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<includeonly>{{#switch:{{lc:{{{1|}}}}}
<includeonly>{{#switch:{{lc:{{{1|}}}}}
|well rounded= {{#switch:{{lc:{{{2|}}}}}
|well rounded= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+5</span> Max Hp<br><span style="color:rgb(0,255,0);">+5%</span> Speed<br><span style="color:rgb(0,255,0);">+8</span> Harvesting
|stats=<span style="color:rgb(0,255,0);">+5</span> Max Hp<br><span style="color:rgb(0,255,0);">+5%</span> Speed<br><span style="color:rgb(0,255,0);">+8</span> Harvesting
|unlockedby=Unlocked by default
|unlockedby=Unlocked by default
|unlocks= Potato
|unlocks= Potato
|#default=-
|#default=-
}}
}}
|brawler= {{#switch:{{lc:{{{2|}}}}}
|brawler= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+50%</span> Attack Speed with <span style="color:rgb(0,255,0);">Unarmed</span> weapons<br>You start with <span style="color:rgb(0,255,0);">1 Fist</span><br><span style="color:rgb(0,255,0);">+15%</span> Dodge<br><span style="color:rgb(244,0,0);">-50</span> Range<br><span style="color:rgb(244,0,0);">-50</span> Ranged Damage
|stats=<span style="color:rgb(0,255,0);">+50%</span> Attack Speed with <span style="color:rgb(0,255,0);">Unarmed</span> weapons<br>You start with <span style="color:rgb(0,255,0);">1 Fist</span><br><span style="color:rgb(0,255,0);">+15%</span> Dodge<br><span style="color:rgb(244,0,0);">-50</span> Range<br><span style="color:rgb(244,0,0);">-50</span> Ranged Damage
|unlockedby=Unlocked by default
|unlockedby=Unlocked by default
|unlocks= Power Fist
|unlocks= Power Fist
|#default=-
|#default=-
}}
}}
|crazy= {{#switch:{{lc:{{{2|}}}}}
|crazy= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+100 Range</span> with <span style="color:rgb(0,255,0);">Precise</span> weapons<br><span style="color:rgb(0,255,0);">+25%</span> Attack Speed<br>You start with <span style="color:rgb(0,255,0);">1 Knife</span><br><span style="color:rgb(244,0,0);">-30%</span> Dodge<br><span style="color:rgb(0,255,0);">-10</span> Engineering<br><span style="color:rgb(244,0,0);">-10</span> Ranged Damage
|stats=<span style="color:rgb(0,255,0);">+100 Range</span> with <span style="color:rgb(0,255,0);">Precise</span> weapons<br><span style="color:rgb(0,255,0);">+25%</span> Attack Speed<br>You start with <span style="color:rgb(0,255,0);">1 Knife</span><br><span style="color:rgb(244,0,0);">-30%</span> Dodge<br><span style="color:rgb(0,255,0);">-10</span> Engineering<br><span style="color:rgb(244,0,0);">-10</span> Ranged Damage
|unlockedby=Unlocked by default
|unlockedby=Unlocked by default
|unlocks= Hunting Trophy
|unlocks= Hunting Trophy
|#default=-
|#default=-
}}
}}
|ranger= {{#switch:{{lc:{{{2|}}}}}
|ranger= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+50</span> Range<br>You start with <span style="color:rgb(0,255,0);">1 Pistol</span><br><span style="color:rgb(0,255,0);">Ranged Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">50%</span><br>You can't equip melee weapons<br><span style="color:rgb(244,0,0);">Max HP</span> modifications are reduced by <span style="color:rgb(244,0,0);">25%</span>
|stats=<span style="color:rgb(0,255,0);">+50</span> Range<br>You start with <span style="color:rgb(0,255,0);">1 Pistol</span><br><span style="color:rgb(0,255,0);">Ranged Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">50%</span><br>You can't equip melee weapons<br><span style="color:rgb(244,0,0);">Max HP</span> modifications are reduced by <span style="color:rgb(244,0,0);">25%</span>
|unlockedby=Unlocked by default
|unlockedby=Unlocked by default
|unlocks= Night Goggles
|unlocks= Night Goggles
|#default=-
|#default=-
}}
}}
|mage= {{#switch:{{lc:{{{2|}}}}}
