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(Add ID column (for mod developer reference) + Add spawn chances for Tree and Looter + Fix some broken table markup (missing <tr>) + Add <br>s to boss mutation lines to break up long lines) |
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__TOC__ | __TOC__ | ||
==Enemies== | ==Enemies== | ||
<table class="wikitable sortable jquery-tablesorter" style="width:100%;color:#eee; background:transparent; text-align:center; vertical-align:middle | <table class="wikitable sortable jquery-tablesorter" style="width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | ||
<tr> | <tr> | ||
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Name </th> | |||
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 45%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Behavior</th> | |||
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Health</th> | |||
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+hp/wave</th> | |||
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Speed</th> | |||
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage</th> | |||
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+dmg/wave</th> | |||
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Coins Dropped</th> | |||
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Food Drop Rate</th> | |||
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Container Drop Rate</th> | |||
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">First Wave</th> | |||
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> ID†</th> | |||
</tr> | |||
<tr> | |||
<td> | |||
[[File:Tree.png|100x100px]]<br>Tree | |||
</td> | </td> | ||
<td> | |||
Neutral, drops fruit or crate on death as well as a higher amount of money.<br>''Base spawn chance: 33%'' | |||
</td> | |||
<td>10 </td> | |||
<td>5</td> | |||
<td> 0</td> | |||
<td>0</td> | |||
<td>0</td> | |||
<td>3</td> | |||
<td>100% </td> | |||
<td>20%</td> | |||
<td>1</td> | |||
<td> -</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
[[File:Baby Alien.png|100x100px]]<br>Baby Alien | |||
</td> | |||
<td>Chases the character, deals damage on touch </td> | |||
<td>3</td> | |||
<td>2.0 </td> | |||
<td>250 </td> | |||
<td>1</td> | |||
<td> 0.6</td> | |||
<td>1</td> | |||
<td> 1% </td> | |||
<td> 1% </td> | |||
<td>1</td> | |||
<td>1</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
[[File:Chaser.png|100x100px]]<br>Chaser | |||
</td> | |||
<td>Chases the character, deals damage on touch, spawns in groups </td> | |||
<td> 1</td> | |||
<td>1.0</td> | |||
<td> 380</td> | |||
<td> 1</td> | |||
<td> 0.6</td> | |||
<td>1</td> | |||
<td>2%</td> | |||
<td>3%</td> | |||
<td> 2</td> | |||
<td>2</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
[[File:Spitter.png|100x100px]]<br>Spitter | |||
</td> | |||
<td> Runs away from the character if too close, fires projectiles that deal damage on hit</td> | |||
<td>8</td> | |||
<td> 1.0</td> | |||
<td>200 </td> | |||
<td> 1</td> | |||
<td>0.6</td> | |||
<td>1</td> | |||
<td>3% </td> | |||
<td>10%</td> | |||
<td> 4</td> | |||
<td>3</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
[[File:Charger.png|100x100px]]<br>Charger | |||
</td> | |||
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td> | |||
<td>4</td> | |||
<td>2.5 </td> | |||
<td> 400</td> | |||
<td>1</td> | |||
<td> 0.85 </td> | |||
<td> 1</td> | |||
<td> 1% </td> | |||
<td>1%</td> | |||
<td>6</td> | |||
<td>4</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
[[File:Pursuer.png|100x100px]]<br>Pursuer | |||
</td> | |||
<td> Chases the character, damages on touch, keeps getting faster each second</td> | |||
<td> 10 </td> | |||
<td> 24.0 </td> | |||
<td>150</td> | |||
<td> 1</td> | |||
<td>1.2 </td> | |||
<td>3</td> | |||
<td>3%</td> | |||
<td> 3% </td> | |||
<td>11 </td> | |||
<td> 5</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
[[File:Bruiser.png|100x100px]]<br>Bruiser | |||
</td> | |||
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td> | |||
<td> 20</td> | |||
