From Brotato Wiki
(Changing {{...Icon}} templates to {{StatIcon|}}) |
m (Use indents to improve readability) |
||
Line 1: | Line 1: | ||
<includeonly>{{#switch:{{lc:{{{1|}}}}} | <includeonly>{{#switch:{{lc:{{{1|}}}}} | ||
|well rounded= {{#switch:{{lc:{{{2|}}}}} | |well rounded= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">+5</span> Max Hp<br><span style="color:rgb(0,255,0);">+5%</span> Speed<br><span style="color:rgb(0,255,0);">+8</span> Harvesting | |stats=<span style="color:rgb(0,255,0);">+5</span> Max Hp<br><span style="color:rgb(0,255,0);">+5%</span> Speed<br><span style="color:rgb(0,255,0);">+8</span> Harvesting | ||
|unlockedby=Unlocked by default | |unlockedby=Unlocked by default | ||
|unlocks= Potato | |unlocks= Potato | ||
|#default=- | |#default=- | ||
}} | }} | ||
|brawler= {{#switch:{{lc:{{{2|}}}}} | |brawler= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">+50%</span> Attack Speed with <span style="color:rgb(0,255,0);">Unarmed</span> weapons<br>You start with <span style="color:rgb(0,255,0);">1 Fist</span><br><span style="color:rgb(0,255,0);">+15%</span> Dodge<br><span style="color:rgb(244,0,0);">-50</span> Range<br><span style="color:rgb(244,0,0);">-50</span> Ranged Damage | |stats=<span style="color:rgb(0,255,0);">+50%</span> Attack Speed with <span style="color:rgb(0,255,0);">Unarmed</span> weapons<br>You start with <span style="color:rgb(0,255,0);">1 Fist</span><br><span style="color:rgb(0,255,0);">+15%</span> Dodge<br><span style="color:rgb(244,0,0);">-50</span> Range<br><span style="color:rgb(244,0,0);">-50</span> Ranged Damage | ||
|unlockedby=Unlocked by default | |unlockedby=Unlocked by default | ||
|unlocks= Power Fist | |unlocks= Power Fist | ||
|#default=- | |#default=- | ||
}} | }} | ||
|crazy= {{#switch:{{lc:{{{2|}}}}} | |crazy= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">+100 Range</span> with <span style="color:rgb(0,255,0);">Precise</span> weapons<br><span style="color:rgb(0,255,0);">+25%</span> Attack Speed<br>You start with <span style="color:rgb(0,255,0);">1 Knife</span><br><span style="color:rgb(244,0,0);">-30%</span> Dodge<br><span style="color:rgb(0,255,0);">-10</span> Engineering<br><span style="color:rgb(244,0,0);">-10</span> Ranged Damage | |stats=<span style="color:rgb(0,255,0);">+100 Range</span> with <span style="color:rgb(0,255,0);">Precise</span> weapons<br><span style="color:rgb(0,255,0);">+25%</span> Attack Speed<br>You start with <span style="color:rgb(0,255,0);">1 Knife</span><br><span style="color:rgb(244,0,0);">-30%</span> Dodge<br><span style="color:rgb(0,255,0);">-10</span> Engineering<br><span style="color:rgb(244,0,0);">-10</span> Ranged Damage | ||
|unlockedby=Unlocked by default | |unlockedby=Unlocked by default | ||
|unlocks= Hunting Trophy | |unlocks= Hunting Trophy | ||
|#default=- | |#default=- | ||
}} | }} | ||
|ranger= {{#switch:{{lc:{{{2|}}}}} | |ranger= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">+50</span> Range<br>You start with <span style="color:rgb(0,255,0);">1 Pistol</span><br><span style="color:rgb(0,255,0);">Ranged Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">50%</span><br>You can't equip melee weapons<br><span style="color:rgb(244,0,0);">Max HP</span> modifications are reduced by <span style="color:rgb(244,0,0);">25%</span> | |stats=<span style="color:rgb(0,255,0);">+50</span> Range<br>You start with <span style="color:rgb(0,255,0);">1 Pistol</span><br><span style="color:rgb(0,255,0);">Ranged Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">50%</span><br>You can't equip melee weapons<br><span style="color:rgb(244,0,0);">Max HP</span> modifications are reduced by <span style="color:rgb(244,0,0);">25%</span> | ||
|unlockedby=Unlocked by default | |unlockedby=Unlocked by default | ||
|unlocks= Night Goggles | |unlocks= Night Goggles | ||
|#default=- | |#default=- | ||
}} | }} | ||
