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<includeonly>{{#switch:{{lc:{{{1|}}}}}
<includeonly>{{#switch:{{lc:{{{1|}}}}}
|cacti club = {{#switch:{{lc:{{{2|}}}}}
|cacti club = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|types=[[Primitive]] [[Heavy]]
|types=[[Primitive]], [[Heavy]]
|damage={{#switch:{{lc:{{{3|}}}}}
|damage={{#switch:{{lc:{{{3|}}}}}
|1|common=10(80%{{MeleeIcon}})|2|rare=20(80%{{MeleeIcon}})|3|epic=30(80%{{MeleeIcon}})|4|legendary=50(80%{{MeleeIcon}})|#default=-}}
|1|common=10(80%{{StatIcon|MeleeDamage}})
|attackspeed={{#switch:{{lc:{{{3|}}}}}
|2|rare=20(85%{{StatIcon|MeleeDamage}})
|1|common=1.67s|2|rare=1.57s|3|epic=1.5s|4|legendary=1.34s|#default=-}}
|3|epic=30(90%{{StatIcon|MeleeDamage}})
|dps={{#switch:{{lc:{{{3|}}}}}
|4|legendary=50(100%{{StatIcon|MeleeDamage}})
|1|common=6.0(47%{{MeleeIcon}})/s|2|rare=12.7(50%{{MeleeIcon}})/s|3|epic=20.0(53%{{MeleeIcon}})/s|4|legendary=37.3(59%{{MeleeIcon}})/s|#default=-}}
|#default=-}}
|crit={{#switch:{{lc:{{{3|}}}}}
|attackspeed={{#switch:{{lc:{{{3|}}}}}
|1|common=3%(x2.0)|2|rare=3%(x2.0)|3|epic=3%(x2.0)|4|legendary=3%(x2.0)|#default=-}}
|1|common=1.66s
|range={{#switch:{{lc:{{{3|}}}}}
|2|rare=1.58s
|1|common=200|2|rare=200|3|epic=200|4|legendary=200|#default=-}}
|3|epic=1.51s
|knockback={{#switch:{{lc:{{{3|}}}}}
|4|legendary=1.36s
|1|common=8|2|rare=8|3|epic=8|4|legendary=8|#default=-}}
|#default=-}}
|lifesteal={{#switch:{{lc:{{{3|}}}}}
|dps={{#switch:{{lc:{{{3|}}}}}
|1|common=0.0|2|rare=0.0|3|epic=0.0|4|legendary=0.0|#default=-}}
|1|common=6.0(48%{{StatIcon|MeleeDamage}})/s
|price={{#switch:{{lc:{{{3|
|2|rare=12.7(54%{{StatIcon|MeleeDamage}})/s
|3|epic=19.9(60%{{StatIcon|MeleeDamage}})/s
|4|legendary=36.8(74%{{StatIcon|MeleeDamage}})/s
|#default=-}}
|crit={{#switch:{{lc:{{{3|}}}}}
|1|common=x2 (3%)
|2|rare=x2 (3%)
|3|epic=x2 (3%)
|4|legendary=x2 (3%)
|#default=-}}
|range={{#switch:{{lc:{{{3|}}}}}
|1|common=200
|2|rare=200
|3|epic=200
|4|legendary=200
|#default=-}}
|knockback={{#switch:{{lc:{{{3|}}}}}
|1|common=8
|2|rare=8
|3|epic=8
|4|legendary=8
|#default=-}}
|lifesteal={{#switch:{{lc:{{{3|}}}}}
|1|common=0
|2|rare=0
|3|epic=0
|4|legendary=0
|#default=-}}
|price={{#switch:{{lc:{{{3|}}}}}
|1|common=20
|2|rare=39
|3|epic=74
|4|legendary=149
|#default=-}}
|special=Hitting an enemy spawns {{Color|tier1|3}}/{{Color|tier2|4}}/{{Color|tier3|5}}/{{Color|tier4|6}} projectiles dealing {{Color|tier1|50%}}/{{Color|tier2|60%}}/{{Color|tier3|70%}}/{{Color|tier4|80%}}{{StatIcon|RangedDamage}} damage
|unlockedby=Default
|attacktype=Sweep
|isdlc=-
|#default=-
}}
|chopper = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|types=[[Blade]]
|damage={{#switch:{{lc:{{{3|}}}}}
|1|common=6(50%{{StatIcon|MeleeDamage}}15%{{StatIcon|Max HP}})
|2|rare=12(50%{{StatIcon|MeleeDamage}}20%{{StatIcon|Max HP}})
|3|epic=18(50%{{StatIcon|MeleeDamage}}25%{{StatIcon|Max HP}})
|4|legendary=30(50%{{StatIcon|MeleeDamage}}30%{{StatIcon|Max HP}})
|#default=-}}
|attackspeed={{#switch:{{lc:{{{3|}}}}}
|1|common=0.99s
|2|rare=0.99s
|3|epic=0.96s
|4|legendary=0.89s
|#default=-}}
|dps={{#switch:{{lc:{{{3|}}}}}
|1|common=6.1(51%{{StatIcon|MeleeDamage}}15%{{StatIcon|Max HP}})/s
|2|rare=12.2(51%{{StatIcon|MeleeDamage}}20%{{StatIcon|Max HP}})/s
|3|epic=18.8(52%{{StatIcon|MeleeDamage}}26%{{StatIcon|Max HP}})/s
