From Brotato Wiki

< User:Darkly77

(Assassin: add weapons)
Tag: Reverted
(add items)
Tag: Reverted
Line 107: Line 107:
| image    = Claws_icon.png
| image    = Claws_icon.png
| rarity    = 1
| rarity    = 1
| damage    = 4 (75%{{StatIcon|Melee Damage}} 25%{{StatIcon|Critical Chance}})
| damage    = 4 (75%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})
| critical  = x2.5 (40% chance)
| critical  = x2.5 (40% chance)
| cooldown  = 0.64s
| cooldown  = 0.64s
Line 133: Line 133:


== Items ==
== Items ==
<table class="itembox-table" style="color:#eee; background:transparent; vertical-align:top;">
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Earring
| type  = Item
| image  = Earring_icon.png
| rarity = 1
| stat1  = {{Color|green|+8%}} Crit Chance
| stat2  = {{Color|red|-3}} Max HP
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Creepy Smile
| type  = Item
| image  = Creepy_smile_icon.png
| rarity = 2
| stat1  = {{Color|green|+12%}} Attack Speed
| stat2  = {{Color|green|+3%}} Life Steal
| stat3  = {{Color|red|-6}} Max HP
| stat4  = {{Color|red|-5%}} Dodge
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Broken Nose
| type  = Item
| image  = Broken_nose_icon.png
| rarity = 3
| stat1  = {{Color|green|+12}} Max HP
| stat2  = {{Color|green|+15}} Luck
}}
</td>
</tr>
</table>

Revision as of 01:06, 10 December 2022

My sandbox, used for testing stuff. Not part of the wiki.


---


WIP code for Mod:Assassin

Unstable Unstable_icon.png

Outlaw Outlaw_iconoutlaw_icon.png


XXX XXX

Note: The itembox-table table class makes item boxes (StatsCard) in a single row be all the same height (eg. see "8 Inch Nails" on Mod:Isaac_Characters_Mod.

Characters

Unstable icon.png

Unstable
{{{cat}}}
  • -100 Engineering
  • -5 Armor
  • Harvesting modifications are reduced by -50%
  • Dodge modifications are increased by +15%
  • -1 Max HP
  • HP modifications are reduced by -25%
  • +1 % Damage for every 1% Dodge you have
  • +1 % Crit Chance for every 1% Dodge you have

Outlaw iconoutlaw icon.png

Outlaw
{{{cat}}}
  • +40% Attack Speed
  • Attack Speed modifications are increased by +50%
  • Damage modifications are reduced by -40%
  • +20% Speed
  • Crit Chance modifications are reduced by -50%

Killer robot iconcyborg icon.png

Cyborg
{{{cat}}}
  • +1 Max HP for every 1 Engineering you have
  • +5 Engineering
  • Attack speed modifications are reduced by -50%
  • +10 Armor
  • -20% Attack Speed
  • -100 HP Regeneration
  • Engineering modifications are increased by +40%

Terrorist icon.png

Terrorist
{{{cat}}}
  • Projectiles have a 50% chance to explode on hit
  • 50% chance to explode on hit
  • +2% Explosion Damage for every 1% Crit Chance you have
  • Damage modifications are reduced by -40%
  • +20% Speed
  • Crit Chance modifications are reduced by -50%

Weapons

Chainsaw icon.png

Chainsaw
Heavy, Assassin
  • Damage: 2 (50% Melee Damage.png)
  • Critical: x3 (0% chance)
  • Cooldown: 0.77s
  • Range: 200 (Melee)

Claws icon.png

Claws
Unarmed, Precise
  • Damage: 4 (75%Melee Damage.png 25%Crit Chance.png)
  • Critical: x2.5 (40% chance)
  • Cooldown: 0.64s
  • Knockback: 12
  • Range: 150 (Melee)
  • Lifesteal: 20%
  • Alternates between thrusting and sweeping attacks

Small scythe icon.png

Small Scythe
Assasin, Light
  • Damage: 9 (15%Speed Stat.png 15%Crit Chance.png 70%Melee Damage.png)
  • Critical: x2 (10% chance)
  • Cooldown: 0.87s
  • Knockback: 20
  • Range: 157 (Melee)

Items

Earring icon.png

Earring
{{{cat}}}
  • +8% Crit Chance
  • -3 Max HP

Creepy smile icon.png

Creepy Smile
{{{cat}}}
  • +12% Attack Speed
  • +3% Life Steal
  • -6 Max HP
  • -5% Dodge

Broken nose icon.png

Broken Nose
{{{cat}}}
  • +12 Max HP
  • +15 Luck