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Supermageseb (talk | contribs) (Added to the pictures to the description rather than at the top) |
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Each level inherits the difficulty increases from level before them. | Each level inherits the difficulty increases from level before them. | ||
== Danger 0 == | == Danger 0 == | ||
{{Iconbox|Danger 0|size=200px|caption=no}} | |||
No Modifiers | No Modifiers | ||
== Danger 1 == | == Danger 1 == | ||
{{Iconbox|Danger 1|size=200px|caption=no}} | |||
New Enemies Appear | New Enemies Appear | ||
== Danger 2 == | == Danger 2 == | ||
{{Iconbox|Danger 3|size=200px|caption=no}} | |||
Inflation is increased by 5% (needs confirmation). | Inflation is increased by 5% (needs confirmation). | ||
After each wave item prices in [[shop]] increased by total inflation. | After each wave item prices in [[shop]] increased by total inflation. | ||
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On the last wave item prices are increased by 100%. | On the last wave item prices are increased by 100%. | ||
== Danger 3 == | == Danger 3 == | ||
{{Iconbox|Danger 3|size=200px|caption=no}} | |||
Enemies are stronger. | Enemies are stronger. | ||
Enemies hit 5% more, have 5% more hp, and run 5% faster. | Enemies hit 5% more, have 5% more hp, and run 5% faster. | ||
== Danger 4 == | == Danger 4 == | ||
{{Iconbox|Danger 4|size=200px|caption=no}} | |||
Enemies do not drop materials 5(needs confirmation)% of the time. | Enemies do not drop materials 5(needs confirmation)% of the time. | ||
== Danger 5 == | == Danger 5 == | ||
{{Iconbox|Danger 5|size=200px|caption=no}} | |||
On the 20th wave of the run, two bosses spawn instead of one. | On the 20th wave of the run, two bosses spawn instead of one. |
Revision as of 20:00, 7 October 2022
Each level inherits the difficulty increases from level before them.
Danger 0
No Modifiers
Danger 1
New Enemies Appear
Danger 2
Inflation is increased by 5% (needs confirmation). After each wave item prices in shop increased by total inflation. After first wave item prices are increased by 5%. After second wave item prices are increased by 10%. On the last wave item prices are increased by 100%.
Danger 3
Enemies are stronger. Enemies hit 5% more, have 5% more hp, and run 5% faster.
Danger 4
Enemies do not drop materials 5(needs confirmation)% of the time.
Danger 5
On the 20th wave of the run, two bosses spawn instead of one.