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(Add extra param: "unlocktype" (which can be used to determine eg. whether to use Template:Item_Data or Template:Weapon_Data)) |
Supermageseb (talk | contribs) (added bull's 1.5x crit multiplier) |
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}} | }} | ||
|bull= {{#switch:{{lc:{{{2|}}}}} | |bull= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">+20</span> Max HP<br><span style="color:rgb(0,255,0);">+15</span> HP Regeneration<br><span style="color:rgb(0,255,0);">+10</span> Armor<br><span style="color:rgb(0,255,0);">HP Regeneration</span> modifications are increased by <span style="color:rgb(0,255,0);">50%</span><br>You explode for <span style="color:rgb(0,255,0);">30</span> (300%{{StatIcon|MeleeDamage}} 300%{{StatIcon|RangedDamage}} 300%{{StatIcon|ElementalDamage}}) damage when you take damage<br>You can't equip weapons | |stats=<span style="color:rgb(0,255,0);">+20</span> Max HP<br><span style="color:rgb(0,255,0);">+15</span> HP Regeneration<br><span style="color:rgb(0,255,0);">+10</span> Armor<br><span style="color:rgb(0,255,0);">HP Regeneration</span> modifications are increased by <span style="color:rgb(0,255,0);">50%</span><br>You explode for <span style="color:rgb(0,255,0);">30</span> (300%{{StatIcon|MeleeDamage}} 300%{{StatIcon|RangedDamage}} 300%{{StatIcon|ElementalDamage}}) damage when you take damage<br>You can't equip weapons<br>Bull's explosion also has a 1.5x crit multiplier | ||
|unlockedby=Win a run in Danger 1 | |unlockedby=Win a run in Danger 1 | ||
|unlocks= Gnome | |unlocks= Gnome |
Revision as of 21:49, 5 November 2022
Usage:
{{Character Data |any character name |select one of these to output corresponding information (stats/unlockedby/unlocks) }}
Example:
{{Character Data|Well Rounded|stats}}
+5 Max Hp
+5% Speed
+8 Harvesting
Example:
{{Character Data |Well Rounded |stats }}
+5 Max Hp
+5% Speed
+8 Harvesting