From Brotato Wiki
(State which classes use this item tag) |
(→Items: Split into positive and negative sections) |
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== Items == | == Items == | ||
=== Positive === | |||
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Masochist.png|link=Masochist|x30px]] [[Masochist]], [[File:Sick.png|link=Sick|x30px]] [[Sick]] | The following [[Characters]] have a higher chance to find these items in the Shop: [[File:Masochist.png|link=Masochist|x30px]] [[Masochist]], [[File:Sick.png|link=Sick|x30px]] [[Sick]] | ||
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th><tr> | ||
<td> {{Iconbox|Bat|rarity={{Item Data|Bat|rarity}}}} </td> | <td> {{Iconbox|Bat|rarity={{Item Data|Bat|rarity}}}} </td> | ||
<td> Tier {{Item Data|Bat|rarity}} </td> | <td> Tier {{Item Data|Bat|rarity}} </td> | ||
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<td> {{Item Data|Bat|limit}} </td> | <td> {{Item Data|Bat|limit}} </td> | ||
<td> {{Item Data|Bat|unlockedby}} </td> | <td> {{Item Data|Bat|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Cape|limit}} </td> | <td> {{Item Data|Cape|limit}} </td> | ||
<td> {{Item Data|Cape|unlockedby}} </td> | <td> {{Item Data|Cape|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Octopus|limit}} </td> | <td> {{Item Data|Octopus|limit}} </td> | ||
<td> {{Item Data|Octopus|unlockedby}} </td> | <td> {{Item Data|Octopus|unlockedby}} </td> | ||
</tr> | </tr> | ||
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<td> {{Item Data|Ritual|limit}} </td> | <td> {{Item Data|Ritual|limit}} </td> | ||
<td> {{Item Data|Ritual|unlockedby}} </td> | <td> {{Item Data|Ritual|unlockedby}} </td> | ||
</tr> | </tr> | ||
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</tr> | </tr> | ||
</table> | </table> | ||
=== Negative === | |||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
<tr> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th> | |||
<tr> | |||
<td> {{Iconbox|Baby Gecko|rarity={{Item Data|Baby Gecko|rarity}}}} </td> | |||
<td> Tier {{Item Data|Baby Gecko|rarity}} </td> | |||
<td> {{Item Data|Baby Gecko|stats}} </td> | |||
<td> {{Item Data|Baby Gecko|price}} </td> | |||
<td> {{Item Data|Baby Gecko|limit}} </td> | |||
<td> {{Item Data|Baby Gecko|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Banner|rarity={{Item Data|Banner|rarity}}}} </td> | |||
<td> Tier {{Item Data|Banner|rarity}} </td> | |||
<td> {{Item Data|Banner|stats}} </td> | |||
<td> {{Item Data|Banner|price}} </td> | |||
<td> {{Item Data|Banner|limit}} </td> | |||
<td> {{Item Data|Banner|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Bean Teacher|rarity={{Item Data|Bean Teacher|rarity}}}} </td> | |||
<td> Tier {{Item Data|Bean Teacher|rarity}} </td> | |||
<td> {{Item Data|Bean Teacher|stats}} </td> | |||
<td> {{Item Data|Bean Teacher|price}} </td> | |||
<td> {{Item Data|Bean Teacher|limit}} </td> | |||
<td> {{Item Data|Bean Teacher|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Clover|rarity={{Item Data|Clover|rarity}}}} </td> | |||
<td> Tier {{Item Data|Clover|rarity}} </td> | |||
<td> {{Item Data|Clover|stats}} </td> | |||
<td> {{Item Data|Clover|price}} </td> | |||
<td> {{Item Data|Clover|limit}} </td> | |||
<td> {{Item Data|Clover|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Exoskeleton|rarity={{Item Data|Exoskeleton|rarity}}}} </td> | |||
<td> Tier {{Item Data|Exoskeleton|rarity}} </td> | |||
<td> {{Item Data|Exoskeleton|stats}} </td> | |||
<td> {{Item Data|Exoskeleton|price}} </td> | |||
<td> {{Item Data|Exoskeleton|limit}} </td> | |||
<td> {{Item Data|Exoskeleton|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Plant|rarity={{Item Data|Plant|rarity}}}} </td> | |||
<td> Tier {{Item Data|Plant|rarity}} </td> | |||
<td> {{Item Data|Plant|stats}} </td> | |||
<td> {{Item Data|Plant|price}} </td> | |||
<td> {{Item Data|Plant|limit}} </td> | |||
<td> {{Item Data|Plant|unlockedby}} </td> | |||
</tr> | |||
<tr> | |||
<td> {{Iconbox|Robot Arm|rarity={{Item Data|Robot Arm|rarity}}}} </td> | |||
<td> Tier {{Item Data|Robot Arm|rarity}} </td> | |||
<td> {{Item Data|Robot Arm|stats}} </td> | |||
<td> {{Item Data|Robot Arm|price}} </td> | |||
<td> {{Item Data|Robot Arm|limit}} </td> | |||
<td> {{Item Data|Robot Arm|unlockedby}} </td> | |||
</tr></table> |
Revision as of 01:02, 7 November 2022
Life Steal
Your attacks have a x% chance to heal you for 1HP. You heal max amount of 10HP/second. If this is negative it acts like the stat is 0.
Extra Projectiles and Pierces do not trigger lifesteal, Bounces do.
Items
Positive
The following Characters have a higher chance to find these items in the Shop: Masochist, Sick
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 1 | +2 % Life Steal -2 Harvesting |
20 | |||
Tier 2 | +2 % Life Steal +2 HP Regeneration -3 Harvesting |
45 | |||
Tier 1 | +2 % Life Steal -1 Elemental Damage |
30 | |||
Tier 4 | +5 % Life Steal +20 % Dodge -2 Melee Damage -2 Ranged Damage -2 Elemental Damage |
110 | |||
Tier 3 | +10 % Speed +3 % Life Steal -8 Luck |
65 | Win a run with Speedy | ||
Tier 3 | +5 % Life Steal +10% Enemies -5 Harvesting |
55 | 5 | ||
Tier 4 | +12 Max HP +5 HP Regeneration +3 % Life Steal -8 % Crit Chance |
105 | Win a run with Mutant | ||
Tier 2 | +6 % Damage +2 % Life Steal -2 Engineering |
60 | Win a run with Ghost | ||
Tier 2 | +4 % Life Steal -3 Knockback |
40 | Win a run with Sick |
Negative
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 1 | +10 Range +25% chance to instantly attract a material when it’s dropped |
18 | 4 | ||
Tier 2 | +20 Range +10 % Attack Speed -5 Knockback |
55 | |||
Tier 3 | +50 % XP Gain -2 % Life Steal |
70 | |||
Tier 3 | +20 Luck +6 % Dodge -2 % Life Steal |
65 | |||
Tier 4 | +3 Armor +5 % Crit Chance +5 Engineering +5 % Speed -2 HP Regeneration -2 % Life Steal |
90 | |||
Tier 1 | +3 HP Regeneration -1 % Life Steal |
15 | |||
Tier 4 | +3 Melee Damage at the end of a wave +3 Engineering at the end of a wave -1 Max HP at the end of a wave |
100 | Win a run with Engineer |