|4|legendary=33.7(56%{{StatIcon|MeleeDamage}}34%{{StatIcon|Max HP}})/s
|#default=-}}
|crit={{#switch:{{lc:{{{3|}}}}}
|1|common=x2 (10%)
|2|rare=x2 (15%)
|3|epic=x2 (20%)
|4|legendary=x2 (25%)
|#default=-}}
|range={{#switch:{{lc:{{{3|}}}}}
|1|common=135
|2|rare=150
|3|epic=165
|4|legendary=180
|#default=-}}
|knockback={{#switch:{{lc:{{{3|}}}}}
|1|common=2
|2|rare=2
|3|epic=2
|4|legendary=2
|#default=-}}
|lifesteal={{#switch:{{lc:{{{3|}}}}}
|1|common=0
|2|rare=0
|3|epic=0
|4|legendary=0
|#default=-}}
|price={{#switch:{{lc:{{{3|}}}}}
|1|common=15
|2|rare=31
|3|epic=61
|4|legendary=122
|#default=-}}
|special={{Color|tier1|+1}}/{{Color|tier2|+1}}/{{Color|tier3|+1}}/{{Color|tier4|+2}} health healed from consumables
|unlockedby=Win a run with [[File:Multitasker.png|link=Multitasker|x30px]] [[Multitasker]]
|attacktype=Sweep
|isdlc=-
|#default=-
}}
|circular saw = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|types=[[Blade]], [[Medical]]
|damage={{#switch:{{lc:{{{3|}}}}}
|1|common=-
|2|rare=10(100%{{StatIcon|MeleeDamage}})
|3|epic=15(100%{{StatIcon|MeleeDamage}})
|4|legendary=25(100%{{StatIcon|MeleeDamage}})
|#default=-}}
|attackspeed={{#switch:{{lc:{{{3|}}}}}
|1|common=-
|2|rare=0.72s
|3|epic=0.67s
|4|legendary=0.62s
|#default=-}}
|dps={{#switch:{{lc:{{{3|}}}}}
|1|common=-
|2|rare=13.9(138%{{StatIcon|MeleeDamage}})/s
|3|epic=22.4(149%{{StatIcon|MeleeDamage}})/s
|4|legendary=40.3(161%{{StatIcon|MeleeDamage}})/s
|#default
}}
}}
|double barrel shotgun = {{#switch:{{lc:{{{2|}}}}}
|double barrel shotgun = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|rarity=1
|types=[[Gun]]
|types=[[Gun]]
|damage={{#switch:{{lc:{{{3|}}}}}
|damage={{#switch:{{lc:{{{3|}}}}}
|1|common=3(80%{{RangedIcon}})|2|rare=6(85%{{RangedIcon}})|3|epic=9(90%{{RangedIcon}})|4|legendary=12(100%{{RangedIcon}})|#default=-}}
|1|common=3x4(80%{{StatIcon|RangedDamage}})
|attackspeed={{#switch:{{lc:{{{3|}}}}}
|2|rare=6x4(85%{{StatIcon|RangedDamage}})
|1|common=1.37s|2|rare=1.28s|3|epic=1.2s|4|legendary=1.12s|#default=-}}
|3|epic=9x4(90%{{StatIcon|RangedDamage}})
|dps={{#switch:{{lc:{{{3|}}}}}
|4|legendary=9x6(100%{{StatIcon|RangedDamage}})
|1|common=2.2(58%{{RangedIcon}})/s|2|rare=4.7(66%{{RangedIcon}})/s|3|epic=7.5(75%{{RangedIcon}})/s|4|legendary=10.7(89%{{RangedIcon}})/s|#default=-}}
|#default=-}}
|crit={{#switch:{{lc:{{{3|}}}}}
|attackspeed={{#switch:{{lc:{{{3|}}}}}
|1|common=3%(x2.0)|2|rare=3%(x2.0)|3|epic=3%(x2.0)|4|legendary=3%(x2.0)|#default=-}}
|1|common=1.37s
|range={{#switch:{{lc:{{{3|}}
|2|rare=1.28s
|3|epic=1.2s
|4|legendary=1.2s
|#default=-}}
|dps={{#switch:{{lc:{{{3|}}}}}
|1|common=8.8(233%{{StatIcon|RangedDamage}})/s
|2|rare=18.8(265%{{StatIcon|RangedDamage}})/s
|3|epic=30.0(300%{{StatIcon|RangedDamage}})/s
|4|legendary=45(500%{{StatIcon|RangedDamage}})/s
|#default=-}}
|crit={{#switch:{{lc:{{{3|}}}}}
|1|common=x2 (3%)
|2|rare=x2 (3%)
|3|epic=x2 (3%)
|4|legendary=x2 (3%)
|#default=-}}
|range={{#switch:{{lc:{{{3|}}}}}
|1|common=350
|2|rare=350
|3|epic=350
|4|legendary=350
|#default=-}}
|knockback={{#switch:{{lc:{{{3|}}}}}
|1|common=8
|2|rare=8
|3|epic=8
|4|legendary=8
|#default=-}}
|lifesteal={{#switch:{{lc:{{{3|}}}}}
|1|common=0
|2|rare=0
|3|epic=0
|4|legendary=0
|#default=-}}
|price={{#switch:{{lc:{{{3|}}}}}