<td> 11.0 </td> | |||
<td>300</td> | |||
<td>2</td> | |||
<td>0.85</td> | |||
<td>3</td> | |||
<td>3%</td> | |||
<td> 3% </td> | |||
<td>8</td> | |||
<td> 6</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
[[File:Buffer.png|100x100px]]<br>Buffer | |||
</td> | |||
<td> Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50% </td> | |||
<td>20</td> | |||
<td> 3.0 </td> | |||
<td> 150 </td> | |||
<td> 1 </td> | |||
<td>0.6 </td> | |||
<td>2</td> | |||
<td> 1%</td> | |||
<td>1%</td> | |||
<td> 16</td> | |||
<td>7</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
[[File:Fly.png|100x100px]]<br>Fly | |||
</td> | |||
<td>Moves around player, fires projectiles near player that deals damage </td> | |||
<td>15 </td> | |||
</td> | <td>4.0</td> | ||
<td>350 </td> | |||
<td>1</td> | |||
<td>0.85</td> | |||
<td> 1</td> | |||
<td>1% </td> | |||
<td>1%</td> | |||
<td> D1 : 4 </td> | |||
<td>8</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
[[File:Corrupted Tree.png|100x100px]]<br>Corrupted Tree | |||
</td> | |||
<td>Stands in place, creates circling projectiles that deals damage</td> | |||
<td>15</td> | |||
<td>13.0 </td> | |||
<td> 0</td> | |||
<td>1</td> | |||
<td> 1.1</td> | |||
<td> 0</td> | |||
<td> 0% </td> | |||
<td>0% </td> | |||
<td>D1 : 15</td> | |||
<td>9</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
[[File:Healer.png|100x100px]]<br>Healer | |||
</td> | |||
<td>Moves around enemies, healing enemies around it for 100(increasing by 10 each wave </td> | |||
<td> 10 </td> | |||
<td>8.0 </td> | |||
<td>400</td> | |||
<td> 1</td> | |||
<td> 0.85</td> | |||
<td>2</td> | |||
<td>3%</td> | |||
<td>3%</td> | |||
<td> D1 : 7</td> | |||
<td>12</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
[[File:Looter.png|100x100px]]<br>Looter | |||
</td> | |||
<td> | |||
Runs away from the character, drops container and extra loot on death<br>''Spawn chance: 10%'' | |||
</td> | |||
<td> 50</td> | |||
<td>25</td> | |||
<td> 350</td> | |||
<td>1</td> | |||
<td>0.85</td> | |||
<td> 8</td> | |||
<td> 100%</td> | |||
<td>100%</td> | |||
<td> 1</td> | |||
<td>13</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
[[File:Helmet Alien.png|100x100px]]<br>Helmet Alien | |||
</td> | |||
<td>Chases the character, deals damage on touch </td> | |||
<td> 8</td> | |||
<td>3.0 </td> | |||
<td> 250 </td> | |||
<td> 1 </td> | |||
<td>1.0 </td> | |||
<td>1</td> | |||
<td>1%</td> | |||
<td> 1%</td> | |||
<td> | |||
13<br>D1 : 10 | |||
</td> | |||
<td>14 </td> | |||
</tr> | |||
<tr> | |||
<td> | |||
[[File:Fin Alien.png|100x100px]]<br>Fin Alien | |||
</td> | |||
<td>Chases the character, deals damage on touch </td> | |||
<td>12</td> | |||
<td>2.0 </td> | |||
<td>400 </td> | |||
<td>1</td> | |||
<td> 1.0</td> | |||
<td>1</td> | |||
<td>2%</td> | |||
<td>3%</td> | |||
<td> | |||
15<br>D1 : 9 | |||
</td> | |||
<td> 15 </td> | |||
</tr> | |||
<tr> | |||
<td> | |||
[[File:Spawner.png|100x100px]]<br>Spawner | |||
</td> | |||
<td>Spawns 3 Junkie Aliens on death</td> | |||
<td> 10</td> | |||
<td> 1.0 </td> | |||
<td>120 </td> | |||
<td> 1</td> | |||
<td>0.85 </td> | |||
<td>1</td> | |||
<td>1%</td> | |||
<td>1% </td> | |||
<td>14</td> | |||
<td>16</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
[[File:Junkie.png|100x100px]]<br>Junkie | |||
</td> | |||
<td>Moves around player, fires projectiles near player that deals damage</td> | |||
<td>20 </td> | |||
<td>5.0</td> | |||
<td> 350</td> | |||
<td> 1</td> | |||
<td>1.0</td> | |||
<td> 1</td> | |||
<td> 1% </td> | |||
<td>1%</td> | |||
<td>14</td> | |||
<td> 17 </td> | |||
</tr> | |||
<tr> | |||
<td> | |||
[[File:Horned Bruiser.png|100x100px]]<br>Horned Bruiser | |||
</td> | |||
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch </td> | |||
<td> 30 </td> | |||
<td>22.0</td> | |||
<td>300 </td> | |||
<td>1</td> | |||
<td>1.15</td> | |||
<td>3</td> | |||
<td>3%</td> | |||
<td> 3%</td> | |||
<td> | |||
13<br>D1 : 8 | |||
</td> | |||
<td> 18 </td> | |||
</tr> | |||
<tr> | |||
<td> | |||
[[File:Horned Charger.png|100x100px]]<br>Horned Charger | |||
