
<td> {{Iconbox|Bowler Hat|rarity={{Rarity|Epic}}}} </td>
<td> Epic </td>
<td> +15 Luck <br>+18 Harvesting <br>-5% Attack Speed <br>-3% Crit Chance </td>
<td>  </td>
<td> Win a run with [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]] </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Claw Tree|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Blindfold|rarity={{Item Data|Blindfold|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Blindfold|rarity}} </td>
<td> +1 Melee Damage <br>+3% Crit Chance <br>-1 Max HP  </td>
<td> {{Item Data|Blindfold|stats}} </td>
<td> </td>
<td> {{Item Data|Blindfold|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Blindfold|limit}} </td>
<td> {{Item Data|Blindfold|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Compass|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Bowler Hat|rarity={{Item Data|Bowler Hat|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Bowler Hat|rarity}} </td>
<td> +5% Speed <br>+3 Engineering <br>-3% Crit Chance </td>
<td> {{Item Data|Bowler Hat|stats}} </td>
<td> </td>
<td> {{Item Data|Bowler Hat|price}} </td>
<td> Win a run with [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]] </td>
<td> {{Item Data|Bowler Hat|limit}} </td>
<td> {{Item Data|Bowler Hat|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Energy Bracelet|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Claw Tree|rarity={{Item Data|Claw Tree|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Claw Tree|rarity}} </td>
<td> +4% Crit Chance <br>+2 Elemental Damage <br>-2 Ranged Damage  </td>
<td> {{Item Data|Claw Tree|stats}} </td>
<td> </td>
<td> {{Item Data|Claw Tree|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Claw Tree|limit}} </td>
<td> {{Item Data|Claw Tree|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Exoskeleton|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Compass|rarity={{Item Data|Compass|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Compass|rarity}} </td>
<td> +5 Armor <br>+15% Crit Chance <br>-2% HP Regeneration <br>-2% Life Steal </td>
<td> {{Item Data|Compass|stats}} </td>
<td> </td>
<td> {{Item Data|Compass|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Compass|limit}} </td>
<td> {{Item Data|Compass|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Heavy Bullets|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Energy Bracelet|rarity={{Item Data|Energy Bracelet|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Energy Bracelet|rarity}} </td>
<td> +5 Ranged Damage <br>+10% Damage <br>+10 Range <br>-10% Attack Speed <br>-5% Crit Chance </td>
<td> {{Item Data|Energy Bracelet|stats}} </td>
<td> </td>
<td> {{Item Data|Energy Bracelet|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Energy Bracelet|limit}} </td>
<td> {{Item Data|Energy Bracelet|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Medal|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Exoskeleton|rarity={{Item Data|Exoskeleton|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Exoskeleton|rarity}} </td>
<td> +3 Max HP <br>+3% Damage <br>+1 Armor <br>+3% Speed <br>-4% Crit Chance </td>
<td> {{Item Data|Exoskeleton|stats}} </td>
<td> </td>
<td> {{Item Data|Exoskeleton|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Exoskeleton|limit}} </td>
<td> {{Item Data|Exoskeleton|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Night Goggles|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Goat Skull|rarity={{Item Data|Goat Skull|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Goat Skull|rarity}} </td>
<td> +15% Crit Chance <br>+50 Range 3 Max HP <br>-2 Armor </td>
<td> {{Item Data|Goat Skull|stats}} </td>
<td> </td>
<td> {{Item Data|Goat Skull|price}} </td>
<td> Win a run with [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]] </td>
<td> {{Item Data|Goat Skull|limit}} </td>
<td> {{Item Data|Goat Skull|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Octopus|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Heavy Bullets|rarity={{Item Data|Heavy Bullets|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Heavy Bullets|rarity}} </td>
<td> +12 Max HP <br>+5% Life Steal <br>-8% Crit Chance </td>
<td> {{Item Data|Heavy Bullets|stats}} </td>
<td> </td>
<td> {{Item Data|Heavy Bullets|price}} </td>
<td> Win a run with [[File:Mutant.png|link=Mutant|x30px]] [[Mutant]] </td>
<td> {{Item Data|Heavy Bullets|limit}} </td>
<td> {{Item Data|Heavy Bullets|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Pencil|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Insanity|rarity={{Item Data|Insanity|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Insanity|rarity}} </td>
<td> +2 Engineering <br>-1% Attack Speed <br>-1% Crit Chance </td>
<td> {{Item Data|Insanity|stats}} </td>
<td> </td>
<td> {{Item Data|Insanity|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Insanity|limit}} </td>
<td> {{Item Data|Insanity|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Sunglasses|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Medal|rarity={{Item Data|Medal|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Medal|rarity}} </td>
<td> +10% Crit Chance <br>-1 Armor  </td>
<td> {{Item Data|Medal|stats}} </td>
<td> </td>
<td> {{Item Data|Medal|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Medal|limit}} </td>
<td> {{Item Data|Medal|unlockedby}} </td>
</tr>
</tr>
<tr>
<td> {{Iconbox|Night Goggles|rarity={{Item Data|Night Goggles|rarity}}}} </td>
<td> Tier {{Item Data|Night Goggles|rarity}} </td>
<td> {{Item Data|Night Goggles|stats}} </td>
<td> {{Item Data|Night Goggles|price}} </td>
<td> {{Item Data|Night Goggles|limit}} </td>
<td> {{Item Data|Night Goggles|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Octopus|rarity={{Item Data|Octopus|rarity}}}} </td>
<td> Tier {{Item Data|Octopus|rarity}} </td>
<td> {{Item Data|Octopus|stats}} </td>
<td> {{Item Data|Octopus|price}} </td>
<td> {{Item Data|Octopus|limit}} </td>
<td> {{Item Data|Octopus|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Pencil|rarity={{Item Data|Pencil|rarity}}}} </td>
<td> Tier {{Item Data|Pencil|rarity}} </td>
<td> {{Item Data|Pencil|stats}} </td>
<td> {{Item Data|Pencil|price}} </td>
<td> {{Item Data|Pencil|limit}} </td>
<td> {{Item Data|Pencil|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Poisonous Tonic|rarity={{Item Data|Poisonous Tonic|rarity}}}} </td>
<td> Tier {{Item Data|Poisonous Tonic|rarity}} </td>
<td> {{Item Data|Poisonous Tonic|stats}} </td>
<td> {{Item Data|Poisonous Tonic|price}} </td>
<td> {{Item Data|Poisonous Tonic|limit}} </td>
<td> {{Item Data|Poisonous Tonic|unlockedby}} </td>
</tr>
<tr>
<td> {{Iconbox|Sunglasses|rarity={{Item Data|Sunglasses|rarity}}}} </td>
<td> Tier {{Item Data|Sunglasses|rarity}} </td>
<td> {{Item Data|Sunglasses|stats}} </td>
<td> {{Item Data|Sunglasses|price}} </td>
<td> {{Item Data|Sunglasses|limit}} </td>
<td> {{Item Data|Sunglasses|unlockedby}} </td>
</tr>
</table>

