From Brotato Wiki
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==Elites (Danger 2+)== | ==Elites (Danger 2+)== | ||
Elites spawn at Elite Waves and drop legendary containers on death containing tier 4 items.<table class="wikitable sortable jquery-tablesorter" style="width:100%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | Elites spawn at Elite Waves and drop legendary containers on death containing tier 4 items. <br> | ||
Mutations happen at either a Health percentage or when time is up. For example, Rhino's first mutation happens either when it is at 60% HP or after 25 seconds whichever comes first. | |||
<table class="wikitable sortable jquery-tablesorter" style="width:100%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:45%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Behavior</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:45%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Behavior</th> | ||
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">First Wave</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">First Wave</th> | ||
<tr> | <tr> | ||
<td>[[File:Rhino.png|100x100px]] <br>Rhino</td> | <td>[[File:Rhino.png|100x100px]] <br>[[Rhino]]</td> | ||
<td><span style="color: | <td><span style="color:gray">Mutation 0:</span> Charges to the player every 2 seconds, shooting projectiles to its left and right during the charge<br> <span style="color:gray">Mutation 1(60%HP/25 sec):</span> Charges to the player every 1.3 seconds for shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires extra 2 projectiles</td> | ||
<td>1</td> | <td>1</td> | ||
<td>750.0</td> | <td>750.0</td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td>[[File:Butcher.png|100x100px]] <br>Butcher</td> | <td>[[File:Butcher.png|100x100px]] <br>[[Butcher]]</td> | ||
<td>Mutation 0: | <td><span style="color:gray">Mutation 0:</span> Slashes 4 times every 1.25 seconds around the player pointing to the player. | ||
Mutation 1: | <br><span style="color:gray">Mutation 1(70%HP/25 sec):</span> Slashes 8 times every second in a random pattern around the player in a large area. | ||
<br><span style="color:gray">Mutation 2(40%HP/40 sec):</span> Slashes 3 times every 0.6 seconds around the player randomly in a large area that deals 33% less damage. | |||
</td> | </td> | ||
<td>1</td> | <td>1</td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td>[[File:Monk.png|100x100px]] <br>Monk</td> | <td>[[File:Monk.png|100x100px]] <br>[[Monk]]</td> | ||
<td><span style="color: | <td><span style="color:gray">Mutation 0:</span> Spawns 15 Slasher Eggs <br><span style="color:gray">Mutation 1(10 sec):</span>Shoots 5 projectiles each second to the player <br><span style="color:gray">Mutation 2(30 sec):</span> Last 10 seconds, runs aways from the player, spawning Tentacles<br> Returns to <span style="color:gray">Mutation 1</span></td> | ||
<td>1</td> | <td>1</td> | ||
<td>750.0</td> | <td>750.0</td> | ||
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<tr> | <tr> | ||
<td>[[File:Predator.png|100x100px]] <br>Predator</td> | <td>[[File:Predator.png|100x100px]] <br>Predator</td> | ||
<td>Mutation 0: Chases the player and dashes. It also surrounds itself in several projectiles. that circle the boss. | <td><span style="color:gray">Mutation 0:</span> Chases the player and dashes. It also surrounds itself in several projectiles. that circle the boss. | ||
Mutation 1: Now starts to emit projectiles in every direction every so often. | <span style="color:gray">Mutation 1(50%HP/45 sec):</span> Now starts to emit projectiles in every direction every so often. | ||
</td> | </td> | ||
<td>29900</td> | <td>29900</td> | ||
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<tr> | <tr> | ||
<td>[[File:Invoker.png|100x100px]] <br>Invoker</td> | <td>[[File:Invoker.png|100x100px]] <br>Invoker</td> | ||
<td>Mutation 0: | <td><span style="color:gray">Mutation 0:</span> Every two seconds creates a area of projectiles around the players that spawn after a second of priming. | ||
Mutation 1: | <span style="color:gray">Mutation 1(60%HP/30 sec):</span> More projectiles spawn in a much wider area around the player. | ||
<span style="color:gray">Mutation 2(40%HP/60 sec):</span> Damage and Speed increases by 150%, runs all around the area and creates a circle of projectiles around the player.</td> | |||
Mutation 2: Damage and Speed increases by 150%, runs all around the area and creates a circle of projectiles around the player.</td> | |||
<td>29900</td> | <td>29900</td> | ||
<td>Mutation 0 and 1: 200 | <td>Mutation 0 and 1: 200 | ||
Mutation 2: 500 | Mutation 2: 500 | ||
</td> | </td> | ||
<td>Mutation 0 and 1: 29.5 | <td>Mutation 0 and 1: 29.5 |
Revision as of 21:50, 1 November 2022
Patch: 0.6.0.7 (WIP - adding behaviour)
Enemies
Elites (Danger 2+)
Elites spawn at Elite Waves and drop legendary containers on death containing tier 4 items.
Mutations happen at either a Health percentage or when time is up. For example, Rhino's first mutation happens either when it is at 60% HP or after 25 seconds whichever comes first.
Name | Behavior | Health | +Health per wave | Speed | Damage | +Damage per wave | Coins Dropped | Food Drop Chance | Container Drop Chance | First Wave |
---|---|---|---|---|---|---|---|---|---|---|
Rhino |
Mutation 0: Charges to the player every 2 seconds, shooting projectiles to its left and right during the charge Mutation 1(60%HP/25 sec): Charges to the player every 1.3 seconds for shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires extra 2 projectiles |
1 | 750.0 | 250 | 1 | 1.5 | 10 | 100% | 100% | Elite Waves |
Butcher |
Mutation 0: Slashes 4 times every 1.25 seconds around the player pointing to the player.
|
1 | 750.0 | 200 | 1 | 1.5 | 10 | 100% | 100% | Elite Waves |
Monk |
Mutation 0: Spawns 15 Slasher Eggs Mutation 1(10 sec):Shoots 5 projectiles each second to the player Mutation 2(30 sec): Last 10 seconds, runs aways from the player, spawning Tentacles Returns to Mutation 1 |
1 | 750.0 | 350 | 1 | 1.5 | 10 | 100% | 100% | Elite Waves |
Bosses (Wave 20)
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