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m (fix some other inconsistencies with StatsCard vs. in-game text)
(Moved content to a dedicated page: "Beta_Patches_1.1.0.x")
Tag: Replaced
 
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Brotato updates may be released in the beta branch before their full release. Details for beta updates are here.
{{LinkButton|name=Updates|text=< Back to Updates}}


When the major update launches, the wiki will be updated to show all this info in the expected places.
There is currently no active beta version.
 
== New Characters ==
 
<table class="itembox-table" style="color:#eee; background:transparent; vertical-align:top;">
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Arms Dealer
| type  = Character
| image  = Arms Dealer.png
| rarity = 0
| stat1  = {{Color|green|-95%}} Weapons Price
| stat2  = {{Color|green|+30}} Harvesting
| stat3  = {{Color|green|Damage}} modifications are increased by {{Color|green|+50%}}
| stat4  = You start with {{Color|green|1 Dangerous Bunny}}
| stat5  = Shops always sell at least {{Color|green|1}} weapon
| stat6  = All of your weapons are destroyed when entering a shop
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Streamer
| type  = Character
| image  = Streamer.png
| rarity = 0
| stat1  = {{Color|green|+3%}} of your materials per second while standing still
| stat2  = {{Color|green|+40% Damage}} while moving
| stat3  = {{Color|green|+40% Attack Speed}} while moving
| stat4  = {{Color|green|+2 Armor}} for every {{Color|green|1 Structure}} you have
| stat5  = {{Color|red|-50%}} materials dropped
| stat6  = {{Color|red|-1% Damage}} for every {{Color|red|15 Materials}} you have
| stat7  = {{Color|red|-1% Speed}} for every {{Color|red|30 Materials}} you have
}}
</td>
</tr>
</table>
 
== New Items ==
 
<table class="itembox-table" style="color:#eee; background:transparent; vertical-align:top;">
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Anvil
| type  = Item
| image  = Anvil.png
| rarity = 4
| stat1  = A random weapon is upgraded when entering a shop. If you have no weapon to uprgade, you gain {{Color|green|+2 Armor}} instead.
| stat2  = {{Color|cream|Unlock: Win a run with Arms Dealer}}
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Regeneration Potion
| type  = Unique
| image  = Regeneration Potion.png
| rarity = 4
| stat1  = HP Regeneration is double when you have less than 50% health
| stat2  = {{Color|green|+3}} HP Regeneration
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Grind's Magical Leaf
| type  = Item
| image  = Grind's Magical Leaf.png
| rarity = 4
| stat1  = {{Color|green|+1 Max HP}} at the end of a wave
| stat2  = {{Color|green|+1 HP Regeneration}} at the end of a wave
| stat3  = {{Color|green|+1 % Life Steal}} at the end of a wave
}}
</td>
</tr>
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Community Support
| type  = Item
| image  = Community Support.png
| rarity = 3
| stat1  = {{Color|green|+1% Attack Speed}} for every living enemy
| stat2  = {{Color|cream|Unlock: Win a run with Streamer}}
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Strange Book
| type  = Unique
| image  = Strange Book.png
| rarity = 3
| stat1  = {{Color|green|+1 Engineering}} for every {{Color|green|1 Elemental Damage}} you have
| stat2  = {{Color|red|-1 Melee Damage}}
| stat3  = {{Color|red|-1 Ranged Damage}}
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Tardigrade
| type  = Item
| image  = Tardigrade.png
| rarity = 3
| stat1  = Nullifies the damage of one hit taken every wave
}}
</td>
</tr>
</table>
 
== Patch 0.6.1.0 ==
 
''Note: The wiki has been updated to list the Secondary Stats on the [[Stats#Secondary_Stats|Stats page]]''
 
* Patch notes: [https://discord.com/channels/630060181086142487/1024626141216112660/1050003961429626900 Discord]
* Released: 12/07/2022 11:00 AM
 
