From Brotato Wiki

(Little Fix)
(Update Patch 0.6.0.7)
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'''Patch: 0.6.0.7''' (WIP - adding behaviour)
== Enemies ==
== Enemies ==
<table class="wikitable sortable jquery-tablesorter" style="width:100%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:100%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
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</tr>
</tr>
<tr>
<tr>
<td>[[File:Simple Boi.png|100x100px]] <br> Simple Alien</td>
<td>[[File:Baby Alien.png|100x100px]] <br>Baby Alien</td>
<td>Chases the character, deals damage on touch</td>
<td>Chases the character, deals damage on touch</td>
<td>3</td>
<td>3</td>
<td>2</td>
<td>2.0</td>
<td>250</td>
<td>250</td>
<td>1</td>
<td>1</td>
<td>.75</td>
<td>0.6</td>
<td>1</td>
<td>1</td>
<td>0.01</td>
<td>0.01</td>
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<td>1</td>
<td>1</td>
</tr>
</tr>
<tr>  
<tr>
<td>[[File:Split Boi.png|center|100x100px]]<br>Split Alien</td>
<td>[[File:Chaser.png|100x100px]] <br>Chaser</td>
<td>Chases the character, deals damage on touch, spawns in groups</td>
<td>Chases the character, deals damage on touch, spawns in groups</td>
<td>1</td>
<td>1</td>
<td>1</td>
<td>1.0</td>
<td>380</td>
<td>380</td>
<td>1</td>
<td>1</td>
<td>.75</td>
<td>0.6</td>
<td>1</td>
<td>1</td>
<td>0.02</td>
<td>0.02</td>
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</tr>
</tr>
<tr>
<tr>
<td>[[File:Eyes Boi.png|center|100x100px]]<br>Eyes Alien</td>
<td>[[File:Spitter.png|100x100px]] <br>Spitter</td>
<td>Runs away from the character if too close, fires projectiles that deal damage on hit</td>
<td>Runs away from the character if too close, fires projectiles that deal damage on hit</td>
<td>8</td>
<td>8</td>
<td>1</td>
<td>1.0</td>
<td>200</td>
<td>200</td>
<td>1</td>
<td>1</td>
<td>.75</td>
<td>0.6</td>
<td>1</td>
<td>1</td>
<td>0.03</td>
<td>0.03</td>
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</tr>
</tr>
<tr>
<tr>
<td>[[File:Charge Boi.png|center|100x100px]]<br>Charge Alien</td>
<td>[[File:Charger.png|100x100px]] <br>Charger</td>
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td>
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td>
<td>4</td>
<td>4</td>
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<td>400</td>
<td>400</td>
<td>1</td>
<td>1</td>
<td>1</td>
<td>0.85</td>
<td>1</td>
<td>1</td>
<td>0.01</td>
<td>0.01</td>
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</tr>
</tr>
<tr>
<tr>
<td>[[File:Round Boi.png|center|100x100px]]<br>Round Alien</td>
<td>[[File:Pursuer.png|100x100px]] <br>Pursuer</td>
<td>Chases the character, damages on touch, keeps getting faster each second</td>
<td>Chases the character, damages on touch, keeps getting faster each second</td>
<td>10</td>
<td>10</td>
<td>24</td>
<td>24.0</td>
<td>150 (max. 650)</td>
<td>150</td>
<td>1</td>
<td>1</td>
<td>1.35</td>
<td>1.2</td>
<td>3</td>
