From Brotato Wiki

m (Snowpaw moved page Template:Charater Data to Template:Character Data: wrong name)
No edit summary
Line 1: Line 1:
<includeonly>{{#switch:{{lc:{{{1|}}}}}
<includeonly>{{#switch:{{lc:{{{1|}}}}}
|well rounded= {{#switch:{{lc:{{{2|}}}}}
|well rounded= {{#switch:{{lc:{{{2|}}}}}
|stats=+5 Max Hp<br>+5% Speed<br>+8 Harvesting
|stats=<span style="color:rgb(0,255,0);">+5</span> Max Hp<br><span style="color:rgb(0,255,0);">+5%</span> Speed<br><span style="color:rgb(0,255,0);">+8</span> Harvesting
|unlockedby=Unlocked by default
|unlockedby=Unlocked by default
|unlocks= Potato
|unlocks= Potato
Line 7: Line 7:
}}
}}
|brawler= {{#switch:{{lc:{{{2|}}}}}
|brawler= {{#switch:{{lc:{{{2|}}}}}
|stats=+5 Max Hp<br>+5% Speed<br>+8 Harvesting
|stats=<span style="color:rgb(0,255,0);">+50%</span> Attack Speed with <span style="color:rgb(0,255,0);">Unarmed</span> weapons<br>You start with <span style="color:rgb(0,255,0);">1 Fist</span><br><span style="color:rgb(0,255,0);">+15%</span> Dodge<br><span style="color:rgb(244,0,0);">-50</span> Range<br><span style="color:rgb(244,0,0);">-50</span> Ranged Damage
|unlockedby=Unlocked by default
|unlockedby=Unlocked by default
|unlocks= Power Fist
|unlocks= Power Fist
Line 13: Line 13:
}}
}}
|crazy= {{#switch:{{lc:{{{2|}}}}}
|crazy= {{#switch:{{lc:{{{2|}}}}}
|stats=+100 Range with Precise weapons<br>+25% Attack Speed<br>You start with 1 Knife<br>-30% Dodge<br>-10 Engineering<br>-10 Ranged Damage
|stats=<span style="color:rgb(0,255,0);">+100 Range</span> with <span style="color:rgb(0,255,0);">Precise</span> weapons<br><span style="color:rgb(0,255,0);">+25%</span> Attack Speed<br>You start with <span style="color:rgb(0,255,0);">1 Knife</span><br><span style="color:rgb(244,0,0);">-30%</span> Dodge<br><span style="color:rgb(0,255,0);">-10</span> Engineering<br><span style="color:rgb(244,0,0);">-10</span> Ranged Damage
|unlockedby=Unlocked by default
|unlockedby=Unlocked by default
|unlocks= Hunting Trophy
|unlocks= Hunting Trophy
Line 19: Line 19:
}}
}}
|ranger= {{#switch:{{lc:{{{2|}}}}}
|ranger= {{#switch:{{lc:{{{2|}}}}}
|stats=+15% Crit Chance<br>+100 Range<br>You start with 1 Pistol<br>All Ranged Damage<br>modifications are increased by 50%<br>You can't equip melee weapons<br>All Max HP modifications are reduced by 25%
|stats=<span style="color:rgb(0,255,0);">+50</span> Range<br>You start with <span style="color:rgb(0,255,0);">1 Pistol</span><br><span style="color:rgb(0,255,0);">Ranged Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">50%</span><br>You can't equip melee weapons<br><span style="color:rgb(244,0,0);">Max HP</span> modifications are reduced by <span style="color:rgb(244,0,0);">25%</span>
|unlockedby=Unlocked by default
|unlockedby=Unlocked by default
|unlocks= Night Goggles
|unlocks= Night Goggles
Line 25: Line 25:
}}
}}
|mage= {{#switch:{{lc:{{{2|}}}}}
|mage= {{#switch:{{lc:{{{2|}}}}}
|stats=+5 Elemental Damage<br>All Elemental Damage<br>modifications are increased by 50%<br>Attacks have a 25% chance to deal 1x3 (elemental icon) burning damage<br>Burning spreads to a nearby enemy<br>-100 Ranged Damage<br>-100 Melee Damage
