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Brotato updates may be released in the beta branch before their full release. Details for beta updates are here.
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When the major update launches, the wiki will be updated to show all this info in the expected places.
There is currently no active beta version.
 
## Patch 0.6.1.0
 
* Patch notes: [https://discord.com/channels/630060181086142487/1024626141216112660/1050003961429626900 Discord]
* Released: 12/07/2022 11:00 AM
 
### Changes
 
* Added 2 new characters (with 2 new challenges / achievements)
* Added 6 new items
* Weapons now show how much damage they've dealt during the last wave
* Secondary stats are now displayed in a new tab in the stats container (explosion damage etc.)
* Some items and weapons now keep track of and display more info (damage dealt, materials earned, stats gained etc.)
* The character and items modifying gameplay elements now appear first in the inventory
* Reworded "unique weapon" to "different weapon"
* Having multiple copies of the same weapon is now counted as a different weapon. E.g. having two Knives and one Sword with Gladiator now gives you 2x the Attack Speed bonus instead of 1x.
* The real value of Crit Chance is now displayed on weapons instead of stopping at 100%
* The current level of the character is now displayed in the stats container
* Added an option called "Optimize end waves" which might help if you're experiencing crashes at the end of waves
* Horde waves drop 15% more materials
* Eggs deal less contact damage, have less health and take 1 more second to hatch
* Chef Boss: last phase attacks cooldown increased
* Wave 12 or lower Elite HP: -15% => -25%
* Monk Boss: slightly lowered HP
* Gladiator: +15% Attack Speed per unique weapon => +20%, -30% Attack Speed => -40%
* Saver: +1% Damage every 30 Materials => every 25, +10 Harvesting => +15
* Loud can now start with Thief Dagger
* One-Armed can now start with Screwdriver
* Farmer: can now start with Potato Thrower, Taser, Screwdriver, Wrench, -25% Damage modifications => -0%
* Artificer: can now start with Wrench
* Blunt weapon set: -3% Speed per additional weapon => -2%
* Chopper: 80% Melee Damage scaling => 50%, +20% Max HP scaling
* Potato Thrower: +20% Max HP scaling
* Flamethrower: direct Elemental Damage scaling 10% => 1%
* Torch: direct Elemental Damage scaling 0% => 50%
* Incendiary Turret: 5x5 (25% Engineering) damage => 5x8 (33% Engineering) damage
* Bag: price slightly increased, +20 materials => +10, Unique => Limited (3)
* Padding: +3 Max HP, +1 Max HP every 80 Materials => every 100
* Rip and Tear: 10% activation chance => 25%, Limited (10) => Limited (4)
* Alien Worm: +1 HP Regeneration => +2, +2 Max HP => +3
* Spider: +5% Attack Speed per unique weapon => +6% per different weapon
* Chameleon: -6% Damage => -4%
* Barricade: +6 Armor while standing still => +8, -8% Speed => -5%
* Torture: +10 Max HP => +15, +3 HP / sec => +4
* Eyes Surgery: +15% burning speed => +10%, -12 Range => -10, Unique => Limited (3)
* Retromation's Hoodie: +10% Dodge => +0, -50 Range => -80
* Poisonous Tonic: +8% Crit Chance => +5%
* Small Magazine: -10% Damage => -6%
* Focus: -3% Attack Speed for every weapon you have => for every different weapon
* Power Generator: price increased
* Explosive Shells is no longer unique
* Dangerous Bunny: price decreased
* Medikit: +8 HP Regeneration => +10, -15 Luck => -10
 
### Fixes
 
* Fixed a bug where text that should be displayed in red was displayed in green (Esty's Couch etc.)
* Fixed a bug where the player's health bar wouldn't be displayed above everything else
* Fixed a bug where effects for unique weapons would get applied multiple times after quitting the game and resuming a run
* Increased the size of the "+" sign in the font
* Reduced the transparency of explosions
* The "IJKL" keys can now also be used to move
* Fixed a bug where having too much negative range would increase the range of melee weapons
 
 
## Patch 0.6.1.1
 
* Fixed Bag and Eyes Surgery being Unique
* Pressing the left or right trigger buttons on a gamepad now switch between the primary and secondary stats tabs
* Recycling challenge: recycle 20 weapons ine one run => 12
 
## Patch 0.6.1.2
 
* Fixed tier II Flamethrower's elemental damage scaling
* Tyler: +50% attack speed
* Fixed a displaying bug for the recycling value of weapons for Arms Dealer
* Rip and Tear: 25% chance => 20%, Limited (4) => Limited (5)
* Streamer: -1% Damage every 10 Materials => every 15
 
## Patch 0.6.1.3
 
* Streamer: -1% Speed every 20 Materials => every 30, +60% Damage while moving => +40% Damage and Attack Speed while moving
* Bag: price reduced, +10 Materials => +15
* Fixed a bug where some secondary stats wouuld appear in green instead of red
* Fixed a bug where Piggy Bank would display materials lost by Entrepreneur's passive
* Fixed a bug where the secondary stats wouldn't display Artificer's explosion size bonus from elemental damage
* Fixed a bug where the reroll button's text would stay red even when having enough materials after recycling a weapon

Latest revision as of 10:59, 27 October 2024

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There is currently no active beta version.