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== Characters ==
== Characters ==
<br>
{| class="wikitable sortable"
{| class="sortable"
|+
!Name
!Starting Weapons
!Wanted Tags
!
!Name
!Starting Weapons
!Wanted Tags
|-
|{{StatsCard
|{{StatsCard
| name = Brave
| name = Brave
Line 42: Line 50:
| stat5 = {{Color|red|-1 % Damage}} for every {{Color|curse|1 Curse}} you have
| stat5 = {{Color|red|-1 % Damage}} for every {{Color|curse|1 Curse}} you have
}}
}}
|
|
!
|{{StatsCard
|{{StatsCard
| name = Sage
| name = Sage
Line 55: Line 66:
| stat5 = {{Color|red|-5 % Speed}}
| stat5 = {{Color|red|-5 % Speed}}
}}
}}
|
|
|-
|{{StatsCard
|{{StatsCard
| name = Thief
| name = Thief
Line 66: Line 80:
| stat5 = Lose {{Color|red|10}} materials when hit
| stat5 = Lose {{Color|red|10}} materials when hit
}}
}}
|
|
!
|{{StatsCard
|{{StatsCard
| name = Ninja
| name = Ninja
Line 79: Line 96:
| stat7 = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|100%}}
| stat7 = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|100%}}
}}
}}
|{{StatsCard
|
| name = Princess
|
| cat = Character
| image = Princess_icon.webp
| rarity = 0
| stat1 = For every {{Color|green|1}} limited item(s) owned {{Color|green|+5% Damage}}
| stat2 = For every {{Color|green|1}} limited item(s) owned {{Color|green|+5% Attack Speed}}
| stat3 = {{Color|green|+5 Luck}} for every different weapon you have
| stat4 = {{Color|red|Max Hp}} modifications are reduced by {{Color|red|33%}}
| stat5 = {{Color|red|Armor}} modifications are reduced by {{Color|red|33%}}
}}
|-
|-
|{{StatsCard
|{{StatsCard
Line 103: Line 111:
| stat6 = {{Color|red|-25}} % Attack Speed
| stat6 = {{Color|red|-25}} % Attack Speed
}}
}}
|
|
!
|{{StatsCard
|{{StatsCard
| name = ELf
| name = ELf
Line 118: Line 129:
| stat9 = {{Color|red|-100 Armor}} while moving
| stat9 = {{Color|red|-100 Armor}} while moving
}}
}}
|
|
|-
|{{StatsCard
|{{StatsCard
| name = Slave
| name = Slave
Line 131: Line 145:
| stat7 = {{Color|green|+1 Armor}} for every {{Color|green|-3 % Speed}} you have
| stat7 = {{Color|green|+1 Armor}} for every {{Color|green|-3 % Speed}} you have
}}
}}
|
|
!
|{{StatsCard
|{{StatsCard
| name = Goblin Slayer
| name = Goblin Slayer
Line 143: Line 160:
| stat6 = For every 1 kills of Goblin Javelin Thrower, all future Goblin Javelin Thrower +3 Max Hp
| stat6 = For every 1 kills of Goblin Javelin Thrower, all future Goblin Javelin Thrower +3 Max Hp
}}
}}
|
|
|-
|{{StatsCard
|{{StatsCard
| name = Bard
| name = Bard
Line 154: Line 174:
| stat5 = {{Color|red|-5 % Attack Speed}} every 5 seconds until the end of the wave
| stat5 = {{Color|red|-5 % Attack Speed}} every 5 seconds until the end of the wave
}}
}}
|-
|
|
!
|{{StatsCard
|{{StatsCard
| name = Apostle
| name = Apostle
Line 169: Line 191:
}}
}}
|
|
|
|-
|{{StatsCard
| name = Paladin
| cat = Character
| image = Paladin_icon.webp
| rarity = 0
| stat1 = You can't equip ranged weapons
