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<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
{{TableHeaders|items}} | {{TableHeaders|items}} | ||
{{TableRowItem|Cyberball}} | {{TableRowItem|Cyberball}} | ||
{{TableRowItem|Baby Elephant}} | |||
</table> | </table> | ||
==Characters== | ==Characters== |
Revision as of 21:49, 7 November 2022
Luck
You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. There is no limit to luck but there may be a soft cap.
Check Shop to see Luck's effect on shop rarities
Item box spawn chance is multiplied by Luck.
Formula for item box spawn chance:
Enemy_Box_Drop_Chance * (100% + Luck) / (1 + Box_Spawned_This_Wave)
Items
Positive
The following Characters have a higher chance to find these items in the Shop: Lucky
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +15 Luck +18 Harvesting -5 % Attack Speed -3 % Crit Chance |
75 | Win a run with ![]() |
||
Tier 3 | +20 Luck +6 % Dodge -2 % Life Steal |
65 | |||
Tier 1 | +8 Luck -1 Elemental Damage |
25 | |||
Tier 3 | +30 Luck -2 Melee Damage -1 Ranged Damage |
75 | Win a run with ![]() |
||
Tier 2 | +5% chance to double the value of picked up materials +6 Luck +2 Engineering -5 % Damage |
40 | 20 | ||
Tier 4 | +12 Max HP +25 Luck -5 % Damage |
100 | Win a run with ![]() |
||
Tier 4 | +3 Max HP +2 HP Regeneration +1 % Life Steal +5 % Damage +5 % Attack Speed +3 % Speed +3 % Dodge +1 Armor +5 Luck |
95 | Win a run with ![]() |
||
Tier 1 | +10 Luck -2 % Damage |
28 | |||
Tier 2 | +20 Luck -2 HP Regeneration |
48 | |||
Tier 4 | +10 Elemental Damage +20 Luck -5 Engineering |
90 |
Negative
Name | Rarity | Effects | Base Price | Limit | Unlocked By |
---|---|---|---|---|---|
Tier 3 | +8 Max HP +3 HP Regeneration -8 Luck |
85 | |||
Tier 3 | +10 % Speed +3 % Life Steal -8 Luck |
65 | Win a run with ![]() |
||
Tier 4 | +10 HP Regeneration +2 HP Regeneration every 5 seconds until the end of the wave -10 Luck |
95 | Win a run with ![]() |
||
Tier 1 | +3 HP Regeneration -2 Luck |
25 | |||
Tier 1 | +4 % Speed -5 Luck |
15 |
Mechanics
These items use or affect your Luck, without directly increasing/decreasing the stat.
Name | Rarity | Effects | Base Price | Limit | Unlocked By | Tags |
---|---|---|---|---|---|---|
Tier 2 | 25% chance to deal 1 (25%![]() |
30 | Luck | |||
Tier 1 | 25% chance to deal 1 (25%![]() |
22 | Luck, Pickup |
Characters
These Characters start with different Luck, or have mechanics related to their Luck:
Name | Stats | Unlocked By | Unlocks | Item Tags |
---|---|---|---|---|
+100 Luck Luck modifications are increased by 25% +75% chance to deal 1 (15%Luck) damage to a random enemy when you pick up a material -60% Attack Speed -50% XP Gain |
Collect 300 materials | Luck, Pickup, Exploration | ||
+20% Attack Speed for every different weapon you have +5 Melee Damage You can't equip ranged weapons -40% Attack Speed -30 Luck |
Kill 20000 enemies | Melee Damage |