From Brotato Wiki
(Little Fix) |
(Update Patch 0.6.0.7) |
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'''Patch: 0.6.0.7''' (WIP - adding behaviour) | |||
== Enemies == | == Enemies == | ||
<table class="wikitable sortable jquery-tablesorter" style="width:100%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:100%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td>[[File: | <td>[[File:Baby Alien.png|100x100px]] <br>Baby Alien</td> | ||
<td>Chases the character, deals damage on touch</td> | <td>Chases the character, deals damage on touch</td> | ||
<td>3</td> | <td>3</td> | ||
<td>2</td> | <td>2.0</td> | ||
<td>250</td> | <td>250</td> | ||
<td>1</td> | <td>1</td> | ||
<td>. | <td>0.6</td> | ||
<td>1</td> | <td>1</td> | ||
<td>0.01</td> | <td>0.01</td> | ||
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<td>1</td> | <td>1</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>[[File: | <td>[[File:Chaser.png|100x100px]] <br>Chaser</td> | ||
<td>Chases the character, deals damage on touch, spawns in groups</td> | <td>Chases the character, deals damage on touch, spawns in groups</td> | ||
<td>1</td> | <td>1</td> | ||
<td>1</td> | <td>1.0</td> | ||
<td>380</td> | <td>380</td> | ||
<td>1</td> | <td>1</td> | ||
<td>. | <td>0.6</td> | ||
<td>1</td> | <td>1</td> | ||
<td>0.02</td> | <td>0.02</td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td>[[File: | <td>[[File:Spitter.png|100x100px]] <br>Spitter</td> | ||
<td>Runs away from the character if too close, fires projectiles that deal damage on hit</td> | <td>Runs away from the character if too close, fires projectiles that deal damage on hit</td> | ||
<td>8</td> | <td>8</td> | ||
<td>1</td> | <td>1.0</td> | ||
<td>200</td> | <td>200</td> | ||
<td>1</td> | <td>1</td> | ||
<td>. | <td>0.6</td> | ||
<td>1</td> | <td>1</td> | ||
<td>0.03</td> | <td>0.03</td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td>[[File: | <td>[[File:Charger.png|100x100px]] <br>Charger</td> | ||
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td> | <td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td> | ||
<td>4</td> | <td>4</td> | ||
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<td>400</td> | <td>400</td> | ||
<td>1</td> | <td>1</td> | ||
<td> | <td>0.85</td> | ||
<td>1</td> | <td>1</td> | ||
<td>0.01</td> | <td>0.01</td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td>[[File: | <td>[[File:Pursuer.png|100x100px]] <br>Pursuer</td> | ||
<td>Chases the character, damages on touch, keeps getting faster each second</td> | <td>Chases the character, damages on touch, keeps getting faster each second</td> | ||
<td>10</td> | <td>10</td> | ||
<td>24</td> | <td>24.0</td> | ||
<td>150 | <td>150</td> | ||
<td>1</td> | <td>1</td> | ||
<td>1. | <td>1.2</td> | ||
<td>3</td> | <td>3</td> | ||
<td>0.03</td> | <td>0.03</td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td>[[File: | <td>[[File:Bruiser.png|100x100px]] <br>Bruiser</td> | ||
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td> | <td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td> | ||
<td>20</td> | <td>20</td> | ||
<td>11</td> | <td>11.0</td> | ||
<td>300</td> | <td>300</td> | ||
<td>2</td> | <td>2</td> | ||
<td> | <td>0.85</td> | ||
<td>3</td> | <td>3</td> | ||
<td>0.03</td> | <td>0.03</td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td>[[File:Buffer | <td>[[File:Buffer.png|100x100px]] <br>Buffer</td> | ||