|stats=<span style="color:rgb(0,255,0);">+5</span> Elemental Damage<br><span style="color:rgb(0,255,0);">Elemental Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">33%</span><br>You start with <span style="color:rgb(0,255,0);">1 Snake</span><br>You start with <span style="color:rgb(0,255,0);">1 Scared Sausage</span><br><span style="color:rgb(244,0,0);">-100</span> Ranged Damage<br><span style="color:rgb(244,0,0);">-100</span> Melee Damage<br><span style="color:rgb(244,0,0);">-100</span> Engineering
|unlockedby=Unlocked by default
|unlockedby=Unlocked by default
|unlocks= Thunder Sword
|unlocks= Thunder Sword
Line 31: Line 31:
}}
}}
|chunky= {{#switch:{{lc:{{{2|}}}}}
|chunky= {{#switch:{{lc:{{{2|}}}}}
|stats=+5 Max Hp<br>+5% Speed<br>+8 Harvesting
|stats=<span style="color:rgb(0,255,0);">Max HP</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br> <span style="color:rgb(0,255,0);">+1%</span> Damage for every <span style="color:rgb(0,255,0);">3 Max HP</span> you have [<span style="color:rgb(0,255,0);">+3</span>]<br><span style="color:rgb(0,255,0);">+3</span> HP recovered from consumables<br><span style="color:rgb(244,0,0);">-100%</span> Life Steal<br><span style="color:rgb(244,0,0);">HP Regeneration</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br> <span style="color:rgb(244,0,0);">%Dodge</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br><span style="color:rgb(244,0,0);">%Speed</span> modifications are reduced by <span style="color:rgb(244,0,0);">100%</span>
|unlockedby=Die for the first time
|unlockedby=Die for the first time
|unlocks= Potato Thrower
|unlocks= Potato Thrower
Line 37: Line 37:
}}
}}
|old= {{#switch:{{lc:{{{2|}}}}}
|old= {{#switch:{{lc:{{{2|}}}}}
|stats=-25% Enemy speed<br>+10 Harvesting<br>-33%Map Size<br>-10% Enemies<br>-10% Speed
|stats=<span style="color:rgb(0,255,0);">-25%</span> Enemy speed<br><span style="color:rgb(0,255,0);">+10</span> Harvesting<br>-33%Map Size<br>-10% Enemies<br><span style="color:rgb(244,0,0);">-10%</span> Speed
|unlockedby=Kill 300 enemies
|unlockedby=Kill 300 enemies
|unlocks= Snail
|unlocks= Snail
Line 43: Line 43:
}}
}}
|lucky= {{#switch:{{lc:{{{2|}}}}}
|lucky= {{#switch:{{lc:{{{2|}}}}}
|stats=+100 Luck<br>All Luck modifications are increased by 25%<br>+75% chance to deal 1 (15%Luck) damage to a random enemy when you pick up a material<br>-60% Attack Speed<br>-50% XP Gain
|stats=<span style="color:rgb(0,255,0);">+100</span> Luck<br><span style="color:rgb(0,255,0);">Luck</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br><span style="color:rgb(0,255,0);">+75%</span> chance to deal <span style="color:rgb(0,255,0);">1</span> (15%Luck) damage to a random enemy when you pick up a material<br><span style="color:rgb(244,0,0);">-60%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-50%</span> XP Gain
|unlockedby=Collect 300 materials
|unlockedby=Collect 300 materials
|unlocks= Lucky Charm
|unlocks= Lucky Charm
Line 49: Line 49:
}}
}}
|mutant= {{#switch:{{lc:{{{2|}}}}}
|mutant= {{#switch:{{lc:{{{2|}}}}}
|stats=+200% XP Gain<br>+50% Items Price
|stats=<span style="color:rgb(0,255,0);">+200%</span> XP Gain<br><span style="color:rgb(244,0,0);">+50%</span> Items Price
|unlockedby=Kill 2000 enemies
|unlockedby=Kill 2000 enemies
|unlocks= Octopus
|unlocks= Octopus
Line 55: Line 55:
}}
}}
|generalist= {{#switch:{{lc:{{{2|}}}}}
|generalist= {{#switch:{{lc:{{{2|}}}}}
|stats=+2 Melee Damage for every 1 Ranged Damage you have<br>+1 Ranged Damage for every 2 Melee Damage you have<br>You can only equip 3 melee weapons and 3 ranged weapons at a time
