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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+Damage per wave</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+Damage per wave</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Coins Dropped</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Coins Dropped</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">First Wave</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">First Wave</th> | ||
<tr> | <tr> | ||
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<td>1.5</td> | <td>1.5</td> | ||
<td>10</td> | <td>10</td> | ||
<td>Elite Waves</td> | <td>Elite Waves</td> | ||
</tr> | </tr> | ||
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<td>1.5</td> | <td>1.5</td> | ||
<td>10</td> | <td>10</td> | ||
<td>Elite Waves</td> | <td>Elite Waves</td> | ||
</tr> | </tr> | ||
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<td>1.5</td> | <td>1.5</td> | ||
<td>10</td> | <td>10</td> | ||
<td>Elite Waves</td> | <td>Elite Waves</td> | ||
</tr> | </tr> |
Revision as of 17:44, 5 November 2022
Enemies
Elites (Danger 2+)
Elites spawn at Elite Waves and drop legendary containers on death containing tier 4 items (Legendaries).
Mutations happen at either a Health percentage or when time is up. For example, Rhino's first mutation happens either when it is at 60% HP or after 25 seconds whichever comes first.
Name | Behavior | Health | +Health per wave | Speed | Damage | +Damage per wave | Coins Dropped | First Wave |
---|---|---|---|---|---|---|---|---|
Rhino |
Mutation 0: Charges to the player every 2 seconds, shooting projectiles to its left and right during the charge Mutation 1(60%HP/25 sec): Charges to the player every 1.3 seconds for shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires extra 2 projectiles |
1 | 750.0 | 250 | 1 | 1.5 | 10 | Elite Waves |
Butcher |
Mutation 0: Slashes 4 times every 1.25 seconds around the player pointing to the player.
|
1 | 750.0 | 200 | 1 | 1.5 | 10 | Elite Waves |
Monk |
Mutation 0: Spawns 15 Slasher Eggs Mutation 1(10 sec):Shoots 5 projectiles each second to the player Mutation 2(30 sec): Last 10 seconds, runs aways from the player, spawning Tentacles Returns to Mutation 1 |
1 | 750.0 | 350 | 1 | 1.5 | 10 | Elite Waves |
Bosses (Wave 20)
Name | Behavior | Health | Speed | Damage |
---|---|---|---|---|
Predator |
Mutation 0: Chases the player and dashes. It also surrounds itself in several projectiles. that circle the boss.
Mutation 1(50%HP/45 sec): Now starts to emit projectiles in every direction every so often. |
29900
D5:22425 |
300 | 29.5 |
Invoker |
Mutation 0: Every two seconds creates a area of projectiles around the players that spawn after a second of priming.
Mutation 1(60%HP/30 sec): More projectiles spawn in a much wider area around the player. Mutation 2(40%HP/60 sec): Damage and Speed increases by 150%, runs all around the area and creates a circle of projectiles around the player. |
29900
D5:22425 |
Mutation 0 and 1: 200
Mutation 2: 500 |
Mutation 0 and 1: 29.5 Mutation 2: 73 |