<td>Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50%</td> | <td>Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50%</td> | ||
<td>20</td> | <td>20</td> | ||
<td>3</td> | <td>3.0</td> | ||
<td>150</td> | <td>150</td> | ||
<td>1</td> | <td>1</td> | ||
<td> | <td>0.6</td> | ||
<td>2</td> | <td>2</td> | ||
<td>0.01</td> | <td>0.01</td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td>[[File:Fly | <td>[[File:Fly.png|100x100px]] <br>Fly</td> | ||
<td>Moves around player, fires projectiles near player that deals damage</td> | <td>Moves around player, fires projectiles near player that deals damage</td> | ||
<td>15</td> | <td>15</td> | ||
<td>4</td> | <td>4.0</td> | ||
<td>350</td> | <td>350</td> | ||
<td>1</td> | <td>1</td> | ||
<td>0.85</td> | |||
<td>1</td> | <td>1</td> | ||
<td>0.01</td> | <td>0.01</td> | ||
<td>0.01</td> | <td>0.01</td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td>[[File:Tree | <td>[[File:Corrupted Tree.png|100x100px]] <br>Corrupted Tree</td> | ||
<td>Stands in place, creates circling projectiles that deals damage</td> | <td>Stands in place, creates circling projectiles that deals damage</td> | ||
<td>15</td> | <td>15</td> | ||
<td>13</td> | <td>13.0</td> | ||
<td>0</td> | <td>0</td> | ||
<td>1</td> | <td>1</td> | ||
<td>1. | <td>1.1</td> | ||
<td>0</td> | <td>0</td> | ||
<td>0.0</td> | |||
<td>0.0</td> | |||
<td>D1 : 15</td> | <td>D1 : 15</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>[[File: | <td>[[File:Healer.png|100x100px]] <br>Healer</td> | ||
<td>Moves around enemies, healing enemies around it for 100(increasing by 10 each wave | <td>Moves around enemies, healing enemies around it for 100(increasing by 10 each wave</td> | ||
<td>10</td> | <td>10</td> | ||
<td>8</td> | <td>8.0</td> | ||
<td>400</td> | <td>400</td> | ||
<td>1</td> | <td>1</td> | ||
<td> | <td>0.85</td> | ||
<td>2</td> | <td>2</td> | ||
<td>0.03</td> | <td>0.03</td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td>[[File: | <td>[[File:Looter.png|100x100px]] <br>Looter</td> | ||
<td>Runs away from the character, drops container and extra loot on death</td> | <td>Runs away from the character, drops container and extra loot on death</td> | ||
<td>50</td> | <td>50</td> | ||
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<td>350</td> | <td>350</td> | ||
<td>1</td> | <td>1</td> | ||
<td> | <td>0.85</td> | ||
<td>8</td> | <td>8</td> | ||
<td>1</td> | <td>1.0</td> | ||
<td>1</td> | <td>1.0</td> | ||
<td>1</td> | <td>1</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>[[File: | <td>[[File:Helmet Alien.png|100x100px]] <br>Helmet Alien</td> | ||
<td>Chases the character, deals damage on touch</td> | <td>Chases the character, deals damage on touch</td> | ||
<td>8</td> | <td>8</td> | ||
<td>3</td> | <td>3.0</td> | ||
<td>250</td> | <td>250</td> | ||
<td>1</td> | <td>1</td> | ||
<td>1. | <td>1.0</td> | ||
<td>1</td> | <td>1</td> | ||
<td>0.01</td> | <td>0.01</td> | ||
<td>0.01</td> | <td>0.01</td> | ||
<td>13<br>D1 : 10</td> | <td>13 <br>D1 : 10</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>[[File:Fin | <td>[[File:Fin Alien.png|100x100px]] <br>Fin Alien</td> | ||
<td>Chases the character, deals damage on touch</td> | <td>Chases the character, deals damage on touch</td> | ||
<td>12</td> | <td>12</td> | ||
<td>2</td> | <td>2.0</td> | ||
<td>400</td> | <td>400</td> | ||
<td>1</td> | <td>1</td> | ||
