From Brotato Wiki

(State which classes use this item tag)
(→‎Items: Split into positive and negative sections)
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The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]], [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]]
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]], [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]]


=== Positive ===
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
Line 17: Line 18:
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<tr>
<tr>
<td> {{Iconbox|Alloy|rarity={{Item Data|Alloy|rarity}}}} </td>
<td> {{Iconbox|Alloy|rarity={{Item Data|Alloy|rarity}}}} </td>
<td> Tier {{Item Data|Alloy|rarity}} </td>
<td> Tier {{Item Data|Alloy|rarity}} </td>
<td> {{Item Data|Alloy|stats}} </td>
<td> {{Item Data|Alloy|stats}} </td>
<td> {{Item Data|Alloy|price}} </td>
<td> {{Item Data|Alloy|price}} </td>
<td> {{Item Data|Alloy|limit}} </td>
<td> {{Item Data|Alloy|limit}} </td>
<td> {{Item Data|Alloy|unlockedby}} </td>
<td> {{Item Data|Alloy|unlockedby}} </td>
</tr>
</tr>


<tr>
<tr>
<td> {{Iconbox|Big Arms|rarity={{Item Data|Big Arms|rarity}}}} </td>
<td> {{Iconbox|Big Arms|rarity={{Item Data|Big Arms|rarity}}}} </td>
<td> Tier {{Item Data|Big Arms|rarity}} </td>
<td> Tier {{Item Data|Big Arms|rarity}} </td>
<td> {{Item Data|Big Arms|stats}} </td>
<td> {{Item Data|Big Arms|stats}} </td>
<td> {{Item Data|Big Arms|price}} </td>
<td> {{Item Data|Big Arms|price}} </td>
<td> {{Item Data|Big Arms|limit}} </td>
<td> {{Item Data|Big Arms|limit}} </td>
<td> {{Item Data|Big Arms|unlockedby}} </td>
<td> {{Item Data|Big Arms|unlockedby}} </td>
</tr>
</tr>


<tr>
<tr>
<td> {{Iconbox|Cape|rarity={{Item Data|Cape|rarity}}}} </td>
<td> {{Iconbox|Handcuffs|rarity={{Item Data|Handcuffs|rarity}}}} </td>
<td> Tier {{Item Data|Cape|rarity}} </td>
<td> Tier {{Item Data|Handcuffs|rarity}} </td>
<td> {{Item Data|Cape|stats}} </td>
<td> {{Item Data|Handcuffs|stats}} </td>
<td> {{Item Data|Cape|price}} </td>
<td> {{Item Data|Handcuffs|price}} </td>
<td> {{Item Data|Cape|limit}} </td>
<td> {{Item Data|Handcuffs|limit}} </td>
<td> {{Item Data|Cape|unlockedby}} </td>
<td> {{Item Data|Handcuffs|unlockedby}} </td>
</tr>
</tr>


<tr>
<tr>
<td> {{Iconbox|Cute Monkey|rarity={{Item Data|Cute Monkey|rarity}}}} </td>
<td> {{Iconbox|Heavy Bullets|rarity={{Item Data|Heavy Bullets|rarity}}}} </td>
<td> Tier {{Item Data|Cute Monkey|rarity}} </td>
<td> Tier {{Item Data|Heavy Bullets|rarity}} </td>
<td> {{Item Data|Cute Monkey|stats}} </td>
<td> {{Item Data|Heavy Bullets|stats}} </td>
<td> {{Item Data|Cute Monkey|price}} </td>
<td> {{Item Data|Heavy Bullets|price}} </td>
<td> {{Item Data|Cute Monkey|limit}} </td>
<td> {{Item Data|Heavy Bullets|limit}} </td>
<td> {{Item Data|Cute Monkey|unlockedby}} </td>
<td> {{Item Data|Heavy Bullets|unlockedby}} </td>
</tr>
</tr>


<tr>
<tr>
<td> {{Iconbox|Energy Bracelet|rarity={{Item Data|Energy Bracelet|rarity}}}} </td>
<td> {{Iconbox|Hedgehog|rarity={{Item Data|Hedgehog|rarity}}}} </td>
<td> Tier {{Item Data|Energy Bracelet|rarity}} </td>
<td> Tier {{Item Data|Hedgehog|rarity}} </td>
<td> {{Item Data|Energy Bracelet|stats}} </td>
<td> {{Item Data|Hedgehog|stats}} </td>
<td> {{Item Data|Energy Bracelet|price}} </td>
<td> {{Item Data|Hedgehog|price}} </td>
<td> {{Item Data|Energy Bracelet|limit}} </td>
<td> {{Item Data|Hedgehog|limit}} </td>
<td> {{Item Data|Energy Bracelet|unlockedby}} </td>
<td> {{Item Data|Hedgehog|unlockedby}} </td>
</tr>
</tr>


