From Brotato Wiki
(database update) |
(State which classes use this item tag) |
||
Line 4: | Line 4: | ||
Your attacks deal x% more damage but doesn't affect engineering turrets or mines. There is no limit. If this is negative it negatively affects your damage. | Your attacks deal x% more damage but doesn't affect engineering turrets or mines. There is no limit. If this is negative it negatively affects your damage. | ||
This stat also affects items that deal damage, such as the [[Baby Elephant]] or the [[Cyberball]] -- such items have a base damage as a percentage of another stat, but then are modified by this damage stat. | This stat also affects items that deal damage, such as the [[Baby Elephant]] or the [[Cyberball]] -- such items have a base damage as a percentage of another stat, but then are modified by this damage stat. | ||
== Items == | == Items == | ||
The following [[Characters]] have a higher chance to find these items in the Shop: [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]] | |||
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
<tr> | <tr> |
Revision as of 01:42, 2 November 2022
Damage
Your attacks deal x% more damage but doesn't affect engineering turrets or mines. There is no limit. If this is negative it negatively affects your damage.
This stat also affects items that deal damage, such as the Baby Elephant or the Cyberball -- such items have a base damage as a percentage of another stat, but then are modified by this damage stat.
Items
The following Characters have a higher chance to find these items in the Shop: One Armed
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | Projectiles pierce through 1 additional target -10 % Damage |
75 | |||
Tier 1 | +3 Max HP -1 % Damage |
15 | |||
Tier 3 | +4 Elemental Damage +1 HP Regeneration -10% Enemies -5 % Damage |
65 | 1 | ||
Tier 3 | +3 % Dodge +20 % Dodge while standing still -4 % Damage |
70 | |||
Tier 1 | +10 % Attack Speed -2 % Damage |
20 | |||
Tier 2 | +4 Engineering +1 Knockback -4 % Damage |
35 | |||
Tier 2 | +12 % Damage -12 Range |
45 | |||
Tier 4 | +30 % Damage -3 % Attack Speed for every different weapon you have |
110 | Win a run with One Armed | ||
Tier 1 | +2 Max HP +5 % Damage +5% Enemies |
30 | 10 | ||
Tier 3 | +25 % Damage -3 Armor |
75 | |||
Tier 1 | +6 % Damage -8 Range |
25 | |||
Tier 4 | +5 Ranged Damage +10 % Damage +10 Range -5 % Attack Speed -5 % Crit Chance |
100 | |||
Tier 1 | +7 % Damage -2 Max HP |
20 | |||
Tier 1 | +6 % Crit Chance -3 % Damage |
20 | |||
Tier 4 | +20 Melee Damage +5 HP Regeneration +5 Knockback -8 % Damage -3 % Speed |
110 | |||
Tier 2 | +3 Max HP +3 % Damage +1 Armor +3 % Speed -4 % Crit Chance |
55 | |||
Tier 2 | +5% chance to double the value of picked up materials +6 Luck +2 Engineering -5 % Damage |
40 | 20 | ||
Tier 2 | +2 Armor -3 % Damage |
40 | |||
Tier 2 | +10 % Damage -4 % Attack Speed |
45 | |||
Tier 4 | +12 Max HP +25 Luck -5 % Damage |
100 | Win a run with Pacifist | ||
Tier 4 | +3 Max HP +2 HP Regeneration +1 % Life Steal +5 % Damage +5 % Attack Speed +3 % Speed +3 % Dodge +1 Armor +5 Luck |
95 | Win a run with Well Rounded | ||
Tier 3 | +1 % Damage for every permanent 1 % Speed you have -5 % Damage |
65 | 1 | ||
Tier 1 | +10 Luck -2 % Damage |
28 | |||
Tier 2 | +15% Piercing Damage. Can't go above base damage -2 % Damage |
40 | |||
Tier 4 | Your projectiles gain +1 bounce -25 % Damage |
110 | |||
Tier 2 | +6 % Damage +2 % Life Steal -2 Engineering |
60 | Win a run with Ghost | ||
Tier 2 | +2 Ranged Damage +10 % Attack Speed -6 % Damage |
60 | |||
Tier 4 | +12 % Damage +6 % Attack Speed for every different weapon you have -3 % Dodge -5 Harvesting |
110 | Win a run with Gladiator | ||
Tier 3 | +40 % Attack Speed while standing still -10 % Speed |
60 | |||
Tier 3 | +40 Harvesting -8 % Damage |
70 | |||
Tier 3 | +20 % Damage +1 Armor -2 % Damage when you take damage until the end of the wave |
65 | |||
Tier 3 | +3 % Damage at the end of a wave | 92 | |||
Tier 3 | +5 % Damage every 5 seconds until the end of the wave -15 % Damage |
85 | 1 |