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(added infobox of stats)
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Elites are special enemies that only appear on certain waves. If any elites will spawn in a run the the player will be notified in the [[Shop]]. No elites will spawn in [[Dangers|dangers 0, 1 or 2]] but 1 wave can have an elite enemy on [[Dangers|dangers 2 and 3]] and a maximum of 3 waves can have a elite on it on [[Dangers|dangers 4 and 5]]. If you kill an elite then it will drop a red crate with a guaranteed drop of a legendary item in side of it.
Elites are special enemies that only appear on certain waves. If any elites will spawn in a run the the player will be notified in the [[Shop]]. No elites will spawn in [[Dangers|dangers 0, 1 or 2]] but 1 wave can have an elite enemy on [[Dangers|dangers 2 and 3]] and a maximum of 3 waves can have a elite on it on [[Dangers|dangers 4 and 5]]. If you kill an elite then it will drop a red crate with a guaranteed drop of a legendary item in side of it.
==The Rhino==
==The Rhino==
<td>[[File:Rhino.png|250x250px]] {{Elite Data
{{Infobox Elite
|Rhino
|name=Rhino
|stats
|stats= {{Elite Data|Rhino|stats}}
|minimumdanger
|minimumdanger= {{Elite Data|Rhino|minimumdanger}}
|reward
|reward= {{Character Data|Rhino|reward}}
}}
}}
<td>[[File:Rhino.png|250x250px]]


==Mutation 0==
==Mutation 0==

Revision as of 19:25, 5 November 2022

work in progress (creating an infobox)

Elites

Elites are special enemies that only appear on certain waves. If any elites will spawn in a run the the player will be notified in the Shop. No elites will spawn in dangers 0, 1 or 2 but 1 wave can have an elite enemy on dangers 2 and 3 and a maximum of 3 waves can have a elite on it on dangers 4 and 5. If you kill an elite then it will drop a red crate with a guaranteed drop of a legendary item in side of it.

The Rhino

Rhino
Rhino
Elite
Stats

1 HP
+750 +HP per wave
+250 Speed
1 Damage
1.5 +Damage per wave
Starting waves Elite Waves (round 11-18)

Minimum Danger

2

Reward

Character name not found


Rhino.png

Mutation 0

(initial phase)

Charges to the player every 2 seconds, shooting projectiles to its left and right during the charge.

Mutation 1

(60% hp or 25s left)

Charges to the player every 1.3 seconds for shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires extra 2 projectiles.