|mage= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+5</span> Elemental Damage<br><span style="color:rgb(0,255,0);">Elemental Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">33%</span><br>You start with <span style="color:rgb(0,255,0);">1 Snake</span><br>You start with <span style="color:rgb(0,255,0);">1 Scared Sausage</span><br><span style="color:rgb(244,0,0);">-100</span> Ranged Damage<br><span style="color:rgb(244,0,0);">-100</span> Melee Damage<br><span style="color:rgb(244,0,0);">-100</span> Engineering
|stats=<span style="color:rgb(0,255,0);">+5</span> Elemental Damage<br><span style="color:rgb(0,255,0);">Elemental Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">33%</span><br>You start with <span style="color:rgb(0,255,0);">1 Snake</span><br>You start with <span style="color:rgb(0,255,0);">1 Scared Sausage</span><br><span style="color:rgb(244,0,0);">-100</span> Ranged Damage<br><span style="color:rgb(244,0,0);">-100</span> Melee Damage<br><span style="color:rgb(244,0,0);">-100</span> Engineering
|unlockedby=Unlocked by default
|unlockedby=Unlocked by default
|unlocks= Thunder Sword
|unlocks= Thunder Sword
|#default=-
|#default=-
}}
}}
|chunky= {{#switch:{{lc:{{{2|}}}}}
|chunky= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">Max HP</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br> <span style="color:rgb(0,255,0);">+1%</span> Damage for every <span style="color:rgb(0,255,0);">3 Max HP</span> you have [<span style="color:rgb(0,255,0);">+3</span>]<br><span style="color:rgb(0,255,0);">+3</span> HP recovered from consumables<br><span style="color:rgb(244,0,0);">-100%</span> Life Steal<br><span style="color:rgb(244,0,0);">HP Regeneration</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br> <span style="color:rgb(244,0,0);">%Dodge</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br><span style="color:rgb(244,0,0);">%Speed</span> modifications are reduced by <span style="color:rgb(244,0,0);">100%</span>
|stats=<span style="color:rgb(0,255,0);">Max HP</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br> <span style="color:rgb(0,255,0);">+1%</span> Damage for every <span style="color:rgb(0,255,0);">3 Max HP</span> you have [<span style="color:rgb(0,255,0);">+3</span>]<br><span style="color:rgb(0,255,0);">+3</span> HP recovered from consumables<br><span style="color:rgb(244,0,0);">-100%</span> Life Steal<br><span style="color:rgb(244,0,0);">HP Regeneration</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br> <span style="color:rgb(244,0,0);">%Dodge</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br><span style="color:rgb(244,0,0);">%Speed</span> modifications are reduced by <span style="color:rgb(244,0,0);">100%</span>
|unlockedby=Die for the first time
|unlockedby=Die for the first time
|unlocks= Potato Thrower
|unlocks= Potato Thrower
|#default=-
|#default=-
}}
}}
|old= {{#switch:{{lc:{{{2|}}}}}
|old= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">-25%</span> Enemy speed<br><span style="color:rgb(0,255,0);">+10</span> Harvesting<br>-33%Map Size<br>-10% Enemies<br><span style="color:rgb(244,0,0);">-10%</span> Speed
|stats=<span style="color:rgb(0,255,0);">-25%</span> Enemy speed<br><span style="color:rgb(0,255,0);">+10</span> Harvesting<br>-33%Map Size<br>-10% Enemies<br><span style="color:rgb(244,0,0);">-10%</span> Speed
|unlockedby=Kill 300 enemies
|unlockedby=Kill 300 enemies
|unlocks= Snail
|unlocks= Snail
|#default=-
|#default=-
}}
}}
|lucky= {{#switch:{{lc:{{{2|}}}}}
|lucky= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+100</span> Luck<br><span style="color:rgb(0,255,0);">Luck</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br><span style="color:rgb(0,255,0);">+75%</span> chance to deal <span style="color:rgb(0,255,0);">1</span> (15%Luck) damage to a random enemy when you pick up a material<br><span style="color:rgb(244,0,0);">-60%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-50%</span> XP Gain
