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| Brotato updates may be released in the beta branch before their full release. Details for beta updates are here. They are shown with the most recent first.
| | {{LinkButton|name=Updates|text=< Back to Updates}} |
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| The current beta version is 0.8.0.0.
| | There is currently no active beta version. |
| The current main version is {{Version|version={{GetVersion}}}}.
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| == Patch 0.8.0.0 ==
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| ''Released 9th February, 2023 - Discord notes [https://discord.com/channels/630060181086142487/1024626141216112660/1073295811905081384 here]''
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| | |
| === Overview ===
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| * Added 4 new characters (+4 challenges/achievements)
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| * Added 13 new items
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| * Added 3 new weapons
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| * Added endless mode
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| * Added support for Steam Workshop (documentation & details are wip, cf notes at the end of post)
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| | |
| === Characters ===
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| | |
| 4 new characters: Cyborg, Glutton, Jack, Lich.
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| | |
| <table class="itembox-table" style="color:#eee; background:transparent; vertical-align:top;">
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| <tr>
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| <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
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| {{StatsCard
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| | name = Cyborg
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| | type = character
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| | cat = Character
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| | image = Cyborg.png
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| | rarity = 0
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| | stat1 = You start with {{Color|green|1 Minigun}}
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| | stat2 = {{Color|green|Ranged Damage}} modifications are increased by {{Color|green|300%}}
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| | stat3 = {{Color|green|100%}} of your {{Color|green|Ranged Damage}} are temporarily converted into {{Color|green|Engineering}} halfway through a wave ({{Color|green|1 Ranged Damage}} = {{Color|green|8 Engineering}})
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| | stat4 = {{Color|red|Engineering}} modifications are reduced by {{Color|red|75%}}
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| | stat5 = {{Color|red|Melee}} modifications are reduced by {{Color|red|100%}}
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| | stat6 = {{Color|red|Elemental}} modifications are reduced by {{Color|red|100%}}
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| }}
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| </td>
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| <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
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| {{StatsCard
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| | name = Glutton
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| | type = character
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| | cat = Character
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| | image = Glutton.png
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| | rarity = 0
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| | stat1 = {{Color|green|+50}} Luck
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| | stat2 = {{Color|green|+1 % Explosion Damage}} when picking up a consumable while at maximum health
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| | stat3 = Consumable have a {{Color|green|100%}} chance to explode for {{Color|green|10}} (500% {{StatIcon|Melee_Damage}}) damage when picked up
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| | stat4 = {{Color|red|+25 %}} Items Price
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| | stat5 = {{Color|red|-25 %}} XP Gain
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| }}
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| </td>
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| <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
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| {{StatsCard
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| | name = Jack
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| | type = character
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| | cat = Character
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| | image = Jack.png
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| | rarity = 0
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| | stat1 = {{Color|green|+50%}} damage against bosses and elites
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| | stat2 = {{Color|green|+200%}} materials dropped from enemies
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| | stat3 = -75% Enemies
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| | stat4 = {{Color|red|+250}} % Enemy health
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| | stat5 = {{Color|red|+50}} % Enemy damage
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| }}
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| </td>
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| <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
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| {{StatsCard
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| | name = Lich
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| | type = character
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| | cat = Character
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| | image = Lich.png
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| | rarity = 0
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| | stat1 = {{Color|green|+10}} HP Regeneration
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| | stat2 = {{Color|green|+10}} % Life Steal
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| | stat3 = {{Color|gren|100%}} chance to deal {{Color|green|10}} ({{StatIcon|Max_HP}}) damage to a random enemy when you heal
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| | stat4 = {{Color|red|Damage}} modifications are reduced by {{Color|red|50%}}
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| }}
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| </td>
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| </tr>
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| </table>
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| | |
| === Enemies ===
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| A new enemy is introduced, via the {{MiniModIconbox|name=Bait|rarity=2|image=Bait.png}} item: [[File:Enemy 26.png|30x30px]]
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| === Items ===
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| New items total: 13 <small>({{Color|tier1|0}}, {{Color|tier2|5}}, {{Color|tier3|4}}, {{Color|tier4|4}})</small>
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| | |