<td>3</td>
<td>0.03</td>
<td>0.03</td>
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</tr>
</tr>
<tr>
<tr>
<td>[[File:Big Boi.png|center|100x100px]]<br>Big Alien</td>
<td>[[File:Bruiser.png|100x100px]] <br>Bruiser</td>
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td>
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td>
<td>20</td>
<td>20</td>
<td>11</td>
<td>11.0</td>
<td>300</td>
<td>300</td>
<td>2</td>
<td>2</td>
<td>1</td>
<td>0.85</td>
<td>3</td>
<td>3</td>
<td>0.03</td>
<td>0.03</td>
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</tr>
</tr>
<tr>
<tr>
<td>[[File:Buffer Boi.png|center|100x100px]]<br>Buffer Alien</td>
<td>[[File:Buffer.png|100x100px]] <br>Buffer</td>
<td>Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50%</td>
<td>Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50%</td>
<td>20</td>
<td>20</td>
<td>3</td>
<td>3.0</td>
<td>150</td>
<td>150</td>
<td>1</td>
<td>1</td>
<td>1</td>
<td>0.6</td>
<td>2</td>
<td>2</td>
<td>0.01</td>
<td>0.01</td>
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</tr>
</tr>
<tr>
<tr>
<td>[[File:Fly Boi.png|center|100x100px]]<br>Fly Alien</td>
<td>[[File:Fly.png|100x100px]] <br>Fly</td>
<td>Moves around player, fires projectiles near player that deals damage</td>
<td>Moves around player, fires projectiles near player that deals damage</td>
<td>15</td>
<td>15</td>
<td>4</td>
<td>4.0</td>
<td>350</td>
<td>350</td>
<td>1</td>
<td>1</td>
<td>0.85</td>
<td>1</td>
<td>1</td>
<td>2</td>
<td>0.01</td>
<td>0.01</td>
<td>0.01</td>
<td>0.01</td>
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</tr>
</tr>
<tr>
<tr>
<td>[[File:Tree Boi.png|center|100x100px]]<br>Tree Alien</td>
<td>[[File:Corrupted Tree.png|100x100px]] <br>Corrupted Tree</td>
<td>Stands in place, creates circling projectiles that deals damage</td>
<td>Stands in place, creates circling projectiles that deals damage</td>
<td>15</td>
<td>15</td>
<td>13</td>
<td>13.0</td>
<td>0</td>
<td>0</td>
<td>1</td>
<td>1</td>
<td>1.25</td>
<td>1.1</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0</td>
<td>0.0</td>
<td>0.0</td>
<td>D1 : 15</td>
<td>D1 : 15</td>
</tr>
</tr>
<tr>
<tr>
<td>[[File:Bone Boi.png|center|100x100px]]<br>Bone Alien</td>
<td>[[File:Healer.png|100x100px]] <br>Healer</td>
<td>Moves around enemies, healing enemies around it for 100(increasing by 10 each wave)</td>
<td>Moves around enemies, healing enemies around it for 100(increasing by 10 each wave</td>
<td>10</td>
<td>10</td>
<td>8</td>
<td>8.0</td>
<td>400</td>
<td>400</td>
<td>1</td>
<td>1</td>
<td>1</td>
<td>0.85</td>
<td>2</td>
<td>2</td>
<td>0.03</td>
<td>0.03</td>
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</tr>
</tr>
<tr>
<tr>
<td>[[File:Loot Boi.png|center|100x100px]]<br>Loot Alien</td>
<td>[[File:Looter.png|100x100px]] <br>Looter</td>
<td>Runs away from the character, drops container and extra loot on death</td>