|stats=<span style="color:rgb(0,255,0);">+100</span> Luck<br><span style="color:rgb(0,255,0);">Luck</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br><span style="color:rgb(0,255,0);">+75%</span> chance to deal <span style="color:rgb(0,255,0);">1</span> (15%Luck) damage to a random enemy when you pick up a material<br><span style="color:rgb(244,0,0);">-60%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-50%</span> XP Gain
|unlockedby=Collect 300 materials
|unlockedby=Collect 300 materials
|unlocks= Lucky Charm
|unlocks= Lucky Charm
|#default=-
|#default=-
}}
}}
|mutant= {{#switch:{{lc:{{{2|}}}}}
|mutant= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+200%</span> XP Gain<br><span style="color:rgb(244,0,0);">+50%</span> Items Price
|stats=<span style="color:rgb(0,255,0);">+200%</span> XP Gain<br><span style="color:rgb(244,0,0);">+50%</span> Items Price
|unlockedby=Kill 2000 enemies
|unlockedby=Kill 2000 enemies
|unlocks= Octopus
|unlocks= Octopus
|#default=-
|#default=-
}}
}}
|generalist= {{#switch:{{lc:{{{2|}}}}}
|generalist= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+2 Melee Damage</span> for every <span style="color:rgb(0,255,0);">1 Ranged Damage</span> you have<br><span style="color:rgb(0,255,0);">+1 Ranged Damage</span> for every <span style="color:rgb(0,255,0);">2 Melee Damage</span> you have<br>You can only equip <span style="color:rgb(244,0,0);">3</span> melee weapons and <span style="color:rgb(244,0,0);">3</span> ranged weapons at a time
|stats=<span style="color:rgb(0,255,0);">+2 Melee Damage</span> for every <span style="color:rgb(0,255,0);">1 Ranged Damage</span> you have<br><span style="color:rgb(0,255,0);">+1 Ranged Damage</span> for every <span style="color:rgb(0,255,0);">2 Melee Damage</span> you have<br>You can only equip <span style="color:rgb(244,0,0);">3</span> melee weapons and <span style="color:rgb(244,0,0);">3</span> ranged weapons at a time
|unlockedby=Collect 300 materials
|unlockedby=Collect 300 materials
|unlocks= Big Arms
|unlocks= Big Arms
|#default=-
|#default=-
}}
}}
|loud= {{#switch:{{lc:{{{2|}}}}}
|loud= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+30%</span> Damage<br>+50% Enemies<br><span style="color:rgb(244,0,0);">-3 Harvesting</span> at the end of a wave
|stats=<span style="color:rgb(0,255,0);">+30%</span> Damage<br>+50% Enemies<br><span style="color:rgb(244,0,0);">-3 Harvesting</span> at the end of a wave
|unlockedby=Kill 5000 enemies
|unlockedby=Kill 5000 enemies
|unlocks= Rip and Tear
|unlocks= Rip and Tear
|#default=-
|#default=-
}}
}}
|multitasker= {{#switch:{{lc:{{{2|}}}}}
|multitasker= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+20%</span> Damage<br>You can equip up to <span style="color:rgb(0,255,0);">12</span> weapons at a time<br><span style="color:rgb(244,0,0);">-5% Damage</span> for every weapon you have
|stats=<span style="color:rgb(0,255,0);">+20%</span> Damage<br>You can equip up to <span style="color:rgb(0,255,0);">12</span> weapons at a time<br><span style="color:rgb(244,0,0);">-5% Damage</span> for every weapon you have
|unlockedby=Collect 5000 materials
|unlockedby=Collect 5000 materials
|unlocks= Chopper
|unlocks= Chopper
|#default=-
|#default=-
}}
}}
|wildling= {{#switch:{{lc:{{{2|}}}}}
|wildling= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+25% Life Steal</span> with <span style="color:rgb(0,255,0);">Primitive</span> weapons<br>You start with <span style="color:rgb(0,255,0);">1 Stick</span><br>You can't equip weapons above tier <span style="color:rgb(0,255,0);">2</span><br><span style="color:rgb(244,0,0);">-3</span> Melee Damage<br><span style="color:rgb(244,0,0);">-3</span> Ranged Damage