Revision as of 04:25, 25 October 2022

Crit Chance

Crit Chance

Your weapons have an x increased chance to deal a critical hit. The soft cap for it is 100%. If this is negative your weapons have an x decreased chance to do a critical hit damage this can stop your weapons from inflicting a critical hit.

Items

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5 % Crit Chance
-6 % Dodge
80
Tier 2 +5 % Crit Chance
+5 % Dodge
-15 Range
45
Tier 3 +15 Luck
+18 Harvesting
-5 % Attack Speed
-3 % Crit Chance
75 Win a run with Entrepreneur.png Entrepreneur
Tier 1 +1 Melee Damage
+3 % Crit Chance
-1 Max HP
20
Tier 2 +5 % Speed
+3 Engineering
-3 % Crit Chance
40 Win a run with Explorer.png Explorer
Tier 2 +4 % Crit Chance
+2 Elemental Damage
-2 Ranged Damage
55
Tier 4 +3 Armor
+5 % Crit Chance
+5 Engineering
+5 % Speed
-2 HP Regeneration
-2 % Life Steal
90
Tier 1 +3 Melee Damage
-2 % Crit Chance
25
Tier 4 +5 Ranged Damage
+10 % Damage
+10 Range
-5 % Attack Speed
-5 % Crit Chance
100
Tier 1 +6 % Crit Chance
-3 % Damage
20
Tier 2 +3 Max HP
+3 % Damage
+1 Armor
+3 % Speed
-4 % Crit Chance
55
Tier 4 +15 % Crit Chance
+50 Range
-3 Max HP
-1 Armor
95 Win a run with Ranger.png Ranger
Tier 4 +12 Max HP
+5 HP Regeneration
+3 % Life Steal
-8 % Crit Chance
105 Win a run with Mutant.png Mutant
Tier 1 +2 Engineering
-1 % Attack Speed
-1 % Crit Chance
15
Tier 3 +10 % Attack Speed
+5 % Crit Chance
+15 Range
-2 HP Regeneration
80
Tier 2 +10 % Crit Chance
-1 Armor
50