|1|common=20
|2|rare=39
|3|epic=74
|4|legendary=149
|#default=-}}
|special=Pierces {{Color|tier1|2}}/{{Color|tier2|2}}/{{Color|tier3|2}}/{{Color|tier4|3}} enemies, dealing -30% less damage after each piercing
|unlockedby=Default
|isdlc=-
|#default=-
}}
|flamethrower = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|types=[[Elemental]], [[Heavy]]
|damage={{#switch:{{lc:{{{3|}}}}}
|1|common=-
|2|rare=1(1%{{StatIcon|ElementalDamage}})
|3|epic=1(1%{{StatIcon|ElementalDamage}})
|4|legendary=1(1%{{StatIcon|ElementalDamage}})
|#default=-}}
|attackspeed={{#switch:{{lc:{{{3|}}}}}
|1|common=-
|2|rare=0.12s
|3|epic=0.12s
|4|legendary=0.09s
|#default=-}}
|dps={{#switch:{{lc:{{{3|}}}}}
|1|common=-
|2|rare=8.3(8%{{StatIcon|ElementalDamage}})/s
|3|epic=8.3(8%{{StatIcon|ElementalDamage}})/s
|4|legendary=11.1(11%{{StatIcon|ElementalDamage}})/s
|#default=-}}
|crit={{#switch:{{lc:{{{3|}}}}}
|1|common=-
|2|rare=x2 (0%)
|3|epic=x2 (0%)
|4|legendary=x2 (0%)
|#default=-}}
|range={{#switch:{{lc:{{{3|}}}}}
|1|common=-
|2|rare=250
|3|epic=300
|4|legendary=400
|#default=-}}
|knockback={{#switch:{{lc:{{{3|}}}}}
|1|common=-
|2|rare=0
|3|epic=0
|4|legendary=0
|#default=-}}
|lifesteal={{#switch:{{lc:{{{3|}}}}}
|1|common=-
|2|rare=0
|3|epic=0
|4|legendary=0
|#default=-}}
|price={{#switch:{{lc:{{{3|}}}}}
|1|common=-
|2|rare=56
|3|epic=103
|4|legendary=207
|#default=-}}
|special=Deals -/{{Color|tier2|1x3}}/{{Color|tier3|3x5}}/{{Color|tier4|5x8}}(100%{{StatIcon|ElementalDamage}}) [[Burn|burning]] damage<br> Pierces 99 enemies dealing 1 damage
|unlockedby=Default
|isdlc=-
|#default=-
}}
|gatling laser = {{#switch:{{lc:{{{2|}}}}}
|rarity=4
|types=[[Legendary]], [[Heavy]]
|damage={{#switch:{{lc:{{{3|}}}}}
|1|common=-
|2|rare=-
|3|epic=-
|4|legendary=10(100%{{StatIcon|RangedDamage}})
|#default=-}}
|attackspeed={{#switch:{{lc:{{{3|}}}}}
|1|common=-
|2|rare=-
|3|epic=-
|4|legendary=0.073s
|#default=-}}
|dps={{#switch:{{lc:{{{3|}}}}}
|1|common=-
|2|rare=-
|3|epic=-
|4|legendary=137.0(1370%{{StatIcon|RangedDamage}})/s
|#default=-}}
|crit={{#switch:{{lc:{{{3|}}}}}
|1|common=-
|2|rare=-
|3|epic=-
|4|legendary=x3 (10%)
|#default=-}}
|range={{#switch:{{lc:{{{3|}}}}}
|1|common=-
|2|rare=-
|3|epic=-
|4|legendary=500
|#default=-}}
|knockback={{#switch:{{lc:{{{3|}}}}}
|1|common=-
|2|rare=-
|3|epic=-
|4|legendary=5
|#default=-}}
|lifesteal={{#switch:{{lc:{{{3|}}}}}
|1|common=-
|2|rare=-
|3|epic=-
|4|legendary=0
|#default=-}}
|price={{#switch:{{lc:{{{3|}}}}}
|1|common=-
|2|rare=-
|3|epic=-
|4|legendary=290
|#default=-}}
|special=Pierces {{Color|tier4|3}} enemies dealing -25% less damage with each pierce.
|unlockedby=Default
|isdlc=-
|#default=-
}}
|ghost scepter = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|types=[[Ethereal]]
|damage={{#switch:{{lc:{{{3|}}}}}
|1|common=10(100%{{StatIcon|RangedDamage}})
|2|rare=15(100%{{StatIcon|RangedDamage}})
|3|epic=20(100%{{StatIcon|RangedDamage}})
|4|legendary=30(100%{{StatIcon|RangedDamage}})
|#default=-}}
|attackspeed={{#switch:{{lc:{{{3|}}}}}
|1|common=0.
}}
}}
|#default=Weapon name not found}}</includeonly><noinclude>
|#default=Weapon name not found}}</includeonly><noinclude>
Usage:
Database for all [[Weapons|Weapon]] stats. Use the template to get data for the specified [[Weapons|Weapon]].
 
