From Brotato Wiki

< User:Darkly77

(add items)
Tag: Reverted
(use StatsCardWeaponTabs instead of StatsCardWeapon)
Tag: Reverted
Line 90: Line 90:
<tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCardWeapon
{{StatsCardWeaponTabs
| name     = Chainsaw
| name1     = Chainsaw
| class     = Heavy, Assassin
| class1     = Heavy, Assassin
| image     = Chainsaw_icon.png
| image1     = Chainsaw_icon.png
| rarity   = 1
| damage1   = 2 (50% {{StatIcon|Melee Damage}})
| damage   = 2 (50% {{StatIcon|Melee Damage}})
| damage2    = 4 (50% {{StatIcon|Melee Damage}})
| critical = x3 (0% chance)
| damage3    = 7 (50% {{StatIcon|Melee Damage}})
| cooldown = 0.77s
| damage4   = 10 (50% {{StatIcon|Melee Damage}})
| range     = 200 (Melee)
| critical1 = x3 (0% chance)
| cooldown1 = 0.77s
| cooldown2  = 0.69s
| cooldown3  = 0.66s
| cooldown4  = 0.58s
| range1     = 200 (Melee)
| range3    = 250 (Melee)
| firstShownTier = 1
| addTierNumbers = 1
| tier1disabled  = 0
| tier2disabled  = 0
| tier3disabled  = 0
| tier4disabled  = 0
}}
}}
</td>
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCardWeapon
{{StatsCardWeaponTabs
| name     = Claws
| name1     = Claws
| class     = Unarmed, Precise
| class1     = Unarmed, Precise
| image     = Claws_icon.png
| image1     = Claws_icon.png
| rarity   = 1
| damage1   = 4 (75%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})
| damage   = 4 (75%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})
| damage2    = 8 (75%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})
| critical = x2.5 (40% chance)
| damage3    = 13 (75%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})
| cooldown = 0.64s
| damage4   = 18 (75%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})
| knockback = 12
| critical1 = x2.5 (40% chance)
| range     = 150 (Melee)
| cooldown1 = 0.64s
| lifesteal = 20%
| knockback1 = 12
| special1 = Alternates between thrusting and sweeping attacks
| range1     = 150 (Melee)
| lifesteal1 = 20%
| special11 = Alternates between thrusting and sweeping attacks
| firstShownTier = 1
| addTierNumbers = 1
| tier1disabled  = 0
| tier2disabled  = 0
| tier3disabled  = 0
| tier4disabled  = 0
}}
}}
</td>
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCardWeapon
{{StatsCardWeaponTabs
| name     = Small Scythe
| name1     = Small Scythe
| class     = Assasin, Light
| class1     = Assasin, Light
| image     = Small_scythe_icon.png
| image1     = Small_scythe_icon.png
| rarity   = 1
| damage1   = 9 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})
| damage   = 9 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})
| damage2    = 15 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})
| critical = x2 (10% chance)
| damage3    = 21 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})
| cooldown = 0.87s
| damage4   = 33 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})
| knockback = 20
| critical1 = x2 (10% chance)
| range     = 157 (Melee)
| cooldown1 = 0.87s
| cooldown2  = 0.83s
| cooldown3  = 0.78s
| cooldown4  = 0.74s
| knockback1 = 20
| range1     = 175 (Melee)
| firstShownTier = 1
| addTierNumbers = 1
| tier1disabled  = 0
| tier2disabled  = 0
| tier3disabled  = 0
| tier4disabled  = 0
}}
}}
</td>
</td>

Revision as of 01:41, 10 December 2022

My sandbox, used for testing stuff. Not part of the wiki.


---


WIP code for Mod:Assassin

Unstable Unstable_icon.png

Outlaw Outlaw_iconoutlaw_icon.png


XXX XXX

Note: The itembox-table table class makes item boxes (StatsCard) in a single row be all the same height (eg. see "8 Inch Nails" on Mod:Isaac_Characters_Mod.