| <div class="statscard-grid" style="margin: 0 auto; max-width: 1230px;">
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| {{StatsCard_GridToggles|extra_btns=1}}
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| | |
| <div class="statscard-grid__main" style="max-height: 80vh; overflow: auto; display: flex; flex-wrap: wrap;">
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| <div id="item_bait" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
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| {{StatsCard
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| | name = Bait
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| | type = item
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| | cat = Item
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| | image = Bait.png
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| | rarity = 2
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| | tags = stat_percent_damage number_of_enemies
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| | stat1 = {{Color|green|+8}} % Damage
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| | stat2 = Special enemies appear at the beginning of the next wave
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| | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 25}}</small></span>
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| | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_percent_damage<br>number_of_enemies}}</small></span>
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| }}
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| </div>
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| <div id="item_garden" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
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| {{StatsCard
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| | name = Garden
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| | type = item
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| | cat = Item
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| | image = Garden.png
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| | rarity = 2
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| | tags =
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| | stat1 = Spawns a garden that creates a fruit every {{Color|green|15}} seconds
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| | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
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| | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
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| }}
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| </div>
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| <div id="item_riposte" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
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| {{StatsCard
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| | name = Riposte
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| | type = item
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| | cat = Item
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| | image = Riposte.png
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| | rarity = 2
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| | tags = stat_dodge stat_melee_damage
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| | stat1 = {{Color|green|+50%}} chance to deal {{Color|green|1}} ({{Color|green|{{Color|grey|300%}}{{StatIcon|Melee Damage}}}}) damage to an enemy when dodging their attack
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| | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
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| | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge<br>stat_melee_damage}}</small></span>
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| }}
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| </div>
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| <div id="item_spicy_sauce" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
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| {{StatsCard
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| | name = Spicy Sauce
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| | type = item
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| | cat = Limited (4)
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| | image = Spicy_Sauce.png
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| | rarity = 2
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| | tags = stat_max_hp stat_luck
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| | stat1 = Consumables have a {{Color|green|25%}} chance to explode for {{Color|green|5}} ({{Color|green|{{Color|grey|50%}}{{StatIcon|Max HP}}}}) damage when picked up
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| | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 40}}</small></span>
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| | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_luck}}</small></span>
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| }}
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| </div>
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| <div id="item_tentacle" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
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| {{StatsCard
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| | name = Tentacle
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| | type = item
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| | cat = Limited (10)
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| | image = Tentacle.png
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| | rarity = 2
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| | tags = stat_crit_chance
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| | stat1 = {{Color|green|+10%}} chance to heal 1 HP when killing an enemy with a critical hit
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| | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 32}}</small></span>
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| | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span>
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| }}
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| </div>
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| <div id="item_adrenaline" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
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| {{StatsCard
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| | name = Adrenaline
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| | type = item
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| | cat = Unique
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| | image = Adrenaline.png
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| | rarity = 3
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| | tags = stat_dodge
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| | stat1 = {{Color|green|+50%}} chance to heal {{Color|green|5}} HP when dodging an attack
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| | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 60}}</small></span>
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| | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_dodge}}</small></span>
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| }}
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| </div>
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| <div id="item_improved_tools" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
