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{{Infobox Mod
This page is deprecated, please redirect to https://brotato.wiki.spellsandguns.com/Fantasy_Sylvar
| name = Fantasy
| icon = Fantasy
| author = Yoko
| description = A DLC-sized major mod​ that introduces 15 new characters, 38 new weapons, 47 new items, 1 new zone, 2 new maps, 33 new enemies, 2 new weapon classes, 2 new consumables, and a job system featuring 36 distinct jobs.
| gameversion = {{Version|1.1.15.0}}
| updated = 2026-05-13
| links = [https://github.com/CYoJkoY/Yoko-Fantasy Githubo Repo]
}}
 
 
 
 
 
 
 
 
 
 
 
 
 
 
 
== Overview ==
A major mod '''inspired by Japanese fantasy''', introducing new characters, weapons, items, pets, and a brand-new mechanic: '''Jobs.'''
 
== Characters ==
{| class="wikitable sortable"
|+
!Name
!Starting Weapons
!Unlocked By
!Unlocks
!Item Tags
|-
|{{StatsCard
| name = Brave
| cat = Character
| type =
| image = brave_icon.webp
| rarity = 0
| tags =
| stat1 = You start with {{Color|green|1 Village Special Sword}}
| stat2 = {{Color|green|+3 % Damage}} when you level up
| stat3 = {{Color|green|+3 % Attack Speed}} when you level up
| stat4 = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|80%}}
| stat5 = {{Color|red|-1 % Damage}} for every {{Color|curse|1 Curse}} you have
}}
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|-
|{{StatsCard
| name = Sage
| cat = Character
| type =
| image = Sage_icon.webp
| rarity = 0
| tags =
| stat1 = {{Color|green|+1 % Damage}} every 1 second until the end of the wave
| stat2 = {{Color|green|+1 % Attack Speed}} every 1 second until the end of the wave
| stat3 = {{Color|green|+10 % XP Gain}} at the end of a wave
| stat4 = {{Color|red|-2 Max Hp}} at the end of a wave
| stat5 = {{Color|red|-5 % Speed}}
}}
|
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|-
|{{StatsCard
| name = Thief
| cat = Character
| image = Thief_icon.webp
| rarity = 0
| stat1 = You start with {{Color|green|1 Thief Dagger}}
| stat2 = {{Color|green|+15%}} materials dropped from enemies
| stat3 = Gain {{Color|red|-35%}} more materials from recycling items
| stat4 = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|100%}}
| stat5 = Lose {{Color|red|10}} materials when hit
}}
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|-
|{{StatsCard
| name = Ninja
| cat = Character
| image = Ninja_icon.webp
| rarity = 0
| stat1 = {{Color|green|+1 % Crit Chance}} every 1 second until the end of the wave
| stat2 = For every {{Color|green|1}} excess %crit chance {{Color|green|+1 % Attack Speed}}
| stat3 = Dodge is capped at {{Color|green|75%}}
| stat4 = {{Color|green|+5 % Damage}} until the end of the wave when you dodge an attack
| stat5 = {{Color|red|-1 Armor}} for every weapon you have
| stat6 = {{Color|red|Max Hp}} modifications are reduced by {{Color|red|33%}}
| stat7 = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|100%}}
}}
|
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|-
|{{StatsCard
| name = Priest
| cat = Character
| image = Priest_icon.webp
| rarity = 0
| stat1 = Every 3 seconds, deals 10(+100%{{StatIcon|Holy}}) damage to enemies within a range of 150(+50%{{StatIcon|Range}}).Damage frequency is affected by %attack speed
| stat2 = {{Color|green|+1 Holy}} when you level up
| stat3 = {{Color|green|+10}} Luck
| stat4 = {{Color|green|+10}} Harvesting
