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* {{MiniIconbox|Captain}}: +50% xp gain for every free weapon slot => +60%
* {{MiniIconbox|Captain}}: +50% xp gain for every free weapon slot => +60%
* {{MiniIconbox|Sailor}}: -30% Damage => -25%, 20% Crit Chance cap => no cap
* {{MiniIconbox|Sailor}}: -30% Damage => -25%, 20% Crit Chance cap => no cap
* {{MiniIconbox|Gangster}}: +20%/10% elite damage on kill => +15%/7.5%
* {{MiniIconbox|Gangster}}: +20%/10% Elite & Boss HP/damage on kill => +15%/7.5%
* {{MiniIconbox|Ogre}}: now gets 2 guaranteed hordes in Danger 5
* {{MiniIconbox|Ogre}}: now gets 2 guaranteed hordes in Danger 5


===Weapons===
===Weapons===
* {{MiniIconbox|Anchor}}: damage 40/60/100 => 45/70/110, range 150/175/200 => 175/200/225
* {{MiniIconbox|Anchor}}: damage 40/60/100 => 45/70/110, range 150/175/200 => 175/200/225

Revision as of 13:50, 30 October 2024

Patch 1.1.2.0 was released October 27th, 2024. It was the second patch that day, following after Patch 1.1.1.0. It contains balance changes. The Steam release post is here.

Changes

General

  • Narwhal: +10hp/wave => +8
  • Tweaked some waves
  • +20% materials from cursed enemies => +33%

Characters

  • Captain.png Captain: +50% xp gain for every free weapon slot => +60%
  • Sailor.png Sailor: -30% Damage => -25%, 20% Crit Chance cap => no cap
  • Gangster.png Gangster: +20%/10% Elite & Boss HP/damage on kill => +15%/7.5%
  • Ogre.png Ogre: now gets 2 guaranteed hordes in Danger 5

Weapons

  • Anchor.png Anchor: damage 40/60/100 => 45/70/110, range 150/175/200 => 175/200/225