<tr>
<tr>
<td> {{Iconbox|Fuel Tank|rarity={{Item Data|Fuel Tank|rarity}}}} </td>
<td> {{Iconbox|Lens|rarity={{Item Data|Lens|rarity}}}} </td>
<td> Tier {{Item Data|Fuel Tank|rarity}} </td>
<td> Tier {{Item Data|Lens|rarity}} </td>
<td> {{Item Data|Fuel Tank|stats}} </td>
<td> {{Item Data|Lens|stats}} </td>
<td> {{Item Data|Fuel Tank|price}} </td>
<td> {{Item Data|Lens|price}} </td>
<td> {{Item Data|Fuel Tank|limit}} </td>
<td> {{Item Data|Lens|limit}} </td>
<td> {{Item Data|Fuel Tank|unlockedby}} </td>
<td> {{Item Data|Lens|unlockedby}} </td>
</tr>
</tr>


<tr>
<tr>
<td> {{Iconbox|Handcuffs|rarity={{Item Data|Handcuffs|rarity}}}} </td>
<td> {{Iconbox|Mutation|rarity={{Item Data|Mutation|rarity}}}} </td>
<td> Tier {{Item Data|Handcuffs|rarity}} </td>
<td> Tier {{Item Data|Mutation|rarity}} </td>
<td> {{Item Data|Handcuffs|stats}} </td>
<td> {{Item Data|Mutation|stats}} </td>
<td> {{Item Data|Handcuffs|price}} </td>
<td> {{Item Data|Mutation|price}} </td>
<td> {{Item Data|Handcuffs|limit}} </td>
<td> {{Item Data|Mutation|limit}} </td>
<td> {{Item Data|Handcuffs|unlockedby}} </td>
<td> {{Item Data|Mutation|unlockedby}} </td>
</tr>
</tr>


<tr>
<tr>
<td> {{Iconbox|Heavy Bullets|rarity={{Item Data|Heavy Bullets|rarity}}}} </td>
<td> {{Iconbox|Scope|rarity={{Item Data|Scope|rarity}}}} </td>
<td> Tier {{Item Data|Heavy Bullets|rarity}} </td>
<td> Tier {{Item Data|Scope|rarity}} </td>
<td> {{Item Data|Heavy Bullets|stats}} </td>
<td> {{Item Data|Scope|stats}} </td>
<td> {{Item Data|Heavy Bullets|price}} </td>
<td> {{Item Data|Scope|price}} </td>
<td> {{Item Data|Heavy Bullets|limit}} </td>
<td> {{Item Data|Scope|limit}} </td>
<td> {{Item Data|Heavy Bullets|unlockedby}} </td>
<td> {{Item Data|Scope|unlockedby}} </td>
</tr>
</tr>


<tr>
<tr>
<td> {{Iconbox|Hedgehog|rarity={{Item Data|Hedgehog|rarity}}}} </td>
<td> {{Iconbox|Small Magazine|rarity={{Item Data|Small Magazine|rarity}}}} </td>
<td> Tier {{Item Data|Hedgehog|rarity}} </td>
<td> Tier {{Item Data|Small Magazine|rarity}} </td>
<td> {{Item Data|Hedgehog|stats}} </td>
<td> {{Item Data|Small Magazine|stats}} </td>
<td> {{Item Data|Hedgehog|price}} </td>
<td> {{Item Data|Small Magazine|price}} </td>
<td> {{Item Data|Hedgehog|limit}} </td>
<td> {{Item Data|Small Magazine|limit}} </td>
<td> {{Item Data|Hedgehog|unlockedby}} </td>
<td> {{Item Data|Small Magazine|unlockedby}} </td>
</tr>
</tr>


<tr>
<tr>
<td> {{Iconbox|Lens|rarity={{Item Data|Lens|rarity}}}} </td>
<td> {{Iconbox|Wheat|rarity={{Item Data|Wheat|rarity}}}} </td>
<td> Tier {{Item Data|Lens|rarity}} </td>
<td> Tier {{Item Data|Wheat|rarity}} </td>
<td> {{Item Data|Lens|stats}} </td>
<td> {{Item Data|Wheat|stats}} </td>
<td> {{Item Data|Lens|price}} </td>
<td> {{Item Data|Wheat|price}} </td>
<td> {{Item Data|Lens|limit}} </td>
<td> {{Item Data|Wheat|limit}} </td>
<td> {{Item Data|Lens|unlockedby}} </td>
<td> {{Item Data|Wheat|unlockedby}} </td>
</tr>
</tr>
</table>


