From Brotato Wiki

  • | stat3 = Enemies are stronger {{Color|pastelred|Enemies are stronger}}
    6 KB (809 words) - 01:06, 30 April 2025
  • ...cost. But the strength of the item is that if you fall behind, it becomes stronger and helps you deal with the enemies. This is particularly useful when deali
    820 bytes (126 words) - 00:17, 11 January 2025
  • ...e to gain materials on a Critical Hit kill. This makes it basically a much stronger version of the {{MiniIconbox|name=Thief Dagger}}.
    1 KB (152 words) - 14:44, 25 June 2023
  • ...nd "less materials dropped modifiers" of Danger II and IV are lowered but "stronger enemies" of Danger III slightly increased
    4 KB (666 words) - 16:28, 10 October 2022
  • ...y positive thing to have, but instead it is a tradeoff. [[Enemies]] become stronger, but you'll gain additional materials and have access to more powerful item
    7 KB (986 words) - 17:36, 13 April 2025
  • *Items in the shop can become cursed, making them stronger. A higher {{StatIcon|Curse|text=1}} stat makes this more likely.
    12 KB (1,634 words) - 23:07, 26 December 2024
  • Primary stats are the primary way for your character to get stronger. They influence how much damage you deal, how much damage you can survive,
    13 KB (1,832 words) - 12:55, 6 December 2024
  • * Once you reach wave 25-50, look to transition into stronger late game weapons like {{MiniIconbox|name=Potato Thrower}}, {{MiniIconbox|n ...nomic Weapon such as {{MiniIconbox|name=Thief Dagger}} and then pivot to a stronger weapon once you've gained all the Materials/Stats you've wanted.
    69 KB (11,279 words) - 08:07, 7 November 2024
  • | stat3 = All future loot aliens become stronger when you kill a loot alien | stat3 = All future elites and bosses become stronger when you kill an elite or a boss
    60 KB (7,505 words) - 08:04, 13 November 2024