From Brotato Wiki

mNo edit summary
(Added what each body part improves to the contents)
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* '''Every 5th level after:''' <span style="color:rgb(251,55,55);">100% Legendary</span>
* '''Every 5th level after:''' <span style="color:rgb(251,55,55);">100% Legendary</span>


== Back ==
== Back (Dodge) ==
{{Iconbox|Back I|size=200px|caption=no}}
{{Iconbox|Back I|size=200px|caption=no}}
{{Iconbox|Back II|size=200px|caption=no}}
{{Iconbox|Back II|size=200px|caption=no}}
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{{Iconbox|Back IV|size=200px|caption=no}}
{{Iconbox|Back IV|size=200px|caption=no}}


== Brain ==
== Brain (Elemental Damage)==
{{Iconbox|Brain I|size=200px|caption=no}}
{{Iconbox|Brain I|size=200px|caption=no}}
{{Iconbox|Brain II|size=200px|caption=no}}
{{Iconbox|Brain II|size=200px|caption=no}}
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{{Iconbox|Brain IV|size=200px|caption=no}}
{{Iconbox|Brain IV|size=200px|caption=no}}


== Chest ==
== Chest (Armor)==
{{Iconbox|Chest I|size=200px|caption=no}}
{{Iconbox|Chest I|size=200px|caption=no}}
{{Iconbox|Chest II|size=200px|caption=no}}
{{Iconbox|Chest II|size=200px|caption=no}}
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{{Iconbox|Chest IV|size=200px|caption=no}}
{{Iconbox|Chest IV|size=200px|caption=no}}


== Eyes ==
== Eyes (Range)==
{{Iconbox|Eyes I|size=200px|caption=no}}
{{Iconbox|Eyes I|size=200px|caption=no}}
{{Iconbox|Eyes II|size=200px|caption=no}}
{{Iconbox|Eyes II|size=200px|caption=no}}
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{{Iconbox|Eyes IV|size=200px|caption=no}}
{{Iconbox|Eyes IV|size=200px|caption=no}}


== Fingers ==
== Fingers (Crit chance)==
{{Iconbox|Fingers I|size=200px|caption=no}}
{{Iconbox|Fingers I|size=200px|caption=no}}
{{Iconbox|Fingers II|size=200px|caption=no}}
{{Iconbox|Fingers II|size=200px|caption=no}}
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{{Iconbox|Fingers IV|size=200px|caption=no}}
{{Iconbox|Fingers IV|size=200px|caption=no}}


== Forearms ==
== Forearms (Melee Damage)==
{{Iconbox|Forearms I|size=200px|caption=no}}
{{Iconbox|Forearms I|size=200px|caption=no}}
{{Iconbox|Forearms II|size=200px|caption=no}}
{{Iconbox|Forearms II|size=200px|caption=no}}
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{{Iconbox|Forearms IV|size=200px|caption=no}}
{{Iconbox|Forearms IV|size=200px|caption=no}}


== Hands==
== Hands (Harvesting)==
{{Iconbox|Hands I|size=200px|caption=no}}
{{Iconbox|Hands I|size=200px|caption=no}}
{{Iconbox|Hands II|size=200px|caption=no}}
{{Iconbox|Hands II|size=200px|caption=no}}
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{{Iconbox|Hands IV|size=200px|caption=no}}
{{Iconbox|Hands IV|size=200px|caption=no}}


== Heart ==
== Heart (Max HP)==
{{Iconbox|Heart I|size=200px|caption=no}}
{{Iconbox|Heart I|size=200px|caption=no}}
{{Iconbox|Heart II|size=200px|caption=no}}
{{Iconbox|Heart II|size=200px|caption=no}}
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{{Iconbox|Heart IV|size=200px|caption=no}}
{{Iconbox|Heart IV|size=200px|caption=no}}


== Legs ==
== Legs (Speed)==
{{Iconbox|Legs I|size=200px|caption=no}}
{{Iconbox|Legs I|size=200px|caption=no}}
{{Iconbox|Legs II|size=200px|caption=no}}
{{Iconbox|Legs II|size=200px|caption=no}}
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{{Iconbox|Legs IV|size=200px|caption=no}}
{{Iconbox|Legs IV|size=200px|caption=no}}


== Lungs ==
== Lungs (HP regeneration)==
{{Iconbox|Lungs I|size=200px|caption=no}}
{{Iconbox|Lungs I|size=200px|caption=no}}
{{Iconbox|Lungs II|size=200px|caption=no}}
{{Iconbox|Lungs II|size=200px|caption=no}}
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{{Iconbox|Lungs IV|size=200px|caption=no}}
{{Iconbox|Lungs IV|size=200px|caption=no}}