=== Negative ===
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
<td> {{Iconbox|Lucky Charm|rarity={{Item Data|Lucky Charm|rarity}}}} </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<td> Tier {{Item Data|Lucky Charm|rarity}} </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<td> {{Item Data|Lucky Charm|stats}} </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<td> {{Item Data|Lucky Charm|price}} </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<td> {{Item Data|Lucky Charm|limit}} </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th>
<td> {{Item Data|Lucky Charm|unlockedby}} </td>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr>
<td> {{Iconbox|Cape|rarity={{Item Data|Cape|rarity}}}} </td>
<td> Tier {{Item Data|Cape|rarity}} </td>
<td> {{Item Data|Cape|stats}} </td>
<td> {{Item Data|Cape|price}} </td>
<td> {{Item Data|Cape|limit}} </td>
<td> {{Item Data|Cape|unlockedby}} </td>
</tr>
</tr>


<tr>
<tr>
<td> {{Iconbox|Mastery|rarity={{Item Data|Mastery|rarity}}}} </td>
<td> {{Iconbox|Cute Monkey|rarity={{Item Data|Cute Monkey|rarity}}}} </td>
<td> Tier {{Item Data|Mastery|rarity}} </td>
<td> Tier {{Item Data|Cute Monkey|rarity}} </td>
<td> {{Item Data|Mastery|stats}} </td>
<td> {{Item Data|Cute Monkey|stats}} </td>
<td> {{Item Data|Mastery|price}} </td>
<td> {{Item Data|Cute Monkey|price}} </td>
<td> {{Item Data|Mastery|limit}} </td>
<td> {{Item Data|Cute Monkey|limit}} </td>
<td> {{Item Data|Mastery|unlockedby}} </td>
<td> {{Item Data|Cute Monkey|unlockedby}} </td>
</tr>
</tr>


<tr>
<tr>
<td> {{Iconbox|Mutation|rarity={{Item Data|Mutation|rarity}}}} </td>
<td> {{Iconbox|Energy Bracelet|rarity={{Item Data|Energy Bracelet|rarity}}}} </td>
<td> Tier {{Item Data|Mutation|rarity}} </td>
<td> Tier {{Item Data|Energy Bracelet|rarity}} </td>
<td> {{Item Data|Mutation|stats}} </td>
<td> {{Item Data|Energy Bracelet|stats}} </td>
<td> {{Item Data|Mutation|price}} </td>
<td> {{Item Data|Energy Bracelet|price}} </td>
<td> {{Item Data|Mutation|limit}} </td>
<td> {{Item Data|Energy Bracelet|limit}} </td>
<td> {{Item Data|Mutation|unlockedby}} </td>
<td> {{Item Data|Energy Bracelet|unlockedby}} </td>
</tr>
</tr>


<tr>
<tr>
<td> {{Iconbox|Peaceful Bee|rarity={{Item Data|Peaceful Bee|rarity}}}} </td>
<td> {{Iconbox|Fuel Tank|rarity={{Item Data|Fuel Tank|rarity}}}} </td>
<td> Tier {{Item Data|Peaceful Bee|rarity}} </td>
<td> Tier {{Item Data|Fuel Tank|rarity}} </td>
<td> {{Item Data|Peaceful Bee|stats}} </td>
<td> {{Item Data|Fuel Tank|stats}} </td>
<td> {{Item Data|Peaceful Bee|price}} </td>
<td> {{Item Data|Fuel Tank|price}} </td>
<td> {{Item Data|Peaceful Bee|limit}} </td>
<td> {{Item Data|Fuel Tank|limit}} </td>
<td> {{Item Data|Peaceful Bee|unlockedby}} </td>
<td> {{Item Data|Fuel Tank|unlockedby}} </td>
</tr>
</tr>


<tr>
<tr>
<td> {{Iconbox|Scope|rarity={{Item Data|Scope|rarity}}}} </td>
<td> {{Iconbox|Lucky Charm|rarity={{Item Data|Lucky Charm|rarity}}}} </td>
<td> Tier {{Item Data|Scope|rarity}} </td>
<td> Tier {{Item Data|Lucky Charm|rarity}} </td>
<td> {{Item Data|Scope|stats}} </td>
<td> {{Item Data|Lucky Charm|stats}} </td>
<td> {{Item Data|Scope|price}} </td>
<td> {{Item Data|Lucky Charm|price}} </td>
<td> {{Item Data|Scope|limit}} </td>
<td> {{Item Data|Lucky Charm|limit}} </td>
<td> {{Item Data|Scope|unlockedby}} </td>
<td> {{Item Data|Lucky Charm|unlockedby}} </td>
</tr>
</tr>