<td>Runs away from the character, drops container and extra loot on death</td>
<td>50</td>
<td>50</td>
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<td>350</td>
<td>350</td>
<td>1</td>
<td>1</td>
<td>1</td>
<td>0.85</td>
<td>8</td>
<td>8</td>
<td>1</td>
<td>1.0</td>
<td>1</td>
<td>1.0</td>
<td>1</td>
<td>1</td>
</tr>
</tr>
<tr>
<tr>
<td>[[File:Armored Boi.png|center|100x100px]]<br>Armored Alien</td>
<td>[[File:Helmet Alien.png|100x100px]] <br>Helmet Alien</td>
<td>Chases the character, deals damage on touch</td>
<td>Chases the character, deals damage on touch</td>
<td>8</td>
<td>8</td>
<td>3</td>
<td>3.0</td>
<td>250</td>
<td>250</td>
<td>1</td>
<td>1</td>
<td>1.15</td>
<td>1.0</td>
<td>1</td>
<td>1</td>
<td>0.01</td>
<td>0.01</td>
<td>0.01</td>
<td>0.01</td>
<td>13<br>D1 : 10</td>
<td>13 <br>D1 : 10</td>
</tr>
</tr>
<tr>
<tr>
<td>[[File:Fin Boi.png|center|100x100px]]<br>Fin Alien</td>
<td>[[File:Fin Alien.png|100x100px]] <br>Fin Alien</td>
<td>Chases the character, deals damage on touch</td>
<td>Chases the character, deals damage on touch</td>
<td>12</td>
<td>12</td>
<td>2</td>
<td>2.0</td>
<td>400</td>
<td>400</td>
<td>1</td>
<td>1</td>
<td>1.15</td>
<td>1.0</td>
<td>1</td>
<td>1</td>
<td>0.02</td>
<td>0.02</td>
<td>0.03</td>
<td>0.03</td>
<td>15<br>D1 : 9</td>
<td>15 <br>D1 : 9</td>
</tr>
</tr>
<tr>
<tr>
<td>[[File:Chiller.png|center|100x100px]]<br>Chiller</td>
<td>[[File:Spawner.png|100x100px]] <br>Spawner</td>
<td>Spawns 3 Reject Aliens on death</td>
<td>Spawns 3 Junkie Aliens on death</td>
<td>10</td>
<td>10</td>
<td>1</td>
<td>1.0</td>
<td>120</td>
<td>120</td>
<td>1</td>
<td>1</td>
<td>1</td>
<td>0.85</td>
<td>1</td>
<td>1</td>
<td>0.01</td>
<td>0.01</td>
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</tr>
</tr>
<tr>
<tr>
<td>[[File:Reject Boi.png|center|100x100px]]<br>Reject Alien</td>
<td>[[File:Junkie.png|100x100px]] <br>Junkie</td>
<td>Moves around player, fires projectiles near player that deals damage</td>
<td>Moves around player, fires projectiles near player that deals damage</td>
<td>20</td>
<td>20</td>
<td>5</td>
<td>5.0</td>
<td>350</td>
<td>350</td>
<td>1</td>
<td>1</td>
<td>1.15</td>
<td>1.0</td>
<td>1</td>
<td>1</td>
<td>0.01</td>
<td>0.01</td>
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</tr>
</tr>
<tr>
<tr>
<td>[[File:Horned Boi.png|center|100x100px]]<br>Horned Alien</td>
<td>[[File:Horned Bruiser.png|100x100px]] <br>Horned Bruiser</td>
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td>
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td>
<td>35</td>
<td>30</td>
<td>23</td>
<td>22.0</td>
<td>300</td>
<td>300</td>
<td>2</td>
<td>1</td>
<td>1.3</td>
<td>1.15</td>
<td>3</td>
<td>3</td>
<td>0.03</td>
<td>0.03</td>
<td>0.03</td>
<td>0.03</td>
<td>13<br>D1 : 8</td>
<td>13<br>D1 : 8</td>
</tr>
</tr>
<tr>
<tr>
<td>[[File:Horned Charger Boi.png|center|100x100px]]<br>Horned Charger Alien</td>
<td>[[File:Horned Charger.png|100x100px]] <br>Horned Charger</td>