</td> | |||
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td> | |||
<td> 12 </td> | |||
<td>5.0</td> | |||
<td>425</td> | |||
<td> 1</td> | |||
<td>1.1 </td> | |||
<td>1</td> | |||
<td>1%</td> | |||
<td> 1%</td> | |||
<td> 18 </td> | |||
<td>19</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
[[File:Slasher Egg.png|100x100px]]<br>Slasher Egg | |||
</td> | |||
<td>Stays still, dies and spawns a Slasher after 5 seconds unless killed</td> | |||
<td>15</td> | |||
<td>5.0</td> | |||
<td> 0 </td> | |||
<td> 1</td> | |||
<td>1.0 </td> | |||
<td>1</td> | |||
<td>0%</td> | |||
<td> 0%</td> | |||
<td> ? </td> | |||
<td>23 </td> | |||
</tr> | |||
<tr> | |||
<td> | |||
[[File:Slasher.png|100x100px]]<br>Slasher | |||
</td> | |||
<td> Follows the character, runs away if too close, slashes vertically dealing damage from medium range</td> | |||
<td>50</td> | |||
<td>25.0</td> | |||
<td> 275</td> | |||
<td>1</td> | |||
<td>1.15</td> | |||
<td>3</td> | |||
<td>1%</td> | |||
<td> 1% </td> | |||
<td> D1 : 4 </td> | |||
<td> 24</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
[[File:Tentacle.png|100x100px]]<br>Tentacle | |||
</td> | |||
<td>Follows the character, runs away if too close, attacks in "V" shape from medium range</td> | |||
<td>100</td> | |||
<td>20.0 </td> | |||
<td>175 </td> | |||
<td>1</td> | |||
<td>1.0</td> | |||
<td>1</td> | |||
<td>1%</td> | |||
<td>1% </td> | |||
<td>D1 : 10</td> | |||
<td>25</td> | |||
</tr> | |||
</table> | </table> | ||
==Elites (Danger 2+) == | |||
Elites spawn at Elite Waves and drop legendary containers on death containing tier 4 items (Legendaries). | ==Elites (Danger 2+)== | ||
<table class="wikitable sortable jquery-tablesorter" style="width:100%;color:#eee; background:transparent; text-align:center; vertical-align:middle | |||
Elites spawn at Elite Waves and drop legendary containers on death containing tier 4 items (Legendaries). | |||
Mutations happen at either a Health percentage or when time is up. For example, Rhino's first mutation happens either when it is at 60% HP or after 25 seconds whichever comes first. | |||
<table class="wikitable sortable jquery-tablesorter" style="width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | |||
<tr> | |||
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | |||
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 45%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Behavior</th> | |||
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Health</th> | |||
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+Health per wave</th> | |||
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Speed</th> | |||
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Damage</th> | |||
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+Damage per wave</th> | |||
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Coins Dropped</th> | |||
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">First Wave</th> | |||
<th>ID†</th> | |||
</tr> | |||
<tr> | |||
<td> | |||
[[File:Rhino.png|100x100px]]<br>[[Rhino]] | |||
</td> | |||
<td> | |||
<span style="color: gray">Mutation 0:</span> | |||
<br><span style="color:gray">Mutation 1(70%HP/25 sec):</span> Slashes 8 times every second in a random pattern around the player in a large area. | Charges to the player every 2 seconds, shooting projectiles to its left and right during the charge<br><br><span style="color: gray">Mutation 1(60%HP/25 sec):</span> | ||
<br><span style="color:gray">Mutation 2(40%HP/40 sec):</span> Slashes 3 times every 0.6 seconds around the player randomly in a large area that deals 33% less damage. | |||
</td> | Charges to the player every 1.3 seconds for shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires extra 2 projectiles | ||
</td> | |||
<td> 1</td> | |||
<td> 750.0</td> | |||
<td> 250 </td> | |||
<td>1</td> | |||
<td>1.5</td> | |||
<td> 10 </td> | |||
<td> Elite Waves</td> | |||
<td>20</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
