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| My sandbox, used for testing stuff. Not part of the wiki. | | My sandbox, used for testing stuff. Not part of the wiki. |
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| | | Demo code for [[Mod:Assassin]] |
| WIP code for [[Mod:Assassin]]
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| Unstable_icon.png
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| Outlaw
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| Note: The <code>itembox-table</code> table class makes item boxes (StatsCard) in a single row be all the same height (eg. see "8 Inch Nails" on [[Mod:Isaac_Characters_Mod]]. | | Note: The <code>itembox-table</code> table class makes item boxes (StatsCard) in a single row be all the same height (eg. see "8 Inch Nails" on [[Mod:Isaac_Characters_Mod]]. |
Revision as of 01:42, 10 December 2022
My sandbox, used for testing stuff. Not part of the wiki.
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Demo code for Mod:Assassin
Note: The itembox-table
table class makes item boxes (StatsCard) in a single row be all the same height (eg. see "8 Inch Nails" on Mod:Isaac_Characters_Mod.
Characters
- -100 Engineering
- -5 Armor
- Harvesting modifications are reduced by -50%
- Dodge modifications are increased by +15%
- -1 Max HP
- HP modifications are reduced by -25%
- +1 % Damage for every 1% Dodge you have
- +1 % Crit Chance for every 1% Dodge you have
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- +40% Attack Speed
- Attack Speed modifications are increased by +50%
- Damage modifications are reduced by -40%
- +20% Speed
- Crit Chance modifications are reduced by -50%
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- +1 Max HP for every 1 Engineering you have
- +5 Engineering
- Attack speed modifications are reduced by -50%
- +10 Armor
- -20% Attack Speed
- -100 HP Regeneration
- Engineering modifications are increased by +40%
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- Projectiles have a 50% chance to explode on hit
- 50% chance to explode on hit
- +2% Explosion Damage for every 1% Crit Chance you have
- Damage modifications are reduced by -40%
- +20% Speed
- Crit Chance modifications are reduced by -50%
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Weapons
- Damage: 2 (50% )
- Critical: x3 (0% chance)
- Cooldown: 0.77s
- Range: 200 (Melee)
Chainsaw II
Heavy, Assassin
- Damage: 4 (50% )
- Critical: x3 (0% chance)
- Cooldown: 0.69s
- Range: 200 (Melee)
Chainsaw III
Heavy, Assassin
- Damage: 7 (50% )
- Critical: x3 (0% chance)
- Cooldown: 0.66s
- Range: 250 (Melee)
Chainsaw IV
Heavy, Assassin
- Damage: 10 (50% )
- Critical: x3 (0% chance)
- Cooldown: 0.58s
- Range: 250 (Melee)
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- Damage: 4 (75% 25%)
- Critical: x2.5 (40% chance)
- Cooldown: 0.64s
- Knockback: 12
- Range: 150 (Melee)
- Lifesteal: 20%
Claws II
Unarmed, Precise
- Damage: 8 (75% 25%)
- Critical: x2.5 (40% chance)
- Cooldown: 0.64s
- Knockback: 12
- Range: 150 (Melee)
- Lifesteal: 20%
Claws III
Unarmed, Precise
- Damage: 13 (75% 25%)
- Critical: x2.5 (40% chance)
- Cooldown: 0.64s
- Knockback: 12
- Range: 150 (Melee)
- Lifesteal: 20%
Claws IV
Unarmed, Precise
- Damage: 18 (75% 25%)
- Critical: x2.5 (40% chance)
- Cooldown: 0.64s
- Knockback: 12
- Range: 150 (Melee)
- Lifesteal: 20%
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Items
- +8% Crit Chance
- -3 Max HP
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- +12% Attack Speed
- +3% Life Steal
- -6 Max HP
- -5% Dodge
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