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Revision as of 04:28, 25 October 2022 by Ta1ha (talk | contribs) (database)

Armor

Armor

You take x% less damage. No limit but gets less effective with each level. If it is negative you take more damage.

Items

Name Rarity Effects Base Price Limit Unlocked By
Tier 3 +3 Knockback
+8 Armor while standing still
-5 % Speed
75
Tier 4 +12 Melee Damage
+6 Ranged Damage
+3 Knockback
-3 % Attack Speed
-3 % Speed
105 Win a run with Generalist.png Generalist
Tier 1 +1 Armor
+1 Engineering
-2 Max HP
20
Tier 4 +3 Armor
+5 % Crit Chance
+5 Engineering
+5 % Speed
-2 HP Regeneration
-2 % Life Steal
90
Tier 2 +8 % Dodge
-1 Armor
50
Tier 3 +25 % Damage
-3 Armor
75
Tier 1 +5 % Attack Speed
+25 Range
-1 Armor
25
Tier 1 +1 Armor
-2 % Speed
15
Tier 4 +15 % Speed
+10 % Dodge
-5 Max HP
-1 Armor
100
Tier 2 +2 Armor
+6 % Dodge
-3 Max HP
45
Tier 2 +3 Max HP
+3 % Damage
+1 Armor
+3 % Speed
-4 % Crit Chance
55
Tier 2 +2 Armor
-3 % Damage
40
Tier 4 +15 % Crit Chance
+50 Range
-3 Max HP
-1 Armor
95 Win a run with Ranger.png Ranger
Tier 4 +3 Melee Damage at the end of a wave
+3 Engineering at the end of a wave
-1 Max HP at the end of a wave
100 Win a run with Engineer.png Engineer
Tier 2 +10 % Crit Chance
-1 Armor
50
Tier 3 +20 % Damage
+1 Armor
-2 % Damage when you take damage until the end of the wave
65
Tier 3 +3 Armor
+5 Max HP
-5 % Speed
80
Tier 2 +16 Harvesting
-1 Armor
40