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| {{Infobox Mod
| | This page is deprecated, please redirect to https://brotato.wiki.spellsandguns.com/Fantasy_Sylvar |
| | name = Fantasy
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| | icon = Fantasy
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| | author = Yoko
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| | description = A DLC-sized major mod that introduces 15 new characters, 38 new weapons, 47 new items, 1 new zone, 2 new maps, 33 new enemies, 2 new weapon classes, 2 new consumables, and a job system featuring 36 distinct jobs.
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| | gameversion = {{Version|1.1.15.0}}
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| | updated = 2026-05-13
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| | links = [https://github.com/CYoJkoY/Yoko-Fantasy Githubo Repo]
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| }}
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| == Overview ==
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| A major mod '''inspired by Japanese fantasy''', introducing new characters, weapons, items, pets, and a brand-new mechanic: '''Jobs.'''
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| == Characters ==
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| {| class="wikitable sortable"
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| |+
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| !Characters
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| !Starting Weapons
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| !Unlocked By
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| !Unlocks
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| !Item Tags
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| |-
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| |{{StatsCard
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| | name = Brave
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| | cat = Character
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| | type =
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| | image = brave_icon.webp
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| | rarity = 0
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| | tags =
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| | stat1 = You start with {{Color|green|1 Village Special Sword}}
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| | stat2 = {{Color|green|+3 % Damage}} when you level up
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| | stat3 = {{Color|green|+3 % Attack Speed}} when you level up
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| | stat4 = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|80%}}
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| | stat5 = {{Color|red|-1 % Damage}} for every {{Color|curse|1 Curse}} you have
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| }}
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| |-
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| |{{StatsCard
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| | name = Sage
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| | cat = Character
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| | type =
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| | image = Sage_icon.webp
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| | rarity = 0
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| | tags =
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| | stat1 = {{Color|green|+1 % Damage}} every 1 second until the end of the wave
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| | stat2 = {{Color|green|+1 % Attack Speed}} every 1 second until the end of the wave
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| | stat3 = {{Color|green|+10 % XP Gain}} at the end of a wave
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| | stat4 = {{Color|red|-2 Max Hp}} at the end of a wave
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| | stat5 = {{Color|red|-5 % Speed}}
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| }}
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| |{{StatsCard
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| | name = Thief
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| | cat = Character
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| | image = Thief_icon.webp
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| | rarity = 0
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| | stat1 = You start with {{Color|green|1 Thief Dagger}}
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| | stat2 = {{Color|green|+15%}} materials dropped from enemies
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| | stat3 = Gain {{Color|red|-35%}} more materials from recycling items
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| | stat4 = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|100%}}
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| | stat5 = Lose {{Color|red|10}} materials when hit
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| }}
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| |{{StatsCard
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| | name = Ninja
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| | cat = Character
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| | image = Ninja_icon.webp
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| | rarity = 0
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| | stat1 = {{Color|green|+1 % Crit Chance}} every 1 second until the end of the wave
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| | stat2 = For every {{Color|green|1}} excess %crit chance {{Color|green|+1 % Attack Speed}}
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| | stat3 = Dodge is capped at {{Color|green|75%}}
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| | stat4 = {{Color|green|+5 % Damage}} until the end of the wave when you dodge an attack
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| | stat5 = {{Color|red|-1 Armor}} for every weapon you have
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| | stat6 = {{Color|red|Max Hp}} modifications are reduced by {{Color|red|33%}}