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| {{StatsCard
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| | name = Improved Tools
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| | type = item
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| | cat = Unique
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| | image = Improved_Tools.png
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| | rarity = 3
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| | tags = stat_elemental_damage
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| | stat1 = Reduces the attack cooldown of your structures by {{Color|green|0%}} ({{Color|green|{{StatIcon|Attack Speed}}}})
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| | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
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| | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_elemental_damage}}</small></span>
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| }}
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| </div>
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| <div id="item_peacock" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
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| {{StatsCard
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| | name = Peacock
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| | type = item
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| | cat = Item
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| | image = Peacock.png
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| | rarity = 3
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| | tags = xp_gain
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| | stat1 = {{Color|green|+25}} % XP Gain
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| | stat2 = {{Color|green|+100}} {{Color|green|% XP Gain}} during the next wave
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| | stat3 = {{Color|green|+50}} {{Color|green|% Enemy damage}} during the next wave
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| | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 50}}</small></span>
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| | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>xp_gain}}</small></span>
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| }}
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| </div>
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| <div id="item_silver_bullet" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
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| {{StatsCard
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| | name = Silver Bullet
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| | type = item
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| | cat = Item
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| | image = Silver_Bullet.png
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| | rarity = 3
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| | tags =
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| | stat1 = {{Color|green|+25%}} damage against bosses and elites
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| | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 70}}</small></span>
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| | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>''none''}}</small></span>
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| }}
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| </div>
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| <div id="item_bloody_hand" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
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| {{StatsCard
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| | name = Bloody Hand
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| | type = item
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| | cat = Item
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| | image = Bloody_Hand.png
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| | rarity = 4
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| | tags = stat_lifesteal
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| | stat1 = {{Color|green|+12}} % Life Steal
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| | stat2 = {{Color|green|+3}} {{Color|green|% Damage}} for every {{Color|green|1}} {{Color|green|% Life Steal}} you have
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| | stat3 = You take {{Color|red|1}} damage per second (does not give invulnerability time)
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| | stat4 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
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| | stat5 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_lifesteal}}</small></span>
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| }}
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| </div>
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| <div id="item_extra_stomach" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
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| {{StatsCard
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| | name = Extra Stomach
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| | type = item
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| | cat = Unique
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| | image = Extra_Stomach.png
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| | rarity = 4
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| | tags = stat_max_hp stat_luck
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| | stat1 = {{Color|green|+1}} {{Color|green|Max HP}} when picking up a consumable while at maximum health
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| | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
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| | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_max_hp<br>stat_luck}}</small></span>
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| }}
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| </div>
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| <div id="item_giant_belt" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
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| {{StatsCard
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| | name = Giant Belt
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| | type = item
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| | cat = Unique
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| | image = Giant_Belt.png
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| | rarity = 4
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| | tags = stat_crit_chance
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| | stat1 = Critical hits deal {{Color|green|10%}} of an enemy’s current health as bonus damage ({{Color|green|1%}} for bosses and elites)
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| | stat2 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
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| | stat3 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance}}</small></span>
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| }}
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| </div>
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| <div id="item_lucky_coin" class="statscard-grid__item" style="flex: 0 0 auto; padding: 0 20px 20px; margin-left: -20px;">