== Nose ==
== Nose (Luck)==
{{Iconbox|Nose I|size=200px|caption=no}}
{{Iconbox|Nose I|size=200px|caption=no}}
{{Iconbox|Nose II|size=200px|caption=no}}
{{Iconbox|Nose II|size=200px|caption=no}}
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{{Iconbox|Nose IV|size=200px|caption=no}}
{{Iconbox|Nose IV|size=200px|caption=no}}


== Reflexes ==
== Reflexes (Attack Speed)==
{{Iconbox|Reflexes I|size=200px|caption=no}}
{{Iconbox|Reflexes I|size=200px|caption=no}}
{{Iconbox|Reflexes II|size=200px|caption=no}}
{{Iconbox|Reflexes II|size=200px|caption=no}}
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{{Iconbox|Reflexes IV|size=200px|caption=no}}
{{Iconbox|Reflexes IV|size=200px|caption=no}}


== Shoulders ==
== Shoulders (Ranged Damage)==
{{Iconbox|Shoulders I|size=200px|caption=no}}
{{Iconbox|Shoulders I|size=200px|caption=no}}
{{Iconbox|Shoulders II|size=200px|caption=no}}
{{Iconbox|Shoulders II|size=200px|caption=no}}
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{{Iconbox|Shoulders IV|size=200px|caption=no}}
{{Iconbox|Shoulders IV|size=200px|caption=no}}


== Skull ==
== Skull (Engineering)==
{{Iconbox|Skull I|size=200px|caption=no}}
{{Iconbox|Skull I|size=200px|caption=no}}
{{Iconbox|Skull II|size=200px|caption=no}}
{{Iconbox|Skull II|size=200px|caption=no}}
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{{Iconbox|Skull IV|size=200px|caption=no}}
{{Iconbox|Skull IV|size=200px|caption=no}}


== Teeth ==
== Teeth (Life Steal)==
{{Iconbox|Teeth I|size=200px|caption=no}}
{{Iconbox|Teeth I|size=200px|caption=no}}
{{Iconbox|Teeth II|size=200px|caption=no}}
{{Iconbox|Teeth II|size=200px|caption=no}}
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{{Iconbox|Teeth IV|size=200px|caption=no}}
{{Iconbox|Teeth IV|size=200px|caption=no}}


== Triceps ==
== Triceps (% Damage)==
{{Iconbox|Triceps I|size=200px|caption=no}}
{{Iconbox|Triceps I|size=200px|caption=no}}
{{Iconbox|Triceps II|size=200px|caption=no}}
{{Iconbox|Triceps II|size=200px|caption=no}}
{{Iconbox|Triceps III|size=200px|caption=no}}
{{Iconbox|Triceps III|size=200px|caption=no}}
{{Iconbox|Triceps IV|size=200px|caption=no}}
{{Iconbox|Triceps IV|size=200px|caption=no}}

Revision as of 20:50, 8 October 2022

Upgrades

Upgrades are stat improvements that happen at each level up. Luck affects the rarity of upgrades. However some levels have 100% rarity rates:

  • Level 1: 100% Common
  • Level 5: 100% Rare
  • Level 10: 100% Epic
  • Level 15: 100% Epic
  • Level 20: 100% Epic
  • Level 25: 100% Legendary
  • Every 5th level after: 100% Legendary

Back (Dodge)

Back I
Back II
Back III
Back IV

Brain (Elemental Damage)

Brain I
Brain II
Brain III
Brain IV

Chest (Armor)

Chest I
Chest II
Chest III
Chest IV

Eyes (Range)

Eyes I
Eyes II
Eyes III
Eyes IV

Fingers (Crit chance)

Fingers I
Fingers II
Fingers III
Fingers IV

Forearms (Melee Damage)

Forearms I
Forearms II
Forearms III
Forearms IV

Hands (Harvesting)

Hands I
Hands II
Hands III
Hands IV

Heart (Max HP)

Heart I
Heart II
Heart III
Heart IV

Legs (Speed)

Legs I
Legs II
Legs III
Legs IV

Lungs (HP regeneration)

Lungs I
Lungs II
Lungs III
Lungs IV

Nose (Luck)

Nose I
Nose II
Nose III
Nose IV

Reflexes (Attack Speed)

Reflexes I
Reflexes II
Reflexes III
Reflexes IV

Shoulders (Ranged Damage)

Shoulders I
Shoulders II
Shoulders III
Shoulders IV

Skull (Engineering)

Skull I
Skull II
Skull III
Skull IV

Teeth (Life Steal)

Teeth I
Teeth II
Teeth III
Teeth IV

Triceps (% Damage)

Triceps I
Triceps II
Triceps III
Triceps IV