[[File:Butcher.png|100x100px]]<br>[[Butcher]] | |||
</td> | |||
<td> | |||
<span style="color: gray">Mutation 0:</span> | |||
Slashes 4 times every 1.25 seconds around the player pointing to the player.<br><br><span style="color: gray">Mutation 1(70%HP/25 sec):</span> | |||
Slashes 8 times every second in a random pattern around the player in a large area.<br><br><span style="color: gray">Mutation 2(40%HP/40 sec):</span> | |||
Slashes 3 times every 0.6 seconds around the player randomly in a large area that deals 33% less damage. | |||
</td> | |||
<td>1</td> | |||
<td> 750.0</td> | |||
<td> 200 </td> | |||
<td> 1</td> | |||
<td> 1.5 </td> | |||
<td> 10 </td> | |||
<td>Elite Waves </td> | |||
<td> 21 </td> | |||
</tr> | |||
<tr> | |||
<td> | |||
[[File:Monk.png|100x100px]]<br>[[Monk]] | |||
</td> | |||
<td> | |||
<span style="color: gray">Mutation 0:</span> Spawns 15 Slasher Eggs<br><span style="color: gray">Mutation 1(10 sec):</span> Shoots 5 projectiles each second to the player<br><span style="color: gray">Mutation 2(30 sec):</span> Last 10 seconds, runs away from the player, spawning Tentacles<br>Returns to <span style="color: gray">Mutation 1</span> | |||
</td> | |||
<td>1</td> | |||
<td>750.0</td> | |||
<td>350 </td> | |||
<td> 1</td> | |||
<td> 1.5 </td> | |||
<td>10</td> | |||
<td> Elite Waves</td> | |||
<td> 22</td> | |||
</tr> | |||
</table> | </table> | ||
==Bosses (Wave 20)== | ==Bosses (Wave 20)== | ||
<span style="color:gray">Mutation 1(50%HP/45 sec):</span><br>Now starts to emit projectiles in every direction every so often. | <table class="wikitable sortable jquery-tablesorter" style="width: 100%; color: #eee; background: transparent; text-align: center; vertical-align: middle"> | ||
</td> | <tr> | ||
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | |||
</td> | <th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 40%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Behavior</th> | ||
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Health </th> | |||
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Speed</th> | |||
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th> | |||
<th style="font-weight: bold; color: #eee; background-color: rgb(220, 220, 220, 0.2); text-align: center; vertical-align: middle; width: 1%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">ID†</th> | |||
</tr> | |||
<tr> | |||
</td> | <td> | ||
[[File:Predator.png|100x100px]]<br>[[Predator]] | |||
</td> | </td> | ||
<td> | |||
</td> | <span style="color: gray">Mutation 0:</span><br>Chases the player and dashes. It also surrounds itself in several projectiles. that circle the boss. | ||
</td><td>11</td> | <span style="color: gray">Mutation 1(50%HP/45 sec):</span><br>Now starts to emit projectiles in every direction every so often. | ||
</td> | |||
<td> | |||
29900<br>D5:22425 | |||
</td> | |||
<td>300 </td> | |||
<td>29.5 </td> | |||
<td>10</td> | |||
</tr> | |||
<tr> | |||
<td> | |||
[[File:Invoker.png|100x100px]]<br>[[Invoker]] | |||
</td> | |||
<td> | |||
<span style="color: gray">Mutation 0:</span> | |||
Every two seconds creates a area of projectiles around the players that spawn after a second of priming.<br><br><span style="color: gray">Mutation 1(60%HP/30 sec):</span><br>More projectiles spawn in a much wider area around the player.<br><br><span style="color: gray">Mutation 2(40%HP/60 sec):</span><br>Damage and Speed increases by 150%, runs all around the area and creates a circle of projectiles around the player. | |||
</td> | |||
<td> | |||
29900<br>D5:22425 | |||
</td> | |||
<td> | |||
Mutation 0 and 1: 200<br>Mutation 2: 500 | |||
</td> | |||
<td> | |||
Mutation 0 and 1: 29.5<br>Mutation 2: 73 | |||
</td> | |||
<td>11</td> | |||
</tr> | </tr> | ||
</table> | </table> |
Revision as of 06:38, 9 November 2022
==Enemies==
Name | Behavior | Health | +hp/wave | Speed | Damage | +dmg/wave | Coins Dropped | Food Drop Rate | Container Drop Rate | First Wave | ID† |
---|---|---|---|---|---|---|---|---|---|---|---|
Neutral, drops fruit or crate on death as well as a higher amount of money. |