<td>1. | <td>1.0</td> | ||
<td>1</td> | <td>1</td> | ||
<td>0.02</td> | <td>0.02</td> | ||
<td>0.03</td> | <td>0.03</td> | ||
<td>15<br>D1 : 9</td> | <td>15 <br>D1 : 9</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>[[File: | <td>[[File:Spawner.png|100x100px]] <br>Spawner</td> | ||
<td>Spawns 3 | <td>Spawns 3 Junkie Aliens on death</td> | ||
<td>10</td> | <td>10</td> | ||
<td>1</td> | <td>1.0</td> | ||
<td>120</td> | <td>120</td> | ||
<td>1</td> | <td>1</td> | ||
<td> | <td>0.85</td> | ||
<td>1</td> | <td>1</td> | ||
<td>0.01</td> | <td>0.01</td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td>[[File: | <td>[[File:Junkie.png|100x100px]] <br>Junkie</td> | ||
<td>Moves around player, fires projectiles near player that deals damage</td> | <td>Moves around player, fires projectiles near player that deals damage</td> | ||
<td>20</td> | <td>20</td> | ||
<td>5</td> | <td>5.0</td> | ||
<td>350</td> | <td>350</td> | ||
<td>1</td> | <td>1</td> | ||
<td>1. | <td>1.0</td> | ||
<td>1</td> | <td>1</td> | ||
<td>0.01</td> | <td>0.01</td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td>[[File:Horned | <td>[[File:Horned Bruiser.png|100x100px]] <br>Horned Bruiser</td> | ||
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td> | <td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td> | ||
<td> | <td>30</td> | ||
<td> | <td>22.0</td> | ||
<td>300</td> | <td>300</td> | ||
<td> | <td>1</td> | ||
<td>1. | <td>1.15</td> | ||
<td>3</td> | <td>3</td> | ||
<td>0.03</td> | <td>0.03</td> | ||
<td>0.03</td> | <td>0.03</td> | ||
<td>13<br>D1 : 8</td> | <td>13<br>D1 : 8</td> | ||
</tr> | </tr> | ||
<tr> | <tr> | ||
<td>[[File:Horned Charger | <td>[[File:Horned Charger.png|100x100px]] <br>Horned Charger</td> | ||
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td> | <td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td> | ||
<td>12</td> | <td>12</td> | ||
<td>5</td> | <td>5.0</td> | ||
<td>425</td> | <td>425</td> | ||
<td>1</td> | <td>1</td> | ||
<td>1. | <td>1.1</td> | ||
<td>1</td> | <td>1</td> | ||
<td>0.01</td> | <td>0.01</td> | ||
<td>0.01</td> | <td>0.01</td> | ||
<td>18</td> | <td>18</td> | ||
</tr> | |||
<tr> | |||
<td>[[File:Slasher.png|100x100px]] <br>Slasher</td> | |||
<td>Follows the character, runs away if too close, slashes vertically dealing damage from medium range</td> | |||
<td>50</td> | |||
<td>25.0</td> | |||
<td>275</td> | |||
<td>1</td> | |||
<td>1.15</td> | |||
<td>3</td> | |||
<td>0.01</td> | |||
<td>0.01</td> | |||
<td>D1 : 4</td> | |||
</tr> | |||
<tr> | |||
<td>[[File:Tentacle.png|100x100px]] <br>Tentacle</td> | |||
<td>Follows the character, runs away if too close, attacks in "V" shape from medium range</td> | |||
<td>100</td> | |||
<td>20.0</td> | |||
<td>175</td> | |||
<td>1</td> | |||
<td>1.0</td> | |||
<td>1</td> | |||
<td>0.01</td> | |||
<td>0.01</td> | |||
<td>D1 : 10</td> | |||
</tr> | |||
</table> | |||
==Elites== | |||
Elites spawn at Horde Waves<table class="wikitable sortable jquery-tablesorter" style="width:100%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:40%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Behavior</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Health</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+hp/wave</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Speed</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+dmg/wave</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Coins Dropped</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Food Drop Rate</th> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Container Drop Rate</th></tr> | |||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">First Wave</th></tr> | |||