| stat2 = {{Color|green|+3}} Armor
| stat3 = {{Color|green|+1 Holy}} for every {{Color|green|1 Armor}} you have
| stat4 = {{Color|red|% Speed}} modifications are reduced by {{Color|red|50%}}
| stat5 = {{Color|red|-3 % Damage}} for every {{Color|curse|1 Curse}} you have
| stat6 = {{Color|green|Armor}} modifications are increased by {{Color|green|33%}}
}}
|
|
!
|{{StatsCard
| name = Magic Swordsman
| cat = Character
| image = Magic_swordsman_icon.webp
| rarity = 0
| stat1 = You start with {{Color|green|1 Magic Sword}}
| stat2 = Upon entering the shop, destroy all Tier {{Color|green|II}} weapons.Gain {{Color|green|1 Magic Sword}} for every {{Color|green|1}} destroyed
| stat3 = {{Color|curse|+33%}} chance to get {{Color|curse|+1 Curse}} when rerolling in the shop
| stat4 = {{Color|red|-50}} % Attack Speed
| stat5 = {{Color|red|-5 % Attack Speed}} at the end of a wave
| stat6 = {{Color|red|-100}} % XP Gain
}}
|
|
|-
|{{StatsCard
| name = Cultist
| cat = Character
| image = Cultist_icon.webp
| rarity = 0
| stat1 = {{Color|curse|+25}} Curse
| stat2 = Enemies have an additional {{Color|curse|+25%}} chance to be cursed(include elites and bosses)
| stat3 = Weapon and pet damage additionally scales with {{Color|red|-25%}} Holy
| stat4 = {{Color|curse|+1}} HP on cursed enemy killed
| stat5 = {{Color|red|-1 Holy}} when you level up
| stat6 = {{Color|red|-1 Holy}} at the end of a wave
| stat7 = You take {{Color|red|1}} damage per second (does not give invulnterability time)
| stat8 = When taking damage per second, keep at least {{Color|green|1}} HP
}}
|
|
!
|{{StatsCard
| name = Cardinal
| cat = Character
| image = Cardinal_icon.webp
| rarity = 0
| stat1 = You can't equip melee weapons
| stat2 = A ritual area with radius 300(+50%{{StatIcon|Range}}) exists at the center of the map.Every {{Color|green|16}} enemies killed within the ritual area {{Color|green|+1 Holy}}, and spawn {{Color|green|8}} materials and {{Color|green|1 Soul}} at the ritual center
| stat3 = {{Color|green|+4 % Damage}} for every permanent {{Color|green|1 Holy}} you have
| stat4 = {{Color|green|+1 Armor}} for every permanent {{Color|green|1 Holy}} you have
| stat5 = Enemies have an additional {{Color|green|+50%}} chance to be cursed(include elites and bosses)
| stat6 = {{Color|red|Max Hp}} modifications are reduced by {{Color|red|67%}}
}}
|
|
|-
|{{StatsCard
| name = Princess
| cat = Character
| image = Princess_icon.webp
| rarity = 0
| stat1 = For every {{Color|green|1}} limited item(s) owned {{Color|green|+5% Damage}}
| stat2 = For every {{Color|green|1}} limited item(s) owned {{Color|green|+5% Attack Speed}}
| stat3 = {{Color|green|+5 Luck}} for every different weapon you have
| stat4 = {{Color|red|Max Hp}} modifications are reduced by {{Color|red|33%}}
| stat5 = {{Color|red|Armor}} modifications are reduced by {{Color|red|33%}}
}}
|
|
!
|
|
|
|
|
|
|}
|}
 
