From Brotato Wiki
(isdlc option: Chaneg default (ie. not dlc) to "-", like other data) |
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| Line 3,789: | Line 3,789: | ||
|4|legendary=140 | |4|legendary=140 | ||
|#default=-}}- | |#default=-}}- | ||
|special=Pierces 1 enemy dealing -50% less to the second enemy | |||
|unlockedby=Default | |unlockedby=Default | ||
|attacktype=- | |attacktype=- | ||
| Line 3,806: | Line 3,807: | ||
|1|common=1.2s | |1|common=1.2s | ||
|2|rare=1.12s | |2|rare=1.12s | ||
|3|epic= | |3|epic=1.03s | ||
|4|legendary=0. | |4|legendary=0.95s | ||
|#default=-}} | |#default=-}} | ||
|dps={{#switch:{{lc:{{{3|}}}}} | |dps={{#switch:{{lc:{{{3|}}}}} | ||
|1|common=6.7(83.3%{{StatIcon|Melee Damage}})/s | |1|common=6.7(83.3%{{StatIcon|Melee Damage}})/s | ||
|2|rare=10.7(89.6%{{StatIcon|Melee Damage}})/s | |2|rare=10.7(89.6%{{StatIcon|Melee Damage}})/s | ||
|3|epic= | |3|epic=15.5(97.1%{{StatIcon|Melee Damage}})/s | ||
|4|legendary= | |4|legendary=21.1(105.3%{{StatIcon|Melee Damage}})/s | ||
|#default=-}} | |#default=-}} | ||
|crit={{#switch:{{lc:{{{3|}}}}} | |crit={{#switch:{{lc:{{{3|}}}}} | ||
| Line 3,845: | Line 3,846: | ||
|4|legendary=140 | |4|legendary=140 | ||
|#default=-}} | |#default=-}} | ||
|special=Every 5th projectile has {{Color|green|+100}} {{Color|green|% Crit Chance}} | |special=Every {{Color|tier1|5th}}/{{Color|tier2|4th}}/{{Color|tier3|3rd}}/{{Color|tier4|2nd}} projectile has {{Color|green|+100}} {{Color|green|% Crit Chance}} | ||
|unlockedby=Default | |unlockedby=Default | ||
|attacktype=- | |attacktype=- | ||
Revision as of 07:15, 4 November 2024
Database for all Weapon stats. Use the template to get data for the specified Weapon.
Usage
{{Weapon Data
|any weapon name
|rarity/types/damage/attackspeed/dps/crit/range/knockback/lifesteal/special/price/unlockedby
|common/rare/epic/legendary/1/2/3/4
}}
Examples
| Data | Code | Preview | Alias |
|---|---|---|---|
| Class | {{Weapon Data|Hand|type|1}}
|
Unarmed, Support | |
| Damage Tier 1 | {{Weapon Data|Hand|damage|1}}
|
1(50% |
{{Weapon Data|Hand|damage|common}}
|
| Damage Tier 2 | {{Weapon Data|Hand|damage|2}}
|
1(50% |
{{Weapon Data|Hand|damage|rare}}
|
| Damage Tier 3 | {{Weapon Data|Hand|damage|3}}
|
1(50% |
{{Weapon Data|Hand|damage|epic}}
|
| Damage Tier 4 | {{Weapon Data|Hand|damage|4}}
|
1(50% |
{{Weapon Data|Hand|damage|legendary}}
|
| Attack Speed | {{Weapon Data|Hand|attackspeed|1}}
|
1.01s | |
| DPS | {{Weapon Data|Hand|dps|1}}
|
1.0(49% |
|
| Crit | {{Weapon Data|Hand|crit|1}}
|
x1.5 (1%) | |
| Range | {{Weapon Data|Hand|range|1}}
|
150 | |
| Knockback | {{Weapon Data|Hand|knockback|1}}
|
30 | |
| Life Steal | {{Weapon Data|Hand|lifesteal|1}}
|
0 | |
| Special Effects | {{Weapon Data|Hand|special|1}}
|
+3/+6/+9/+18 Harvesting | |
| Price | {{Weapon Data|Hand|price|1}}
|
10 | |
| Unlocked By | {{Weapon Data|Hand|unlockedby|1}}
|
Default | |
| Attack Type | {{Weapon Data|Hand|attacktype|1}}
|
Thrust |
Error
{{Weapon Data|Invalid name|damage|common}}= Weapon name not found
Tier Colors
Wrap the template in Template:Color to show tier colors:
{{Color|tier1|{{Weapon Data|Wrench|damage|1}}}}= 12(100%
){{Color|tier2|{{Weapon Data|Wrench|damage|2}}}}= 16(100%
){{Color|tier3|{{Weapon Data|Wrench|damage|3}}}}= 20(100%
){{Color|tier4|{{Weapon Data|Wrench|damage|4}}}}= 24(100%
)
No description.
| Parameter | Description | Type | Status | |
|---|---|---|---|---|
| Name | 1 | As shown on the Weapons page
| String | required |
| Data | 2 | Options: rarity, types, damage, attackspeed, dps, crit, range, knockback, lifesteal, special, price, unlockedby
| String | required |
| Tier | 3 | Options: 1, 2, 3, 4
| String | required |