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| Brotato updates may be released in the beta branch before their full release. Details for beta updates are here.
| | {{LinkButton|name=Updates|text=< Back to Updates}} |
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| When the major update launches, the wiki will be updated to show all this info in the expected places.
| | There is currently no active beta version. |
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| == New Characters ==
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| <table class="itembox-table" style="color:#eee; background:transparent; vertical-align:top;">
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| <tr>
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| <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
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| {{StatsCard
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| | name = Arms Dealer
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| | type = Character
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| | image = Arms Dealer.png
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| | rarity = 0
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| | stat1 = {{Color|green|-95%}} Weapons Price
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| | stat2 = {{Color|green|+30}} Harvesting
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| | stat3 = {{Color|green|Damage}} modifications are increased by {{Color|green|+50%}}
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| | stat4 = You start with {{Color|green|1 Dangerous Bunny}}
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| | stat5 = Shops always sell at least {{Color|green|1}} weapon
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| | stat6 = All of your weapons are destroyed when entering a shop
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| }}
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| </td>
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| <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
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| {{StatsCard
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| | name = Streamer
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| | type = Character
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| | image = Streamer.png
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| | rarity = 0
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| | stat1 = {{Color|green|+3%}} of your materials per second while standing still
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| | stat2 = {{Color|green|+40% Damage}} while moving
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| | stat3 = {{Color|green|+40% Attack Speed}} while moving
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| | stat4 = {{Color|green|+2 Armor}} for every {{Color|green|1 Structure}} you have
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| | stat5 = {{Color|red|-50%}} materials dropped
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| | stat6 = {{Color|red|-1% Damage}} for every {{Color|red|15 Materials}} you have
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| | stat7 = {{Color|red|-1% Speed}} for every {{Color|red|30 Materials}} you have
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| }}
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| </td>
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| </tr>
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| </table>
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| == New Items ==
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| <table class="itembox-table" style="color:#eee; background:transparent; vertical-align:top;">
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| <tr>
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| <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
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| {{StatsCard
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| | name = Anvil
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| | type = Item
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| | image = Anvil.png
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| | rarity = 4
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| | stat1 = A random weapon is upgraded when entering a shop. If you have no weapon to uprgade, you gain {{Color|green|+2 Armor}} instead.
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| | stat2 = {{Color|cream|Unlock: Win a run with Arms Dealer}}
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| }}
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| </td>
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| <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
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| {{StatsCard
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| | name = Regeneration Potion
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| | type = Unique
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| | image = Regeneration Potion.png
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| | rarity = 4
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| | stat1 = HP Regeneration is double when you have less than 50% health
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| | stat2 = {{Color|green|+3}} HP Regeneration
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| }}
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| </td>
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| <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
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| {{StatsCard
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| | name = Grind's Magical Leaf
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| | type = Item
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| | image = Grind's Magical Leaf.png
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| | rarity = 4
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| | stat1 = {{Color|green|+1 Max HP}} at the end of a wave
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| | stat2 = {{Color|green|+1 HP Regeneration}} at the end of a wave
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| | stat3 = {{Color|green|+1 % Life Steal}} at the end of a wave
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| }}
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| </td>
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| </tr>
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| <tr>
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| <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
