|
|
Line 4: |
Line 4: |
|
| |
|
| Where appropriate, coloured text shows the following: {{Color|color=pastelgreen|text=(Buff)}} {{Color|color=pastelred|text=(Nerf)}} {{Color|color=cream|text=(Tweak)}} {{Color|color=cream|text=(Bug Fix)}}. | | Where appropriate, coloured text shows the following: {{Color|color=pastelgreen|text=(Buff)}} {{Color|color=pastelred|text=(Nerf)}} {{Color|color=cream|text=(Tweak)}} {{Color|color=cream|text=(Bug Fix)}}. |
| The current beta version is '''1.0.0.1'''.
| |
|
| |
|
| The current beta version is '''1.0.0.3'''. | | The current beta version is '''1.0.0.3'''. |
|
| |
|
| The current main version is '''{{Version|version={{GetVersion}}}}'''. | | The current main version is '''{{Version|version={{GetVersion}}}}'''. |
|
| |
| == Patch 1.0.0.3 ==
| |
|
| |
| * {{MiniIconbox|name=Baby Elephant}}: Tier II => tier I, price reduced (35 => 25)
| |
| * {{MiniIconbox|name=Cyberball}}: Tier I => tier II, price increased (25 => 35)
| |
| * For modders: ''pause.tscn'' and ''pause.gd'' moved out of ModLoader directory
| |
|
| |
| == Patch 1.0.0.2-Hotfix ==
| |
|
| |
| * Unannounced hotfix that fixes a code error, which was causing the game to crash if burning occured.
| |
|
| |
| == Patch 1.0.0.2 ==
| |
|
| |
| === Character Changes===
| |
|
| |
| *The following characters can now start with {{MiniIconbox|name=Wand}} {{Color|color=cream|text=(Tweak)}}
| |
| **{{MiniIconbox|name=Well Rounded}}, {{MiniIconbox|Old}}, {{MiniIconbox|Saver}}, {{MiniIconbox|Farmer}}, {{MiniIconbox|Mutant}}, {{MiniIconbox|Lucky}}, {{MiniIconbox|Entrepreneur}}, {{MiniIconbox|Explorer}}, {{MiniIconbox|Soldier}}, {{MiniIconbox|Masochist}}
| |
| *{{MiniModIconbox|name=Cryptid|rarity=0|image=Cryptid.png}}: <s>+10 Harvesting per living tree => +12 per tree</s>
| |
| *{{MiniModIconbox|name=Cryptid|rarity=0|image=Cryptid.png}}: Can now start with [[Ethereal]] weapons, {{MiniIconbox|name=Hand}}, {{MiniIconbox|name=Pistol}} and {{MiniIconbox|name=SMG}} {{Color|color=cream|text=(Tweak)}}
| |
| *{{MiniModIconbox|name=Cryptid|rarity=0|image=Cryptid.png}}: +5 Trees => +6 {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniModIconbox|name=Cryptid|rarity=0|image=Cryptid.png}}: Clarified description {{Color|color=cream|text=(Tweak)}}:
| |
| **''Old'': "{{Color|color=green|text=+10 Harvesting}} for every current living tree"
| |
| **''New'': "Gain {{Color|color=green|text=12}} material and XP for every living tree at the end of a wave"
| |
| **''Note'': "This actually replaces the previous effect of +Harvesting per tree"
| |
| *{{MiniModIconbox|name=Fisherman|rarity=0|image=Fisherman.png}}: +5 Max HP {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniModIconbox|name=Fisherman|rarity=0|image=Fisherman.png}}: -95% Bait price => -100% {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniIconbox|Generalist}}: Can no longer start with {{MiniIconbox|name=Crossbow}} {{Color|color=cream|text=(Tweak)}}
| |
| *{{MiniIconbox|Generalist}}: Can now start with {{MiniIconbox|name=Knife}}, {{MiniIconbox|name=Shuriken}}, {{MiniIconbox|name=Laser Gun}} {{Color|color=cream|text=(Tweak)}}
| |
| *{{MiniModIconbox|name=King|rarity=0|image=King.png}}: Can now start with {{MiniIconbox|name=Spiky Shield}} {{Color|color=cream|text=(Tweak)}}
| |
| *{{MiniIconbox|Mage}}: +5 Elemental Damage => +0 {{Color|color=pastelred|text=(Nerf)}}
| |
| * {{MiniModIconbox|name=Renegade|rarity=0|image=Renegade.png}}: Added an icon on common items in the shop that are not already owned by Renegade {{Color|color=cream|text=(Tweak)}}
| |
| *{{MiniIconbox|Streamer}}: Can now start with Spiky Shield {{Color|color=cream|text=(Tweak)}}
| |
|
| |
| ===Item Changes===
| |
|
| |
| *{{MiniIconbox|Alloy}}: +3 Elemental Damage {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniIconbox|Baby Elephant}}: Tier I => Tier II {{Color|color=pastelred|text=(Nerf)}}
| |
| *{{MiniIconbox|Baby Elephant}}: Price slightly increased (30 => 35) {{Color|color=pastelred|text=(Nerf)}}
| |
| *{{MiniIconbox|Blood Leech}}: Base price reduced 50 => 45 {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniIconbox|Blood Leech}}: -6 Harvesting => -4 {{Color|color=pastelred|text=(Nerf)}}
| |
| *{{MiniIconbox|Cyberball}}: Price slightly decreased (30 => 25) {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniIconbox|Dangerous Bunny}}: Limited (3) {{Color|color=pastelred|text=(Nerf)}}
| |
| *{{MiniModIconbox|name=Fairy|rarity=3}}: -2 HP Regeneration for every Tier IV item you have {{Color|color=pastelred|text=(Nerf)}}
| |
| *{{MiniIconbox|Hunting Trophy}}: Limited (3) {{Color|color=cream|text=(Tweak)}}
| |
| *{{MiniModIconbox|name=Lure|rarity=2}}: Price increased {{Color|color=pastelred|text=(Nerf)}}
| |
| *{{MiniIconbox|Medikit}}: +12 HP Regeneration => +10 {{Color|color=pastelred|text=(Nerf)}}
| |
| *{{MiniIconbox|Medikit}}: +2 HP Regeneration every 5 seconds until the end of the wave {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniIconbox|Padding}}: Limited (3) {{Color|color=pastelred|text=(Nerf)}}
| |
| *{{MiniIconbox|Riposte}}: 50% chance to activate => 100% {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniModIconbox|name=Stone Skin|rarity=3}}: -2 Armor, now only interacts with permanent Armor {{Color|color=pastelred|text=(Nerf)}}
