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Elites are special enemies that only appear on certain waves. If any elites will spawn in a run the the player will be notified in the [[Shop]]. No elites will spawn in [[Dangers|dangers 0, 1 or 2]] but 1 wave can have an elite enemy on [[Dangers|dangers 2 and 3]] and a maximum of 3 waves can have a elite on it on [[Dangers|dangers 4 and 5]]. If you kill an elite then it will drop a red crate with a guaranteed drop of a legendary item in side of it. | Elites are special enemies that only appear on certain waves. If any elites will spawn in a run the the player will be notified in the [[Shop]]. No elites will spawn in [[Dangers|dangers 0, 1 or 2]] but 1 wave can have an elite enemy on [[Dangers|dangers 2 and 3]] and a maximum of 3 waves can have a elite on it on [[Dangers|dangers 4 and 5]]. If you kill an elite then it will drop a red crate with a guaranteed drop of a legendary item in side of it. | ||
==The Rhino== | ==The Rhino== | ||
{{Infobox Elite | |||
|Rhino | |name=Rhino | ||
|stats | |stats= {{Elite Data|Rhino|stats}} | ||
|minimumdanger | |minimumdanger= {{Elite Data|Rhino|minimumdanger}} | ||
|reward | |reward= {{Character Data|Rhino|reward}} | ||
}} | }} | ||
<td>[[File:Rhino.png|250x250px]] | |||
==Mutation 0== | ==Mutation 0== |
Revision as of 19:25, 5 November 2022
work in progress (creating an infobox)
Elites
Elites are special enemies that only appear on certain waves. If any elites will spawn in a run the the player will be notified in the Shop. No elites will spawn in dangers 0, 1 or 2 but 1 wave can have an elite enemy on dangers 2 and 3 and a maximum of 3 waves can have a elite on it on dangers 4 and 5. If you kill an elite then it will drop a red crate with a guaranteed drop of a legendary item in side of it.
The Rhino
1 HP
+750 +HP per wave
+250 Speed
1 Damage
1.5 +Damage per wave
Starting waves Elite Waves (round 11-18)
2
Character name not found
Mutation 0
(initial phase)
Charges to the player every 2 seconds, shooting projectiles to its left and right during the charge.
Mutation 1
(60% hp or 25s left)
Charges to the player every 1.3 seconds for shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires extra 2 projectiles.