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| {{StatsCard
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| | name = Lucky Coin
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| | type = item
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| | cat = Unique
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| | image = Lucky_Coin.png
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| | rarity = 4
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| | tags = stat_crit_chance stat_luck
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| | stat1 = {{Color|green|+2}} {{Color|green|Luck}} for every {{Color|green|1}} {{Color|green|% Crit Chance}} you have
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| | stat2 = {{Color|red|-2}} Armor
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| | stat3 = <span class='ibox__stats-costs' data-target-type='misc' style='display:none;'><small>{{Color|cream|Cost: 100}}</small></span>
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| | stat4 = <span class='ibox__stats-tags' data-target-type='misc' style='display:none;'><small>{{Color|grey|Tags:<br>stat_crit_chance<br>stat_luck}}</small></span>
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| }}
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| </div>
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| </div>
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| </div>
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| | |
| == [[Patch 0.6.1.6]] ==
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| * Fixed a bug where having multiple {{MiniIconbox|name=Grind's Magical Leaf}} would display too many stats earned
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| * Added "permanent" in the descriptions of Esty's Couch and Power Generator to show that they don't scale with temporary % Speed (eg from {{MiniIconbox|name=Streamer}}'s passive)
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| == Patch 0.6.1.2 ==
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| * {{MiniIconbox|Flamethrower}}: Fixed tier II's [[Elemental Damage]] scaling
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| * {{MiniIconbox|Tyler}}: +50% attack speed
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| * {{MiniIconbox|name=Arms Dealer}}: Fixed a displaying bug for the recycling value of weapons
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| * {{MiniIconbox|Rip and Tear}}: 25% chance => 20%, Limited (4) => Limited (5)
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| * {{MiniIconbox|name=Streamer}}: -1% Damage every 10 Materials => every 15
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| == Patch 0.6.1.1 ==
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| * Fixed {{MiniIconbox|Bag}} and {{MiniIconbox|Eyes Surgery}} being Unique
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| * Pressing the left or right trigger buttons on a gamepad now switch between the primary and secondary stats tabs
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| * Recycling challenge: recycle 20 weapons in one run => 12
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| == Patch 0.6.1.3 ==
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| * {{MiniIconbox|name=Streamer}}: -1% Speed every 20 Materials => every 30, +60% Damage while moving => +40% Damage and Attack Speed while moving
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| * {{MiniIconbox|Bag}}: price reduced, +10 Materials => +15
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| * Fixed a bug where some secondary stats would appear in green instead of red
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| * Fixed a bug where {{MiniIconbox|Piggy Bank}} would display materials lost by {{MiniIconbox|Entrepreneur}}'s passive
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| * Fixed a bug where the secondary stats wouldn't display {{MiniIconbox|Artificer}}'s explosion size bonus from elemental damage
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| * Fixed a bug where the reroll button's text would stay red even when having enough materials after recycling a weapon
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| == Patch 0.6.1.4 ==
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| * {{MiniIconbox|name=Streamer}}: the amount of materials earned per second is now capped at 25
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| * Fixed a bug where having negative flat damage and negative % damage would sometimes increase damage instead of lowering it
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| * Fixed a bug where Dangerous Bunny free rerolls would get cancelled by buying out the shop
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| == Patch 0.6.1.5 ==
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| * Fixed a bug where Entrepreneur wouldn't lose materials at the start of waves
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| * Items are back to being displayed chronologically
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| == Patch 0.6.1.0 ==
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| | |
| ''Note: The wiki has been updated to list the Secondary Stats on the [[Stats#Secondary_Stats|Stats page]]''
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| * Patch notes: [https://discord.com/channels/630060181086142487/1024626141216112660/1050003961429626900 Discord]
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| * Released: 12/07/2022 11:00 AM
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| | |
| === Changes ===
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| | |
| * Added 2 new [[Characters]] (with 2 new [[Progress|challenges]] / achievements):
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| ** {{MiniIconbox|name=Arms Dealer}}
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| ** {{MiniIconbox|name=Streamer}}
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| * Added 6 new [[Items]]:
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| ** {{MiniIconbox|name=Anvil}}
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| ** {{MiniIconbox|name=Community Support}}
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| ** {{MiniIconbox|name=Grind's Magical Leaf}}
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| ** {{MiniIconbox|name=Regeneration Potion}}
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| ** {{MiniIconbox|name=Strange Book}}
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| ** {{MiniIconbox|name=Tardigrade}}
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| * Weapons now show how much damage they've dealt during the last wave
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| * [[Stats#Secondary_Stats|Secondary stats]] are now displayed in a new tab in the stats container (explosion damage etc.)
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| * Some items and weapons now keep track of and display more info (damage dealt, materials earned, stats gained etc.)
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| * The character and items modifying gameplay elements now appear first in the inventory
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| * Reworded "unique weapon" to "different weapon"
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| * Having multiple copies of the same weapon is now counted as a different weapon. E.g. having two Knives and one Sword with {{MiniIconbox|Gladiator}} now gives you 2x the Attack Speed bonus instead of 1x.