<br>
==Weapon Classes==
== Items ==
<br>
{| class="wikitable sortable"
|+
!Name
!Base Price
!Tags
!
!Name
!Base price
!Tags
|-
|{{StatsCard
| name = Brass Gear
| cat = Item
| image = Brass_gear_icon.webp
| rarity = 1
| stat1 = {{Color|green|+1}} Holy
| stat2 = {{Color|green|+1}} Engineering
| stat3 = {{Color|red|-1}} % Attack Speed
| stat4 = {{Color|red|-1}} Armor
}}
|{{StatIcon|Materials}}16
|stat_fantasy_holy
stat_engineering
!
|{{StatsCard
| name = Crow
| cat = Item
| image = Crow_icon.webp
| rarity = 1
| stat1 = Summon a crow that surrounds you, firing a feather every {{Color|green|0.4}}s at enemies within range {{Color|green|350}}, dealing {{Color|green|10}}(+80%{{StatIcon|Elemental Damage}}) damage
}}
|{{StatIcon|name=Materials}}18
|pet
stat_elemental_damage
|-
|{{StatsCard
| name = Cursed Coin
| cat = Item
| image = Cursed_coin_icon.webp
| rarity = 1
| stat1 = {{Color|green|+10}} Luck
| stat2 = {{Color|curse|+1}} Curse
| stat3 = {{Color|red|-1}} Holy
}}
|{{StatIcon|name=Materials}}18
|stat_curse
stat_luck
!
|{{StatsCard
| name = Elf_ear
| cat = Item
| image = Elf_ear_icon.webp
| rarity = 1
| stat1 = {{Color|green|+1}} Ranged Damage
| stat2 = {{Color|green|+3}} % Speed
| stat3 = {{Color|red|-5}} % Damage
}}
|{{StatIcon|name=Materials}}18
|stat_ranged_damage
stat_speed
|-
|{{StatsCard
| name = Gauntlet
| cat = Item
| image = Gauntlet_icon.webp
| rarity = 1
| stat1 = {{Color|green|+1}} Armor
| stat2 = {{Color|green|+5}} % Attack Speed
| stat3 = {{Color|red|-2}} % Damage
| stat4 = {{Color|red|-2}} % Crit Chance
}}
|{{StatIcon|name=Materials}}35
|stat_armor
stat_attack_speed
!
|{{StatsCard
| name = Iron Ring
| cat = Item
| image = Iron_ring_icon.webp
| rarity = 1
| stat1 = {{Color|green|+2}} Melee Damage
| stat2 = {{Color|green|+1}} Armor
| stat3 = {{Color|red|-1}} % Attack Speed
}}
|{{StatIcon|name=Materials}}20
|stat_melee_damage
stat_armor
|-
|{{StatsCard
| name = Pixie
| cat = Item
| image = Pixie_icon.webp
| rarity = 1
| stat1 = {{Color|green|+1}} Elemental Damage
| stat2 = {{Color|green|+15}} Range
| stat3 = {{Color|green|+15%}} pickup range
| stat4 = {{Color|red|-2}} Harvesting
}}
|{{StatIcon|name=Materials}}22
|stat_elemental_damage
stat_range
pickup
!
|{{StatsCard
| name = Scripture
| cat = Item
| image = scripture_icon.webp
| rarity = 1
| stat1 = {{Color|green|+1}} Holy
| stat2 = {{Color|green|+3}} % Attack Speed
}}
|{{StatIcon|name=Materials}}12
|stat_fantasy_holy
stat_attack_speed
|-
|{{StatsCard
| name = Badge
| cat = Item
| image = Badge_icon.webp
| rarity = 2
| stat1 = {{Color|green|+3}} Elemental Damage
| stat2 = {{Color|green|+1}} Holy
| stat3 = {{Color|red|-2}} Melee Damage
| stat4 = {{Color|red|-1}} % Speed
}}
|{{StatIcon|name=Materials}}40
|stat_elemental_damage
stat_fantasy_holy
!
|{{StatsCard
| name = Black Mud
| cat = Item
| image = Black_mud_icon.webp
| rarity = 2
| stat1 = {{Color|green|+3}} Elemental Damage
| stat2 = {{Color|green|+5}} % Damage
| stat3 = {{Color|curse|+5}} Curse
| stat4 = {{Color|red|-3}} Holy
}}
|{{StatIcon|name=Materials}}45
|stat_elemental_damage
stat_percent_damage
stat_curse
|-
|{{StatsCard
| name = Bookmark
| cat = Item
| image = Bookmark_icon.webp
| rarity = 2
| stat1 = {{Color|green|+2}} Elemental Damage
| stat2 = {{Color|green|+10}} % Attack Speed
| stat3 = {{Color|green|+10}} Luck
| stat4 = {{Color|red|-2}} Armor
| stat5 = {{Color|red|-2}} Max Hp
}}
|{{StatIcon|name=Materials}}68
|stat_elemental_damage
stat_attack_speed
stat_luck
!
|{{StatsCard
| name = Bowstring
| cat = Item
| image = Bowstring_icon.webp
| rarity = 2
| stat1 = {{Color|green|+3}} Ranged Damage
| stat2 = {{Color|red|-3}} Melee Damage
}}
|{{StatIcon|name=Materials}}55
|stat_ranged_damage
|}