|stats=<span style="color:rgb(0,255,0);">+2 Melee Damage</span> for every <span style="color:rgb(0,255,0);">1 Ranged Damage</span> you have<br><span style="color:rgb(0,255,0);">+1 Ranged Damage</span> for every <span style="color:rgb(0,255,0);">2 Melee Damage</span> you have<br>You can only equip <span style="color:rgb(244,0,0);">3</span> melee weapons and <span style="color:rgb(244,0,0);">3</span> ranged weapons at a time
|unlockedby=Collect 300 materials
|unlockedby=Collect 300 materials
|unlocks= Big Arms
|unlocks= Big Arms
Line 61: Line 61:
}}
}}
|loud= {{#switch:{{lc:{{{2|}}}}}
|loud= {{#switch:{{lc:{{{2|}}}}}
|stats=+30% Damage<br>+50% Enemies<br>-3 Harvesting at the end of a wave
|stats=<span style="color:rgb(0,255,0);">+30%</span> Damage<br>+50% Enemies<br><span style="color:rgb(244,0,0);">-3 Harvesting</span> at the end of a wave
|unlockedby=Kill 5000 enemies
|unlockedby=Kill 5000 enemies
|unlocks= Rip and Tear
|unlocks= Rip and Tear
Line 67: Line 67:
}}
}}
|multitasker= {{#switch:{{lc:{{{2|}}}}}
|multitasker= {{#switch:{{lc:{{{2|}}}}}
|stats=+20% Damage<br>You can equip up to 12 weapons at a time<br>-6% Damage for every weapon you have
|stats=<span style="color:rgb(0,255,0);">+20%</span> Damage<br>You can equip up to <span style="color:rgb(0,255,0);">12</span> weapons at a time<br><span style="color:rgb(244,0,0);">-5% Damage</span> for every weapon you have
|unlockedby=Collect 5000 materials
|unlockedby=Collect 5000 materials
|unlocks= Chopper
|unlocks= Chopper
Line 73: Line 73:
}}
}}
|wildling= {{#switch:{{lc:{{{2|}}}}}
|wildling= {{#switch:{{lc:{{{2|}}}}}
|stats=+25% Life Steal with Primitive weapons<br>You start with 1 Stick<br>You can't equip weapons above tier 2<br>-3 Melee Damage<br>-3 Ranged Damage
|stats=<span style="color:rgb(0,255,0);">+25% Life Steal</span> with <span style="color:rgb(0,255,0);">Primitive</span> weapons<br>You start with <span style="color:rgb(0,255,0);">1 Stick</span><br>You can't equip weapons above tier <span style="color:rgb(0,255,0);">2</span><br><span style="color:rgb(244,0,0);">-3</span> Melee Damage<br><span style="color:rgb(244,0,0);">-3</span> Ranged Damage
|unlockedby=Kill 10000 enemies
|unlockedby=Kill 10000 enemies
|unlocks= Hatchet
|unlocks= Hatchet
Line 79: Line 79:
}}
}}
|pacifist= {{#switch:{{lc:{{{2|}}}}}
|pacifist= {{#switch:{{lc:{{{2|}}}}}
|stats=Gain 0.8 material and XP for every living enemy at the end of a wave<br>Trees die in one hit<br>-100% Damage<br>-100 Engineering
|stats=Gain <span style="color:rgb(0,255,0);">0.65</span> material and XP for every living enemy at the end of a wave<br>You start with <span style="color:rgb(0,255,0);">1 Lumberjack Shirt</span><br><span style="color:rgb(244,0,0);">-100%</span> Damage<br><span style="color:rgb(244,0,0);">-100</span> Engineering
|unlockedby=Collect 10000 materials
|unlockedby=Collect 10000 materials
|unlocks= Panda
|unlocks= Panda
Line 85: Line 85:
}}
}}
|gladiator= {{#switch:{{lc:{{{2|}}}}}
|gladiator= {{#switch:{{lc:{{{2|}}}}}
|stats=+15% Attack Speed for every unique weapon you have +5 Melee Damage<br>You can't equip ranged weapons<br>-30% Attack Speed<br>-30 Luck
|stats=<span style="color:rgb(0,255,0);">+15% Attack Speed</span> for every unique weapon you have <span style="color:rgb(0,255,0);">+5</span> Melee Damage<br>You can't equip ranged weapons<br><span style="color:rgb(244,0,0);">-30%</span> Attack Speed<br><span style="color:rgb(244,0,0);">-30</span> Luck