<tr>
<tr>
<td> {{Iconbox|Shmoop|rarity={{Item Data|Shmoop|rarity}}}} </td>
<td> {{Iconbox|Mastery|rarity={{Item Data|Mastery|rarity}}}} </td>
<td> Tier {{Item Data|Shmoop|rarity}} </td>
<td> Tier {{Item Data|Mastery|rarity}} </td>
<td> {{Item Data|Shmoop|stats}} </td>
<td> {{Item Data|Mastery|stats}} </td>
<td> {{Item Data|Shmoop|price}} </td>
<td> {{Item Data|Mastery|price}} </td>
<td> {{Item Data|Shmoop|limit}} </td>
<td> {{Item Data|Mastery|limit}} </td>
<td> {{Item Data|Shmoop|unlockedby}} </td>
<td> {{Item Data|Mastery|unlockedby}} </td>
</tr>
</tr>


<tr>
<tr>
<td> {{Iconbox|Small Magazine|rarity={{Item Data|Small Magazine|rarity}}}} </td>
<td> {{Iconbox|Peaceful Bee|rarity={{Item Data|Peaceful Bee|rarity}}}} </td>
<td> Tier {{Item Data|Small Magazine|rarity}} </td>
<td> Tier {{Item Data|Peaceful Bee|rarity}} </td>
<td> {{Item Data|Small Magazine|stats}} </td>
<td> {{Item Data|Peaceful Bee|stats}} </td>
<td> {{Item Data|Small Magazine|price}} </td>
<td> {{Item Data|Peaceful Bee|price}} </td>
<td> {{Item Data|Small Magazine|limit}} </td>
<td> {{Item Data|Peaceful Bee|limit}} </td>
<td> {{Item Data|Small Magazine|unlockedby}} </td>
<td> {{Item Data|Peaceful Bee|unlockedby}} </td>
</tr>
</tr>


<tr>
<tr>
<td> {{Iconbox|Wheat|rarity={{Item Data|Wheat|rarity}}}} </td>
<td> {{Iconbox|Shmoop|rarity={{Item Data|Shmoop|rarity}}}} </td>
<td> Tier {{Item Data|Wheat|rarity}} </td>
<td> Tier {{Item Data|Shmoop|rarity}} </td>
<td> {{Item Data|Wheat|stats}} </td>
<td> {{Item Data|Shmoop|stats}} </td>
<td> {{Item Data|Wheat|price}} </td>
<td> {{Item Data|Shmoop|price}} </td>
<td> {{Item Data|Wheat|limit}} </td>
<td> {{Item Data|Shmoop|limit}} </td>
<td> {{Item Data|Wheat|unlockedby}} </td>
<td> {{Item Data|Shmoop|unlockedby}} </td>
</tr>
</tr></table>
</table>

Revision as of 01:19, 7 November 2022

Ranged Damage

Ranged Damage

Your ranged attacks deal x additional damage. There is no limit. If this is negative your ranged attacks deal x less damage down to a minimum of 1 damage.

Items

The following Characters have a higher chance to find these items in the Shop: Generalist.png Generalist, Ranger.png Ranger

Positive

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5 % Crit Chance
-6 % Dodge
80
Tier 4 +12 Melee Damage
+6 Ranged Damage
+3 Knockback
-3 % Attack Speed
-3 % Speed
105 Win a run with Generalist.png Generalist
Tier 3 +8 Melee Damage
+8 Ranged Damage
+8 Elemental Damage
Your Max HP is capped at its current value
80 1
Tier 4 +5 Ranged Damage
+10 % Damage
+10 Range
-5 % Attack Speed
-5 % Crit Chance
100
Tier 1 +2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration
30
Tier 1 +1 Ranged Damage
-5 Range
20
Tier 1 +1 Ranged Damage
+1 Elemental Damage
-3 Knockback
25
Tier 2 +2 Ranged Damage
+25 Range
-7 % Attack Speed
48
Tier 2 +2 Ranged Damage
+10 % Attack Speed
-6 % Damage
60
Tier 3 +4 Melee Damage
+2 Ranged Damage
+10 Harvesting
-2 Elemental Damage
85 Win a run with Farmer.png Farmer

Negative

Name Rarity Effects Base Price Limit Unlocked By
Tier 4 +5 % Life Steal
+20 % Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
110
Tier 1 +8% chance to heal 1 HP when picking up a material
-1 Ranged Damage
25 13
Tier 2 +4 % Crit Chance
+2 Elemental Damage
-2 Ranged Damage
55
Tier 2 +4 Elemental Damage
-1 Melee Damage
-1 Ranged Damage
45
Tier 3 +30 Luck
-2 Melee Damage
-1 Ranged Damage
75 Win a run with Lucky.png Lucky
Tier 2 +6 Melee Damage
-3 Ranged Damage
55
Tier 1 +4 % Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage
18
Tier 3 +6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
60