|mage= {{#switch:{{lc:{{{2|}}}}} | |mage= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">+5</span> Elemental Damage<br><span style="color:rgb(0,255,0);">Elemental Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">33%</span><br>You start with <span style="color:rgb(0,255,0);">1 Snake</span><br>You start with <span style="color:rgb(0,255,0);">1 Scared Sausage</span><br><span style="color:rgb(244,0,0);">-100</span> Ranged Damage<br><span style="color:rgb(244,0,0);">-100</span> Melee Damage<br><span style="color:rgb(244,0,0);">-100</span> Engineering | |stats=<span style="color:rgb(0,255,0);">+5</span> Elemental Damage<br><span style="color:rgb(0,255,0);">Elemental Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">33%</span><br>You start with <span style="color:rgb(0,255,0);">1 Snake</span><br>You start with <span style="color:rgb(0,255,0);">1 Scared Sausage</span><br><span style="color:rgb(244,0,0);">-100</span> Ranged Damage<br><span style="color:rgb(244,0,0);">-100</span> Melee Damage<br><span style="color:rgb(244,0,0);">-100</span> Engineering | ||
|unlockedby=Unlocked by default | |unlockedby=Unlocked by default | ||
|unlocks= Thunder Sword | |unlocks= Thunder Sword | ||
|#default=- | |#default=- | ||
}} | }} | ||
|chunky= {{#switch:{{lc:{{{2|}}}}} | |chunky= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">Max HP</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br> <span style="color:rgb(0,255,0);">+1%</span> Damage for every <span style="color:rgb(0,255,0);">3 Max HP</span> you have [<span style="color:rgb(0,255,0);">+3</span>]<br><span style="color:rgb(0,255,0);">+3</span> HP recovered from consumables<br><span style="color:rgb(244,0,0);">-100%</span> Life Steal<br><span style="color:rgb(244,0,0);">HP Regeneration</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br> <span style="color:rgb(244,0,0);">%Dodge</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br><span style="color:rgb(244,0,0);">%Speed</span> modifications are reduced by <span style="color:rgb(244,0,0);">100%</span> | |stats=<span style="color:rgb(0,255,0);">Max HP</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br> <span style="color:rgb(0,255,0);">+1%</span> Damage for every <span style="color:rgb(0,255,0);">3 Max HP</span> you have [<span style="color:rgb(0,255,0);">+3</span>]<br><span style="color:rgb(0,255,0);">+3</span> HP recovered from consumables<br><span style="color:rgb(244,0,0);">-100%</span> Life Steal<br><span style="color:rgb(244,0,0);">HP Regeneration</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br> <span style="color:rgb(244,0,0);">%Dodge</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br><span style="color:rgb(244,0,0);">%Speed</span> modifications are reduced by <span style="color:rgb(244,0,0);">100%</span> | ||
|unlockedby=Die for the first time | |unlockedby=Die for the first time | ||
|unlocks= Potato Thrower | |unlocks= Potato Thrower | ||
|#default=- | |#default=- | ||
}} | }} | ||
|old= {{#switch:{{lc:{{{2|}}}}} | |old= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">-25%</span> Enemy speed<br><span style="color:rgb(0,255,0);">+10</span> Harvesting<br>-33%Map Size<br>-10% Enemies<br><span style="color:rgb(244,0,0);">-10%</span> Speed | |stats=<span style="color:rgb(0,255,0);">-25%</span> Enemy speed<br><span style="color:rgb(0,255,0);">+10</span> Harvesting<br>-33%Map Size<br>-10% Enemies<br><span style="color:rgb(244,0,0);">-10%</span> Speed | ||
|unlockedby=Kill 300 enemies | |unlockedby=Kill 300 enemies | ||
|unlocks= Snail | |unlocks= Snail | ||
|#default=- | |#default=- | ||
}} | }} | ||