|unlockedby=Kill 20000 enemies
|unlockedby=Kill 20000 enemies
|unlocks= Spider
|unlocks= Spider
Line 91: Line 91:
}}
}}
|saver= {{#switch:{{lc:{{{2|}}}}}
|saver= {{#switch:{{lc:{{{2|}}}}}
|stats=+10 Harvesting<br>+1% Damage for every 30 Materials you have<br>You start with 1 Piggy Bank<br>+50% Items Price
|stats=<span style="color:rgb(0,255,0);">+10</span> Harvesting<br><span style="color:rgb(0,255,0);">+1% Damage</span> for every <span style="color:rgb(0,255,0);">30 Materials</span> you have<br>You start with <span style="color:rgb(0,255,0);">1 Piggy Bank</span><br><span style="color:rgb(244,0,0);">+50%</span> Items Price
|unlockedby=Collect 20000 materials
|unlockedby=Collect 20000 materials
|unlocks= Padding
|unlocks= Padding
Line 97: Line 97:
}}
}}
|sick= {{#switch:{{lc:{{{2|}}}}}
|sick= {{#switch:{{lc:{{{2|}}}}}
|stats=+12 Max HP<br>+25% Life Steal<br>You take 1 damage per second (does not give invulnerability time)<br>-100% HP Regeneration
|stats=<span style="color:rgb(0,255,0);">+12</span> Max HP<br><span style="color:rgb(0,255,0);">+25%</span> Life Steal<br>You take <span style="color:rgb(244,0,0);">1</span> damage per second (does not give invulnerability time)<br><span style="color:rgb(244,0,0);">-100</span> HP Regeneration
|unlockedby=Reach -5 % HP Regeneration
|unlockedby=Reach -5 % HP Regeneration
|unlocks= Whetstone
|unlocks= Whetstone
Line 103: Line 103:
}}
}}
|farmer= {{#switch:{{lc:{{{2|}}}}}
|farmer= {{#switch:{{lc:{{{2|}}}}}
|stats=+30 Harvesting increases by an additional 5% at the end of a wave<br>-50% materials dropped<br>All Damage modifications are reduced by 25%
|stats=<span style="color:rgb(0,255,0);">+30</span> Harvesting increases by an additional <span style="color:rgb(0,255,0);">5%</span> at the end of a wave<br><span style="color:rgb(244,0,0);">-50%</span> materials dropped<br><span style="color:rgb(244,0,0);">Damage</span> modifications are reduced by <span style="color:rgb(244,0,0);">25%</span>
|unlockedby=Reach +200 Harvesting
|unlockedby=Reach +200 Harvesting
|unlocks= Wheat
|unlocks= Wheat
Line 109: Line 109:
}}
}}
|ghost= {{#switch:{{lc:{{{2|}}}}}
|ghost= {{#switch:{{lc:{{{2|}}}}}
|stats=+10 Damage with Ethereal weapons<br>+30% Dodge<br>Dodge is capped at 90%<br>-100 Armor
|stats=<span style="color:rgb(0,255,0);">+10 Damage</span> with <span style="color:rgb(0,255,0);">Ethereal</span> weapons<br><span style="color:rgb(0,255,0);">+30%</span> Dodge<br>Dodge is capped at <span style="color:rgb(0,255,0);">90%</span><br><span style="color:rgb(244,0,0);">-100</span> Armor
|unlockedby=Reach +60% Dodge
|unlockedby=Reach +60% Dodge
|unlocks=  Ritual
|unlocks=  Ritual
Line 115: Line 115:
}}
}}
|speedy= {{#switch:{{lc:{{{2|}}}}}
|speedy= {{#switch:{{lc:{{{2|}}}}}
|stats=+30% Speed<br>+1 Melee Damage for every 2% Speed you have<br>-100 Armor while standing still<br>-3 Armor
|stats=<span style="color:rgb(0,255,0);">+30%</span> Speed<br><span style="color:rgb(0,255,0);">+1 Melee Damage</span> for every <span style="color:rgb(0,255,0);">2% Speed</span> you have<br><span style="color:rgb(244,0,0);">-100 Armor</span> while standing still<br><span style="color:rgb(244,0,0);">-3</span> Armor
|unlockedby=Reach +50% Speed
|unlockedby=Reach +50% Speed