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| {{StatsCard
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| | name = Community Support
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| | type = Item
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| | image = Community Support.png
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| | rarity = 3
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| | stat1 = {{Color|green|+1% Attack Speed}} for every living enemy
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| | stat2 = {{Color|cream|Unlock: Win a run with Streamer}}
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| }}
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| </td>
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| <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
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| {{StatsCard
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| | name = Strange Book
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| | type = Unique
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| | image = Strange Book.png
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| | rarity = 3
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| | stat1 = {{Color|green|+1 Engineering}} for every {{Color|green|1 Elemental Damage}} you have
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| | stat2 = {{Color|red|-1 Melee Damage}}
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| | stat3 = {{Color|red|-1 Ranged Damage}}
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| }}
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| </td>
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| <td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
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| {{StatsCard
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| | name = Tardigrade
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| | type = Item
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| | image = Tardigrade.png
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| | rarity = 3
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| | stat1 = Nullifies the damage of one hit taken every wave
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| }}
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| </td>
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| </tr>
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| </table>
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| == Patch 0.6.1.0 ==
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| ''Note: The wiki has been updated to list the Secondary Stats on the [[Stats#Secondary_Stats|Stats page]]''
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| * Patch notes: [https://discord.com/channels/630060181086142487/1024626141216112660/1050003961429626900 Discord]
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| * Released: 12/07/2022 11:00 AM
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| === Changes ===
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| * Added 2 new [[Characters]] (with 2 new [[Progress|challenges]] / achievements)
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| * Added 6 new [[Items]]:
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| ** {{MiniModIconbox|Anvil|4|Anvil.png}}
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| ** {{MiniModIconbox|Community Support|3|Community Support.png}}
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| ** {{MiniModIconbox|Grind's Magical Leaf|4|Grind's Magical Leaf.png}}
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| ** {{MiniModIconbox|Regeneration Potion|4|Regeneration Potion.png}}
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| ** {{MiniModIconbox|Strange Book|3|Strange Book.png}}
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| ** {{MiniModIconbox|Tardigrade|3|Tardigrade.png}}
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| * Weapons now show how much damage they've dealt during the last wave
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| * [[Stats#Secondary_Stats|Secondary stats]] are now displayed in a new tab in the stats container (explosion damage etc.)
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| * Some items and weapons now keep track of and display more info (damage dealt, materials earned, stats gained etc.)
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| * The character and items modifying gameplay elements now appear first in the inventory
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| * Reworded "unique weapon" to "different weapon"
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| * Having multiple copies of the same weapon is now counted as a different weapon. E.g. having two Knives and one Sword with {{MiniIconbox|Gladiator}} now gives you 2x the Attack Speed bonus instead of 1x.
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| * The real value of [[Crit Chance]] is now displayed on weapons instead of stopping at 100%
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| * The current level of the character is now displayed in the stats container
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| * Added an option called "Optimize end waves" which might help if you're experiencing crashes at the end of waves
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| * [[Enemies]]:
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| ** Horde waves drop 15% more materials
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| ** Eggs deal less contact damage, have less health and take 1 more second to hatch
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| ** Chef Boss: last phase attacks cooldown increased
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| ** Wave 12 or lower Elite HP: -15% => -25%
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| ** Monk Boss: slightly lowered HP
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| * [[Characters]]:
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| ** {{MiniIconbox|Artificer}}: can now start with {{MiniIconbox|Wrench}}
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| ** {{MiniIconbox|Farmer}}: -25% Damage modifications => -0%
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| ** {{MiniIconbox|Farmer}}: can now start with {{MiniIconbox|Potato Thrower}}, {{MiniIconbox|Taser}}, {{MiniIconbox|Screwdriver}}, {{MiniIconbox|Wrench}}
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| ** {{MiniIconbox|Gladiator}}: +15% Attack Speed per unique weapon => +20%, -30% Attack Speed => -40%
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| ** {{MiniIconbox|Loud}} can now start with {{MiniIconbox|Thief Dagger}}