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| | stat7 = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|100%}}
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| }}
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| |{{StatsCard
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| | name = Priest
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| | cat = Character
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| | image = Priest_icon.webp
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| | rarity = 0
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| | stat1 = Every 3 seconds, deals 10(+100%{{StatIcon|Holy}}) damage to enemies within a range of 150(+50%{{StatIcon|Range}}).Damage frequency is affected by %attack speed
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| | stat2 = {{Color|green|+1 Holy}} when you level up
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| | stat3 = {{Color|green|+10}} Luck
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| | stat4 = {{Color|green|+10}} Harvesting
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| | stat5 = {{Color|red|% Damage}} modifications are reduced by {{Color|red|33%}}
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| | stat6 = {{Color|red|-25}} % Attack Speed
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| }}
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| |-
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| |{{StatsCard
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| | name = ELf
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| | cat = Character
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| | image = Elf_icon.webp
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| | rarity = 0
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| | stat1 = More trees spawn
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| | stat2 = Cannot damage trees, nor can trees damage you
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| | stat3 = When within tree range 200(+5%{{StatIcon|Range}}) {{Color|green|+12% Speed}}
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| | stat4 = When within tree range 200(+5%{{StatIcon|Range}}) {{Color|green|+24Range}}
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| | stat5 = {{Color|green|+1 Ranged Damage}} for every {{Color|green|6 % Speed}} you have
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| | stat6 = {{Color|green|+ 20 % Dodge}} while standing still
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| | stat7 = {{Color|green|+100 Range}} while standing still
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| | stat8 = {{Color|red|Max Hp}} modifications are reduced by {{Color|red|25%}}
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| | stat9 = {{Color|red|-100 Armor}} while moving
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| }}
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| |{{StatsCard
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| | name = Slave
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| | cat = Character
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| | image = Slave_icon.webp
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| | rarity = 0
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| | stat1 = You start with {{Color|green|1 Shackles}}
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| | stat2 = {{Color|red|% Speed}} modifications are reduced by {{Color|red|150%}}
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| | stat3 = {{Color|green|+1 Melee Damage}} for every {{Color|green|-1 % Speed}} you have
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| | stat4 = {{Color|green|+1 Ranged Damage}} for every {{Color|green|-2 % Speed}} you have
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| | stat5 = {{Color|green|+1 Max Hp}} for every {{Color|green|-1 % Speed}} you have
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| | stat6 = {{Color|green|+1 Hp Regeneration}} for every {{Color|green|-2 % Speed}} you have
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| | stat7 = {{Color|green|+1 Armor}} for every {{Color|green|-3 % Speed}} you have
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| }}
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| |{{StatsCard
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| | name = Goblin Slayer
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| | cat = Character
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| | image = Goblin_slayer_icon.webp
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| | rarity = 0
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| | stat1 = {{Color|green|+10}} Melee Damage
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| | stat2 = {{Color|green|+10}} % Attack Speed
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| | stat3 = Additional {{Color|green|2}}(+10%{{StatIcon|Max Hp}}) Goblin Javelin Thrower spawned per wave
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| | stat4 = {{Color|green|Goblin Javelin Thrower}} extra drop {{Color|green|+5}} materials
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| | stat5 = {{Color|red|-50}} Range
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| | stat6 = For every 1 kills of Goblin Javelin Thrower, all future Goblin Javelin Thrower +3 Max Hp
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| }}
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| |-
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| |{{StatsCard
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| | name = Bard
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| | cat = Character
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| | image = Bard_icon.webp
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| | rarity = 0
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| | stat1 = {{Color|green|+200 % Attack Speed}} with {{Color|green|Musical}} weapons
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| | stat2 = After {{Color|green|4}} hits on an enemy, it dances for {{Color|green|3}} seconds ({{Color|green|1}} seconds for elites and bosses). While dancing, it moves away from you, and sways from side to side.