| |
|
| |
| ===Weapon Changes===
| |
|
| |
| * {{MiniModIconbox|Chain Gun|rarity=4}}: 5 Damage => 3 {{Color|color=pastelred|text=(Nerf)}}
| |
| * {{MiniModIconbox|Claw|rarity=1}}: -5% Attack Speed scaling {{Color|color=pastelred|text=(Nerf)}}
| |
| * {{MiniModIconbox|Claw|rarity=1}}: Melee Damage doesn't scale with upgrades anymore {{Color|color=pastelred|text=(Nerf)}}
| |
| * {{MiniModIconbox|Claw|rarity=1}}: Crit Chance 10/20/30/50% => 10/15/20/25% {{Color|color=pastelred|text=(Nerf)}}
| |
| * {{MiniModIconbox|Claw|rarity=1}}: Crit Damage x2/2.25/2.5/3 => x2/2.15/2.3/2.5 {{Color|color=pastelred|text=(Nerf)}}
| |
| * {{MiniModIconbox|Drill|rarity=4}}: Now shows the amount of materials gained {{Color|color=cream|text=(Tweak)}}
| |
| * {{MiniIconbox|Hatchet}}: 75% Melee Damage scaling => 100% {{Color|color=pastelgreen|text=(Buff)}}
| |
| * {{MiniIconbox|Hatchet}}: Cooldown 9/9/9/5 => 9/7/5/3 {{Color|color=pastelgreen|text=(Buff)}}
| |
| * {{MiniIconbox|Revolver}}: Ranged Damage scaling 1/1.25/1.5/1.75 => 1/1.3/1.65/2 {{Color|color=pastelgreen|text=(Buff)}}
| |
| * {{MiniIconbox|Double Barrel Shotgun}}: Tier IV: -15% Piercing Damage => -30% {{Color|color=pastelred|text=(Nerf)}}
| |
| * {{MiniIconbox|Double Barrel Shotgun}}: Tier IV: 12 Damage => 9 {{Color|color=pastelred|text=(Nerf)}}
| |
| * {{MiniIconbox|Double Barrel Shotgun}}: Tier IV: Cooldown 55 => 60 {{Color|color=pastelred|text=(Nerf)}}
| |
| * {{MiniIconbox|Taser}}: Damage 5/5/5/9 => 6/6/6/12 {{Color|color=pastelgreen|text=(Buff)}}
| |
| * {{MiniIconbox|Wand}}: Elemental Damage scaling 50% => 50/65/80/100% {{Color|color=pastelgreen|text=(Buff)}}
| |
|
| |
| ===Enemy Changes ===
| |
|
| |
| *Reduced the number of enemies spawned by the alien mom elite in its second phase {{Color|color=pastelgreen|text=(Buff)}}
| |
| *Reduced the number of projectiles shot by the demon elite in its third phase {{Color|color=pastelgreen|text=(Buff)}}
| |
|
| |
| ===Endless Changes ===
| |
|
| |
| *The health of enemies in endless mode now increases slightly faster {{Color|color=pastelred|text=(Nerf)}}
| |
| *The rate of consumables' drops in endless mode now decreases a lot slower {{Color|color=pastelgreen|text=(Buff)}}
| |
| *The speed of enemies in endless mode now increases slower {{Color|color=pastelgreen|text=(Buff)}}
| |
| *Endless Harvesting decrease: 10% => 20% {{Color|color=pastelred|text=(Nerf)}}
| |
| *Endless materials drops now decrease slower and cap higher {{Color|color=pastelgreen|text=(Buff)}}
| |
| *Endless shop and rerolling prices now increase a lot slower {{Color|color=pastelgreen|text=(Buff)}}
| |
|
| |
| === Misc Changes===
| |
|
| |
| * Runs with modified accessibility options that end up at 100% are now displayed as 100% runs instead of being the same as default runs {{Color|color=cream|text=(Tweak)}}
| |
| *Tweaked the number of trees spawning to be more consistent when having bonuses to trees {{Color|color=cream|text=(Tweak)}}
| |
|
| |
| ===Bug Fixes===
| |
|
| |
| *Fixed a bug where {{MiniIconbox|name=Esty's Couch}} was interacting with {{MiniModIconbox|name=Golem|rarity=0|image=Golem.png}}'s temporary % Speed changes
| |
| *Fixed a bug where {{MiniModIconbox|name=Golem|rarity=0|image=Golem.png}} didn't get stat bonuses when the "HP bar on character" option was off
| |
| *Fixed a bug where {{MiniIconbox|name=Recycling Machine}} wasn't displaying the materials gained from recycling items found in crates
| |
| *Fixed a bug where {{MiniIconbox|name=Chunky}} was tagged for [[HP Regeneration]] instead of [[Luck]]
| |
| *Fixed a bug where {{MiniIconbox|name=Improved Tools}} were tagged for [[Elemental Damage]] instead of [[Engineering]]
| |
| *Fixed some items not having tags:
| |
| **{{MiniModIconbox|name=Fairy|rarity=3}}: Added [[HP Regeneration]]
| |
| **{{MiniModIconbox|name=Lure|rarity=2}}: Added [[HP Regeneration]]
| |
| *Fixed a bug where enemies spawned by other normal enemies were also affected by modifiers to the number of enemies
| |
| *Fixed a bug where the experience gained by [[Harvesting]] could make the XP bar overflow
| |
|
| |
| ===Modding Changes===
| |
|
| |
| *Updated ModLoader to v6 - details of this release are on [https://github.com/GodotModding/godot-mod-loader/releases/tag/v6.0.0 GitHub].
| |
| *Added new effect, <code>cryptid</code>:
| |
| **key: <code>cryptid</code>
| |
| **text_key: <code>effect_cryptid</code>
| |
| **Translation: Gain {0} material and XP for every living tree at the end of a wave
| |
| **Note: In v1.0.0.2, Cryptid used the text_key <code>EFFECT_GAIN_STAT_FOR_EVERY_TREE</code>
| |
|
| |
| ===Unlisted Changes===
| |
|
| |
| * Changed the Japanese translation for "Elemental" from "基本" to "属性" (as requested by Lily on [https://discord.com/channels/630060181086142487/895329107586449478/1120669049957912576 Discord])
| |
|
| |
| ==Patch 1.0.0.1==
| |
|
| |
| ===Modding Changes===
| |
| *Upgraded [https://github.com/GodotModding/godot-mod-loader ModLoader] to v6 ''(development preview version)''.
| |
| *Most mods will probably need to be updated because of that, though you might want to wait until the update hits the main branch.