|unlocks= Fin
|unlocks= Fin
Line 121: Line 121:
}}
}}
|entrepreneur= {{#switch:{{lc:{{{2|}}}}}
|entrepreneur= {{#switch:{{lc:{{{2|}}}}}
|stats=More trees spawn and they die in one hit<br>+50% pickup range<br>+100% materials dropped from trees<br>+33% Map Size<br>+25% Enemies<br>-50% materials dropped from enemies +10% Enemy Speed<br>-50% Damage
|stats=<span style="color:rgb(0,255,0);">-25%</span> Items Price<br><span style="color:rgb(0,255,0);">Harvesting</span> modifications are increased by <span style="color:rgb(0,255,0);">50%</span><br>Gain <span style="color:rgb(0,255,0);">25%</span> more materials from recycling items<br><span style="color:rgb(244,0,0);">-100%</span> of your materials at the start of waves<br><span style="color:rgb(244,0,0);">Damage</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span>
|unlockedby=Kill 50 trees
|unlockedby=Kill 50 trees
|unlocks=Bowler Hat
|unlocks=Bowler Hat
Line 127: Line 127:
}}
}}
|engineer= {{#switch:{{lc:{{{2|}}}}}
|engineer= {{#switch:{{lc:{{{2|}}}}}
|stats=+15 Engineering<br>You start with 1 Wrench<br> Structures spawn close to each other<br>All Damage modifications are reduced by 50%
|stats=<span style="color:rgb(0,255,0);">+10</span> Engineering<br><span style="color:rgb(0,255,0);">Engineering</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br>You start with <span style="color:rgb(0,255,0);">1 Wrench</span><br> Structures spawn close to each other<br><span style="color:rgb(244,0,0);">Damage</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span>
|unlockedby=Get 5 turrets on the map simultaneously
|unlockedby=Get 5 turrets on the map simultaneously
|unlocks= Robot Arm
|unlocks= Robot Arm
Line 133: Line 133:
}}
}}
|explorer= {{#switch:{{lc:{{{2|}}}}}
|explorer= {{#switch:{{lc:{{{2|}}}}}
|stats=More trees spawn and they die in one hit<br>+50% pickup range<br>+100% materials dropped from trees<br>+33% Map Size<br>+25% Enemies<br>-50% materials dropped from enemies +10% Enemy Speed<br>-50% Damage
|stats=More trees spawn<br>You start with <span style="color:rgb(0,255,0);">1 Lumberjack Shirt</span><br><span style="color:rgb(0,255,0);">+10%</span> Speed<br><span style="color:rgb(0,255,0);">+50%</span> pickup range<br>+33% Map Size<br>+25% Enemies<br><span style="color:rgb(244,0,0);">-50%</span> materials dropped from enemies<br><span style="color:rgb(244,0,0);">+10%</span> Enemy Speed<br><span style="color:rgb(244,0,0);">-40%</span> Damage
|unlockedby=Kill 50 trees
|unlockedby=Kill 50 trees
|unlocks= Compass
|unlocks= Compass
Line 139: Line 139:
}}
}}
|doctor= {{#switch:{{lc:{{{2|}}}}}
|doctor= {{#switch:{{lc:{{{2|}}}}}
|stats=+200% Attack Speed with Medical weapons<br>+10%HP Regeneration<br>HP Regeneration happens twice as fast<br>+5 Harvesting<br>-100% Attack Speed<br>All Armor modifications are reduced by 50%
|stats=<span style="color:rgb(0,255,0);">+200% Attack Speed</span> with <span style="color:rgb(0,255,0);">Medical</span> weapons<br><span style="color:rgb(0,255,0);">+5</span> HP Regeneration<br>HP Regeneration is doubled<br><span style="color:rgb(0,255,0);">+5</span> Harvesting<br><span style="color:rgb(244,0,0);">-100%</span> Attack Speed<br><span style="color:rgb(244,0,0);">Armor</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span>
|unlockedby=Heal 200 HP in one wave
|unlockedby=Heal 200 HP in one wave