|stats=<span style="color:rgb(0,255,0);">+25% Life Steal</span> with <span style="color:rgb(0,255,0);">Primitive</span> weapons<br>You start with <span style="color:rgb(0,255,0);">1 Stick</span><br>You can't equip weapons above tier <span style="color:rgb(0,255,0);">2</span><br><span style="color:rgb(244,0,0);">-3</span> Melee Damage<br><span style="color:rgb(244,0,0);">-3</span> Ranged Damage
|unlockedby=Kill 10000 enemies
|unlockedby=Kill 10000 enemies
|unlocks= Hatchet
|unlocks= Hatchet
|#default=-
|#default=-
}}
}}
|pacifist= {{#switch:{{lc:{{{2|}}}}}
|pacifist= {{#switch:{{lc:{{{2|}}}}}
|stats=Gain <span style="color:rgb(0,255,0);">0.65</span> material and XP for every living enemy at the end of a wave<br>You start with <span style="color:rgb(0,255,0);">1 Lumberjack Shirt</span><br><span style="color:rgb(244,0,0);">-100%</span> Damage<br><span style="color:rgb(244,0,0);">-100</span> Engineering
|stats=Gain <span style="color:rgb(0,255,0);">0.65</span> material and XP for every living enemy at the end of a wave<br>You start with <span style="color:rgb(0,255,0);">1 Lumberjack Shirt</span><br><span style="color:rgb(244,0,0);">-100%</span> Damage<br><span style="color:rgb(244,0,0);">-100</span> Engineering
|unlockedby=Collect 10000 materials
|unlockedby=Collect 10000 materials
|unlocks= Panda
|unlocks= Panda
|#default=-
|#default=-
}}
}}
|gladiator= {{#switch:{{lc:{{{2|}}}}}
|gladiator= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+15% Attack Speed</span> for every unique weapon you have <span style="color:rgb(0,255,0);">+5</span> Melee Damage<br>You can't equip ranged weapons<br><span style="color:rgb(244,0,0);">-30%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-30</span> Luck
|stats=<span style="color:rgb(0,255,0);">+15% Attack Speed</span> for every unique weapon you have <span style="color:rgb(0,255,0);">+5</span> Melee Damage<br>You can't equip ranged weapons<br><span style="color:rgb(244,0,0);">-30%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-30</span> Luck
|unlockedby=Kill 20000 enemies
|unlockedby=Kill 20000 enemies
|unlocks= Spider
|unlocks= Spider
|#default=-
|#default=-
}}
}}
|saver= {{#switch:{{lc:{{{2|}}}}}
|saver= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+10</span> Harvesting<br><span style="color:rgb(0,255,0);">+1% Damage</span> for every <span style="color:rgb(0,255,0);">30 Materials</span> you have<br>You start with <span style="color:rgb(0,255,0);">1 Piggy Bank</span><br><span style="color:rgb(244,0,0);">+50%</span> Items Price
|stats=<span style="color:rgb(0,255,0);">+10</span> Harvesting<br><span style="color:rgb(0,255,0);">+1% Damage</span> for every <span style="color:rgb(0,255,0);">30 Materials</span> you have<br>You start with <span style="color:rgb(0,255,0);">1 Piggy Bank</span><br><span style="color:rgb(244,0,0);">+50%</span> Items Price
|unlockedby=Collect 20000 materials
|unlockedby=Collect 20000 materials
|unlocks= Padding
|unlocks= Padding
|#default=-
|#default=-
}}
}}
|sick= {{#switch:{{lc:{{{2|}}}}}
|sick= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+12</span> Max HP<br><span style="color:rgb(0,255,0);">+25%</span> Life Steal<br>You take <span style="color:rgb(244,0,0);">1</span> damage per second (does not give invulnerability time)<br><span style="color:rgb(244,0,0);">-100</span> HP Regeneration
|stats=<span style="color:rgb(0,255,0);">+12</span> Max HP<br><span style="color:rgb(0,255,0);">+25%</span> Life Steal<br>You take <span style="color:rgb(244,0,0);">1</span> damage per second (does not give invulnerability time)<br><span style="color:rgb(244,0,0);">-100</span> HP Regeneration
|unlockedby=Reach -5 % HP Regeneration
|unlockedby=Reach -5 % HP Regeneration
|unlocks= Whetstone
|unlocks= Whetstone
|#default=-
|#default=-
}}
}}
|farmer= {{#switch:{{lc:{{{2|}}}}}