| |
| *(see: https://github.com/GodotModding/godot-mod-loader/wiki/Breaking-Changes)
| |
|
| |
| ===Character Changes ===
| |
|
| |
| *{{MiniModIconbox|name=Apprentice|rarity=0|image=Apprentice.png}}: Updated possible starting weapons {{Color|color=cream|text=(Tweak)}}
| |
| *{{MiniModIconbox|name=Cryptid|rarity=0|image=Cryptid.png}}: 80% Dodge cap => 70% {{Color|color=pastelred|text=(Nerf)}}
| |
| *{{MiniModIconbox|name=Cryptid|rarity=0|image=Cryptid.png}}: +5% Attack Speed on dodge => +3% {{Color|color=pastelred|text=(Nerf)}}
| |
| *{{MiniModIconbox|name=Fisherman|rarity=0|image=Fisherman.png}}: Special enemies spawn throughout wave 20 => Baits now also spawn special enemies throughout all future waves {{Color|color=cream|text=(Tweak)}}
| |
| *{{MiniModIconbox|name=King|rarity=0|image=King.png}}: +50 Luck {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniModIconbox|name=Renegade|rarity=0|image=Renegade.png}}: Renegade's % damage modification now also applies to Explosion Damage {{Color|color=cream|text=(Bug Fix)}}
| |
|
| |
| ===Item Changes===
| |
|
| |
| *{{MiniIconbox|name=Baby Gecko}}: -1% Life Steal => +10 Range {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniIconbox|name=Missile}}: -6% Attack Speed => -4% {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniIconbox|name=Panda}}: -12% Damage => -5% {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniModIconbox|name=Pocket Factory|rarity=2|image=Pocket Factory.png}}: Price increased {{Color|color=pastelred|text=(Nerf)}}
| |
| *{{MiniModIconbox|name=Sharp Bullet|rarity=1|image=Sharp Bullet.png}}: -30% Piercing Damage => -20% {{Color|color=pastelgreen|text=(Buff)}}
| |
| * {{MiniModIconbox|name=Sharp Bullet|rarity=1|image=Sharp Bullet.png}}: Unique {{Color|color=cream|text=(Tweak)}}
| |
| *{{MiniIconbox|name=Spider}}: -6% Dodge => -3% {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniIconbox|name=Spider}}: -8 Harvesting => -5 {{Color|color=pastelgreen|text=(Buff)}}
| |
|
| |
| ===Enemy Changes===
| |
|
| |
| *Special fish enemies' collision box size increased {{Color|color=cream|text=(Tweak)}}
| |
| *Tweaked attack patterns of the bat/demon elite {{Color|color=cream|text=(Tweak)}}
| |
|
| |
| ===Misc Changes===
| |
|
| |
| *Added next wave's number in the "go" button in the shop
| |
|
| |
| *Added icon popups when {{MiniModIconbox|name=Golem|rarity=0|image=Golem.png}} gets stat bonuses for being under half health
| |
|
| |
| ===Fixes ===
| |
|
| |
| *Fixed a bug where characters were considered as items for some effects
| |
|
| |
| ==Patch 1.0.0.0==
| |
|
| |
| ===Overview===
| |
|
| |
| *Added 5 new [[Enemies#Elites (Danger 2+)|Elites]]
| |
| * Added 6 new [[Characters]]
| |
| *Added 7 new [[Weapons]]
| |
| * Added 6 new [[Items]]
| |
| * Added 12 new [[Progress|Challenges]]
| |
|
| |
| ===Changes===
| |
|
| |
| ====Unlisted Changes====
| |
|
| |
| *{{MiniIconbox|name=Entrepreneur}}: Can now start with {{MiniIconbox|name=Wrench}} and {{MiniIconbox|name=Pruner}} {{Color|color=cream|text=(Tweak)}}
| |
| *''This wasn't mentioned in the patch notes.''
| |
|
| |
| ====Character Changes====
| |
| *{{MiniIconbox|name=Mage}}: Can now start with {{MiniIconbox|name=Plank}} {{Color|color=cream|text=(Tweak)}}
| |
| *{{MiniIconbox|name=Jack}}: +50% damage against bosses => +75% {{Color|color=pastelgreen|text=(Buff)}}
| |
|
| |
| ====Item Changes====
| |
| *{{MiniIconbox|name=Big Arms}}: +10 Melee Damage => +12 {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniIconbox|name=Big Arms}}: +5 Ranged Damage => +6 {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniIconbox|name=Big Arms}}: -2 Armor => -1 {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniIconbox|name=Community Support}}: Now unique {{Color|color=cream|text=(Tweak)}}
| |
| *{{MiniIconbox|name=Diploma}}: +10% XP Gain => +20% {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniIconbox|name=Explosive Shells}}: +15% Explosion Size {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniIconbox|name=Explosive Shells}}: Price increased (100 => 120) {{Color|color=cream|text=(Tweak)}}
| |
| *{{MiniIconbox|name=Gnome}}: +5 Elemental Damage => +10 {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniIconbox|name=Heavy Bullets}}: -10% Attack Speed => -5% {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniIconbox|name=Jet Pack}}: -6 Max HP => -5 {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniIconbox|name=Jet Pack}}: -2 Armor => -1 {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniIconbox|name=Mammoth}}: +15 Melee Damage => +20 {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniIconbox|name=Mammoth}}: +2 HP Regeneration => +5 {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniIconbox|name=Mammoth}}: Price increased (115 => 130) {{Color|color=cream|text=(Tweak)}}
| |
| *{{MiniIconbox|name=Medikit}}: +10 HP Regeneration => +12 {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniIconbox|name=Medikit}}: Price increased (90 => 95) {{Color|color=cream|text=(Tweak)}}
| |
| * {{MiniIconbox|name=Night Goggles}}: -2 Armor => -1 {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniIconbox|name=Octopus}}: +5% Life Steal => +3% {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniIconbox|name=Octopus}}: +5 HP Regeneration {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniIconbox|name=Potato}}: +3% Damage => +5% {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniIconbox|name=Potato}}: +1 HP Regeneration => +2 {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniIconbox|name=Potato}}: +5% Attack Speed {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniIconbox|name=Potato}}: Price increased (85 => 95) {{Color|color=cream|text=(Tweak)}}
| |
| *{{MiniIconbox|name=Ricochet}}: -35% Damage => -25% {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniIconbox|name=Ricochet}}: Price increased (100 => 110) {{Color|color=cream|text=(Tweak)}}
| |
| *{{MiniIconbox|name=Robot Arm}}: -3 HP Regeneration => -2 {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniIconbox|name=Robot Arm}}: -3% Life Steal => -2% {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniIconbox|name=Spicy Sauce}}: 50% Max HP scaling => 100% {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniIconbox|name=Statue}}: +30% Attack Speed while standing still => +40% {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniIconbox|name=Statue}}: Price decreased (65 => 60) {{Color|color=cream|text=(Tweak)}}
| |
| *{{MiniIconbox|name=Wolf Helmet}}: +8 Elemental Damage => +10 {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniIconbox|name=Wolf Helmet}}: +15 Luck => +20 {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniIconbox|name=Wolf Helmet}}: Prince increased (80 => 90) {{Color|color=cream|text=(Tweak)}}
| |
|
| |
| ====Weapon Changes====
| |
| *{{MiniIconbox|name=Hatchet}}: 100% Melee Damage scaling => 75% {{Color|color=pastelred|text=(Nerf)}}
| |
| *{{MiniIconbox|name=Hatchet}}: +15% Attack Speed scaling {{Color|color=pastelgreen|text=(Buff)}}
| |
| *{{MiniIconbox|name=Obliterator}}: Now part of the [[Gun]] weapon set {{Color|color=cream|text=(Tweak)}}
| |
| * {{MiniIconbox|name=Slingshot}}: Fixed/tweaked the cooldown from 55/55/50/55 to 55/52/50/48 {{Color|color=pastelgreen|text=(Buff)}}
| |
|
| |
| ====Enemy Changes====
| |
| *Acid junky enemies: 20 base health => 15
| |
| *A flying enemy now appears on wave 3 on danger 2+
| |
| *Bosses health: 28,000 + 100 per wave => 15,000 + 750 per wave
| |
| *Enemies spawned by elites and bosses are now affected by modifiers to the number of enemies
| |
|
| |
| ==== Misc Changes ====
| |
| * A button now appears in wave 19's shop to switch a normal run into an endless run
| |
| *The wave number displayed on the shop now corresponds to the '''current wave''' and not the next one
| |
| * Changed {{MiniModIconbox|name=Lumberjack|rarity=0|image=Lumberjack Shirt.png}} challenge icon
| |
| **The old icon was from the {{MiniIconbox|name=Tree}} item, which is now used for the ''Forest'' challenge instead.
| |
| **The new icon is from the {{MiniIconbox|name=Lumberjack Shirt}} item.
| |
| *Changed the max number of structures on the map at once, from 50 to 100
| |
|
| |
| ====Fixes====
| |
| * Fixed a bug where the {{MiniIconbox|name=Clover}} item was not spawning.