==Melee Weapons==
==Melee Weapons==
 
<br>
==Ranged Weapons==
==Ranged Weapons==
 
<br>
== Items==
 
==Stats==
==Stats==
 
<br>
==Enemies==
==Enemies==
 
<br>
==Pets==
==Pets==
 
<br>
==Consumables==
==Consumables==
 
<br>
==Jobs==
==Jobs==
 
<br>
==Change Logs==
==Change Logs==
 
<br>
==Links==
==Links==
 
<br>
*[https://github.com/CYoJkoY/Yoko-Fantasy Github Repo]
*[https://github.com/CYoJkoY/Yoko-Fantasy Github Repo]

Latest revision as of 17:11, 14 May 2026

Fantasy.png
Fantasy
Mod by Yoko
Description
A DLC-sized major mod​ that introduces 15 new characters, 38 new weapons, 47 new items, 1 new zone, 2 new maps, 33 new enemies, 2 new weapon classes, 2 new consumables, and a job system featuring 36 distinct jobs.
Game Version
1.1.15.0
Last Updated
2026-05-13
Links









Overview

A major mod inspired by Japanese fantasy, introducing new characters, weapons, items, pets, and a brand-new mechanic: Jobs.

Characters

Name Starting Weapons Wanted Tags Name Starting Weapons Wanted Tags

Brave icon.webp

Brave
Character
  • You start with 1 Village Special Sword
  • +3 % Damage when you level up
  • +3 % Attack Speed when you level up
  • Harvesting modifications are reduced by 80%
  • -1 % Damage for every 1 Curse you have

Sage icon.webp

Sage
Character
  • +1 % Damage every 1 second until the end of the wave
  • +1 % Attack Speed every 1 second until the end of the wave
  • +10 % XP Gain at the end of a wave
  • -2 Max Hp at the end of a wave
  • -5 % Speed

Thief icon.webp

Thief
Character
  • You start with 1 Thief Dagger
  • +15% materials dropped from enemies
  • Gain -35% more materials from recycling items
  • Harvesting modifications are reduced by 100%
  • Lose 10 materials when hit

Ninja icon.webp

Ninja
Character
  • +1 % Crit Chance every 1 second until the end of the wave
  • For every 1 excess %crit chance +1 % Attack Speed
  • Dodge is capped at 75%
  • +5 % Damage until the end of the wave when you dodge an attack
  • -1 Armor for every weapon you have
  • Max Hp modifications are reduced by 33%
  • Harvesting modifications are reduced by 100%

Priest icon.webp

Priest
Character
  • Every 3 seconds, deals 10(+100%Holy does not exist as an icon) damage to enemies within a range of 150(+50%Range Stat.png).Damage frequency is affected by %attack speed
  • +1 Holy when you level up
  • +10 Luck
  • +10 Harvesting
  • % Damage modifications are reduced by 33%
  • -25 % Attack Speed

Elf icon.webp

ELf
Character
  • More trees spawn
  • Cannot damage trees, nor can trees damage you
  • When within tree range 200(+5%Range Stat.png) +12% Speed
  • When within tree range 200(+5%Range Stat.png) +24Range
  • +1 Ranged Damage for every 6 % Speed you have
  • + 20 % Dodge while standing still
  • +100 Range while standing still
  • Max Hp modifications are reduced by 25%
  • -100 Armor while moving

Slave icon.webp

Slave
Character
  • You start with 1 Shackles
  • % Speed modifications are reduced by 150%
  • +1 Melee Damage for every -1 % Speed you have
  • +1 Ranged Damage for every -2 % Speed you have
  • +1 Max Hp for every -1 % Speed you have
  • +1 Hp Regeneration for every -2 % Speed you have
  • +1 Armor for every -3 % Speed you have

Goblin slayer icon.webp

Goblin Slayer
Character
  • +10 Melee Damage
  • +10 % Attack Speed
  • Additional 2(+10%Max HP.png) Goblin Javelin Thrower spawned per wave
  • Goblin Javelin Thrower extra drop +5 materials
  • -50 Range
  • For every 1 kills of Goblin Javelin Thrower, all future Goblin Javelin Thrower +3 Max Hp

Bard icon.webp

Bard
Character
  • +200 % Attack Speed with Musical weapons
  • After 4 hits on an enemy, it dances for 3 seconds (1 seconds for elites and bosses). While dancing, it moves away from you, and sways from side to side.
  • +5 Harvesting for every 1 weapons of type Musical you have
  • -100 % Attack Speed
  • -5 % Attack Speed every 5 seconds until the end of the wave

Apostle icon.webp

Apostle
Character
  • +25 Curse
  • +25 Holy
  • +5 % base soul drop rate
  • Picking up Soul deals 1(+100%Holy does not exist as an icon) damage to up to 6 random enemies
  • -20 % Damage
  • -20 % Attack Speed
  • -5 % XP Gain at the end of a wave