| stat5 = {{Color|red|% Damage}} modifications are reduced by {{Color|red|33%}}
| stat6 = {{Color|red|-25}} % Attack Speed
}}
|
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|-
|{{StatsCard
| name = ELf
| cat = Character
| image = Elf_icon.webp
| rarity = 0
| stat1 = More trees spawn
| stat2 = Cannot damage trees, nor can trees damage you
| stat3 = When within tree range 200(+5%{{StatIcon|Range}}) {{Color|green|+12% Speed}}
| stat4 = When within tree range 200(+5%{{StatIcon|Range}}) {{Color|green|+24Range}}
| stat5 = {{Color|green|+1 Ranged Damage}} for every {{Color|green|6 % Speed}} you have
| stat6 = {{Color|green|+ 20 % Dodge}} while standing still
| stat7 = {{Color|green|+100 Range}} while standing still
| stat8 = {{Color|red|Max Hp}} modifications are reduced by {{Color|red|25%}}
| stat9 = {{Color|red|-100 Armor}} while moving
}}
|
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|-
|{{StatsCard
| name = Slave
| cat = Character
| image = Slave_icon.webp
| rarity = 0
| stat1 = You start with {{Color|green|1 Shackles}}
| stat2 = {{Color|red|% Speed}} modifications are reduced by {{Color|red|150%}}
| stat3 = {{Color|green|+1 Melee Damage}} for every {{Color|green|-1 % Speed}} you have
| stat4 = {{Color|green|+1 Ranged Damage}} for every {{Color|green|-2 % Speed}} you have
| stat5 = {{Color|green|+1 Max Hp}} for every {{Color|green|-1 % Speed}} you have
| stat6 = {{Color|green|+1 Hp Regeneration}} for every {{Color|green|-2 % Speed}} you have
| stat7 = {{Color|green|+1 Armor}} for every {{Color|green|-3 % Speed}} you have
}}
|
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|-
|{{StatsCard
| name = Goblin Slayer
| cat = Character
| image = Goblin_slayer_icon.webp
| rarity = 0
| stat1 = {{Color|green|+10}} Melee Damage
| stat2 = {{Color|green|+10}} % Attack Speed
| stat3 = Additional {{Color|green|2}}(+10%{{StatIcon|Max Hp}}) Goblin Javelin Thrower spawned per wave
| stat4 = {{Color|green|Goblin Javelin Thrower}} extra drop {{Color|green|+5}} materials
| stat5 = {{Color|red|-50}} Range
| stat6 = For every 1 kills of Goblin Javelin Thrower, all future Goblin Javelin Thrower +3 Max Hp
}}
|
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|-
|{{StatsCard
| name = Bard
| cat = Character
| image = Bard_icon.webp
| rarity = 0
| stat1 = {{Color|green|+200 % Attack Speed}} with {{Color|green|Musical}} weapons
| stat2 = After {{Color|green|4}} hits on an enemy, it dances for {{Color|green|3}} seconds ({{Color|green|1}} seconds for elites and bosses). While dancing, it moves away from you, and sways from side to side.
| stat3 = {{Color|green|+5 Harvesting}} for every {{Color|green|1}} weapons of type {{Color|green|Musical}} you have
| stat4 = {{Color|red|-100}} % Attack Speed
| stat5 = {{Color|red|-5 % Attack Speed}} every 5 seconds until the end of the wave
}}
|
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|-
|{{StatsCard
| name = Apostle
| cat = Character
| image = Apostle_icon.webp
| rarity = 0
| stat1 = {{Color|curse|+25}} Curse
| stat2 = {{Color|green|+25}} Holy
| stat3 = {{Color|green|+5}} % base soul drop rate
| stat4 = Picking up {{Color|green|Soul}} deals {{Color|green|1}}(+100%{{StatIcon|Holy}}) damage to up to {{Color|green|6}} random enemies
| stat5 = {{Color|red|-20}} % Damage
| stat6 = {{Color|red|-20}} % Attack Speed
| stat7 = {{Color|red|-5 % XP Gain}} at the end of a wave
}}
|
|
|
|
|-
|{{StatsCard