| |
| *Fixed a bug where "Damage" modifications were not affecting the "% Damage against bosses" secondary stat
| |
| ** This affects the following characters:
| |
| ** {{MiniIconbox|Arms Dealer}}, {{MiniIconbox|Engineer}}, {{MiniIconbox|Entrepreneur}}, {{MiniIconbox|Lich}}, {{MiniIconbox|One Armed}}
| |
| *Fixed a bug where one less elite was spawning after wave 101 than the intended number
| |
|
| |
| === New Content===
| |
|
| |
| ====Spoiler Warning====
| |
| '''{{Color|color=pastelred|text=WARNING: Everything below here is a spoiler for unlockable content.}}'''
| |
|
| |
| ====New Challenges====
| |
| {| class="wikitable"
| |
| !Icon
| |
| !Name
| |
| !Requirements
| |
| !Unlock
| |
| !Unlock Type
| |
| |-
| |
| | [[File:Bait.png|32x32px]]
| |
| | '''{{Color|color=cream|text=Baited}}'''
| |
| |Get 2 Bait during a run
| |
| | {{MiniModIconbox|name=Fisherman|rarity=0|image=Fisherman.png}}
| |
| |[[Characters|Character]]
| |
| |-
| |
| |[[File:Tree.png|32x32px]]
| |
| |'''{{Color|color=cream|text=Forest}}'''
| |
| |Finish a wave with 10 or more living trees
| |
| |{{MiniModIconbox|name=Cryptid|rarity=0|image=Cryptid.png}}
| |
| |[[Characters|Character]]
| |
| |-
| |
| |[[File:Crown.png|32x32px]]
| |
| |'''{{Color|color=cream|text=Bourgeoisie}}'''
| |
| |Get 3 tier IV weapons at once
| |
| |{{MiniModIconbox|name=King|rarity=0|image=King.png}}
| |
| |[[Characters|Character]]
| |
| |-
| |
| |[[File:Book.png|32x32px]]
| |
| |'''{{Color|color=cream|text=Student}}'''
| |
| | Reach level 20
| |
| | {{MiniModIconbox|name=Apprentice|rarity=0|image=Apprentice.png}}
| |
| | [[Characters|Character]]
| |
| |-
| |
| |[[File:Gummy Berserker.png|32x32px]]
| |
| |'''{{Color|color=cream|text=Reckless}}'''
| |
| |Finish a wave with 1 HP
| |
| | {{MiniModIconbox|name=Golem|rarity=0|image=Golem.png}}
| |
| |[[Characters|Character]]
| |
| |-
| |
| | [[File:Metal Detector.png|32x32px]]
| |
| |'''{{Color|color=cream|text=Scavenger}}'''
| |
| |Get 10 different tier I items during a run
| |
| | {{MiniModIconbox|name=Renegade|rarity=0|image=Renegade.png}}
| |
| |[[Characters|Character]]
| |
| |-
| |
| |[[File:Apprentice.png|32x32px]]
| |
| |'''{{Color|color=cream|text=Apprentice}}'''
| |
| |Finish a run with Apprentice
| |
| |{{MiniModIconbox|name=Fighting Stick|rarity=1|image=}}
| |
| |[[Weapons|Weapon]]
| |
| |-
| |
| | [[File:Cryptid.png|32x32px]]
| |
| |'''{{Color|color=cream|text=Cryptid}}'''
| |
| | Finish a run with Cryptid
| |
| |{{MiniModIconbox|name=Claw|rarity=1|image=}}
| |
| | [[Weapons|Weapon]]
| |
| |-
| |
| |[[File:Fisherman.png|32x32px]]
| |
| | '''{{Color|color=cream|text=Fisherman}}'''
| |
| |Finish a run with Fisherman
| |
| |{{MiniModIconbox|name=Lure|rarity=2|image=}}
| |
| |[[Items|Item]]
| |
| |-
| |
| |[[File:Golem.png|32x32px]]
| |
| |'''{{Color|color=cream|text=Golem}}'''
| |
| | Finish a run with Golem
| |
| |{{MiniModIconbox|name=Stone Skin|rarity=3|image=}}
| |
| | [[Items|Item]]
| |
| |-
| |
| | [[File:King.png|32x32px]]
| |
| |'''{{Color|color=cream|text=King}}'''
| |
| |Finish a run with King
| |
| |{{MiniModIconbox|name=Excalibur|rarity=4|image=}}
| |
| |[[Items|Item]]
| |
| |-
| |
| |[[File:Renegade.png|32x32px]]
| |
| |'''{{Color|color=cream|text=Renegade}}'''
| |
| | Finish a run with Renegade
| |
| |{{MiniModIconbox|name=Fairy|rarity=3|image=}}
| |
| |[[Items|Item]]
| |
| |}
| |
|
| |
| ====New Characters====
| |
| 6 new characters: {{MiniModIconbox|name=Apprentice|rarity=0|image=Apprentice.png}}, {{MiniModIconbox|name=Fisherman|rarity=0|image=Fisherman.png}}, {{MiniModIconbox|name=Cryptid|rarity=0|image=Cryptid.png}}, {{MiniModIconbox|name=Golem|rarity=0|image=Golem.png}}, {{MiniModIconbox|name=King|rarity=0|image=King.png}}, {{MiniModIconbox|name=Renegade|rarity=0|image=Renegade.png}}.