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| | stat3 = {{Color|green|+5 Harvesting}} for every {{Color|green|1}} weapons of type {{Color|green|Musical}} you have
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| | stat4 = {{Color|red|-100}} % Attack Speed
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| | stat5 = {{Color|red|-5 % Attack Speed}} every 5 seconds until the end of the wave
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| }}
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| |{{StatsCard
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| | name = Apostle
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| | cat = Character
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| | image = Apostle_icon.webp
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| | rarity = 0
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| | stat1 = {{Color|curse|+25}} Curse
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| | stat2 = {{Color|green|+25}} Holy
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| | stat3 = {{Color|green|+5}} % base soul drop rate
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| | stat4 = Picking up {{Color|green|Soul}} deals {{Color|green|1}}(+100%{{StatIcon|Holy}}) damage to up to {{Color|green|6}} random enemies
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| | stat5 = {{Color|red|-20}} % Damage
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| | stat6 = {{Color|red|-20}} % Attack Speed
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| | stat7 = {{Color|red|-5 % XP Gain}} at the end of a wave
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| }}
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| |{{StatsCard
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| | name = Paladin
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| | cat = Character
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| | image = Paladin_icon.webp
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| | rarity = 0
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| | stat1 = You can't equip ranged weapons
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| | stat2 = {{Color|green|+3}} Armor
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| | stat3 = {{Color|green|+1 Holy}} for every {{Color|green|1 Armor}} you have
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| | stat4 = {{Color|red|% Speed}} modifications are reduced by {{Color|red|50%}}
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| | stat5 = {{Color|red|-3 % Damage}} for every {{Color|curse|1 Curse}} you have
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| | stat6 = {{Color|green|Armor}} modifications are increased by {{Color|green|33%}}
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| }}
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| |-
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| |{{StatsCard
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| | name = Magic Swordsman
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| | cat = Character
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| | image = Magic_swordsman_icon.webp
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| | rarity = 0
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| | stat1 = You start with {{Color|green|1 Magic Sword}}
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| | stat2 = Upon entering the shop, destroy all Tier {{Color|green|II}} weapons.Gain {{Color|green|1 Magic Sword}} for every {{Color|green|1}} destroyed
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| | stat3 = {{Color|curse|+33%}} chance to get {{Color|curse|+1 Curse}} when rerolling in the shop
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| | stat4 = {{Color|red|-50}} % Attack Speed
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| | stat5 = {{Color|red|-5 % Attack Speed}} at the end of a wave
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| | stat6 = {{Color|red|-100}} % XP Gain
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| }}
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| |-
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| |{{StatsCard
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| | name = Cultist
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| | cat = Character
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| | image = Cultist_icon.webp
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| | rarity = 0
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| | stat1 = {{Color|curse|+25}} Curse
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| | stat2 = Enemies have an additional {{Color|curse|+25%}} chance to be cursed(include elites and bosses)
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| | stat3 = Weapon and pet damage additionally scales with {{Color|red|-25%}} Holy
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| | stat4 = {{Color|curse|+1}} HP on cursed enemy killed
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| | stat5 = {{Color|red|-1 Holy}} when you level up
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| | stat6 = {{Color|red|-1 Holy}} at the end of a wave
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| | stat7 = You take {{Color|red|1}} damage per second (does not give invulnterability time)
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| | stat8 = When taking damage per second, keep at least {{Color|green|1}} HP
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| }}
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| |{{StatsCard
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| | name = Cardinal
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| | cat = Character
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| | image = Cardinal_icon.webp
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| | rarity = 0
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| | stat1 = You can't equip melee weapons
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| | stat2 = A ritual area with radius 300(+50%{{StatIcon|Range}}) exists at the center of the map.Every {{Color|green|16}} enemies killed within the ritual area {{Color|green|+1 Holy}}, and spawn {{Color|green|8}} materials and {{Color|green|1 Soul}} at the ritual center
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| | stat3 = {{Color|green|+4 % Damage}} for every permanent {{Color|green|1 Holy}} you have
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| | stat4 = {{Color|green|+1 Armor}} for every permanent {{Color|green|1 Holy}} you have
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| | stat5 = Enemies have an additional {{Color|green|+50%}} chance to be cursed(include elites and bosses)
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| | stat6 = {{Color|red|Max Hp}} modifications are reduced by {{Color|red|67%}}
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| }}
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| |}
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| <br>
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| == Items ==
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| <br>
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| ==Melee Weapons==
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| <br>
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| ==Ranged Weapons==
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| <br>
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| ==Stats==
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| <br>
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| ==Enemies==
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| <br>
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| ==Pets==
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| <br>
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| ==Consumables==
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| <br>
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| ==Jobs==
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| <br>
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| ==Change Logs==
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| <br>
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| ==Links==
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| <br>
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| *[https://github.com/CYoJkoY/Yoko-Fantasy Github Repo]
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