<tr> | |||
<td>[[File:Rhino.png|100x100px]] <br>Rhino</td> | |||
<td>???</td> | |||
<td>1</td> | |||
<td>750.0</td> | |||
<td>250</td> | |||
<td>1</td> | |||
<td>1.5</td> | |||
<td>10</td> | |||
<td>1.0</td> | |||
<td>1.0</td> | |||
<td>Elite Waves</td> | |||
</tr> | |||
<tr> | |||
<td>[[File:Butcher.png|100x100px]] <br>Butcher</td> | |||
<td>???</td> | |||
<td>1</td> | |||
<td>750.0</td> | |||
<td>200</td> | |||
<td>1</td> | |||
<td>1.5</td> | |||
<td>10</td> | |||
<td>1.0</td> | |||
<td>1.0</td> | |||
<td>Elite Waves</td> | |||
</tr> | |||
<tr> | |||
<td>[[File:Monk.png|100x100px]] <br>Monk</td> | |||
<td><span style="color:red">Mutation 0:</span> Spawns 15 Slasher Eggs in 10 seconds <br><span style="color:red">Mutatiton 1:</span> Shoots 5 projectiles each second to the player for 20 seconds <br><span style="color:red">Mutation 2:</span> Runs aways from the player, spawning Tentacles for 10 seconds<br> Returns to <span style="color:red">Mutation 1</span></td> | |||
<td>1</td> | |||
<td>750.0</td> | |||
<td>350</td> | |||
<td>1</td> | |||
<td>1.5</td> | |||
<td>10</td> | |||
<td>1.0</td> | |||
<td>1.0</td> | |||
<td>Elite Waves</td> | |||
</tr> | |||
<tr> | |||
<td>[[File:Slasher Egg.png|100x100px]] <br>Slasher Egg</td> | |||
<td>Stays still, spawns slasher in 5 seconds unless killed</td> | |||
<td>15</td> | |||
<td>5.0</td> | |||
<td>0</td> | |||
<td>1</td> | |||
<td>1.0</td> | |||
<td>1</td> | |||
<td>0.0</td> | |||
<td>0.0</td> | |||
<td>Elite Waves</td> | |||
</tr> | </tr> | ||
</table> | </table> | ||
== Bosses == | ==Bosses== | ||
<table class="wikitable sortable jquery-tablesorter" style="width:100%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | <table class="wikitable sortable jquery-tablesorter" style="width:100%;color:#eee; background:transparent; text-align:center; vertical-align:middle;"> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th> | ||
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Food Drop Rate</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Food Drop Rate</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Container Drop Rate</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Container Drop Rate</th> | ||
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">First Wave</th> | <th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">First Wave</th></tr> | ||
<tr> | <tr> | ||
<td>[[File: | <td>[[File:Predator.png|100x100px]] <br>Predator</td> | ||
<td></td> | <td>???</td> | ||
<td>28000</td> | <td>28000</td> | ||
<td>100</td> | <td>100.0</td> | ||
<td>300</td> | <td>300</td> | ||
<td>1</td> | <td>1</td> | ||
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</tr> | </tr> | ||
<tr> | <tr> | ||
<td>[[File: | <td>[[File:Invoker.png|100x100px]] <br>Invoker</td> | ||
<td></td> | <td>???</td> | ||
<td>28000</td> | <td>28000</td> | ||
<td>100</td> | <td>100.0</td> | ||
<td>200</td> | <td>200</td> | ||
<td>1</td> | <td>1</td> |
Revision as of 08:34, 31 October 2022
Patch: 0.6.0.7 (WIP - adding behaviour)
Enemies
Elites
Elites spawn at Horde Waves
Bosses
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