Characters

Unstable icon.png

Unstable
{{{cat}}}
  • -100 Engineering
  • -5 Armor
  • Harvesting modifications are reduced by -50%
  • Dodge modifications are increased by +15%
  • -1 Max HP
  • HP modifications are reduced by -25%
  • +1 % Damage for every 1% Dodge you have
  • +1 % Crit Chance for every 1% Dodge you have

Outlaw iconoutlaw icon.png

Outlaw
{{{cat}}}
  • +40% Attack Speed
  • Attack Speed modifications are increased by +50%
  • Damage modifications are reduced by -40%
  • +20% Speed
  • Crit Chance modifications are reduced by -50%

Killer robot iconcyborg icon.png

Cyborg
{{{cat}}}
  • +1 Max HP for every 1 Engineering you have
  • +5 Engineering
  • Attack speed modifications are reduced by -50%
  • +10 Armor
  • -20% Attack Speed
  • -100 HP Regeneration
  • Engineering modifications are increased by +40%

Terrorist icon.png

Terrorist
{{{cat}}}
  • Projectiles have a 50% chance to explode on hit
  • 50% chance to explode on hit
  • +2% Explosion Damage for every 1% Crit Chance you have
  • Damage modifications are reduced by -40%
  • +20% Speed
  • Crit Chance modifications are reduced by -50%

Weapons

Chainsaw icon.png

Chainsaw
Heavy, Assassin
  • Damage: 2 (50% Melee Damage.png)
  • Critical: x3 (0% chance)
  • Cooldown: 0.77s
  • Range: 200 (Melee)

Chainsaw icon.png

Chainsaw II
Heavy, Assassin
  • Damage: 4 (50% Melee Damage.png)
  • Critical: x3 (0% chance)
  • Cooldown: 0.69s
  • Range: 200 (Melee)

Chainsaw icon.png

Chainsaw III
Heavy, Assassin
  • Damage: 7 (50% Melee Damage.png)
  • Critical: x3 (0% chance)
  • Cooldown: 0.66s
  • Range: 250 (Melee)

Chainsaw icon.png

Chainsaw IV
Heavy, Assassin
  • Damage: 10 (50% Melee Damage.png)
  • Critical: x3 (0% chance)
  • Cooldown: 0.58s
  • Range: 250 (Melee)
 I 
 II 
 III 
 IV 

Claws icon.png

Claws
Unarmed, Precise
  • Damage: 4 (75%Melee Damage.png 25%Crit Chance.png)
  • Critical: x2.5 (40% chance)
  • Cooldown: 0.64s
  • Knockback: 12
  • Range: 150 (Melee)
  • Lifesteal: 20%

Claws icon.png

Claws II
Unarmed, Precise
  • Damage: 8 (75%Melee Damage.png 25%Crit Chance.png)
  • Critical: x2.5 (40% chance)
  • Cooldown: 0.64s
  • Knockback: 12
  • Range: 150 (Melee)
  • Lifesteal: 20%

Claws icon.png

Claws III
Unarmed, Precise
  • Damage: 13 (75%Melee Damage.png 25%Crit Chance.png)
  • Critical: x2.5 (40% chance)
  • Cooldown: 0.64s
  • Knockback: 12
  • Range: 150 (Melee)
  • Lifesteal: 20%

Claws icon.png

Claws IV
Unarmed, Precise
  • Damage: 18 (75%Melee Damage.png 25%Crit Chance.png)
  • Critical: x2.5 (40% chance)
  • Cooldown: 0.64s
  • Knockback: 12
  • Range: 150 (Melee)
  • Lifesteal: 20%
 I 
 II 
 III 
 IV 

Small scythe icon.png

Small Scythe
Assasin, Light
  • Damage: 9 (15%Speed Stat.png 15%Crit Chance.png 70%Melee Damage.png)
  • Critical: x2 (10% chance)
  • Cooldown: 0.87s
  • Knockback: 20
  • Range: 175 (Melee)

Small scythe icon.png

Small Scythe II
Assasin, Light
  • Damage: 15 (15%Speed Stat.png 15%Crit Chance.png 70%Melee Damage.png)
  • Critical: x2 (10% chance)
  • Cooldown: 0.83s
  • Knockback: 20
  • Range: 175 (Melee)

Small scythe icon.png

Small Scythe III
Assasin, Light
  • Damage: 21 (15%Speed Stat.png 15%Crit Chance.png 70%Melee Damage.png)
  • Critical: x2 (10% chance)
  • Cooldown: 0.78s
  • Knockback: 20
  • Range: 175 (Melee)

Small scythe icon.png

Small Scythe IV
Assasin, Light
  • Damage: 33 (15%Speed Stat.png 15%Crit Chance.png 70%Melee Damage.png)
  • Critical: x2 (10% chance)
  • Cooldown: 0.74s
  • Knockback: 20
  • Range: 175 (Melee)
 I 
 II 
 III 
 IV 

Items

Earring icon.png

Earring
{{{cat}}}
  • +8% Crit Chance
  • -3 Max HP

Creepy smile icon.png

Creepy Smile
{{{cat}}}
  • +12% Attack Speed
  • +3% Life Steal
  • -6 Max HP
  • -5% Dodge

Broken nose icon.png

Broken Nose
{{{cat}}}
  • +12 Max HP
  • +15 Luck