=== Changes ===
 
* Added 2 new [[Characters]] (with 2 new [[Progress|challenges]] / achievements)
* Added 6 new [[Items]]:
** {{MiniModIconbox|Anvil|4|Anvil.png}}
** {{MiniModIconbox|Community Support|3|Community Support.png}}
** {{MiniModIconbox|Grind's Magical Leaf|4|Grind's Magical Leaf.png}}
** {{MiniModIconbox|Regeneration Potion|4|Regeneration Potion.png}}
** {{MiniModIconbox|Strange Book|3|Strange Book.png}}
** {{MiniModIconbox|Tardigrade|3|Tardigrade.png}}
* Weapons now show how much damage they've dealt during the last wave
* [[Stats#Secondary_Stats|Secondary stats]] are now displayed in a new tab in the stats container (explosion damage etc.)
* Some items and weapons now keep track of and display more info (damage dealt, materials earned, stats gained etc.)
* The character and items modifying gameplay elements now appear first in the inventory
* Reworded "unique weapon" to "different weapon"
* Having multiple copies of the same weapon is now counted as a different weapon. E.g. having two Knives and one Sword with {{MiniIconbox|Gladiator}} now gives you 2x the Attack Speed bonus instead of 1x.
* The real value of [[Crit Chance]] is now displayed on weapons instead of stopping at 100%
* The current level of the character is now displayed in the stats container
* Added an option called "Optimize end waves" which might help if you're experiencing crashes at the end of waves
* [[Enemies]]:
** Horde waves drop 15% more materials
** Eggs deal less contact damage, have less health and take 1 more second to hatch
** Chef Boss: last phase attacks cooldown increased
** Wave 12 or lower Elite HP: -15% => -25%
** Monk Boss: slightly lowered HP
* [[Characters]]:
** {{MiniIconbox|Artificer}}: can now start with {{MiniIconbox|Wrench}}
** {{MiniIconbox|Farmer}}: -25% Damage modifications => -0%
** {{MiniIconbox|Farmer}}: can now start with {{MiniIconbox|Potato Thrower}}, {{MiniIconbox|Taser}}, {{MiniIconbox|Screwdriver}}, {{MiniIconbox|Wrench}}
** {{MiniIconbox|Gladiator}}: +15% Attack Speed per unique weapon => +20%, -30% Attack Speed => -40%
** {{MiniIconbox|Loud}} can now start with {{MiniIconbox|Thief Dagger}}
** {{MiniIconbox|One Armed}} can now start with {{MiniIconbox|Screwdriver}}
** {{MiniIconbox|Saver}}: +1% Damage every 30 Materials => every 25, +10 Harvesting => +15
* [[Weapons]]:
** [[Blunt]] weapon set: -3% Speed per additional weapon => -2%
** {{MiniIconbox|Chopper}}: 80% Melee Damage scaling => 50%, +20% Max HP scaling
** {{MiniIconbox|Flamethrower}}: direct Elemental Damage scaling 10% => 1%
** {{MiniIconbox|Potato Thrower}}: +20% Max HP scaling
** {{MiniIconbox|Torch}}: direct Elemental Damage scaling 0% => 50%
* [[Items]]:
** {{MiniIconbox|Alien Worm}}: +1 HP Regeneration => +2, +2 Max HP => +3
** {{MiniIconbox|Bag}}: price slightly increased, +20 materials => +10, Unique => Limited (3)
** {{MiniIconbox|Barricade}}: +6 Armor while standing still => +8, -8% Speed => -5%
** {{MiniIconbox|Chameleon}}: -6% Damage => -4%
** {{MiniIconbox|Dangerous Bunny}}: price decreased
** {{MiniIconbox|Explosive Shells}} is no longer unique
** {{MiniIconbox|Eyes Surgery}}: +15% burning speed => +10%, -12 Range => -10, Unique => Limited (3)
** {{MiniIconbox|Focus}}: -3% Attack Speed for every weapon you have => for every different weapon
** {{MiniIconbox|Incendiary Turret}}: 5x5 (25% Engineering) damage => 5x8 (33% Engineering) damage
** {{MiniIconbox|Medikit}}: +8 HP Regeneration => +10, -15 Luck => -10
** {{MiniIconbox|Padding}}: +3 Max HP, +1 Max HP every 80 Materials => every 100
** {{MiniIconbox|Poisonous Tonic}}: +8% Crit Chance => +5%
** {{MiniIconbox|Power Generator}}: price increased
** {{MiniIconbox|Retromation's Hoodie}}: +10% Dodge => +0, -50 Range => -80
** {{MiniIconbox|Rip and Tear}}: 10% activation chance => 25%, Limited (10) => Limited (4)
** {{MiniIconbox|Small Magazine}}: -10% Damage => -6%
** {{MiniIconbox|Spider}}: +5% Attack Speed per unique weapon => +6% per different weapon
** {{MiniIconbox|Torture}}: +10 Max HP => +15, +3 HP / sec => +4
 
=== Fixes ===
 
* Fixed a bug where text that should be displayed in red was displayed in green (Esty's Couch etc.)
* Fixed a bug where the player's health bar wouldn't be displayed above everything else
* Fixed a bug where effects for unique weapons would get applied multiple times after quitting the game and resuming a run
* Increased the size of the "+" sign in the font
* Reduced the transparency of explosions
* The "IJKL" keys can now also be used to move
* Fixed a bug where having too much negative range would increase the range of melee weapons
 
== Patch 0.6.1.1 ==
 
* Fixed {{MiniIconbox|Bag}} and {{MiniIconbox|Eyes Surgery}} being Unique
* Pressing the left or right trigger buttons on a gamepad now switch between the primary and secondary stats tabs
* Recycling challenge: recycle 20 weapons ine one run => 12
 
== Patch 0.6.1.2 ==
 
* {{MiniIconbox|Flamethrower}}: Fixed tier II's [[Elemental Damage]] scaling
* {{MiniIconbox|Tyler}}: +50% attack speed
* {{MiniModIconbox|Arms Dealer|0|Arms Dealer.png}}: Fixed a displaying bug for the recycling value of weapons
* {{MiniIconbox|Rip and Tear}}: 25% chance => 20%, Limited (4) => Limited (5)
* {{MiniModIconbox|Streamer|0|Streamer.png}}: -1% Damage every 10 Materials => every 15
 
== Patch 0.6.1.3 ==
 
* {{MiniModIconbox|Streamer|0|Streamer.png}}: -1% Speed every 20 Materials => every 30, +60% Damage while moving => +40% Damage and Attack Speed while moving
* {{MiniIconbox|Bag}}: price reduced, +10 Materials => +15
* Fixed a bug where some secondary stats would appear in green instead of red
* Fixed a bug where {{MiniIconbox|Piggy Bank}} would display materials lost by {{MiniIconbox|Entrepreneur}}'s passive
* Fixed a bug where the secondary stats wouldn't display {{MiniIconbox|Artificer}}'s explosion size bonus from elemental damage
* Fixed a bug where the reroll button's text would stay red even when having enough materials after recycling a weapon

Latest revision as of 10:59, 27 October 2024

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There is currently no active beta version.