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td>
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td>
<td>12</td>
<td>12</td>
<td>5</td>
<td>5.0</td>
<td>425</td>
<td>425</td>
<td>1</td>
<td>1</td>
<td>1.25</td>
<td>1.1</td>
<td>1</td>
<td>1</td>
<td>0.01</td>
<td>0.01</td>
<td>0.01</td>
<td>0.01</td>
<td>18</td>
<td>18</td>
</tr>
<tr>
<td>[[File:Slasher.png|100x100px]] <br>Slasher</td>
<td>Follows the character, runs away if too close, slashes vertically dealing damage from medium range</td>
<td>50</td>
<td>25.0</td>
<td>275</td>
<td>1</td>
<td>1.15</td>
<td>3</td>
<td>0.01</td>
<td>0.01</td>
<td>D1 : 4</td>
</tr>
<tr>
<td>[[File:Tentacle.png|100x100px]] <br>Tentacle</td>
<td>Follows the character, runs away if too close, attacks in "V" shape from medium range</td>
<td>100</td>
<td>20.0</td>
<td>175</td>
<td>1</td>
<td>1.0</td>
<td>1</td>
<td>0.01</td>
<td>0.01</td>
<td>D1 : 10</td>
</tr>
</table>
==Elites==
Elites spawn at Horde Waves<table class="wikitable sortable jquery-tablesorter" style="width:100%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:40%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Behavior</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Health</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+hp/wave</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Speed</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+dmg/wave</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Coins Dropped</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Food Drop Rate</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Container Drop Rate</th></tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">First Wave</th></tr>
<tr>
<td>[[File:Rhino.png|100x100px]] <br>Rhino</td>
<td>???</td>
<td>1</td>
<td>750.0</td>
<td>250</td>
<td>1</td>
<td>1.5</td>
<td>10</td>
<td>1.0</td>
<td>1.0</td>
<td>Elite Waves</td>
</tr>
<tr>
<td>[[File:Butcher.png|100x100px]] <br>Butcher</td>
<td>???</td>
<td>1</td>
<td>750.0</td>
<td>200</td>
<td>1</td>
<td>1.5</td>
<td>10</td>
<td>1.0</td>
<td>1.0</td>
<td>Elite Waves</td>
</tr>
<tr>
<td>[[File:Monk.png|100x100px]] <br>Monk</td>
<td><span style="color:red">Mutation 0:</span> Spawns 15 Slasher Eggs in 10 seconds <br><span style="color:red">Mutatiton 1:</span> Shoots 5 projectiles each second to the player for 20 seconds <br><span style="color:red">Mutation 2:</span> Runs aways from the player, spawning Tentacles for 10 seconds<br> Returns to <span style="color:red">Mutation 1</span></td>
<td>1</td>
<td>750.0</td>
<td>350</td>
<td>1</td>
<td>1.5</td>
<td>10</td>
<td>1.0</td>
<td>1.0</td>
<td>Elite Waves</td>
</tr>
<tr>
<td>[[File:Slasher Egg.png|100x100px]] <br>Slasher Egg</td>
<td>Stays still, spawns slasher in 5 seconds unless killed</td>
<td>15</td>
<td>5.0</td>
<td>0</td>
<td>1</td>
<td>1.0</td>
<td>1</td>
<td>0.0</td>
<td>0.0</td>
<td>Elite Waves</td>
</tr>
</tr>
</table>
</table>