|lucky= {{#switch:{{lc:{{{2|}}}}} | |lucky= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">+100</span> Luck<br><span style="color:rgb(0,255,0);">Luck</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br><span style="color:rgb(0,255,0);">+75%</span> chance to deal <span style="color:rgb(0,255,0);">1</span> (15%Luck) damage to a random enemy when you pick up a material<br><span style="color:rgb(244,0,0);">-60%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-50%</span> XP Gain | |stats=<span style="color:rgb(0,255,0);">+100</span> Luck<br><span style="color:rgb(0,255,0);">Luck</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br><span style="color:rgb(0,255,0);">+75%</span> chance to deal <span style="color:rgb(0,255,0);">1</span> (15%Luck) damage to a random enemy when you pick up a material<br><span style="color:rgb(244,0,0);">-60%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-50%</span> XP Gain | ||
|unlockedby=Collect 300 materials | |unlockedby=Collect 300 materials | ||
|unlocks= Lucky Charm | |unlocks= Lucky Charm | ||
|#default=- | |#default=- | ||
}} | }} | ||
|mutant= {{#switch:{{lc:{{{2|}}}}} | |mutant= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">+200%</span> XP Gain<br><span style="color:rgb(244,0,0);">+50%</span> Items Price | |stats=<span style="color:rgb(0,255,0);">+200%</span> XP Gain<br><span style="color:rgb(244,0,0);">+50%</span> Items Price | ||
|unlockedby=Kill 2000 enemies | |unlockedby=Kill 2000 enemies | ||
|unlocks= Octopus | |unlocks= Octopus | ||
|#default=- | |#default=- | ||
}} | }} | ||
|generalist= {{#switch:{{lc:{{{2|}}}}} | |generalist= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">+2 Melee Damage</span> for every <span style="color:rgb(0,255,0);">1 Ranged Damage</span> you have<br><span style="color:rgb(0,255,0);">+1 Ranged Damage</span> for every <span style="color:rgb(0,255,0);">2 Melee Damage</span> you have<br>You can only equip <span style="color:rgb(244,0,0);">3</span> melee weapons and <span style="color:rgb(244,0,0);">3</span> ranged weapons at a time | |stats=<span style="color:rgb(0,255,0);">+2 Melee Damage</span> for every <span style="color:rgb(0,255,0);">1 Ranged Damage</span> you have<br><span style="color:rgb(0,255,0);">+1 Ranged Damage</span> for every <span style="color:rgb(0,255,0);">2 Melee Damage</span> you have<br>You can only equip <span style="color:rgb(244,0,0);">3</span> melee weapons and <span style="color:rgb(244,0,0);">3</span> ranged weapons at a time | ||
|unlockedby=Collect 300 materials | |unlockedby=Collect 300 materials | ||
|unlocks= Big Arms | |unlocks= Big Arms | ||
|#default=- | |#default=- | ||
}} | }} | ||
|loud= {{#switch:{{lc:{{{2|}}}}} | |loud= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">+30%</span> Damage<br>+50% Enemies<br><span style="color:rgb(244,0,0);">-3 Harvesting</span> at the end of a wave | |stats=<span style="color:rgb(0,255,0);">+30%</span> Damage<br>+50% Enemies<br><span style="color:rgb(244,0,0);">-3 Harvesting</span> at the end of a wave | ||
|unlockedby=Kill 5000 enemies | |unlockedby=Kill 5000 enemies | ||
|unlocks= Rip and Tear | |unlocks= Rip and Tear | ||
|#default=- | |#default=- | ||
}} | }} | ||
|multitasker= {{#switch:{{lc:{{{2|}}}}} | |multitasker= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">+20%</span> Damage<br>You can equip up to <span style="color:rgb(0,255,0);">12</span> weapons at a time<br><span style="color:rgb(244,0,0);">-5% Damage</span> for every weapon you have | |stats=<span style="color:rgb(0,255,0);">+20%</span> Damage<br>You can equip up to <span style="color:rgb(0,255,0);">12</span> weapons at a time<br><span style="color:rgb(244,0,0);">-5% Damage</span> for every weapon you have | ||
|unlockedby=Collect 5000 materials | |unlockedby=Collect 5000 materials | ||
|unlocks= Chopper | |unlocks= Chopper | ||
|#default=- | |#default=- | ||
}} | }} | ||
|wildling= {{#switch:{{lc:{{{2|}}}}} | |wildling= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">+25% Life Steal</span> with <span style="color:rgb(0,255,0);">Primitive</span> weapons<br>You start with <span style="color:rgb(0,255,0);">1 Stick</span><br>You can't equip weapons above tier <span style="color:rgb(0,255,0);">2</span><br><span style="color:rgb(244,0,0);">-3</span> Melee Damage<br><span style="color:rgb(244,0,0);">-3</span> Ranged Damage | |stats=<span style="color:rgb(0,255,0);">+25% Life Steal</span> with <span style="color:rgb(0,255,0);">Primitive</span> weapons<br>You start with <span style="color:rgb(0,255,0);">1 Stick</span><br>You can't equip weapons above tier <span style="color:rgb(0,255,0);">2</span><br><span style="color:rgb(244,0,0);">-3</span> Melee Damage<br><span style="color:rgb(244,0,0);">-3</span> Ranged Damage | ||