|farmer= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+30</span> Harvesting increases by an additional <span style="color:rgb(0,255,0);">5%</span> at the end of a wave<br><span style="color:rgb(244,0,0);">-50%</span> materials dropped<br><span style="color:rgb(244,0,0);">Damage</span> modifications are reduced by <span style="color:rgb(244,0,0);">25%</span>
|stats=<span style="color:rgb(0,255,0);">+30</span> Harvesting increases by an additional <span style="color:rgb(0,255,0);">5%</span> at the end of a wave<br><span style="color:rgb(244,0,0);">-50%</span> materials dropped<br><span style="color:rgb(244,0,0);">Damage</span> modifications are reduced by <span style="color:rgb(244,0,0);">25%</span>
|unlockedby=Reach +200 Harvesting
|unlockedby=Reach +200 Harvesting
|unlocks= Wheat
|unlocks= Wheat
|#default=-
|#default=-
}}
}}
|ghost= {{#switch:{{lc:{{{2|}}}}}
|ghost= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+10 Damage</span> with <span style="color:rgb(0,255,0);">Ethereal</span> weapons<br><span style="color:rgb(0,255,0);">+30%</span> Dodge<br>Dodge is capped at <span style="color:rgb(0,255,0);">90%</span><br><span style="color:rgb(244,0,0);">-100</span> Armor
|stats=<span style="color:rgb(0,255,0);">+10 Damage</span> with <span style="color:rgb(0,255,0);">Ethereal</span> weapons<br><span style="color:rgb(0,255,0);">+30%</span> Dodge<br>Dodge is capped at <span style="color:rgb(0,255,0);">90%</span><br><span style="color:rgb(244,0,0);">-100</span> Armor
|unlockedby=Reach +60% Dodge
|unlockedby=Reach +60% Dodge
|unlocks=  Ritual
|unlocks=  Ritual
|#default=-
|#default=-
}}
}}
|speedy= {{#switch:{{lc:{{{2|}}}}}
|speedy= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+30%</span> Speed<br><span style="color:rgb(0,255,0);">+1 Melee Damage</span> for every <span style="color:rgb(0,255,0);">2% Speed</span> you have<br><span style="color:rgb(244,0,0);">-100 Armor</span> while standing still<br><span style="color:rgb(244,0,0);">-3</span> Armor
|stats=<span style="color:rgb(0,255,0);">+30%</span> Speed<br><span style="color:rgb(0,255,0);">+1 Melee Damage</span> for every <span style="color:rgb(0,255,0);">2% Speed</span> you have<br><span style="color:rgb(244,0,0);">-100 Armor</span> while standing still<br><span style="color:rgb(244,0,0);">-3</span> Armor
|unlockedby=Reach +50% Speed
|unlockedby=Reach +50% Speed
|unlocks= Fin
|unlocks= Fin
|#default=-
|#default=-
}}
}}
|entrepreneur= {{#switch:{{lc:{{{2|}}}}}
|entrepreneur= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">-25%</span> Items Price<br><span style="color:rgb(0,255,0);">Harvesting</span> modifications are increased by <span style="color:rgb(0,255,0);">50%</span><br>Gain <span style="color:rgb(0,255,0);">25%</span> more materials from recycling items<br><span style="color:rgb(244,0,0);">-100%</span> of your materials at the start of waves<br><span style="color:rgb(244,0,0);">Damage</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span>
|stats=<span style="color:rgb(0,255,0);">-25%</span> Items Price<br><span style="color:rgb(0,255,0);">Harvesting</span> modifications are increased by <span style="color:rgb(0,255,0);">50%</span><br>Gain <span style="color:rgb(0,255,0);">25%</span> more materials from recycling items<br><span style="color:rgb(244,0,0);">-100%</span> of your materials at the start of waves<br><span style="color:rgb(244,0,0);">Damage</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span>
|unlockedby=Kill 50 trees
|unlockedby=Kill 50 trees
|unlocks=Bowler Hat
|unlocks=Bowler Hat
|#default=-
|#default=-
}}
}}
|engineer= {{#switch:{{lc:{{{2|}}}}}
|engineer= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+10</span> Engineering<br><span style="color:rgb(0,255,0);">Engineering</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br>You start with <span style="color:rgb(0,255,0);">1 Wrench</span><br> Structures spawn close to each other<br><span style="color:rgb(244,0,0);">Damage</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span>
