From Brotato Wiki
(Update all "Lifesteal = 0.0" to just "Lifesteal = 0" -- this aims to make it easier to see which weapons have positive lifesteal values) |
(Update weapons with positive Lifesteal to show a % instead of a float (Medical Gun; Scissors; Circular Saw)) |
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Line 153: | Line 153: | ||
|lifesteal={{#switch:{{lc:{{{3|}}}}} | |lifesteal={{#switch:{{lc:{{{3|}}}}} | ||
|1|common=- | |1|common=- | ||
|2|rare= | |2|rare=45% | ||
|3|epic= | |3|epic=50% | ||
|4|legendary= | |4|legendary=60% | ||
|#default=-}} | |#default=-}} | ||
|price={{#switch:{{lc:{{{3|}}}}} | |price={{#switch:{{lc:{{{3|}}}}} | ||
Line 1,271: | Line 1,271: | ||
|#default=-}} | |#default=-}} | ||
|lifesteal={{#switch:{{lc:{{{3|}}}}} | |lifesteal={{#switch:{{lc:{{{3|}}}}} | ||
|1|common= | |1|common=40% | ||
|2|rare= | |2|rare=45% | ||
|3|epic= | |3|epic=50% | ||
|4|legendary= | |4|legendary=60% | ||
|#default=-}} | |#default=-}} | ||
|price={{#switch:{{lc:{{{3|}}}}} | |price={{#switch:{{lc:{{{3|}}}}} | ||
Line 2,271: | Line 2,271: | ||
|#default=-}} | |#default=-}} | ||
|lifesteal={{#switch:{{lc:{{{3|}}}}} | |lifesteal={{#switch:{{lc:{{{3|}}}}} | ||
|1|common= | |1|common=40% | ||
|2|rare= | |2|rare=45% | ||
|3|epic= | |3|epic=50% | ||
|4|legendary= | |4|legendary=60% | ||
|#default=-}} | |#default=-}} | ||
|price={{#switch:{{lc:{{{3|}}}}} | |price={{#switch:{{lc:{{{3|}}}}} |
Revision as of 14:17, 25 June 2023
Database for all Weapon stats. Use the template to get data for the specified Weapon.
Usage
{{Weapon Data |any weapon name |rarity/types/damage/attackspeed/dps/crit/range/knockback/lifesteal/special/price/unlockedby |common/rare/epic/legendary/1/2/3/4 }}
Examples
Data | Code | Preview | Alias |
---|---|---|---|
Class | {{Weapon Data|Hand|type|1}}
|
Unarmed, Support | |
Damage Tier 1 | {{Weapon Data|Hand|damage|1}}
|
1(50%) | {{Weapon Data|Hand|damage|common}}
|
Damage Tier 2 | {{Weapon Data|Hand|damage|2}}
|
1(50%) | {{Weapon Data|Hand|damage|rare}}
|
Damage Tier 3 | {{Weapon Data|Hand|damage|3}}
|
1(50%) | {{Weapon Data|Hand|damage|epic}}
|
Damage Tier 4 | {{Weapon Data|Hand|damage|4}}
|
1(50%) | {{Weapon Data|Hand|damage|legendary}}
|
Attack Speed | {{Weapon Data|Hand|attackspeed|1}}
|
1.01s | |
DPS | {{Weapon Data|Hand|dps|1}}
|
1.0(49%)/s | |
Crit | {{Weapon Data|Hand|crit|1}}
|
1%(x1.5) | |
Range | {{Weapon Data|Hand|range|1}}
|
150 | |
Knockback | {{Weapon Data|Hand|knockback|1}}
|
30 | |
Life Steal | {{Weapon Data|Hand|lifesteal|1}}
|
0 | |
Special Effects | {{Weapon Data|Hand|special|1}}
|
+3/+6/+9/+18 Harvesting | |
Price | {{Weapon Data|Hand|price|1}}
|
10 | |
Unlocked By | {{Weapon Data|Hand|unlockedby|1}}
|
Default | |
Attack Type | {{Weapon Data|Hand|attacktype|1}}
|
Thrust |
Error
{{Weapon Data|Invalid name|damage|common}}
= Weapon name not found
Tier Colors
Wrap the template in Template:Color to show tier colors:
{{Color|tier1|{{Weapon Data|Wrench|damage|1}}}}
= 12(100%){{Color|tier2|{{Weapon Data|Wrench|damage|2}}}}
= 16(100%){{Color|tier3|{{Weapon Data|Wrench|damage|3}}}}
= 20(100%){{Color|tier4|{{Weapon Data|Wrench|damage|4}}}}
= 24(100%)
No description.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Name | 1 | As shown on the Weapons page
| String | required |
Data | 2 | Options: rarity, types, damage, attackspeed, dps, crit, range, knockback, lifesteal, special, price, unlockedby
| String | required |
Tier | 3 | Options: 1, 2, 3, 4
| String | required |