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|types=[[Blade]] | |types=[[Blade]] | ||
|damage={{#switch:{{lc:{{{3|}}}}} | |damage={{#switch:{{lc:{{{3|}}}}} | ||
|1|common=6(50%{{StatIcon|MeleeDamage}} | |1|common=6(50%{{StatIcon|MeleeDamage}}15%{{StatIcon|Max HP}}) | ||
|2|rare=12(50%{{StatIcon|MeleeDamage}}20%{{StatIcon|Max HP}}) | |2|rare=12(50%{{StatIcon|MeleeDamage}}20%{{StatIcon|Max HP}}) | ||
|3|epic=18(50%{{StatIcon|MeleeDamage}} | |3|epic=18(50%{{StatIcon|MeleeDamage}}25%{{StatIcon|Max HP}}) | ||
|4|legendary=30(50%{{StatIcon|MeleeDamage}} | |4|legendary=30(50%{{StatIcon|MeleeDamage}}30%{{StatIcon|Max HP}}) | ||
|#default=-}} | |#default=-}} | ||
|attackspeed={{#switch:{{lc:{{{3|}}}}} | |attackspeed={{#switch:{{lc:{{{3|}}}}} | ||
|1|common=0. | |1|common=0.99s | ||
|2|rare=0. | |2|rare=0.99s | ||
|3|epic=0. | |3|epic=0.96s | ||
|4|legendary=0.89s | |4|legendary=0.89s | ||
|#default=-}} | |#default=-}} | ||
|dps={{#switch:{{lc:{{{3|}}}}} | |dps={{#switch:{{lc:{{{3|}}}}} | ||
|1|common=6.1(51%{{StatIcon|MeleeDamage}} | |1|common=6.1(51%{{StatIcon|MeleeDamage}}15%{{StatIcon|Max HP}})/s | ||
|2|rare=12. | |2|rare=12.2(51%{{StatIcon|MeleeDamage}}20%{{StatIcon|Max HP}})/s | ||
|3|epic= | |3|epic=18.8(52%{{StatIcon|MeleeDamage}}26%{{StatIcon|Max HP}})/s | ||
|4|legendary=33.7(56%{{StatIcon|MeleeDamage}} | |4|legendary=33.7(56%{{StatIcon|MeleeDamage}}34%{{StatIcon|Max HP}})/s | ||
|#default=-}} | |#default=-}} | ||
|crit={{#switch:{{lc:{{{3|}}}}} | |crit={{#switch:{{lc:{{{3|}}}}} | ||
Line 81: | Line 81: | ||
|2|rare=x2 (15%) | |2|rare=x2 (15%) | ||
|3|epic=x2 (20%) | |3|epic=x2 (20%) | ||
|4|legendary=x2 ( | |4|legendary=x2 (25%) | ||
|#default=-}} | |#default=-}} | ||
|range={{#switch:{{lc:{{{3|}}}}} | |range={{#switch:{{lc:{{{3|}}}}} | ||
|1|common= | |1|common=135 | ||
|2|rare= | |2|rare=150 | ||
|3|epic= | |3|epic=165 | ||
|4|legendary=180 | |4|legendary=180 | ||
|#default=-}} | |#default=-}} | ||
Line 1,180: | Line 1,180: | ||
|damage={{#switch:{{lc:{{{3|}}}}} | |damage={{#switch:{{lc:{{{3|}}}}} | ||
|1|common=20(100%{{StatIcon|MeleeDamage}}) | |1|common=20(100%{{StatIcon|MeleeDamage}}) | ||
|2|rare= | |2|rare=35(100%{{StatIcon|MeleeDamage}}) | ||
|3|epic= | |3|epic=50(100%{{StatIcon|MeleeDamage}}) | ||
|4|legendary= | |4|legendary=70(100%{{StatIcon|MeleeDamage}}) | ||
|#default=-}} | |#default=-}} | ||
|attackspeed={{#switch:{{lc:{{{3|}}}}} | |attackspeed={{#switch:{{lc:{{{3|}}}}} | ||
Line 1,192: | Line 1,192: | ||
|dps={{#switch:{{lc:{{{3|}}}}} | |dps={{#switch:{{lc:{{{3|}}}}} | ||
|1|common=11.9(59%{{StatIcon|MeleeDamage}})/s | |1|common=11.9(59%{{StatIcon|MeleeDamage}})/s | ||
|2|rare= | |2|rare=21.7(62%{{StatIcon|MeleeDamage}})/s | ||
|3|epic= | |3|epic=32.7(65%{{StatIcon|MeleeDamage}})/s | ||
|4|legendary= | |4|legendary=47.9(68%{{StatIcon|MeleeDamage}})/s | ||
|#default=-}} | |#default=-}} | ||
|crit={{#switch:{{lc:{{{3|}}}}} | |crit={{#switch:{{lc:{{{3|}}}}} |
Revision as of 14:43, 27 October 2024
Database for all Weapon stats. Use the template to get data for the specified Weapon.
Usage
{{Weapon Data |any weapon name |rarity/types/damage/attackspeed/dps/crit/range/knockback/lifesteal/special/price/unlockedby |common/rare/epic/legendary/1/2/3/4 }}
Examples
Data | Code | Preview | Alias |
---|---|---|---|
Class | {{Weapon Data|Hand|type|1}}
|
Unarmed, Support | |
Damage Tier 1 | {{Weapon Data|Hand|damage|1}}
|
1(50%) | {{Weapon Data|Hand|damage|common}}
|
Damage Tier 2 | {{Weapon Data|Hand|damage|2}}
|
1(50%) | {{Weapon Data|Hand|damage|rare}}
|
Damage Tier 3 | {{Weapon Data|Hand|damage|3}}
|
1(50%) | {{Weapon Data|Hand|damage|epic}}
|
Damage Tier 4 | {{Weapon Data|Hand|damage|4}}
|
1(50%) | {{Weapon Data|Hand|damage|legendary}}
|
Attack Speed | {{Weapon Data|Hand|attackspeed|1}}
|
1.01s | |
DPS | {{Weapon Data|Hand|dps|1}}
|
1.0(49%)/s | |
Crit | {{Weapon Data|Hand|crit|1}}
|
x1.5 (1%) | |
Range | {{Weapon Data|Hand|range|1}}
|
150 | |
Knockback | {{Weapon Data|Hand|knockback|1}}
|
30 | |
Life Steal | {{Weapon Data|Hand|lifesteal|1}}
|
0 | |
Special Effects | {{Weapon Data|Hand|special|1}}
|
+3/+6/+9/+18 Harvesting | |
Price | {{Weapon Data|Hand|price|1}}
|
10 | |
Unlocked By | {{Weapon Data|Hand|unlockedby|1}}
|
Default | |
Attack Type | {{Weapon Data|Hand|attacktype|1}}
|
Thrust |
Error
{{Weapon Data|Invalid name|damage|common}}
= Weapon name not found
Tier Colors
Wrap the template in Template:Color to show tier colors:
{{Color|tier1|{{Weapon Data|Wrench|damage|1}}}}
= 12(100%){{Color|tier2|{{Weapon Data|Wrench|damage|2}}}}
= 16(100%){{Color|tier3|{{Weapon Data|Wrench|damage|3}}}}
= 20(100%){{Color|tier4|{{Weapon Data|Wrench|damage|4}}}}
= 24(100%)
No description.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Name | 1 | As shown on the Weapons page
| String | required |
Data | 2 | Options: rarity, types, damage, attackspeed, dps, crit, range, knockback, lifesteal, special, price, unlockedby
| String | required |
Tier | 3 | Options: 1, 2, 3, 4
| String | required |