From Brotato Wiki
(Wand: Elemental Damage scaling 50% => 50/65/80/100%) |
(Minor rework for weapons with multiple projectiles: Use "NxN(stats)", instead of "N(stats)xN" -- eg "3x4(Ranged)" instead of "3(Ranged)x4") |
||
Line 1,853: | Line 1,853: | ||
|2|rare=- | |2|rare=- | ||
|3|epic=- | |3|epic=- | ||
|4|legendary= | |4|legendary=3x3(100%{{StatIcon|RangedDamage}}100%{{StatIcon|Engineering}}) | ||
|#default=-}} | |#default=-}} | ||
|attackspeed={{#switch:{{lc:{{{3|}}}}} | |attackspeed={{#switch:{{lc:{{{3|}}}}} | ||
Line 1,960: | Line 1,960: | ||
|types=[[Gun]] | |types=[[Gun]] | ||
|damage={{#switch:{{lc:{{{3|}}}}} | |damage={{#switch:{{lc:{{{3|}}}}} | ||
|1|common= | |1|common=3x4(80%{{StatIcon|RangedDamage}}) | ||
|2|rare= | |2|rare=6x4(85%{{StatIcon|RangedDamage}}) | ||
|3|epic= | |3|epic=9x4(90%{{StatIcon|RangedDamage}}) | ||
|4|legendary= | |4|legendary=9x6(100%{{StatIcon|RangedDamage}}) | ||
|#default=-}} | |#default=-}} | ||
|attackspeed={{#switch:{{lc:{{{3|}}}}} | |attackspeed={{#switch:{{lc:{{{3|}}}}} | ||
Line 2,950: | Line 2,950: | ||
|types=[[Support]], [[Elemental]] | |types=[[Support]], [[Elemental]] | ||
|damage={{#switch:{{lc:{{{3|}}}}} | |damage={{#switch:{{lc:{{{3|}}}}} | ||
|1|common= | |1|common=6x1(80%{{StatIcon|ElementalDamage}}) | ||
|2|rare= | |2|rare=6x2(70%{{StatIcon|ElementalDamage}}) | ||
|3|epic= | |3|epic=6x3(60%{{StatIcon|ElementalDamage}}) | ||
|4|legendary= | |4|legendary=12x4(50%{{StatIcon|ElementalDamage}}) | ||
|#default=-}} | |#default=-}} | ||
|attackspeed={{#switch:{{lc:{{{3|}}}}} | |attackspeed={{#switch:{{lc:{{{3|}}}}} |
Revision as of 14:09, 25 June 2023
Database for all Weapon stats. Use the template to get data for the specified Weapon.
Usage
{{Weapon Data |any weapon name |rarity/types/damage/attackspeed/dps/crit/range/knockback/lifesteal/special/price/unlockedby |common/rare/epic/legendary/1/2/3/4 }}
Examples
Data | Code | Preview | Alias |
---|---|---|---|
Class | {{Weapon Data|Hand|type|1}}
|
Unarmed, Support | |
Damage Tier 1 | {{Weapon Data|Hand|damage|1}}
|
1(50%) | {{Weapon Data|Hand|damage|common}}
|
Damage Tier 2 | {{Weapon Data|Hand|damage|2}}
|
1(50%) | {{Weapon Data|Hand|damage|rare}}
|
Damage Tier 3 | {{Weapon Data|Hand|damage|3}}
|
1(50%) | {{Weapon Data|Hand|damage|epic}}
|
Damage Tier 4 | {{Weapon Data|Hand|damage|4}}
|
1(50%) | {{Weapon Data|Hand|damage|legendary}}
|
Attack Speed | {{Weapon Data|Hand|attackspeed|1}}
|
1.01s | |
DPS | {{Weapon Data|Hand|dps|1}}
|
1.0(49%)/s | |
Crit | {{Weapon Data|Hand|crit|1}}
|
1%(x1.5) | |
Range | {{Weapon Data|Hand|range|1}}
|
150 | |
Knockback | {{Weapon Data|Hand|knockback|1}}
|
30 | |
Life Steal | {{Weapon Data|Hand|lifesteal|1}}
|
0.0 | |
Special Effects | {{Weapon Data|Hand|special|1}}
|
+3/+6/+9/+18 Harvesting | |
Price | {{Weapon Data|Hand|price|1}}
|
10 | |
Unlocked By | {{Weapon Data|Hand|unlockedby|1}}
|
Default | |
Attack Type | {{Weapon Data|Hand|attacktype|1}}
|
Thrust |
Error
{{Weapon Data|Invalid name|damage|common}}
= Weapon name not found
Tier Colors
Wrap the template in Template:Color to show tier colors:
{{Color|tier1|{{Weapon Data|Wrench|damage|1}}}}
= 12(100%){{Color|tier2|{{Weapon Data|Wrench|damage|2}}}}
= 16(100%){{Color|tier3|{{Weapon Data|Wrench|damage|3}}}}
= 20(100%){{Color|tier4|{{Weapon Data|Wrench|damage|4}}}}
= 24(100%)
No description.
Parameter | Description | Type | Status | |
---|---|---|---|---|
Name | 1 | As shown on the Weapons page
| String | required |
Data | 2 | Options: rarity, types, damage, attackspeed, dps, crit, range, knockback, lifesteal, special, price, unlockedby
| String | required |
Tier | 3 | Options: 1, 2, 3, 4
| String | required |