|unlockedby=Kill 10000 enemies | |unlockedby=Kill 10000 enemies | ||
|unlocks= Hatchet | |unlocks= Hatchet | ||
|#default=- | |#default=- | ||
}} | }} | ||
|pacifist= {{#switch:{{lc:{{{2|}}}}} | |pacifist= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=Gain <span style="color:rgb(0,255,0);">0.65</span> material and XP for every living enemy at the end of a wave<br>You start with <span style="color:rgb(0,255,0);">1 Lumberjack Shirt</span><br><span style="color:rgb(244,0,0);">-100%</span> Damage<br><span style="color:rgb(244,0,0);">-100</span> Engineering | |stats=Gain <span style="color:rgb(0,255,0);">0.65</span> material and XP for every living enemy at the end of a wave<br>You start with <span style="color:rgb(0,255,0);">1 Lumberjack Shirt</span><br><span style="color:rgb(244,0,0);">-100%</span> Damage<br><span style="color:rgb(244,0,0);">-100</span> Engineering | ||
|unlockedby=Collect 10000 materials | |unlockedby=Collect 10000 materials | ||
|unlocks= Panda | |unlocks= Panda | ||
|#default=- | |#default=- | ||
}} | }} | ||
|gladiator= {{#switch:{{lc:{{{2|}}}}} | |gladiator= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">+15% Attack Speed</span> for every unique weapon you have <span style="color:rgb(0,255,0);">+5</span> Melee Damage<br>You can't equip ranged weapons<br><span style="color:rgb(244,0,0);">-30%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-30</span> Luck | |stats=<span style="color:rgb(0,255,0);">+15% Attack Speed</span> for every unique weapon you have <span style="color:rgb(0,255,0);">+5</span> Melee Damage<br>You can't equip ranged weapons<br><span style="color:rgb(244,0,0);">-30%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-30</span> Luck | ||
|unlockedby=Kill 20000 enemies | |unlockedby=Kill 20000 enemies | ||
|unlocks= Spider | |unlocks= Spider | ||
|#default=- | |#default=- | ||
}} | }} | ||
|saver= {{#switch:{{lc:{{{2|}}}}} | |saver= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">+10</span> Harvesting<br><span style="color:rgb(0,255,0);">+1% Damage</span> for every <span style="color:rgb(0,255,0);">30 Materials</span> you have<br>You start with <span style="color:rgb(0,255,0);">1 Piggy Bank</span><br><span style="color:rgb(244,0,0);">+50%</span> Items Price | |stats=<span style="color:rgb(0,255,0);">+10</span> Harvesting<br><span style="color:rgb(0,255,0);">+1% Damage</span> for every <span style="color:rgb(0,255,0);">30 Materials</span> you have<br>You start with <span style="color:rgb(0,255,0);">1 Piggy Bank</span><br><span style="color:rgb(244,0,0);">+50%</span> Items Price | ||
|unlockedby=Collect 20000 materials | |unlockedby=Collect 20000 materials | ||
|unlocks= Padding | |unlocks= Padding | ||
|#default=- | |#default=- | ||
}} | }} | ||
|sick= {{#switch:{{lc:{{{2|}}}}} | |sick= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">+12</span> Max HP<br><span style="color:rgb(0,255,0);">+25%</span> Life Steal<br>You take <span style="color:rgb(244,0,0);">1</span> damage per second (does not give invulnerability time)<br><span style="color:rgb(244,0,0);">-100</span> HP Regeneration | |stats=<span style="color:rgb(0,255,0);">+12</span> Max HP<br><span style="color:rgb(0,255,0);">+25%</span> Life Steal<br>You take <span style="color:rgb(244,0,0);">1</span> damage per second (does not give invulnerability time)<br><span style="color:rgb(244,0,0);">-100</span> HP Regeneration | ||
|unlockedby=Reach -5 % HP Regeneration | |unlockedby=Reach -5 % HP Regeneration | ||
|unlocks= Whetstone | |unlocks= Whetstone | ||
|#default=- | |#default=- | ||
}} | }} | ||