==Usage==
<pre>
<pre>
{{Weapon Data
{{Weapon Data
|any weapon name
|any weapon name
|rarity/types/damage/attackspeed/dps/crit/range/knockback/lifesteal/special/price/unlockedby
|rarity/types/damage/attackspeed/dps/crit/range/knockback/lifesteal/special/price/unlockedby/isdlc
|common/rare/epic/legendary/1/2/3/4
|common/rare/epic/legendary/1/2/3/4
}}
}}
</pre>
</pre>
<pre>
{{Weapon Data|Cacti Club|damage|common}}
</pre>
{{Weapon Data|Cacti Club|damage|common}}{{Weapon Data|Cacti Club|damage|rare}}
<pre>
{{Weapon Data|Cacti Club|attackspeed|common}}
</pre>
{{Weapon Data|Cacti Club|attackspeed|common}}
<pre>
{{Weapon Data|Cacti Club|types|common}}
</pre>
{{Weapon Data|Cacti Club|types|common}}
<pre>
{{Weapon Data|Acid|damage|common}}
</pre>
{{Weapon Data|Acid|damage|common}}


==Examples==
{| class="wikitable"
!Data
!Code
!Preview
!Alias
|-
|Class
|<code><nowiki>{{Weapon Data|Hand|type|1}}</nowiki></code>
|{{Weapon Data|Hand|types|common}}
|
|-
|Damage Tier 1
|<code><nowiki>{{Weapon Data|Hand|damage|1}}</nowiki></code>
|{{Weapon Data|Hand|damage|1}}
|<code><nowiki>{{Weapon Data|Hand|damage|common}}</nowiki></code>
|-
|Damage Tier 2
|<code><nowiki>{{Weapon Data|Hand|damage|2}}</nowiki></code>
|{{Weapon Data|Hand|damage|2}}
|<code><nowiki>{{Weapon Data|Hand|damage|rare}}</nowiki></code>
|-
|Damage Tier 3
|<code><nowiki>{{Weapon Data|Hand|damage|3}}</nowiki></code>
|{{Weapon Data|Hand|damage|3}}
|<code><nowiki>{{Weapon Data|Hand|damage|epic}}</nowiki></code>
|-
|Damage Tier 4
|<code><nowiki>{{Weapon Data|Hand|damage|4}}</nowiki></code>
|{{Weapon Data|Hand|damage|4}}
|<code><nowiki>{{Weapon Data|Hand|damage|legendary}}</nowiki></code>
|-
|Attack Speed
|<code><nowiki>{{Weapon Data|Hand|attackspeed|1}}</nowiki></code>
|{{Weapon Data|Hand|attackspeed|common}}
|
|-
|DPS
|<code><nowiki>{{Weapon Data|Hand|dps|1}}</nowiki></code>
|{{Weapon Data|Hand|dps|common}}
|
|-
|Crit
|<code><nowiki>{{Weapon Data|Hand|crit|1}}</nowiki></code>
|{{Weapon Data|Hand|crit|common}}
|
|-
|Range
|<code><nowiki>{{Weapon Data|Hand|range|1}}</nowiki></code>
|{{Weapon Data|Hand|range|common}}
|
|-
|Knockback
|<code><nowiki>{{Weapon Data|Hand|knockback|1}}</nowiki></code>
|{{Weapon Data|Hand|knockback|common}}
|
|-
|Life Steal
|<code><nowiki>{{Weapon Data|Hand|lifesteal|1}}</nowiki></code>
|{{Weapon Data|Hand|lifesteal|common}}
|
|-
|Special Effects
|<code><nowiki>{{Weapon Data|Hand|special|1}}</nowiki></code>
|{{Weapon Data|Hand|special|common}}
|
|-
|Price
|<code><nowiki>{{Weapon Data|Hand|price|1}}</nowiki></code>
|{{Weapon Data|Hand|price|common}}
|
|-
|Unlocked By
|<code><nowiki>{{Weapon Data|Hand|unlockedby|1}}</nowiki></code>
|{{Weapon Data|Hand|unlockedby|common}}
|
|-
|Attack Type
|<code><nowiki>{{Weapon Data|Hand|attacktype|1}}</nowiki></code>
|{{Weapon Data|Hand|attacktype|1}}
|
|}
===Error===
* <code><nowiki>{{Weapon Data|Invalid name|damage|common}}</nowiki></code> = {{Weapon Data|Acid|damage|common}}
===Tier Colors===
Wrap the template in [[Template:Color]] to show tier colors:


<pre>
* <code><nowiki>{{Color|tier1|{{Weapon Data|Wrench|damage|1}}}}</nowiki></code> = {{Color|tier1|{{Weapon Data|Wrench|damage|1}}}}
<span class="colorrarity1">{{Weapon Data|Wrench|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Wrench|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Wrench|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Wrench|damage|4}}</span>
* <code><nowiki>{{Color|tier2|{{Weapon Data|Wrench|damage|2}}}}</nowiki></code> = {{Color|tier2|{{Weapon Data|Wrench|damage|2}}}}
</pre>
* <code><nowiki>{{Color|tier3|{{Weapon Data|Wrench|damage|3}}}}</nowiki></code> = {{Color|tier3|{{Weapon Data|Wrench|damage|3}}}}
<span class="colorrarity1">{{Weapon Data|Wrench|damage|1}}<br></span><span class="colorrarity2">{{Weapon Data|Wrench|damage|2}}<br></span><span class="colorrarity3">{{Weapon Data|Wrench|damage|3}}<br></span><span class="colorrarity4">{{Weapon Data|Wrench|damage|4}}</span>
* <code><nowiki>{{Color|tier4|{{Weapon Data|Wrench|damage|4}}}}</nowiki></code> = {{Color|tier4|{{Weapon Data|Wrench|damage|4}}}}