10 | 5 | 0 | 0 | 0 | 3 | 100% | 20% | 1 | - | |
Chases the character, deals damage on touch | 3 | 2.0 | 250 | 1 | 0.6 | 1 | 1% | 1% | 1 | 1 | |
Chases the character, deals damage on touch, spawns in groups | 1 | 1.0 | 380 | 1 | 0.6 | 1 | 2% | 3% | 2 | 2 | |
Runs away from the character if too close, fires projectiles that deal damage on hit | 8 | 1.0 | 200 | 1 | 0.6 | 1 | 3% | 10% | 4 | 3 | |
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch | 4 | 2.5 | 400 | 1 | 0.85 | 1 | 1% | 1% | 6 | 4 | |
Chases the character, damages on touch, keeps getting faster each second | 10 | 24.0 | 150 | 1 | 1.2 | 3 | 3% | 3% | 11 | 5 | |
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch | 20 | 11.0 | 300 | 2 | 0.85 | 3 | 3% | 3% | 8 | 6 | |
Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50% | 20 | 3.0 | 150 | 1 | 0.6 | 2 | 1% | 1% | 16 | 7 | |
Moves around player, fires projectiles near player that deals damage | 15 | 4.0 | 350 | 1 | 0.85 | 1 | 1% | 1% | D1 : 4 | 8 | |
Stands in place, creates circling projectiles that deals damage | 15 | 13.0 | 0 | 1 | 1.1 | 0 | 0% | 0% | D1 : 15 | 9 | |
Moves around enemies, healing enemies around it for 100(increasing by 10 each wave | 10 | 8.0 | 400 | 1 | 0.85 | 2 | 3% | 3% | D1 : 7 | 12 | |
Runs away from the character, drops container and extra loot on death |
50 | 25 | 350 | 1 | 0.85 | 8 | 100% | 100% | 1 | 13 | |
Chases the character, deals damage on touch | 8 | 3.0 | 250 | 1 | 1.0 | 1 | 1% | 1% |
13 |
14 | |
Chases the character, deals damage on touch | 12 | 2.0 | 400 | 1 | 1.0 | 1 | 2% | 3% |
15 |
15 | |
Spawns 3 Junkie Aliens on death | 10 | 1.0 | 120 | 1 | 0.85 | 1 | 1% | 1% | 14 | 16 | |
Moves around player, fires projectiles near player that deals damage | 20 | 5.0 | 350 | 1 | 1.0 | 1 | 1% | 1% | 14 | 17 | |
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch | 30 | 22.0 | 300 | 1 | 1.15 | 3 | 3% | 3% |
13 |
18 | |
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch | 12 | 5.0 | 425 | 1 | 1.1 | 1 | 1% | 1% | 18 | 19 | |
Stays still, dies and spawns a Slasher after 5 seconds unless killed | 15 | 5.0 | 0 | 1 | 1.0 | 1 | 0% | 0% | ? | 23 | |
Follows the character, runs away if too close, slashes vertically dealing damage from medium range | 50 | 25.0 | 275 | 1 | 1.15 | 3 | 1% | 1% | D1 : 4 | 24 | |
Follows the character, runs away if too close, attacks in "V" shape from medium range | 100 | 20.0 | 175 | 1 | 1.0 | 1 | 1% | 1% | D1 : 10 | 25 |
Elites (Danger 2+)
Elites spawn at Elite Waves and drop legendary containers on death containing tier 4 items (Legendaries).
Mutations happen at either a Health percentage or when time is up. For example, Rhino's first mutation happens either when it is at 60% HP or after 25 seconds whichever comes first.
Name | Behavior | Health | +Health per wave | Speed | Damage | +Damage per wave | Coins Dropped | First Wave | ID† |
---|---|---|---|---|---|---|---|---|---|
Mutation 0: Charges to the player every 2 seconds, shooting projectiles to its left and right during the charge Charges to the player every 1.3 seconds for shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires extra 2 projectiles |
1 | 750.0 | 250 | 1 | 1.5 | 10 | Elite Waves | 20 | |
Mutation 0: Slashes 4 times every 1.25 seconds around the player pointing to the player. Slashes 8 times every second in a random pattern around the player in a large area. Slashes 3 times every 0.6 seconds around the player randomly in a large area that deals 33% less damage. |
1 | 750.0 | 200 | 1 | 1.5 | 10 | Elite Waves | 21 | |
Mutation 0: Spawns 15 Slasher Eggs |
1 | 750.0 | 350 | 1 | 1.5 | 10 | Elite Waves | 22 |
Bosses (Wave 20)
Name | Behavior | Health | Speed | Damage | ID† |
---|---|---|---|---|---|
Mutation 0: Mutation 1(50%HP/45 sec): |
29900 |
300 | 29.5 | 10 | |
Mutation 0:
Every two seconds creates a area of projectiles around the players that spawn after a second of priming. |
29900 |
Mutation 0 and 1: 200 |
Mutation 0 and 1: 29.5 |
11 |
† ID = Enemy number in the game's code