| |
|
| |
| <table class="itembox-table" style="color:#eee; background:transparent; vertical-align:top;">
| |
| <tr>
| |
| <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
| |
| {{StatsCard
| |
| | name = Apprentice
| |
| | type = character
| |
| | cat = Character
| |
| | image = Apprentice.png
| |
| | rarity = 0
| |
| | stat1 = {{Color|green|+2 Melee Damage}} when you level up
| |
| | stat2 = {{Color|green|+1 Ranged Damage}} when you level up
| |
| | stat3 = {{Color|green|+1 Elemental Damage}} when you level up
| |
| | stat4 = {{Color|green|+1 Engineering Damage}} when you level up
| |
| | stat5 = {{Color|red|-2 Max HP}} when you level up
| |
| }}
| |
| </td>
| |
| <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
| |
| {{StatsCard
| |
| | name = Cryptid
| |
| | type = character
| |
| | cat = Character
| |
| | image = Cryptid.png
| |
| | rarity = 0
| |
| | stat1 = More trees spawn
| |
| | stat2 = {{Color|green|+10 Harvesting}} for every current living tree
| |
| | stat3 = {{Color|green|+3 HP Regeneration}} for every current living tree
| |
| | stat4 = Dodge is capped at {{Color|green|70%}}
| |
| | stat5 = {{Color|green|+3 Attack Speed}} until the end of the wave when you dodge an attack
| |
| | stat6 = {{Color|red|-100}} % Life Steal
| |
| | stat7 = {{Color|red|-100}} Range
| |
| | stat8 = {{Color|red|-50%}} materials dropped from enemies
| |
| }}
| |
| </td>
| |
| <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
| |
| {{StatsCard
| |
| | name = Fisherman
| |
| | type = character
| |
| | cat = Character
| |
| | image = Fisherman.png
| |
| | rarity = 0
| |
| | stat1 = {{Color|green|+20 Harvesting}}
| |
| | stat2 = Shops always sell a {{Color|green|Bait}}
| |
| | stat3 = {{Color|green|-95% Bait}} price
| |
| | stat4 = {{Color|green|+2 Harvesting}} for every {{Color|green|1 Bait}} you have
| |
| | stat5 = Baits make some special enemies spawn throughout all future waves
| |
| | stat6 = {{Color|red|-50%}} materials dropped from enemies
| |
| }}
| |
| </td>
| |
| </tr>
| |
| <tr>
| |
| <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
| |
| {{StatsCard
| |
| | name = Golem
| |
| | type = character
| |
| | cat = Character
| |
| | image = Golem.png
| |
| | rarity = 0
| |
| | stat1 = {{Color|green|+20}} Max HP
| |
| | stat2 = {{Color|green|Max HP}} modifications are increased by {{Color|green|33%}}
| |
| | stat3 = {{Color|green|Armor}} modifications are increased by {{Color|green|33%}}
| |
| | stat4 = {{Color|green|+40 % Attack Speed}} when you have less than 50% health
| |
| | stat5 = {{Color|green|+20 % Speed}} when you have less than 50% health
| |
| | stat6 = You can't heal in any way
| |
| }}
| |
| </td>
| |
| <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
| |
| {{StatsCard
| |
| | name = King
| |
| | type = character
| |
| | cat = Character
| |
| | image = King.png
| |
| | rarity = 0
| |
| | stat1 = {{Color|green|+50}} Luck
| |
| | stat2 = {{Color|green|+25 % Damage}} for every Tier IV weapon you have
| |
| | stat3 = {{Color|green|+25% Attack Speed}} for every Tier IV weapon you have
| |
| | stat4 = {{Color|green|+5 Max HP}} for every different {{Color|green|Tier IV item}} you have
| |
| | stat5 = {{Color|red|-15% Damage}} for every Tier 1 weapon you have
| |
| | stat6 = {{Color|red|-15% Attack Speed}} for every Tier 1 weapon you have
| |
| | stat7 = {{Color|red|-2% Max HP}} for every Tier 1 weapon you have
| |
| | stat8 = {{Color|cream|UNLISTED BONUS:}} Starting weapon is Tier II
| |
| }}
| |
| </td>
| |
| <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
| |
| {{StatsCard
| |
| | name = Renegade
| |
| | type = character
| |
| | cat = Character
| |
| | image = Renegade.png
| |
| | rarity = 0
| |
| | stat1 = {{Color|green|+2}} projectiles
| |
| | stat2 = Projectiles pierce through {{Color|green|1}} additional target
| |
| | stat3 = {{Color|green|+10 % Damage}} for every different {{Color|green|Tier I item}} you have
| |
| | stat4 = You can't equip melee weapons
| |
| | stat5 = {{Color|red|-400 %}} Damage
| |
| | stat6 = {{Color|red|-50 %}} accuracy
| |
| | stat7 = {{Color|red|% Damage}} modifications are reduced by {{Color|red|80%}}
| |
| }}
| |
| </td>
| |
| </tr>
| |
| </table>
| |
|
| |
| ====New Weapons====
| |
| 7 new weapons: {{MiniModIconbox|name=Claw|rarity=1|image=}}, {{MiniModIconbox|name=Fighting Stick|rarity=1|image=}}, {{MiniModIconbox|name=Chain Gun|rarity=4|image=}}, {{MiniModIconbox|name=Drill|rarity=4|image=}}, {{MiniModIconbox|name=Excalibur|rarity=4|image=}}, {{MiniModIconbox|name=Gatling Laser|rarity=4|image=}}, {{MiniModIconbox|name=Scythe|rarity=4|image=}}
| |
|
| |
| {{StatsCard_WeaponToggles}}
| |
|
| |
| <table class="itembox-table" style="color:#eee; background:transparent; vertical-align:top;">
| |
| <tr>
| |
| <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
| |
| {{StatsCardWeaponTabs
| |
| | name1 = Claw
| |
| | class1 = Unarmed, Precise
| |
| | image1 = Claw.png
| |
| | damage1 = 5 (20%{{StatIcon|Attack Speed}} 50%{{StatIcon|Melee Damage}})
| |
| | damage2 = 10 (25%{{StatIcon|Attack Speed}} 65%{{StatIcon|Melee Damage}})
| |
| | damage3 = 15 (30%{{StatIcon|Attack Speed}} 80%{{StatIcon|Melee Damage}})
| |
| | damage4 = 25 (35%{{StatIcon|Attack Speed}} 100%{{StatIcon|Melee Damage}})
| |
| | critical1 = x2 (10% chance)
| |
| | critical2 = x2.25 (20% chance)
| |
| | critical3 = x2.5 (30% chance)
| |
| | critical4 = x3 (50% chance)
| |
| | cooldown1 = 0.78s
| |
| | cooldown2 = 0.74s
| |
| | cooldown3 = 0.69s
| |
| | cooldown4 = 0.61s
| |
| | knockback1 = 2
| |
| | range1 = 150 (Melee)
| |
| | addTierNumbers = 1
| |
| | firstShownTier = 1
| |
| | unlock = Finish a run with Cryptid
| |
| }}
| |
| </td>
| |
| <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
| |
| {{StatsCardWeaponTabs
| |
| | name1 = Fighting Stick
| |
| | class1 = Primitive, Medieval
| |
| | image1 = Fighting Stick.png
| |
| | damage1 = 10 (75% {{StatIcon|Level}} 50% {{StatIcon|Melee Damage}})
| |
| | damage2 = 15 (85% {{StatIcon|Level}} 65% {{StatIcon|Melee Damage}})
| |
| | damage3 = 20 (100% {{StatIcon|Level}} 80% {{StatIcon|Melee Damage}})
| |
| | damage4 = 30 (125% {{StatIcon|Level}} 100% {{StatIcon|Melee Damage}})