| name = Paladin
| cat = Character
| image = Paladin_icon.webp
| rarity = 0
| stat1 = You can't equip ranged weapons
| stat2 = {{Color|green|+3}} Armor
| stat3 = {{Color|green|+1 Holy}} for every {{Color|green|1 Armor}} you have
| stat4 = {{Color|red|% Speed}} modifications are reduced by {{Color|red|50%}}
| stat5 = {{Color|red|-3 % Damage}} for every {{Color|curse|1 Curse}} you have
| stat6 = {{Color|green|Armor}} modifications are increased by {{Color|green|33%}}
}}
|
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|-
|{{StatsCard
| name = Magic Swordsman
| cat = Character
| image = Magic_swordsman_icon.webp
| rarity = 0
| stat1 = You start with {{Color|green|1 Magic Sword}}
| stat2 = Upon entering the shop, destroy all Tier {{Color|green|II}} weapons.Gain {{Color|green|1 Magic Sword}} for every {{Color|green|1}} destroyed
| stat3 = {{Color|curse|+33%}} chance to get {{Color|curse|+1 Curse}} when rerolling in the shop
| stat4 = {{Color|red|-50}} % Attack Speed
| stat5 = {{Color|red|-5 % Attack Speed}} at the end of a wave
| stat6 = {{Color|red|-100}} % XP Gain
}}
|
|
|
|
|-
|{{StatsCard
| name = Cultist
| cat = Character
| image = Cultist_icon.webp
| rarity = 0
| stat1 = {{Color|curse|+25}} Curse
| stat2 = Enemies have an additional {{Color|curse|+25%}} chance to be cursed(include elites and bosses)
| stat3 = Weapon and pet damage additionally scales with {{Color|red|-25%}} Holy
| stat4 = {{Color|curse|+1}} HP on cursed enemy killed
| stat5 = {{Color|red|-1 Holy}} when you level up
| stat6 = {{Color|red|-1 Holy}} at the end of a wave
| stat7 = You take {{Color|red|1}} damage per second (does not give invulnterability time)
| stat8 = When taking damage per second, keep at least {{Color|green|1}} HP
}}
|
|
|
|
|-
|{{StatsCard
| name = Cardinal
| cat = Character
| image = Cardinal_icon.webp
| rarity = 0
| stat1 = You can't equip melee weapons
| stat2 = A ritual area with radius 300(+50%{{StatIcon|Range}}) exists at the center of the map.Every {{Color|green|16}} enemies killed within the ritual area {{Color|green|+1 Holy}}, and spawn {{Color|green|8}} materials and {{Color|green|1 Soul}} at the ritual center
| stat3 = {{Color|green|+4 % Damage}} for every permanent {{Color|green|1 Holy}} you have
| stat4 = {{Color|green|+1 Armor}} for every permanent {{Color|green|1 Holy}} you have
| stat5 = Enemies have an additional {{Color|green|+50%}} chance to be cursed(include elites and bosses)
| stat6 = {{Color|red|Max Hp}} modifications are reduced by {{Color|red|67%}}
}}
|
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|
|}
<br>
== Items ==
<br>
{| class="wikitable sortable"
|+
!Name
!Base Price
!Unlocked By
!Tags
|-
|{{StatsCard
| name = Brass Gear
| cat = Item
| image = Brass_gear_icon.webp
| rarity = 1
| stat1 = {{Color|green|+1}} Holy
| stat2 = {{Color|green|+1}} Engineering
| stat3 = {{Color|red|-1}} % Attack Speed
| stat4 = {{Color|red|-1}} Armor
}}
|<nowiki>{{StatIcon|Materials}}16</nowiki>
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|}
 
==Melee Weapons==
<br>
==Ranged Weapons==
<br>
==Stats==
<br>
==Enemies==
<br>
==Pets==
<br>
==Consumables==
<br>
==Jobs==
<br>
==Change Logs==
<br>
==Links==
<br>
*[https://github.com/CYoJkoY/Yoko-Fantasy Github Repo]

Latest revision as of 15:45, 1 August 2026

This page is deprecated, please redirect to https://brotato.wiki.spellsandguns.com/Fantasy_Sylvar