|farmer= {{#switch:{{lc:{{{2|}}}}} | |farmer= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">+30</span> Harvesting increases by an additional <span style="color:rgb(0,255,0);">5%</span> at the end of a wave<br><span style="color:rgb(244,0,0);">-50%</span> materials dropped<br><span style="color:rgb(244,0,0);">Damage</span> modifications are reduced by <span style="color:rgb(244,0,0);">25%</span> | |stats=<span style="color:rgb(0,255,0);">+30</span> Harvesting increases by an additional <span style="color:rgb(0,255,0);">5%</span> at the end of a wave<br><span style="color:rgb(244,0,0);">-50%</span> materials dropped<br><span style="color:rgb(244,0,0);">Damage</span> modifications are reduced by <span style="color:rgb(244,0,0);">25%</span> | ||
|unlockedby=Reach +200 Harvesting | |unlockedby=Reach +200 Harvesting | ||
|unlocks= Wheat | |unlocks= Wheat | ||
|#default=- | |#default=- | ||
}} | }} | ||
|ghost= {{#switch:{{lc:{{{2|}}}}} | |ghost= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">+10 Damage</span> with <span style="color:rgb(0,255,0);">Ethereal</span> weapons<br><span style="color:rgb(0,255,0);">+30%</span> Dodge<br>Dodge is capped at <span style="color:rgb(0,255,0);">90%</span><br><span style="color:rgb(244,0,0);">-100</span> Armor | |stats=<span style="color:rgb(0,255,0);">+10 Damage</span> with <span style="color:rgb(0,255,0);">Ethereal</span> weapons<br><span style="color:rgb(0,255,0);">+30%</span> Dodge<br>Dodge is capped at <span style="color:rgb(0,255,0);">90%</span><br><span style="color:rgb(244,0,0);">-100</span> Armor | ||
|unlockedby=Reach +60% Dodge | |unlockedby=Reach +60% Dodge | ||
|unlocks= Ritual | |unlocks= Ritual | ||
|#default=- | |#default=- | ||
}} | }} | ||
|speedy= {{#switch:{{lc:{{{2|}}}}} | |speedy= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">+30%</span> Speed<br><span style="color:rgb(0,255,0);">+1 Melee Damage</span> for every <span style="color:rgb(0,255,0);">2% Speed</span> you have<br><span style="color:rgb(244,0,0);">-100 Armor</span> while standing still<br><span style="color:rgb(244,0,0);">-3</span> Armor | |stats=<span style="color:rgb(0,255,0);">+30%</span> Speed<br><span style="color:rgb(0,255,0);">+1 Melee Damage</span> for every <span style="color:rgb(0,255,0);">2% Speed</span> you have<br><span style="color:rgb(244,0,0);">-100 Armor</span> while standing still<br><span style="color:rgb(244,0,0);">-3</span> Armor | ||
|unlockedby=Reach +50% Speed | |unlockedby=Reach +50% Speed | ||
|unlocks= Fin | |unlocks= Fin | ||
|#default=- | |#default=- | ||
}} | }} | ||
|entrepreneur= {{#switch:{{lc:{{{2|}}}}} | |entrepreneur= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">-25%</span> Items Price<br><span style="color:rgb(0,255,0);">Harvesting</span> modifications are increased by <span style="color:rgb(0,255,0);">50%</span><br>Gain <span style="color:rgb(0,255,0);">25%</span> more materials from recycling items<br><span style="color:rgb(244,0,0);">-100%</span> of your materials at the start of waves<br><span style="color:rgb(244,0,0);">Damage</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span> | |stats=<span style="color:rgb(0,255,0);">-25%</span> Items Price<br><span style="color:rgb(0,255,0);">Harvesting</span> modifications are increased by <span style="color:rgb(0,255,0);">50%</span><br>Gain <span style="color:rgb(0,255,0);">25%</span> more materials from recycling items<br><span style="color:rgb(244,0,0);">-100%</span> of your materials at the start of waves<br><span style="color:rgb(244,0,0);">Damage</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span> | ||
|unlockedby=Kill 50 trees | |unlockedby=Kill 50 trees | ||
|unlocks=Bowler Hat | |unlocks=Bowler Hat | ||
|#default=- | |#default=- | ||
}} | }} | ||
