|
|
Line 18: |
Line 18: |
| <td>Wave 1: 10 | | <td>Wave 1: 10 |
| Wave 2: 15 | | Wave 2: 15 |
| | |
| Wave 3: 20 | | Wave 3: 20 |
| | |
| Wave 4: 25 | | Wave 4: 25 |
| | |
| Wave 5: 30 | | Wave 5: 30 |
| | |
| Wave 6: 35 | | Wave 6: 35 |
| | |
| Wave 7: 40 | | Wave 7: 40 |
| | |
| Wave 8: 45 | | Wave 8: 45 |
| | |
| Wave 9: 50 | | Wave 9: 50 |
| | |
| Wave 10: 55 | | Wave 10: 55 |
| | |
| Wave 11: 60 | | Wave 11: 60 |
| | |
| Wave 12: 65 | | Wave 12: 65 |
| | |
| Wave 13: 70 | | Wave 13: 70 |
| | |
| Wave 14: 75 | | Wave 14: 75 |
| | |
| Wave 15: 75 | | Wave 15: 75 |
| | |
| Wave 16: 80 | | Wave 16: 80 |
| | |
| Wave 17: 85 | | Wave 17: 85 |
| | |
| Wave 18: 90 | | Wave 18: 90 |
| | |
| Wave 19: 95 | | Wave 19: 95 |
| | |
| Wave 20: 100 | | Wave 20: 100 |
| </td> | | </td> |
Revision as of 17:40, 1 November 2022
Patch: 0.6.0.7 (WIP - adding behaviour)
Enemies
Tree |
Neutral, drops fruit or crate on death as well as a higher amount of money |
Wave 1: 10
Wave 2: 15
Wave 3: 20
Wave 4: 25
Wave 5: 30
Wave 6: 35
Wave 7: 40
Wave 8: 45
Wave 9: 50
Wave 10: 55
Wave 11: 60
Wave 12: 65
Wave 13: 70
Wave 14: 75
Wave 15: 75
Wave 16: 80
Wave 17: 85
Wave 18: 90
Wave 19: 95
Wave 20: 100
|
[to be deleted] |
0 |
All Waves: 0 |
[to be deleated] |
All waves: 3 |
1 |
0.2 |
1 |
Baby Alien |
Chases the character, deals damage on touch |
Wave 1: 3
Wave 2: 5
Wave 3: 7
Wave 4: 9
Wave 5: 11
Wave 6: 13
Wave 7: 15
Wave 8: 17
Wave 9: 19
Wave 10: 21
Wave 11: 23
Wave 12: 25
Wave 13: 27
Wave 14: 29
Wave 15: 31
Wave 16: 33
Wave 17: 35
Wave 18: 37
Wave 19: 39
Wave 20: 41
|
[to be deleated] |
250 |
Wave 1: 1
Wave 2: 1.6
Wave 3: 2.2
Wave 4: 2.8
Wave 5: 3.4
Wave 6: 4.0
Wave 7: 4.6
Wave 8: 5.2
Wave 9: 5.8
Wave 10: 6.4
Wave 11: 7.0
Wave 12: 7.6
Wave 13: 8.2
Wave 14: 8.8
Wave 15: 9.4
Wave 16: 10.0
Wave 17: 10.6
Wave 18: 11.2
Wave 19: 11.8
Wave 20: 12.4
|
[to be deleated] |
1 |
0.01 |
0.01 |
1 |
Chaser |
Chases the character, deals damage on touch, spawns in groups |
1 |
1.0 |
380 |
1 |
0.6 |
1 |
0.02 |
0.03 |
2 |
Spitter |
Runs away from the character if too close, fires projectiles that deal damage on hit |
8 |
1.0 |
200 |
1 |
0.6 |
1 |
0.03 |
0.1 |
4 |
Charger |
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch |
4 |
2.5 |
400 |
1 |
0.85 |
1 |
0.01 |
0.01 |
6 |
Pursuer |
Chases the character, damages on touch, keeps getting faster each second |
10 |
24.0 |
150 |
1 |
1.2 |
3 |
0.03 |
0.03 |
11 |
Bruiser |
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch |
20 |
11.0 |
300 |
2 |
0.85 |
3 |
0.03 |
0.03 |
8 |
Buffer |
Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50% |
20 |
3.0 |
150 |
1 |
0.6 |
2 |
0.01 |
0.01 |
16 |
Fly |
Moves around player, fires projectiles near player that deals damage |
15 |
4.0 |
350 |
1 |
0.85 |
1 |
0.01 |
0.01 |
D1 : 4 |
Corrupted Tree |
Stands in place, creates circling projectiles that deals damage |
15 |
13.0 |
0 |
1 |
1.1 |
0 |
0.0 |
0.0 |
D1 : 15 |
Healer |
Moves around enemies, healing enemies around it for 100(increasing by 10 each wave |
10 |
8.0 |
400 |
1 |
0.85 |
2 |
0.03 |
0.03 |
D1 : 7 |
Looter |
Runs away from the character, drops container and extra loot on death |
50 |
25 |
350 |
1 |
0.85 |
8 |
1.0 |
1.0 |
1 |
Helmet Alien |
Chases the character, deals damage on touch |
8 |
3.0 |
250 |
1 |
1.0 |
1 |
0.01 |
0.01 |
13 D1 : 10 |
Fin Alien |
Chases the character, deals damage on touch |
12 |
2.0 |
400 |
1 |
1.0 |
1 |
0.02 |
0.03 |
15 D1 : 9 |
Spawner |
Spawns 3 Junkie Aliens on death |
10 |
1.0 |
120 |
1 |
0.85 |
1 |
0.01 |
0.01 |
14 |
Junkie |
Moves around player, fires projectiles near player that deals damage |
20 |
5.0 |
350 |
1 |
1.0 |
1 |
0.01 |
0.01 |
14 |
Horned Bruiser |
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch |
30 |
22.0 |
300 |
1 |
1.15 |
3 |
0.03 |
0.03 |
13 D1 : 8 |
Horned Charger |
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch |
12 |
5.0 |
425 |
1 |
1.1 |
1 |
0.01 |
0.01 |
18 |
Slasher |
Follows the character, runs away if too close, slashes vertically dealing damage from medium range |
50 |
25.0 |
275 |
1 |
1.15 |
3 |
0.01 |
0.01 |
D1 : 4 |
Tentacle |
Follows the character, runs away if too close, attacks in "V" shape from medium range |
100 |
20.0 |
175 |
1 |
1.0 |
1 |
0.01 |
0.01 |
D1 : 10 |
Elites
Elites spawn at Elite Waves and drop legendary containers on death containing tier 4 items.
Bosses
Predator |
Mutation 0: Chases the player and dashes. It also surrounds itself in several projectiles. that circle the boss.
Mutation 1: Now starts to emit projectiles in every direction every so often.
|
28000 |
100.0 |
300 |
1 |
1.5 |
1 |
0.01 |
0.01 |
20 |
Invoker |
Mutation 0: After two seconds creates a area of projectiles around the players that spawn after a second of priming.
Mutation 1: The projectiles are spawn in a much wider area around the player.
Mutation 2: Now runs all around the area at high speeds and creates a circle of projectiles around the player. |
28000 |
100.0 |
200 |
1 |
1.5 |
1 |
0.01 |
0.01 |
20 |
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