== Bosses ==
==Bosses==
<table class="wikitable sortable jquery-tablesorter" style="width:100%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:100%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
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<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Food Drop Rate</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Food Drop Rate</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Container Drop Rate</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Container Drop Rate</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">First Wave</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">First Wave</th></tr>
<tr>
<tr>
<td>[[File:Crab Boi.png|center|100x100px]]<br>Crab Alien</td>
<td>[[File:Predator.png|100x100px]] <br>Predator</td>
<td></td>
<td>???</td>
<td>28000</td>
<td>28000</td>
<td>100</td>
<td>100.0</td>
<td>300</td>
<td>300</td>
<td>1</td>
<td>1</td>
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</tr>
</tr>
<tr>
<tr>
<td>[[File:Tentacle Boi.png|center|100x100px]]<br>Tentacle Alien</td>
<td>[[File:Invoker.png|100x100px]] <br>Invoker</td>
<td></td>
<td>???</td>
<td>28000</td>
<td>28000</td>
<td>100</td>
<td>100.0</td>
<td>200</td>
<td>200</td>
<td>1</td>
<td>1</td>

Revision as of 08:34, 31 October 2022

Patch: 0.6.0.7 (WIP - adding behaviour)

Enemies

Name Behavior Health +hp/wave Speed Damage +dmg/wave Coins Dropped Food Drop Rate Container Drop Rate First Wave
Tree.png
Tree
Neutral, drops health or container on death 10 5 0 0 0 3 1 0.2 1
Baby Alien.png
Baby Alien
Chases the character, deals damage on touch 3 2.0 250 1 0.6 1 0.01 0.01 1
Chaser.png
Chaser
Chases the character, deals damage on touch, spawns in groups 1 1.0 380 1 0.6 1 0.02 0.03 2
Spitter.png
Spitter
Runs away from the character if too close, fires projectiles that deal damage on hit 8 1.0 200 1 0.6 1 0.03 0.1 4
Charger.png
Charger
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 4 2.5 400 1 0.85 1 0.01 0.01 6
Pursuer.png
Pursuer
Chases the character, damages on touch, keeps getting faster each second 10 24.0 150 1 1.2 3 0.03 0.03 11
Bruiser.png
Bruiser
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 20 11.0 300 2 0.85 3 0.03 0.03 8
Buffer.png
Buffer
Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50% 20 3.0 150 1 0.6 2 0.01 0.01 16
Fly.png
Fly
Moves around player, fires projectiles near player that deals damage 15 4.0 350 1 0.85 1 0.01 0.01 D1 : 4
Corrupted Tree.png
Corrupted Tree
Stands in place, creates circling projectiles that deals damage 15 13.0 0 1 1.1 0 0.0 0.0 D1 : 15
Healer.png
Healer
Moves around enemies, healing enemies around it for 100(increasing by 10 each wave 10 8.0 400 1 0.85 2 0.03 0.03 D1 : 7
Looter.png
Looter
Runs away from the character, drops container and extra loot on death 50 25 350 1 0.85 8 1.0 1.0 1
Helmet Alien.png
Helmet Alien
Chases the character, deals damage on touch 8 3.0 250 1 1.0 1 0.01 0.01 13
D1 : 10
Fin Alien.png
Fin Alien
Chases the character, deals damage on touch 12 2.0 400 1 1.0 1 0.02 0.03 15
D1 : 9
Spawner.png
Spawner
Spawns 3 Junkie Aliens on death 10 1.0 120 1 0.85 1 0.01 0.01 14
Junkie.png
Junkie
Moves around player, fires projectiles near player that deals damage 20 5.0 350 1 1.0 1 0.01 0.01 14
Horned Bruiser.png
Horned Bruiser
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 30 22.0 300 1 1.15 3 0.03 0.03 13
D1 : 8
Horned Charger.png
Horned Charger
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 12 5.0 425 1 1.1 1 0.01 0.01 18
Slasher.png
Slasher
Follows the character, runs away if too close, slashes vertically dealing damage from medium range 50 25.0 275 1 1.15 3 0.01 0.01 D1 : 4
Tentacle.png
Tentacle
Follows the character, runs away if too close, attacks in "V" shape from medium range 100 20.0 175 1 1.0 1 0.01 0.01 D1 : 10

Elites

Elites spawn at Horde Waves

Name Behavior Health +hp/wave Speed Damage +dmg/wave Coins Dropped Food Drop Rate Container Drop Rate
First Wave
Rhino.png
Rhino
??? 1 750.0 250 1 1.5 10 1.0 1.0 Elite Waves
Butcher.png
Butcher
??? 1 750.0 200 1 1.5 10 1.0 1.0 Elite Waves
Monk.png
Monk
Mutation 0: Spawns 15 Slasher Eggs in 10 seconds
Mutatiton 1: Shoots 5 projectiles each second to the player for 20 seconds
Mutation 2: Runs aways from the player, spawning Tentacles for 10 seconds
Returns to Mutation 1
1 750.0 350 1 1.5 10 1.0 1.0 Elite Waves
Slasher Egg.png
Slasher Egg
Stays still, spawns slasher in 5 seconds unless killed 15 5.0 0 1 1.0 1 0.0 0.0 Elite Waves

Bosses

Name Behavior Health +hp/wave Speed Damage +dmg/wave Coins Dropped Food Drop Rate Container Drop Rate First Wave
Predator.png
Predator
??? 28000 100.0 300 1 1.5 1 0.01 0.01 20
Invoker.png
Invoker
??? 28000 100.0 200 1 1.5 1 0.01 0.01 20

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