|engineer= {{#switch:{{lc:{{{2|}}}}} | |engineer= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">+10</span> Engineering<br><span style="color:rgb(0,255,0);">Engineering</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br>You start with <span style="color:rgb(0,255,0);">1 Wrench</span><br> Structures spawn close to each other<br><span style="color:rgb(244,0,0);">Damage</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span> | |stats=<span style="color:rgb(0,255,0);">+10</span> Engineering<br><span style="color:rgb(0,255,0);">Engineering</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br>You start with <span style="color:rgb(0,255,0);">1 Wrench</span><br> Structures spawn close to each other<br><span style="color:rgb(244,0,0);">Damage</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span> | ||
|unlockedby=Get 5 turrets on the map simultaneously | |unlockedby=Get 5 turrets on the map simultaneously | ||
|unlocks= Robot Arm | |unlocks= Robot Arm | ||
|#default=- | |#default=- | ||
}} | }} | ||
|explorer= {{#switch:{{lc:{{{2|}}}}} | |explorer= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=More trees spawn<br>You start with <span style="color:rgb(0,255,0);">1 Lumberjack Shirt</span><br><span style="color:rgb(0,255,0);">+10%</span> Speed<br><span style="color:rgb(0,255,0);">+50%</span> pickup range<br>+33% Map Size<br>+25% Enemies<br><span style="color:rgb(244,0,0);">-50%</span> materials dropped from enemies<br><span style="color:rgb(244,0,0);">+10%</span> Enemy Speed<br><span style="color:rgb(244,0,0);">-40%</span> Damage | |stats=More trees spawn<br>You start with <span style="color:rgb(0,255,0);">1 Lumberjack Shirt</span><br><span style="color:rgb(0,255,0);">+10%</span> Speed<br><span style="color:rgb(0,255,0);">+50%</span> pickup range<br>+33% Map Size<br>+25% Enemies<br><span style="color:rgb(244,0,0);">-50%</span> materials dropped from enemies<br><span style="color:rgb(244,0,0);">+10%</span> Enemy Speed<br><span style="color:rgb(244,0,0);">-40%</span> Damage | ||
|unlockedby=Kill 50 trees | |unlockedby=Kill 50 trees | ||
|unlocks= Compass | |unlocks= Compass | ||
|#default=- | |#default=- | ||
}} | }} | ||
|doctor= {{#switch:{{lc:{{{2|}}}}} | |doctor= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">+200% Attack Speed</span> with <span style="color:rgb(0,255,0);">Medical</span> weapons<br><span style="color:rgb(0,255,0);">+5</span> HP Regeneration<br>HP Regeneration is doubled<br><span style="color:rgb(0,255,0);">+5</span> Harvesting<br><span style="color:rgb(244,0,0);">-100%</span> Attack Speed<br><span style="color:rgb(244,0,0);">Armor</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span> | |stats=<span style="color:rgb(0,255,0);">+200% Attack Speed</span> with <span style="color:rgb(0,255,0);">Medical</span> weapons<br><span style="color:rgb(0,255,0);">+5</span> HP Regeneration<br>HP Regeneration is doubled<br><span style="color:rgb(0,255,0);">+5</span> Harvesting<br><span style="color:rgb(244,0,0);">-100%</span> Attack Speed<br><span style="color:rgb(244,0,0);">Armor</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span> | ||
|unlockedby=Heal 200 HP in one wave | |unlockedby=Heal 200 HP in one wave | ||
|unlocks= Medikit | |unlocks= Medikit | ||
|#default=- | |#default=- | ||
}} | }} | ||
|hunter= {{#switch:{{lc:{{{2|}}}}} | |hunter= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">+100</span> Range<br><span style="color:rgb(0,255,0);">+1% Damage</span> for every <span style="color:rgb(0,255,0);">10 Range</span> you have<br><span style="color:rgb(0,255,0);">Crit Chance</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br><span style="color:rgb(244,0,0);">Harvesting</span> modifications are reduced by <span style="color:rgb(244,0,0);">100%</span><br><span style="color:rgb(244,0,0);">Max HP</span> modifications are reduced by <span style="color:rgb(244,0,0);">33%</span> | |stats=<span style="color:rgb(0,255,0);">+100</span> Range<br><span style="color:rgb(0,255,0);">+1% Damage</span> for every <span style="color:rgb(0,255,0);">10 Range</span> you have<br><span style="color:rgb(0,255,0);">Crit Chance</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br><span style="color:rgb(244,0,0);">Harvesting</span> modifications are reduced by <span style="color:rgb(244,0,0);">100%</span><br><span style="color:rgb(244,0,0);">Max HP</span> modifications are reduced by <span style="color:rgb(244,0,0);">33%</span> | ||