{{Weapon Data|Cacti Club|price|4}}
<templatedata>
</noinclude>
{
"params": {
"1": {
"label": "Name",
"description": "As shown on the Weapons page",
"example": "Cacti Club",
"type": "string",
"required": true,
"suggested": true
},
"2": {
"label": "Data",
"description": "Options: rarity, types, damage, attackspeed, dps, crit, range, knockback, lifesteal, special, price, unlockedby",
"example": "attackspeed",
"type": "string",
"required": true,
"suggested": true
},
"3": {
"label": "Tier",
"description": "Options: 1, 2, 3, 4",
"example": "1",
"type": "string",
"required": true,
"suggested": true
}
}
}
</templatedata></noinclude>

Latest revision as of 23:34, 10 November 2024

Database for all Weapon stats. Use the template to get data for the specified Weapon.

Usage

{{Weapon Data
|any weapon name
|rarity/types/damage/attackspeed/dps/crit/range/knockback/lifesteal/special/price/unlockedby/isdlc
|common/rare/epic/legendary/1/2/3/4
}}

Examples

Data Code Preview Alias
Class {{Weapon Data|Hand|type|1}} Unarmed, Support
Damage Tier 1 {{Weapon Data|Hand|damage|1}} 1(50%Melee Damage.png) {{Weapon Data|Hand|damage|common}}
Damage Tier 2 {{Weapon Data|Hand|damage|2}} 1(50%Melee Damage.png) {{Weapon Data|Hand|damage|rare}}
Damage Tier 3 {{Weapon Data|Hand|damage|3}} 1(50%Melee Damage.png) {{Weapon Data|Hand|damage|epic}}
Damage Tier 4 {{Weapon Data|Hand|damage|4}} 1(50%Melee Damage.png) {{Weapon Data|Hand|damage|legendary}}
Attack Speed {{Weapon Data|Hand|attackspeed|1}} 1.01s
DPS {{Weapon Data|Hand|dps|1}} 1.0(49%Melee Damage.png)/s
Crit {{Weapon Data|Hand|crit|1}} x1.5 (1%)
Range {{Weapon Data|Hand|range|1}} 150
Knockback {{Weapon Data|Hand|knockback|1}} 30
Life Steal {{Weapon Data|Hand|lifesteal|1}} 0
Special Effects {{Weapon Data|Hand|special|1}} +3/+6/+9/+18 Harvesting
Price {{Weapon Data|Hand|price|1}} 10
Unlocked By {{Weapon Data|Hand|unlockedby|1}} Default
Attack Type {{Weapon Data|Hand|attacktype|1}} Thrust

Error

  • {{Weapon Data|Invalid name|damage|common}} = Weapon name not found

Tier Colors

Wrap the template in Template:Color to show tier colors:

  • {{Color|tier1|{{Weapon Data|Wrench|damage|1}}}} = 12(100%Melee Damage.png)
  • {{Color|tier2|{{Weapon Data|Wrench|damage|2}}}} = 16(100%Melee Damage.png)
  • {{Color|tier3|{{Weapon Data|Wrench|damage|3}}}} = 20(100%Melee Damage.png)
  • {{Color|tier4|{{Weapon Data|Wrench|damage|4}}}} = 24(100%Melee Damage.png)

No description.

Template parameters

ParameterDescriptionTypeStatus
Name1

As shown on the Weapons page

Example
Cacti Club
Stringrequired
Data2

Options: rarity, types, damage, attackspeed, dps, crit, range, knockback, lifesteal, special, price, unlockedby

Example
attackspeed
Stringrequired
Tier3

Options: 1, 2, 3, 4

Example
1
Stringrequired