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| ** {{MiniIconbox|One Armed}} can now start with {{MiniIconbox|Screwdriver}}
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| ** {{MiniIconbox|Saver}}: +1% Damage every 30 Materials => every 25, +10 Harvesting => +15
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| * [[Weapons]]:
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| ** [[Blunt]] weapon set: -3% Speed per additional weapon => -2%
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| ** {{MiniIconbox|Chopper}}: 80% Melee Damage scaling => 50%, +20% Max HP scaling
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| ** {{MiniIconbox|Flamethrower}}: direct Elemental Damage scaling 10% => 1%
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| ** {{MiniIconbox|Potato Thrower}}: +20% Max HP scaling
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| ** {{MiniIconbox|Torch}}: direct Elemental Damage scaling 0% => 50%
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| * [[Items]]:
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| ** {{MiniIconbox|Alien Worm}}: +1 HP Regeneration => +2, +2 Max HP => +3
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| ** {{MiniIconbox|Bag}}: price slightly increased, +20 materials => +10, Unique => Limited (3)
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| ** {{MiniIconbox|Barricade}}: +6 Armor while standing still => +8, -8% Speed => -5%
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| ** {{MiniIconbox|Chameleon}}: -6% Damage => -4%
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| ** {{MiniIconbox|Dangerous Bunny}}: price decreased
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| ** {{MiniIconbox|Explosive Shells}} is no longer unique
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| ** {{MiniIconbox|Eyes Surgery}}: +15% burning speed => +10%, -12 Range => -10, Unique => Limited (3)
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| ** {{MiniIconbox|Focus}}: -3% Attack Speed for every weapon you have => for every different weapon
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| ** {{MiniIconbox|Incendiary Turret}}: 5x5 (25% Engineering) damage => 5x8 (33% Engineering) damage
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| ** {{MiniIconbox|Medikit}}: +8 HP Regeneration => +10, -15 Luck => -10
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| ** {{MiniIconbox|Padding}}: +3 Max HP, +1 Max HP every 80 Materials => every 100
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| ** {{MiniIconbox|Poisonous Tonic}}: +8% Crit Chance => +5%
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| ** {{MiniIconbox|Power Generator}}: price increased
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| ** {{MiniIconbox|Retromation's Hoodie}}: +10% Dodge => +0, -50 Range => -80
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| ** {{MiniIconbox|Rip and Tear}}: 10% activation chance => 25%, Limited (10) => Limited (4)
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| ** {{MiniIconbox|Small Magazine}}: -10% Damage => -6%
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| ** {{MiniIconbox|Spider}}: +5% Attack Speed per unique weapon => +6% per different weapon
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| ** {{MiniIconbox|Torture}}: +10 Max HP => +15, +3 HP / sec => +4
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| === Fixes ===
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| * Fixed a bug where text that should be displayed in red was displayed in green (Esty's Couch etc.)
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| * Fixed a bug where the player's health bar wouldn't be displayed above everything else
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| * Fixed a bug where effects for unique weapons would get applied multiple times after quitting the game and resuming a run
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| * Increased the size of the "+" sign in the font
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| * Reduced the transparency of explosions
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| * The "IJKL" keys can now also be used to move
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| * Fixed a bug where having too much negative range would increase the range of melee weapons
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| == Patch 0.6.1.1 ==
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| * Fixed {{MiniIconbox|Bag}} and {{MiniIconbox|Eyes Surgery}} being Unique
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| * Pressing the left or right trigger buttons on a gamepad now switch between the primary and secondary stats tabs
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| * Recycling challenge: recycle 20 weapons ine one run => 12
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| == Patch 0.6.1.2 ==
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| * {{MiniIconbox|Flamethrower}}: Fixed tier II's [[Elemental Damage]] scaling
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| * {{MiniIconbox|Tyler}}: +50% attack speed
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| * {{MiniModIconbox|Arms Dealer|0|Arms Dealer.png}}: Fixed a displaying bug for the recycling value of weapons
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| * {{MiniIconbox|Rip and Tear}}: 25% chance => 20%, Limited (4) => Limited (5)
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| * {{MiniModIconbox|Streamer|0|Streamer.png}}: -1% Damage every 10 Materials => every 15
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| == Patch 0.6.1.3 ==
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| * {{MiniModIconbox|Streamer|0|Streamer.png}}: -1% Speed every 20 Materials => every 30, +60% Damage while moving => +40% Damage and Attack Speed while moving
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| * {{MiniIconbox|Bag}}: price reduced, +10 Materials => +15
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| * Fixed a bug where some secondary stats would appear in green instead of red
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| * Fixed a bug where {{MiniIconbox|Piggy Bank}} would display materials lost by {{MiniIconbox|Entrepreneur}}'s passive
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| * Fixed a bug where the secondary stats wouldn't display {{MiniIconbox|Artificer}}'s explosion size bonus from elemental damage
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| * Fixed a bug where the reroll button's text would stay red even when having enough materials after recycling a weapon
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