|unlockedby=Reach +300 Range | |unlockedby=Reach +300 Range | ||
|unlocks= Sniper Gun | |unlocks= Sniper Gun | ||
|#default=- | |#default=- | ||
}} | }} | ||
|artificer= {{#switch:{{lc:{{{2|}}}}} | |artificer= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">+175%</span> Explosion Damage<br><span style="color:rgb(0,255,0);">+4% Explosion Size</span> for every <span style="color:rgb(0,255,0);">1 Elemental Damage</span> you have<br><span style="color:rgb(244,0,0);">-100%</span> Damage<br><span style="color:rgb(244,0,0);">Armor</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span> | |stats=<span style="color:rgb(0,255,0);">+175%</span> Explosion Damage<br><span style="color:rgb(0,255,0);">+4% Explosion Size</span> for every <span style="color:rgb(0,255,0);">1 Elemental Damage</span> you have<br><span style="color:rgb(244,0,0);">-100%</span> Damage<br><span style="color:rgb(244,0,0);">Armor</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span> | ||
|unlockedby=Kill 15 Enemies with a single explosion | |unlockedby=Kill 15 Enemies with a single explosion | ||
|unlocks= Explosive Shells | |unlocks= Explosive Shells | ||
|#default=- | |#default=- | ||
}} | }} | ||
|one armed= {{#switch:{{lc:{{{2|}}}}} | |one armed= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">+200%</span> Attack Speed<br><span style="color:rgb(0,255,0);">Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">100%</span><br>You can only equip one weapon at a time | |stats=<span style="color:rgb(0,255,0);">+200%</span> Attack Speed<br><span style="color:rgb(0,255,0);">Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">100%</span><br>You can only equip one weapon at a time | ||
|unlockedby=Win a run in Danger 0 | |unlockedby=Win a run in Danger 0 | ||
|unlocks= Focus | |unlocks= Focus | ||
|#default=- | |#default=- | ||
}} | }} | ||
|bull= {{#switch:{{lc:{{{2|}}}}} | |bull= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">+20</span> Max HP<br><span style="color:rgb(0,255,0);">+15</span> HP Regeneration<br><span style="color:rgb(0,255,0);">+10</span> Armor<br><span style="color:rgb(0,255,0);">HP Regeneration</span> modifications are increased by <span style="color:rgb(0,255,0);">50%</span><br>You explode for <span style="color:rgb(0,255,0);">30</span> (300%{{StatIcon|MeleeDamage}} 300%{{StatIcon|RangedDamage}} 300%{{StatIcon|ElementalDamage}}) damage when you take damage<br>You can't equip weapons | |stats=<span style="color:rgb(0,255,0);">+20</span> Max HP<br><span style="color:rgb(0,255,0);">+15</span> HP Regeneration<br><span style="color:rgb(0,255,0);">+10</span> Armor<br><span style="color:rgb(0,255,0);">HP Regeneration</span> modifications are increased by <span style="color:rgb(0,255,0);">50%</span><br>You explode for <span style="color:rgb(0,255,0);">30</span> (300%{{StatIcon|MeleeDamage}} 300%{{StatIcon|RangedDamage}} 300%{{StatIcon|ElementalDamage}}) damage when you take damage<br>You can't equip weapons | ||
|unlockedby=Win a run in Danger 1 | |unlockedby=Win a run in Danger 1 | ||
|unlocks= Gnome | |unlocks= Gnome | ||
|#default=- | |#default=- | ||
}} | }} | ||
|soldier= {{#switch:{{lc:{{{2|}}}}} | |soldier= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">+50% Damage</span> while standing still<br><span style="color:rgb(0,255,0);">+50% Attack Speed</span> while standing still<br><span style="color:rgb(0,255,0);">+10%</span> Speed<br><span style="color:rgb(0,255,0);">+200%</span> pickup range<br><span style="color:rgb(0,255,0);">+15</span> Knockback<br>You cant attack while moving | |stats=<span style="color:rgb(0,255,0);">+50% Damage</span> while standing still<br><span style="color:rgb(0,255,0);">+50% Attack Speed</span> while standing still<br><span style="color:rgb(0,255,0);">+10%</span> Speed<br><span style="color:rgb(0,255,0);">+200%</span> pickup range<br><span style="color:rgb(0,255,0);">+15</span> Knockback<br>You cant attack while moving | ||