Paladin icon.webp

Paladin
Character
  • You can't equip ranged weapons
  • +3 Armor
  • +1 Holy for every 1 Armor you have
  • % Speed modifications are reduced by 50%
  • -3 % Damage for every 1 Curse you have
  • Armor modifications are increased by 33%

Magic swordsman icon.webp

Magic Swordsman
Character
  • You start with 1 Magic Sword
  • Upon entering the shop, destroy all Tier II weapons.Gain 1 Magic Sword for every 1 destroyed
  • +33% chance to get +1 Curse when rerolling in the shop
  • -50 % Attack Speed
  • -5 % Attack Speed at the end of a wave
  • -100 % XP Gain

Cultist icon.webp

Cultist
Character
  • +25 Curse
  • Enemies have an additional +25% chance to be cursed(include elites and bosses)
  • Weapon and pet damage additionally scales with -25% Holy
  • +1 HP on cursed enemy killed
  • -1 Holy when you level up
  • -1 Holy at the end of a wave
  • You take 1 damage per second (does not give invulnterability time)
  • When taking damage per second, keep at least 1 HP

Cardinal icon.webp

Cardinal
Character
  • You can't equip melee weapons
  • A ritual area with radius 300(+50%Range Stat.png) exists at the center of the map.Every 16 enemies killed within the ritual area +1 Holy, and spawn 8 materials and 1 Soul at the ritual center
  • +4 % Damage for every permanent 1 Holy you have
  • +1 Armor for every permanent 1 Holy you have
  • Enemies have an additional +50% chance to be cursed(include elites and bosses)
  • Max Hp modifications are reduced by 67%

Princess icon.webp

Princess
Character
  • For every 1 limited item(s) owned +5% Damage
  • For every 1 limited item(s) owned +5% Attack Speed
  • +5 Luck for every different weapon you have
  • Max Hp modifications are reduced by 33%
  • Armor modifications are reduced by 33%


Items


Name Base Price Tags Name Base price Tags

Brass gear icon.webp

Brass Gear
Item
  • +1 Holy
  • +1 Engineering
  • -1 % Attack Speed
  • -1 Armor
Materials.png16 stat_fantasy_holy

stat_engineering

Crow icon.webp

Crow
Item
  • Summon a crow that surrounds you, firing a feather every 0.4s at enemies within range 350, dealing 10(+80%Elemental Damage.png) damage
Materials.png18 pet

stat_elemental_damage

Cursed coin icon.webp

Cursed Coin
Item
  • +10 Luck
  • +1 Curse
  • -1 Holy
Materials.png18 stat_curse

stat_luck

Elf ear icon.webp

Elf_ear
Item
  • +1 Ranged Damage
  • +3 % Speed
  • -5 % Damage
Materials.png18 stat_ranged_damage

stat_speed

Gauntlet icon.webp

Gauntlet
Item
  • +1 Armor
  • +5 % Attack Speed
  • -2 % Damage
  • -2 % Crit Chance
Materials.png35 stat_armor

stat_attack_speed

Iron ring icon.webp

Iron Ring
Item
  • +2 Melee Damage
  • +1 Armor
  • -1 % Attack Speed
Materials.png20 stat_melee_damage

stat_armor

Pixie icon.webp

Pixie
Item
  • +1 Elemental Damage
  • +15 Range
  • +15% pickup range
  • -2 Harvesting
Materials.png22 stat_elemental_damage

stat_range pickup

Scripture icon.webp

Scripture
Item
  • +1 Holy
  • +3 % Attack Speed
Materials.png12 stat_fantasy_holy

stat_attack_speed

Badge icon.webp

Badge
Item
  • +3 Elemental Damage
  • +1 Holy
  • -2 Melee Damage
  • -1 % Speed
Materials.png40 stat_elemental_damage

stat_fantasy_holy

Black mud icon.webp

Black Mud
Item
  • +3 Elemental Damage
  • +5 % Damage
  • +5 Curse
  • -3 Holy
Materials.png45 stat_elemental_damage

stat_percent_damage stat_curse

Bookmark icon.webp

Bookmark
Item
  • +2 Elemental Damage
  • +10 % Attack Speed
  • +10 Luck
  • -2 Armor
  • -2 Max Hp
Materials.png68 stat_elemental_damage

stat_attack_speed stat_luck

Bowstring icon.webp

Bowstring
Item
  • +3 Ranged Damage
  • -3 Melee Damage
Materials.png55 stat_ranged_damage

Melee Weapons


Ranged Weapons


Stats


Enemies


Pets


Consumables


Jobs


Change Logs


Links