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| * The real value of [[Crit Chance]] is now displayed on weapons instead of stopping at 100%
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| * The current level of the character is now displayed in the stats container
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| * Added an option called "Optimize end waves" which might help if you're experiencing crashes at the end of waves
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| * [[Enemies]]:
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| ** Horde waves drop 15% more materials
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| ** Eggs deal less contact damage, have less health and take 1 more second to hatch
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| ** Chef Boss: last phase attacks cooldown increased
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| ** Wave 12 or lower Elite HP: -15% => -25%
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| ** Monk Boss: slightly lowered HP
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| * [[Characters]]:
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| ** {{MiniIconbox|Artificer}}: can now start with {{MiniIconbox|Wrench}}
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| ** {{MiniIconbox|Farmer}}: -25% Damage modifications => -0%
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| ** {{MiniIconbox|Farmer}}: can now start with {{MiniIconbox|Potato Thrower}}, {{MiniIconbox|Taser}}, {{MiniIconbox|Screwdriver}}, {{MiniIconbox|Wrench}}
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| ** {{MiniIconbox|Gladiator}}: +15% Attack Speed per unique weapon => +20%, -30% Attack Speed => -40%
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| ** {{MiniIconbox|Loud}} can now start with {{MiniIconbox|Thief Dagger}}
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| ** {{MiniIconbox|One Armed}} can now start with {{MiniIconbox|Screwdriver}}
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| ** {{MiniIconbox|Saver}}: +1% Damage every 30 Materials => every 25, +10 Harvesting => +15
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| * [[Weapons]]:
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| ** [[Blunt]] weapon set: -3% Speed per additional weapon => -2%
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| ** {{MiniIconbox|Chopper}}: 80% Melee Damage scaling => 50%, +20% Max HP scaling
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| ** {{MiniIconbox|Flamethrower}}: direct Elemental Damage scaling 10% => 1%
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| ** {{MiniIconbox|Potato Thrower}}: +20% Max HP scaling
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| ** {{MiniIconbox|Torch}}: direct Elemental Damage scaling 0% => 50%
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| * [[Items]]:
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| ** {{MiniIconbox|Alien Worm}}: +1 HP Regeneration => +2, +2 Max HP => +3
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| ** {{MiniIconbox|Bag}}: price slightly increased, +20 materials => +10, Unique => Limited (3)
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| ** {{MiniIconbox|Barricade}}: +6 Armor while standing still => +8, -8% Speed => -5%
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| ** {{MiniIconbox|Chameleon}}: -6% Damage => -4%
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| ** {{MiniIconbox|Dangerous Bunny}}: price decreased
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| ** {{MiniIconbox|Explosive Shells}} is no longer unique
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| ** {{MiniIconbox|Eyes Surgery}}: +15% burning speed => +10%, -12 Range => -10, Unique => Limited (3)
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| ** {{MiniIconbox|Focus}}: -3% Attack Speed for every weapon you have => for every different weapon
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| ** {{MiniIconbox|Incendiary Turret}}: 5x5 (25% Engineering) damage => 5x8 (33% Engineering) damage
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| ** {{MiniIconbox|Medikit}}: +8 HP Regeneration => +10, -15 Luck => -10
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| ** {{MiniIconbox|Padding}}: +3 Max HP, +1 Max HP every 80 Materials => every 100
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| ** {{MiniIconbox|Poisonous Tonic}}: +8% Crit Chance => +5%
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| ** {{MiniIconbox|Power Generator}}: price increased
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| ** {{MiniIconbox|Retromation's Hoodie}}: +10% Dodge => +0, -50 Range => -80
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| ** {{MiniIconbox|Rip and Tear}}: 10% activation chance => 25%, Limited (10) => Limited (4)
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| ** {{MiniIconbox|Small Magazine}}: -10% Damage => -6%
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| ** {{MiniIconbox|Spider}}: +5% Attack Speed per unique weapon => +6% per different weapon
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| ** {{MiniIconbox|Torture}}: +10 Max HP => +15, +3 HP / sec => +4
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| === Fixes ===
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| * Fixed a bug where text that should be displayed in red was displayed in green (Esty's Couch etc.)
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| * Fixed a bug where the player's health bar wouldn't be displayed above everything else
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| * Fixed a bug where effects for unique weapons would get applied multiple times after quitting the game and resuming a run
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| * Increased the size of the "+" sign in the font
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| * Reduced the transparency of explosions
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| * The "IJKL" keys can now also be used to move
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| * Fixed a bug where having too much negative range would increase the range of melee weapons
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