|stats=<span style="color:rgb(0,255,0);">+10</span> Engineering<br><span style="color:rgb(0,255,0);">Engineering</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br>You start with <span style="color:rgb(0,255,0);">1 Wrench</span><br> Structures spawn close to each other<br><span style="color:rgb(244,0,0);">Damage</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span>
|unlockedby=Get 5 turrets on the map simultaneously
|unlockedby=Get 5 turrets on the map simultaneously
|unlocks= Robot Arm
|unlocks= Robot Arm
|#default=-
|#default=-
}}
}}
|explorer= {{#switch:{{lc:{{{2|}}}}}
|explorer= {{#switch:{{lc:{{{2|}}}}}
|stats=More trees spawn<br>You start with <span style="color:rgb(0,255,0);">1 Lumberjack Shirt</span><br><span style="color:rgb(0,255,0);">+10%</span> Speed<br><span style="color:rgb(0,255,0);">+50%</span> pickup range<br>+33% Map Size<br>+25% Enemies<br><span style="color:rgb(244,0,0);">-50%</span> materials dropped from enemies<br><span style="color:rgb(244,0,0);">+10%</span> Enemy Speed<br><span style="color:rgb(244,0,0);">-40%</span> Damage
|stats=More trees spawn<br>You start with <span style="color:rgb(0,255,0);">1 Lumberjack Shirt</span><br><span style="color:rgb(0,255,0);">+10%</span> Speed<br><span style="color:rgb(0,255,0);">+50%</span> pickup range<br>+33% Map Size<br>+25% Enemies<br><span style="color:rgb(244,0,0);">-50%</span> materials dropped from enemies<br><span style="color:rgb(244,0,0);">+10%</span> Enemy Speed<br><span style="color:rgb(244,0,0);">-40%</span> Damage
|unlockedby=Kill 50 trees
|unlockedby=Kill 50 trees
|unlocks= Compass
|unlocks= Compass
|#default=-
|#default=-
}}
}}
|doctor= {{#switch:{{lc:{{{2|}}}}}
|doctor= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+200% Attack Speed</span> with <span style="color:rgb(0,255,0);">Medical</span> weapons<br><span style="color:rgb(0,255,0);">+5</span> HP Regeneration<br>HP Regeneration is doubled<br><span style="color:rgb(0,255,0);">+5</span> Harvesting<br><span style="color:rgb(244,0,0);">-100%</span> Attack Speed<br><span style="color:rgb(244,0,0);">Armor</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span>
|stats=<span style="color:rgb(0,255,0);">+200% Attack Speed</span> with <span style="color:rgb(0,255,0);">Medical</span> weapons<br><span style="color:rgb(0,255,0);">+5</span> HP Regeneration<br>HP Regeneration is doubled<br><span style="color:rgb(0,255,0);">+5</span> Harvesting<br><span style="color:rgb(244,0,0);">-100%</span> Attack Speed<br><span style="color:rgb(244,0,0);">Armor</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span>
|unlockedby=Heal 200 HP in one wave
|unlockedby=Heal 200 HP in one wave
|unlocks= Medikit
|unlocks= Medikit
|#default=-
|#default=-
}}
}}
|hunter= {{#switch:{{lc:{{{2|}}}}}
|hunter= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+100</span> Range<br><span style="color:rgb(0,255,0);">+1% Damage</span> for every <span style="color:rgb(0,255,0);">10 Range</span> you have<br><span style="color:rgb(0,255,0);">Crit Chance</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br><span style="color:rgb(244,0,0);">Harvesting</span> modifications are reduced by <span style="color:rgb(244,0,0);">100%</span><br><span style="color:rgb(244,0,0);">Max HP</span> modifications are reduced by <span style="color:rgb(244,0,0);">33%</span>
|stats=<span style="color:rgb(0,255,0);">+100</span> Range<br><span style="color:rgb(0,255,0);">+1% Damage</span> for every <span style="color:rgb(0,255,0);">10 Range</span> you have<br><span style="color:rgb(0,255,0);">Crit Chance</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br><span style="color:rgb(244,0,0);">Harvesting</span> modifications are reduced by <span style="color:rgb(244,0,0);">100%</span><br><span style="color:rgb(244,0,0);">Max HP</span> modifications are reduced by <span style="color:rgb(244,0,0);">33%</span>