|unlocks= Medikit
|unlocks= Medikit
Line 145: Line 145:
}}
}}
|hunter= {{#switch:{{lc:{{{2|}}}}}
|hunter= {{#switch:{{lc:{{{2|}}}}}
|stats=+100 Range<br>+1% Damage for every 10 Range you have<br>Crit Chance modifications are increased by 25%<br>Harvesting modifications are reduced by 100%<br>MAX HP modifications are reduced by 33%
|stats=<span style="color:rgb(0,255,0);">+100</span> Range<br><span style="color:rgb(0,255,0);">+1% Damage</span> for every <span style="color:rgb(0,255,0);">10 Range</span> you have<br><span style="color:rgb(0,255,0);">Crit Chance</span> modifications are increased by <span style="color:rgb(0,255,0);">25%</span><br><span style="color:rgb(244,0,0);">Harvesting</span> modifications are reduced by <span style="color:rgb(244,0,0);">100%</span><br><span style="color:rgb(244,0,0);">Max HP</span> modifications are reduced by <span style="color:rgb(244,0,0);">33%</span>
|unlockedby=Reach +300 Range
|unlockedby=Reach +300 Range
|unlocks= Sniper Gun
|unlocks= Sniper Gun
Line 151: Line 151:
}}
}}
|artificer= {{#switch:{{lc:{{{2|}}}}}
|artificer= {{#switch:{{lc:{{{2|}}}}}
|stats=+175% Explosion Damage<br>+4% Explosion Size for every 1 Elemental Damage you have<br>-100% Damage<br>Armor modifications are reduced by 50%
|stats=<span style="color:rgb(0,255,0);">+175%</span> Explosion Damage<br><span style="color:rgb(0,255,0);">+4% Explosion Size</span> for every <span style="color:rgb(0,255,0);">1 Elemental Damage</span> you have<br><span style="color:rgb(244,0,0);">-100%</span> Damage<br><span style="color:rgb(244,0,0);">Armor</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span>
|unlockedby=Kill 15 Enemies with a single explosion
|unlockedby=Kill 15 Enemies with a single explosion
|unlocks= Explosive Shells
|unlocks= Explosive Shells
Line 157: Line 157:
}}
}}
|one armed= {{#switch:{{lc:{{{2|}}}}}
|one armed= {{#switch:{{lc:{{{2|}}}}}
|stats=+200% Attack Speed<br>All Damage modifications are increased by 100%<br>You can only equip one weapon at a time
|stats=<span style="color:rgb(0,255,0);">+200%</span> Attack Speed<br><span style="color:rgb(0,255,0);">Damage</span> modifications are increased by <span style="color:rgb(0,255,0);">100%</span><br>You can only equip one weapon at a time
|unlockedby=Win a run in Danger 0
|unlockedby=Win a run in Danger 0
|unlocks= Focus
|unlocks= Focus
Line 163: Line 163:
}}
}}
|bull= {{#switch:{{lc:{{{2|}}}}}
|bull= {{#switch:{{lc:{{{2|}}}}}
|stats=+15 Max HP<br>+25% HP Regeneration<br>+5 Armor<br>You explode for 30 (300%Melee Damage 300%Ranged Damage 300%Elemental Damage) damage when you take damage<br>You can't equip weapons
|stats=<span style="color:rgb(0,255,0);">+20</span> Max HP<br><span style="color:rgb(0,255,0);">+15</span> HP Regeneration<br><span style="color:rgb(0,255,0);">+10</span> Armor<br><span style="color:rgb(0,255,0);">HP Regeneration</span> modifications are increased by <span style="color:rgb(0,255,0);">50%</span><br>You explode for <span style="color:rgb(0,255,0);">30</span> (300%Melee Damage 300%Ranged Damage 300%Elemental Damage) damage when you take damage<br>You can't equip weapons
|unlockedby=Win a run in Danger 1
|unlockedby=Win a run in Danger 1
|unlocks= Gnome
|unlocks= Gnome
Line 169: Line 169:
}}
}}
|soldier= {{#switch:{{lc:{{{2|}}}}}
|soldier= {{#switch:{{lc:{{{2|}}}}}