|unlockedby=Win a run in Danger 2 | |unlockedby=Win a run in Danger 2 | ||
|unlocks= Nuclear Launcher | |unlocks= Nuclear Launcher | ||
|#default=- | |#default=- | ||
}} | }} | ||
|masochist= {{#switch:{{lc:{{{2|}}}}} | |masochist= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">+5% Damage</span> when you take damage until the end of the wave<br><span style="color:rgb(0,255,0);">+10</span> Max HP<br><span style="color:rgb(0,255,0);">+20</span> HP Regeneration<br><span style="color:rgb(0,255,0);">+8</span> Armor<br><span style="color:rgb(244,0,0);">-100%</span> Damage | |stats=<span style="color:rgb(0,255,0);">+5% Damage</span> when you take damage until the end of the wave<br><span style="color:rgb(0,255,0);">+10</span> Max HP<br><span style="color:rgb(0,255,0);">+20</span> HP Regeneration<br><span style="color:rgb(0,255,0);">+8</span> Armor<br><span style="color:rgb(244,0,0);">-100%</span> Damage | ||
|unlockedby=Win a run in Danger 3 | |unlockedby=Win a run in Danger 3 | ||
|unlocks= Spiky Shield | |unlocks= Spiky Shield | ||
|#default=- | |#default=- | ||
}} | }} | ||
|knight= {{#switch:{{lc:{{{2|}}}}} | |knight= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">+2 Melee Damage</span> for every <span style="color:rgb(0,255,0);">1 Armor</span> you have<br><span style="color:rgb(0,255,0);">+5</span> Armor<br>You can't equip ranged weapons<br>You can only equip tier <span style="color:rgb(0,255,0);">2</span> weapons or above<br><span style="color:rgb(244,0,0);">% Attack Speed</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br><span style="color:rgb(244,0,0);">Harvesting</span> modifications are reduced by <span style="color:rgb(244,0,0);">80%</span> | |stats=<span style="color:rgb(0,255,0);">+2 Melee Damage</span> for every <span style="color:rgb(0,255,0);">1 Armor</span> you have<br><span style="color:rgb(0,255,0);">+5</span> Armor<br>You can't equip ranged weapons<br>You can only equip tier <span style="color:rgb(0,255,0);">2</span> weapons or above<br><span style="color:rgb(244,0,0);">% Attack Speed</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br><span style="color:rgb(244,0,0);">Harvesting</span> modifications are reduced by <span style="color:rgb(244,0,0);">80%</span> | ||
|unlockedby=Win a run in Danger 4 | |unlockedby=Win a run in Danger 4 | ||
|unlocks= Plasma Sledgehammer | |unlocks= Plasma Sledgehammer | ||
|#default=- | |#default=- | ||
}} | }} | ||
|demon= {{#switch:{{lc:{{{2|}}}}} | |demon= {{#switch:{{lc:{{{2|}}}}} | ||
|stats=<span style="color:rgb(0,255,0);">+50%</span> of your <span style="color:rgb(0,255,0);">Materials</span> are converted into <span style="color:rgb(0,255,0);">Max HP</span> at the end of a wave (<span style="color:rgb(0,255,0);">13 Materials=1 Max HP</span>)<br>You buy items using Max HP instead of materials | |stats=<span style="color:rgb(0,255,0);">+50%</span> of your <span style="color:rgb(0,255,0);">Materials</span> are converted into <span style="color:rgb(0,255,0);">Max HP</span> at the end of a wave (<span style="color:rgb(0,255,0);">13 Materials=1 Max HP</span>)<br>You buy items using Max HP instead of materials | ||
|unlockedby=Win a run in Danger 5 | |unlockedby=Win a run in Danger 5 | ||
|unlocks= Obliterator | |unlocks= Obliterator | ||
|#default=- | |#default=- | ||
}} | }} | ||
|#default=Item name not found}}</includeonly><noinclude> | |#default=Item name not found}}</includeonly><noinclude> |
Revision as of 18:41, 4 November 2022
Usage:
{{Character Data |any character name |select one of these to output corresponding information (stats/unlockedby/unlocks) }}
Example:
{{Character Data|Well Rounded|stats}}
+5 Max Hp
+5% Speed
+8 Harvesting
Example:
{{Character Data |Well Rounded |stats }}
+5 Max Hp
+5% Speed
+8 Harvesting