|unlockedby=Reach +300 Range
|unlockedby=Reach +300 Range
|unlocks= Sniper Gun
|unlocks= Sniper Gun
|#default=-
|#default=-
}}
}}
|artificer= {{#switch:{{lc:{{{2|}}}}}
|artificer= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+175%</span> Explosion Damage<br><span style="color:rgb(0,255,0);">+4% Explosion Size</span> for every <span style="color:rgb(0,255,0);">1 Elemental Damage</span> you have<br><span style="color:rgb(244,0,0);">-100%</span> Damage<br><span style="color:rgb(244,0,0);">Armor</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span>
|stats=<span style="color:rgb(0,255,0);">+175%</span> Explosion Damage<br><span style="color:rgb(0,255,0);">+4% Explosion Size</span> for every <span style="color:rgb(0,255,0);">1 Elemental Damage</span> you have<br><span style="color:rgb(244,0,0);">-100%</span> Damage<br><span style="color:rgb(244,0,0);">Armor</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span>
|unlockedby=Kill 15 Enemies with a single explosion
|unlockedby=Kill 15 Enemies with a single explosion
|unlocks= Explosive Shells
|unlocks= Explosive Shells
|#default=-
|#default=-
}}
}}
|one armed= {{#switch:{{lc:{{{2|}}}}}
|one armed= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+200%</span> Attack Speed<br><span style="color:rgb(0,255,0);">Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">100%</span><br>You can only equip one weapon at a time
|stats=<span style="color:rgb(0,255,0);">+200%</span> Attack Speed<br><span style="color:rgb(0,255,0);">Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">100%</span><br>You can only equip one weapon at a time
|unlockedby=Win a run in Danger 0
|unlockedby=Win a run in Danger 0
|unlocks= Focus
|unlocks= Focus
|#default=-
|#default=-
}}
}}
|bull= {{#switch:{{lc:{{{2|}}}}}
|bull= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+20</span> Max HP<br><span style="color:rgb(0,255,0);">+15</span> HP Regeneration<br><span style="color:rgb(0,255,0);">+10</span> Armor<br><span style="color:rgb(0,255,0);">HP Regeneration</span> modifications are increased by <span style="color:rgb(0,255,0);">50%</span><br>You explode for <span style="color:rgb(0,255,0);">30</span> (300%{{StatIcon|MeleeDamage}} 300%{{StatIcon|RangedDamage}} 300%{{StatIcon|ElementalDamage}}) damage when you take damage<br>You can't equip weapons
|stats=<span style="color:rgb(0,255,0);">+20</span> Max HP<br><span style="color:rgb(0,255,0);">+15</span> HP Regeneration<br><span style="color:rgb(0,255,0);">+10</span> Armor<br><span style="color:rgb(0,255,0);">HP Regeneration</span> modifications are increased by <span style="color:rgb(0,255,0);">50%</span><br>You explode for <span style="color:rgb(0,255,0);">30</span> (300%{{StatIcon|MeleeDamage}} 300%{{StatIcon|RangedDamage}} 300%{{StatIcon|ElementalDamage}}) damage when you take damage<br>You can't equip weapons
|unlockedby=Win a run in Danger 1
|unlockedby=Win a run in Danger 1
|unlocks= Gnome
|unlocks= Gnome
|#default=-
|#default=-
}}
}}
|soldier= {{#switch:{{lc:{{{2|}}}}}
|soldier= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+50% Damage</span> while standing still<br><span style="color:rgb(0,255,0);">+50% Attack Speed</span> while standing still<br><span style="color:rgb(0,255,0);">+10%</span> Speed<br><span style="color:rgb(0,255,0);">+200%</span> pickup range<br><span style="color:rgb(0,255,0);">+15</span> Knockback<br>You cant attack while moving
|stats=<span style="color:rgb(0,255,0);">+50% Damage</span> while standing still<br><span style="color:rgb(0,255,0);">+50% Attack Speed</span> while standing still<br><span style="color:rgb(0,255,0);">+10%</span> Speed<br><span style="color:rgb(0,255,0);">+200%</span> pickup range<br><span style="color:rgb(0,255,0);">+15</span> Knockback<br>You cant attack while moving