|stats=+50% Damage while standing still<br>+50% Attack Speed while standing still<br>+200% pickup range<br>+15 Knockback<br>You cant attack while moving
|stats=<span style="color:rgb(0,255,0);">+50% Damage</span> while standing still<br><span style="color:rgb(0,255,0);">+50% Attack Speed</span> while standing still<br><span style="color:rgb(0,255,0);">+10%</span> Speed<br><span style="color:rgb(0,255,0);">+200%</span> pickup range<br><span style="color:rgb(0,255,0);">+15</span> Knockback<br>You cant attack while moving
|unlockedby=Win a run in Danger 2  
|unlockedby=Win a run in Danger 2  
|unlocks= Nuclear Launcher
|unlocks= Nuclear Launcher
Line 175: Line 175:
}}
}}
|masochist= {{#switch:{{lc:{{{2|}}}}}
|masochist= {{#switch:{{lc:{{{2|}}}}}
|stats=+5% Damage when you take damage until the end of the wave<br>+10 Max HP<br>+25% HP Regeneration<br>+3 Armor<br>-100% Damage
|stats=<span style="color:rgb(0,255,0);">+5% Damage</span> when you take damage until the end of the wave<br><span style="color:rgb(0,255,0);">+10</span> Max HP<br><span style="color:rgb(0,255,0);">+20</span> HP Regeneration<br><span style="color:rgb(0,255,0);">+8</span> Armor<br><span style="color:rgb(244,0,0);">-100%</span> Damage
|unlockedby=Win a run in Danger 3
|unlockedby=Win a run in Danger 3
|unlocks= Spiky Shield
|unlocks= Spiky Shield
Line 181: Line 181:
}}
}}
|knight= {{#switch:{{lc:{{{2|}}}}}
|knight= {{#switch:{{lc:{{{2|}}}}}
|stats=+2 Melee Damage for every 1 Armor you have<br>+5 Armor<br>You can't equip ranged weapons<br>You can only equip tier 2 weapons or above<br>-50 Engineering<br>-50 Elemental Damage<br>All Harvesting modifications are reduced by 80%
|stats=<span style="color:rgb(0,255,0);">+2 Melee Damage</span> for every <span style="color:rgb(0,255,0);">1 Armor</span> you have<br><span style="color:rgb(0,255,0);">+5</span> Armor<br>You can't equip ranged weapons<br>You can only equip tier <span style="color:rgb(0,255,0);">2</span> weapons or above<br><span style="color:rgb(244,0,0);">% Attack Speed</span> modifications are reduced by <span style="color:rgb(244,0,0);">50%</span><br><span style="color:rgb(244,0,0);">Harvesting</span> modifications are reduced by <span style="color:rgb(244,0,0);">80%</span>
|unlockedby=Win a run in Danger 4
|unlockedby=Win a run in Danger 4
|unlocks= Plasma Sledgehammer
|unlocks= Plasma Sledgehammer
Line 187: Line 187:
}}
}}
|demon= {{#switch:{{lc:{{{2|}}}}}
|demon= {{#switch:{{lc:{{{2|}}}}}
|stats=+50% of your Materials are converted into Max HP at the end of a wave (10 Materials=1 Max HP)<br>You buy items using Max HP instead of materials
|stats=<span style="color:rgb(0,255,0);">+50%</span> of your <span style="color:rgb(0,255,0);">Materials</span> are converted into <span style="color:rgb(0,255,0);">Max HP</span> at the end of a wave (<span style="color:rgb(0,255,0);">13 Materials=1 Max HP</span>)<br>You buy items using Max HP instead of materials
|unlockedby=Win a run in Danger 5
|unlockedby=Win a run in Danger 5
|unlocks= Obliterator
|unlocks= Obliterator

Revision as of 07:04, 31 October 2022

Usage:

{{Character Data
|any character name
|select one of these to output corresponding information (stats/unlockedby/unlocks)
}}

Example:

{{Character Data|Well Rounded|stats}}

+5 Max Hp
+5% Speed
+8 Harvesting


Example:

{{Character Data
|Well Rounded
|stats
}}

+5 Max Hp
+5% Speed
+8 Harvesting