| |
| | critical1 = x1.5 (3% chance)
| |
| | cooldown1 = 1.42s
| |
| | cooldown2 = 1.25s
| |
| | cooldown3 = 1.09s
| |
| | cooldown4 = 0.92s
| |
| | knockback1 = {{Color|grey|0}}
| |
| | range1 = 175 (Melee)
| |
| | speciala1 = Alternates between thrusting and sweeping attacks
| |
| | addTierNumbers = 1
| |
| | firstShownTier = 1
| |
| | unlock = Finish a run with Apprentice
| |
| }}
| |
| </td>
| |
| <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"></td>
| |
| <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"></td>
| |
| <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;"></td>
| |
| </tr>
| |
| <tr>
| |
| <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
| |
| {{StatsCardWeaponTabs
| |
| | name1 = Chain Gun
| |
| | class1 = Legendary, Gun
| |
| | image1 = Chain Gun.png
| |
| | image4 = Chain Gun.png
| |
| | damage4 = x3 ({{StatIcon|Ranged Damage}} {{StatIcon|Engineering}})
| |
| | critical4 = x2 (3% chance)
| |
| | cooldown2 =
| |
| | cooldown3 =
| |
| | cooldown4 = 0.07s
| |
| | knockback4 = 5
| |
| | range4 = 500 (Ranged)
| |
| | piercing4 = 1 (-50% damage)
| |
| | speciala1 = Cooldown is {{Color|red|4.4s}} every 100 shots
| |
| | addTierNumbers = 1
| |
| | firstShownTier = 4
| |
| | tier2disabled = 1
| |
| | tier3disabled = 1
| |
| | tier4disabled = 0
| |
| | tier1disabled = 1
| |
| }}
| |
| </td>
| |
| <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
| |
| {{StatsCardWeaponTabs
| |
| | name1 = Drill
| |
| | class1 = Legendary, Precise
| |
| | image1 = Drill.png
| |
| | image4 = Drill.png
| |
| | damage1 = XX
| |
| | damage4 = 10 ({{StatIcon|Melee Damage}}, {{StatIcon|Engineering}})
| |
| | critical4 = x2.5 (50% chance)
| |
| | cooldown4 = 0.45s
| |
| | knockback4 = 1
| |
| | range4 = 100 (Melee)
| |
| | speciala1 = {{Color|green|100%}} chance to gain 1 material when killing an enemy with a critical hit
| |
| | specialb1 = {{Color|green|+10 % Attack Speed}} every 5 seconds until the end of the wave
| |
| | addTierNumbers = 1
| |
| | firstShownTier = 4
| |
| | tier1disabled = 1
| |
| | tier2disabled = 1
| |
| | tier3disabled = 1
| |
| | tier4disabled = 0
| |
| }}
| |
| </td>
| |
| <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
| |
| {{StatsCardWeaponTabs
| |
| | name1 = Excalibur
| |
| | class1 = Legendary, Blade
| |
| | image1 = Excalibur.png
| |
| | image4 = Excalibur.png
| |
| | damage1 = na
| |
| | damage4 = 200 (200% {{StatIcon|Melee Damage}} 200% {{StatIcon|Max HP}})
| |
| | critical4 = x2.5 (10% chance)
| |
| | cooldown4 = 0.66s
| |
| | knockback4 = 5
| |
| | range4 = 200 (Melee)
| |
| | speciala1 = Alternates between thrusting and sweeping attacks
| |
| | specialb1 = {{Color|red|-3 Armor}} for every weapon you have
| |
| | addTierNumbers = 1
| |
| | firstShownTier = 4
| |
| | tier1disabled = 1
| |
| | tier2disabled = 1
| |
| | tier3disabled = 1
| |
| | tier4disabled = 0
| |
| | unlock = Finish a run with King
| |
| }}
| |
| </td>
| |
| <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
| |
| {{StatsCardWeaponTabs
| |
| | name1 = Gatling Laser
| |
| | class1 = Legendary, Heavy
| |
| | image1 = Gatling Laser.png
| |
| | image4 = Gatling Laser.png
| |
| | damage4 = 10 ({{StatIcon|Ranged Damage}})
| |
| | critical4 = x3 (10% chance)
| |
| | cooldown4 = 0.07s
| |
| | knockback1 = XX
| |
| | range1 = XX
| |
| | range4 = 500 (Ranged)
| |
| | piercing4 = 3 (-50% damage)
| |
| | knockback4 = 5
| |
| | addTierNumbers = 1
| |
| | firstShownTier = 4
| |
| | tier1disabled = 1
| |
| | tier2disabled = 1
| |
| | tier3disabled = 1
| |
| | tier4disabled = 0
| |
| }}
| |
| </td>
| |
| <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
| |
| {{StatsCardWeaponTabs
| |
| | name1 = Scythe
| |
| | class1 = Legendary, Ethereal
| |
| | image1 = Scythe.png
| |
| | image4 = Scythe.png
| |
| | damage4 = 150 (100%{{StatIcon|Melee Damage}})
| |
| | critical4 = x2 (3% chance)
| |
| | cooldown4 = 0.72s
| |
| | knockback4 = 2
| |
| | range4 = 250 (Melee)
| |
| | lifesteal4 = 100%
| |
| | speciala4 = You take {{Color|red|3}} damage per second (does not give invulnerability time)
| |
| | specialb4 = {{Color|green|+3 % Damage}} when you take damage until the end of the wave
| |
| | addTierNumbers = 1
| |
| | firstShownTier = 4
| |
| | tier1disabled = 1
| |
| | tier2disabled = 1
| |
| | tier3disabled = 1
| |
| | tier4disabled = 0
| |
| }}
| |
| </td>
| |
| </tr>
| |
| </table>
| |
|
| |
| ====New Starting Weapons====
| |
| The new Tier I weapons can be used by the follwing characters:
| |
|
| |
| *{{MiniModIconbox|name=Claw|rarity=1|image=}} = {{MiniModIconbox|name=Cryptid|rarity=0|image=Cryptid.png}}, {{MiniIconbox|Brawler}}, {{MiniIconbox|Crazy}}, {{MiniIconbox|Gladiator}}, {{MiniIconbox|Hunter}}, {{MiniIconbox|Loud}}, {{MiniIconbox|Multitasker}}, {{MiniIconbox|One Armed}}, {{MiniIconbox|Speedy}}, {{MiniIconbox|Streamer}}
| |
| *{{MiniModIconbox|name=Fighting Stick|rarity=1|image=}} = {{MiniModIconbox|name=Apprentice|rarity=0|image=Apprentice.png}}, {{MiniIconbox|Gladiator}}, {{MiniIconbox|Loud}}, {{MiniIconbox|Multitasker}}, {{MiniIconbox|Speedy}}, {{MiniIconbox|Streamer}}, {{MiniIconbox|Mutant}}, {{MiniIconbox|Wildling}}
| |
|
| |
| ====New Weapon Classes====
| |
| One new weapon class has been added: '''Legendary'''. Each level after 1 reduces your [[Max HP]].
| |
| #---
| |
| #-20 Max HP
| |
| #-40 Max HP
| |
| #-80 Max HP
| |
| #-100 Max HP
| |
| This new weapon class is applied to all the new Tier IV weapons: {{MiniModIconbox|name=Chain Gun|rarity=4|image=}}, {{MiniModIconbox|name=Drill|rarity=4|image=}}, {{MiniModIconbox|name=Excalibur|rarity=4|image=}}, {{MiniModIconbox|name=Gatling Laser|rarity=4|image=}}, {{MiniModIconbox|name=Scythe|rarity=4|image=}}.
| |
|
| |
| ====New Items====
| |
| 6 new items: {{MiniModIconbox|name=Fairy|rarity=3}}, {{MiniModIconbox|name=Lure|rarity=2}}, {{MiniModIconbox|name=Pocket Factory|rarity=2}}, {{MiniModIconbox|name=Shackles|rarity=3}}, {{MiniModIconbox|name=Sharp Bullet|rarity=1}}, {{MiniModIconbox|name=Stone Skin|rarity=3}}.
| |
|
| |
| This update also adds {{MiniIconbox|name=Clover}}, which already existed in the game but was not usable due to a bug.