|unlockedby=Win a run in Danger 2  
|unlockedby=Win a run in Danger 2  
|unlocks= Nuclear Launcher
|unlocks= Nuclear Launcher
|#default=-
|#default=-
}}
}}
|masochist= {{#switch:{{lc:{{{2|}}}}}
|masochist= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+5% Damage</span> when you take damage until the end of the wave<br><span style="color:rgb(0,255,0);">+10</span> Max HP<br><span style="color:rgb(0,255,0);">+20</span> HP Regeneration<br><span style="color:rgb(0,255,0);">+8</span> Armor<br><span style="color:rgb(244,0,0);">-100%</span> Damage
|stats=<span style="color:rgb(0,255,0);">+5% Damage</span> when you take damage until the end of the wave<br><span style="color:rgb(0,255,0);">+10</span> Max HP<br><span style="color:rgb(0,255,0);">+20</span> HP Regeneration<br><span style="color:rgb(0,255,0);">+8</span> Armor<br><span style="color:rgb(244,0,0);">-100%</span> Damage
|unlockedby=Win a run in Danger 3
|unlockedby=Win a run in Danger 3
|unlocks= Spiky Shield
|unlocks= Spiky Shield
|#default=-
|#default=-
}}
}}
|knight= {{#switch:{{lc:{{{2|}}}}}
|knight= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+2 Melee Damage</span> for every <span style="color:rgb(0,255,0);">1 Armor</span> you have<br><span style="color:rgb(0,255,0);">+5</span> Armor<br>You can't equip ranged weapons<br>You can only equip tier <span style="color:rgb(0,255,0);">2</span> weapons or above<br><span style="color:rgb(244,0,0);">% Attack Speed</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br><span style="color:rgb(244,0,0);">Harvesting</span> modifications are reduced by <span style="color:rgb(244,0,0);">80%</span>
|stats=<span style="color:rgb(0,255,0);">+2 Melee Damage</span> for every <span style="color:rgb(0,255,0);">1 Armor</span> you have<br><span style="color:rgb(0,255,0);">+5</span> Armor<br>You can't equip ranged weapons<br>You can only equip tier <span style="color:rgb(0,255,0);">2</span> weapons or above<br><span style="color:rgb(244,0,0);">% Attack Speed</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br><span style="color:rgb(244,0,0);">Harvesting</span> modifications are reduced by <span style="color:rgb(244,0,0);">80%</span>
|unlockedby=Win a run in Danger 4
|unlockedby=Win a run in Danger 4
|unlocks= Plasma Sledgehammer
|unlocks= Plasma Sledgehammer
|#default=-
|#default=-
}}
}}
|demon= {{#switch:{{lc:{{{2|}}}}}
|demon= {{#switch:{{lc:{{{2|}}}}}
|stats=<span style="color:rgb(0,255,0);">+50%</span> of your <span style="color:rgb(0,255,0);">Materials</span> are converted into <span style="color:rgb(0,255,0);">Max HP</span> at the end of a wave (<span style="color:rgb(0,255,0);">13 Materials=1 Max HP</span>)<br>You buy items using Max HP instead of materials
|stats=<span style="color:rgb(0,255,0);">+50%</span> of your <span style="color:rgb(0,255,0);">Materials</span> are converted into <span style="color:rgb(0,255,0);">Max HP</span> at the end of a wave (<span style="color:rgb(0,255,0);">13 Materials=1 Max HP</span>)<br>You buy items using Max HP instead of materials
|unlockedby=Win a run in Danger 5
|unlockedby=Win a run in Danger 5
|unlocks= Obliterator
|unlocks= Obliterator
|#default=-
|#default=-
}}
}}
|#default=Item name not found}}</includeonly><noinclude>
|#default=Item name not found}}</includeonly><noinclude>

Revision as of 18:41, 4 November 2022

Usage:

{{Character Data
|any character name
|select one of these to output corresponding information (stats/unlockedby/unlocks)
}}

Example:

{{Character Data|Well Rounded|stats}}

+5 Max Hp
+5% Speed
+8 Harvesting


Example:

{{Character Data
|Well Rounded
|stats
}}

+5 Max Hp
+5% Speed
+8 Harvesting