| |
|
| |
| <div class="statscard-grid statscard-grid">
| |
| {{StatsCard_GridToggles|extra_btns=1|tier_btns=1}}
| |
| <div class="statscard-grid__main">
| |
| <div id="item_sharp_bullet" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Sharp Bullet
| |
| | type = item
| |
| | cat = Unique
| |
| | image = Sharp Bullet.png
| |
| | rarity = 1
| |
| | tags = piercing
| |
| | stat1 = Projectiles pierce through {{Color|green|1}} additional target
| |
| | stat2 = {{Color|red|-20%}} Piercing Damage
| |
| | stat3 = {{Color|red|-5}} % Damage
| |
| | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span>
| |
| | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>piercing}}</small></span>
| |
| }}
| |
| </div>
| |
| <div id="item_lure" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Lure
| |
| | type = item
| |
| | cat = Item
| |
| | image = Lure.png
| |
| | rarity = 2
| |
| | tags =
| |
| | stat1 = {{Color|green|+3}} HP Regeneration
| |
| | stat2 = {{Color|green|2}} additional loot aliens appear during the next wave
| |
| | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 34}}</small></span>
| |
| | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
| |
| }}
| |
| </div>
| |
| <div id="item_pocket_factory" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Pocket Factory
| |
| | type = item
| |
| | cat = Unique
| |
| | image = Pocket Factory.png
| |
| | rarity = 2
| |
| | tags = stat_engineering exploration
| |
| | stat1 = {{Color|green|+2}} Engineering
| |
| | stat2 = Killing a tree spawns a turret
| |
| | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 75}}</small></span>
| |
| | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_engineering<br>exploration}}</small></span>
| |
| }}
| |
| </div>
| |
| <div id="item_clover" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Clover
| |
| | type = item
| |
| | cat = Item
| |
| | image = Clover.png
| |
| | rarity = 3
| |
| | tags = luck dodge
| |
| | stat1 = {{Color|green|+20}} Luck
| |
| | stat2 = {{Color|green|+6%}} Dodge
| |
| | stat3 = {{Color|red|-2%}} Life Steal
| |
| | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 65}}</small></span>
| |
| | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>luck, dodge}}</small></span>
| |
| }}
| |
| </div>
| |
| <div id="item_fairy" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Fairy
| |
| | type = item
| |
| | cat = Unique
| |
| | image = Fairy.png
| |
| | rarity = 3
| |
| | tags =
| |
| | stat1 = {{Color|green|+1}} {{Color|green|HP Regeneration}} for every different {{Color|green|Tier I item}} you have
| |
| | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 85}}</small></span>
| |
| | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
| |
| }}
| |
| </div>
| |
| <div id="item_shackles" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Shackles
| |
| | type = item
| |
| | cat = Unique
| |
| | image = Shackles.png
| |
| | rarity = 3
| |
| | tags = stat_range stat_hp_regeneration stat_engineering
| |
| | stat1 = {{Color|green|+8}} HP Regeneration
| |
| | stat2 = {{Color|green|+8}} Engineering
| |
| | stat3 = {{Color|green|+80}} Range
| |
| | stat4 = Your Speed is capped at its current value [{{Color|green|0}}]
| |
| | stat5 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| |
| | stat6 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_range<br>stat_hp_regeneration<br>stat_engineering}}</small></span>
| |
| }}
| |
| </div>
| |
| <div id="item_stone_skin" class="statscard-grid__item">
| |
| {{StatsCard
| |
| | name = Stone Skin
| |
| | type = item
| |
| | cat = Unique
| |
| | image = Stone Skin.png
| |
| | rarity = 3
| |
| | tags = stat_armor stat_max_hp
| |
| | stat1 = {{Color|green|+1}} {{Color|green|Max HP}} for every {{Color|green|1}} {{Color|green|Armor}} you have
| |
| | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 80}}</small></span>
| |
| | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_armor<br>stat_max_hp}}</small></span>
| |
| }}
| |
| </div>
| |
| </div>
| |
| </div>
| |
|
| |
| ===Modding Notes===
| |
|
| |
| ==== Mod Uploader ====
| |
| The mod uploader now allows modders to tag their items. The available tags are:
| |
|
| |
| * Characters
| |
| * Weapons
| |
| * Items
| |
| * GUI
| |
| * New Mechanics
| |
| * Reworks
| |
| * Cheats
| |
| * Challenges
| |
| * Utilities
| |
| * Translations
| |
|
| |
| ====List of IDs====
| |
| The new IDs for characters, weapons and items are:
| |
| {| class="wikitable"
| |
| !Name
| |
| !ID
| |
| !Type
| |
| |-
| |
| |{{MiniModIconbox|name=Apprentice|rarity=0|image=Apprentice.png}}
| |
| |<code>character_apprentice</code>
| |
| |[[Characters|Character]]
| |
| |-
| |
| |{{MiniModIconbox|name=Fisherman|rarity=0|image=Fisherman.png}}
| |
| |<code>character_fisherman</code>
| |
| |[[Characters|Character]]
| |
| |-
| |
| |{{MiniModIconbox|name=Cryptid|rarity=0|image=Cryptid.png}}
| |
| |<code>character_cryptid</code>
| |
| |[[Characters|Character]]
| |
| |-
| |
| |{{MiniModIconbox|name=Golem|rarity=0|image=Golem.png}}
| |
| | <code>character_golem</code>
| |
| |[[Characters|Character]]
| |
| |-
| |
| |{{MiniModIconbox|name=King|rarity=0|image=King.png}}
| |
| |<code>character_king</code>
| |
| |[[Characters|Character]]
| |
| |-
| |
| |{{MiniModIconbox|name=Renegade|rarity=0|image=Renegade.png}}
| |
| |<code>chal_renegade</code>
| |
| |[[Characters|Character]]
| |
| |-
| |
| |{{MiniModIconbox|name=Chain Gun|rarity=4|image=}}
| |
| |<code>weapon_chain_gun</code>
| |
| |[[Weapons|Weapon]]
| |
| |-
| |
| |{{MiniModIconbox|name=Claw|rarity=1|image=}}
| |
| |<code>weapon_claw</code>
| |
| |[[Weapons|Weapon]]
| |
| |-
| |
| |{{MiniModIconbox|name=Drill|rarity=4|image=}}
| |
| |<code>weapon_drill</code>
| |
| |[[Weapons|Weapon]]
| |
| |-
| |
| |{{MiniModIconbox|name=Excalibur|rarity=4|image=}}
| |
| |<code>weapon_excalibur</code>
| |
| |[[Weapons|Weapon]]
| |
| |-
| |
| |{{MiniModIconbox|name=Fighting Stick|rarity=1|image=}}
| |
| |<code>weapon_fighting_stick</code>
| |
| | [[Weapons|Weapon]]
| |
| |-
| |
| | {{MiniModIconbox|name=Gatling Laser|rarity=4|image=}}
| |
| |<code>weapon_gatling_laser</code>
| |
| |[[Weapons|Weapon]]
| |
| |-
| |
| |{{MiniModIconbox|name=Scythe|rarity=4|image=}}
| |
| | <code>weapon_scythe</code>
| |
| |[[Weapons|Weapon]]
| |
| |-
| |
| |{{MiniModIconbox|name=Fairy|rarity=3}}
| |
| |<code>item_fairy</code>
| |
| |[[Items|Item]]
| |
| |-
| |
| |{{MiniModIconbox|name=Lure|rarity=2}}
| |
| |<code>item_lure</code>
| |
| |[[Items|Item]]
| |
| |-
| |
| |{{MiniModIconbox|name=Pocket Factory|rarity=2}}
| |
| | <code>item_pocket_factory</code>
| |
| | [[Items|Item]]
| |
| |-
| |
| |{{MiniModIconbox|name=Shackles|rarity=3}}
| |
| |<code>item_shackles</code>
| |
| |[[Items|Item]]
| |
| |-
| |
| |{{MiniModIconbox|name=Sharp Bullet|rarity=1}}
| |
| |<code>item_sharp_bullet</code>
| |
| |[[Items|Item]]
| |
| |-
| |
| |{{MiniModIconbox|name=Stone Skin|rarity=3}}
| |
| |<code>item_stone_skin</code>
| |
| |[[Items|Item]]
| |
| |}
| |
|
| |
| ====New Stats & Effects====
| |
| New Stat: <code>speed_cap</code>
| |
|
| |
| New Effects:
| |
| {| class="wikitable"
| |
| !Key
| |
| !Text Key
| |
| !Description
| |
| !Values
| |
| !Notes
| |
| !Used By
| |
| |-
| |
| |<code>accuracy</code>
| |
| |EFFECT_ACCURACY
| |
| | +/-x % accuracy
| |
| |Number (%)
| |
| |
| |
| |{{MiniModIconbox|name=Renegade|rarity=0|image=Renegade.png}}
| |
| |-
| |
| | <code>extra_loot_aliens_next_wave</code>
| |
| |effect_extra_loot_aliens_next_wave
| |
| | +x additional loot aliens appear during the next wave
| |
| |Number (int)
| |
| |
| |
| |{{MiniModIconbox|name=Lure|rarity=2}}
| |
| |-
| |
| |<code>guaranteed_shop_items</code>
| |
| |effect_guaranteed_shop_item
| |
| |Shops always sell x
| |
| |Key = Item ID
| |
| |Apply effect with custom_key
| |
| |{{MiniModIconbox|name=Fisherman|rarity=0|image=Fisherman.png}}
| |
| |-
| |
| |<code>no_heal</code>
| |
| |effect_no_heal
| |
| |You can't heal in any way
| |
| |Bool (0/1)
| |
| |
| |
| |{{MiniModIconbox|name=Golem|rarity=0|image=Golem.png}}
| |
| |-
| |
| |<code>projectiles</code>
| |
| |EFFECT_PROJECTILES
| |
| | +x projectiles
| |
| |Number (int)
| |
| |
| |
| |{{MiniModIconbox|name=Renegade|rarity=0|image=Renegade.png}}
| |
| |-
| |
| |<code>specific_items_price</code>
| |
| |EFFECT_SPECIFIC_ITEM_PRICE
| |
| | +/- x price
| |
| |Key = Item ID
| |
| |Apply effect with custom_key
| |
| |{{MiniModIconbox|name=Fisherman|rarity=0|image=Fisherman.png}}
| |
| |-
| |
| |<code>stats_below_half_health</code>
| |
| | effect_stat_below_half_health
| |
| |{STAT/VALUE} when you have less than 50% health
| |
| |Key = stat
| |
| |Apply effect with custom_key
| |
| |{{MiniModIconbox|name=Golem|rarity=0|image=Golem.png}}
| |
| |-
| |
| |<code>stats_on_level_up</code>
| |
| | EFFECT_STAT_ON_LEVEL_UP
| |
| |{STAT/VALUE} when you level up
| |
| |Key = stat
| |
| |Apply effect with custom_key
| |
| |{{MiniModIconbox|name=Apprentice|rarity=0|image=Apprentice.png}}
| |
| |-
| |
| |<code>temp_stats_on_dodge</code>
| |
| |EFFECT_TEMP_STAT_ON_DODGE
| |
| |{STAT/VALUE} when you dodge
| |
| |Key = stat
| |
| |Apply effect with custom_key
| |
| |{{MiniModIconbox|name=Cryptid|rarity=0|image=Cryptid.png}}
| |
| |-
| |
| |<code>tier_i_weapon_effects</code>
| |
| |EFFECT_TIER_I_WEAPON_BONUS
| |
| |{STAT/VALUE} for every Tier 1 weapon
| |
| |Key = stat
| |
| |Apply effect with custom_key
| |
| |{{MiniModIconbox|name=King|rarity=0|image=King.png}}
| |
| |-
| |
| |<code>tier_iv_weapon_effects</code>
| |
| |EFFECT_TIER_IV_WEAPON_BONUS
| |
| |{STAT/VALUE} for every Tier 4 weapon
| |
| |Key = stat
| |
| |Apply effect with custom_key
| |
| |{{MiniModIconbox|name=King|rarity=0|image=King.png}}
| |
| |-
| |
| |<code>tree_turrets</code>
| |
| |EFFECT_TREE_TURRET
| |
| |Killing a tree spawns a turret
| |
| |Bool (0/1)
| |
| |
| |
| |{{MiniModIconbox|name=Pocket Factory|rarity=2}}
| |
| |-
| |
| |<code>upgraded_baits</code>
| |
| |effect_upgraded_baits
| |
| |Baits make special enemies spawn in all future waves
| |
| |Bool (0/1)
| |
| |
| |
| |{{MiniModIconbox|name=Fisherman|rarity=0|image=Fisherman.png}}
| |
| |-
| |
| |<code>special_enemies_last_wave</code>
| |
| |{{Color|color=cream|text=UNUSED}}
| |
| |{{Color|color=cream|text=UNUSED}}
| |
| |{{Color|color=cream|text=UNUSED}}
| |
| |{{Color|color=cream|text=UNUSED}}
| |
| |{{Color|color=cream|text=UNUSED}}
| |
| |}
| |
|
| |
| ====Changed Effects====
| |
| One effect from pre-v1.0.0.0 has been expanded: <code>gain_stat_for_every_stat_effect</code>.
| |
|
| |
| *It now also supports: <code>common_item</code> ''(Tier 1)'', <code>legendary_item</code> ''(Tier 4)'', <code>living_tree</code>.
| |
| *It also supports the number of a certain item that is currently held, using the key <code>item_X</code>, where <code>item_X</code> is an item ID.
| |
| **Note that the item ID must start with <code>item_</code> for this to work.
| |
| *Previously, it could use any core stat, plus: <code>materials</code>, <code>structure</code>, <code>living_enemy</code>
| |
|
| |
| ====Debug Service====
| |
| There are several new debug options available:
| |
| {| class="wikitable"
| |
| !Key
| |
| !Type
| |
| !Default
| |
| !Notes
| |
| |-
| |
| |invisible
| |
| |Bool
| |
| | false
| |
| |Player is invisible
| |
| |-
| |
| |randomize_equipment
| |
| |Bool
| |
| |false
| |
| |Start with 6 of a random weapon. Start with 10 - 500 materials. Start at level 10 - 26.
| |
| |-
| |
| |randomize_waves
| |
| |Bool
| |
| |false
| |
| |Every wave is randomised. Possible waves are 9 - 20
| |
| |-
| |
| |hide_wave_timer
| |
| |Bool
| |
| |false
| |
| |Hides the wave timer GUI
| |
| |-
| |
| |nullify_enemy_speed
| |
| |Bool
| |
| |false
| |
| |Enemies cannot move
| |
| |-
| |
| |no_enemies
| |
| |Bool
| |
| |false
| |
| |Enemies will not spawn
| |
| |-
| |
| |debug_enemies
| |
| |Array of Enemy Resources
| |
| |[]
| |
| |Forces the specified enemy/enemies to spawn
| |
| |-
| |
| |spawn_specific_elite
| |
| |String
| |
| |""
| |
| |Forces the specified elite to spawn
| |
| |}
| |
|
| |
| == Patch 0.8.0.x ==
| |
|
| |
| See: [[Beta Patches 0.8.0.x]]
| |
|
| |
| == Patch 0.6.1.x ==
| |
|
| |
| See: [[Beta Patches 0.6.1.x]]
| |