From Brotato Wiki
m (syntax fix) |
(Updated for PATCH 0.6.0.7) |
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|alien baby = {{#switch:{{lc:{{{2|}}}}} | |alien baby = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+15</span> Max HP<br><span style="color:rgb(244,0,0);">+ | |stats=<span style="color:rgb(0,255,0);">+15</span> Max HP<br><span style="color:rgb(244,0,0);">+8</span> Enemy Speed | ||
|price=80 | |price=80 | ||
|unique= | |unique= | ||
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|coupon = {{#switch:{{lc:{{{2|}}}}} | |coupon = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=1 | |rarity=1 | ||
|stats=<span style="color:rgb(0,255,0);">- | |stats=<span style="color:rgb(0,255,0);">-5</span>% Price | ||
|price=15 | |price=15 | ||
|unique= | |unique= | ||
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}} | }} | ||
|crown = {{#switch:{{lc:{{{2|}}}}} | |crown = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity= | |rarity=3 | ||
|stats= | |stats=Harvesting increases by an additional <span style="color:rgb(0,255,0);">+8%</span> at the end of a wave (stacking) | ||
|price= | |price=70 | ||
|unique=true | |unique=true | ||
|unlockedby= | |unlockedby= | ||
Line 466: | Line 466: | ||
|unlockedby= | |unlockedby= | ||
|limit= | |limit= | ||
|#default=- | |||
}} | |||
|explosive shells = {{#switch:{{lc:{{{2|}}}}} | |||
|rarity=4 | |||
|stats=<span style="color:rgb(0,255,0);">+60%</span> Explosion Damage<br><span style="color:rgb(244,0,0);">-15%</span> Damage | |||
|price=100 | |||
|unique=true | |||
|unlockedby= | |||
|limit=1 | |||
|#default=- | |#default=- | ||
}} | }} | ||
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|hunting trophy = {{#switch:{{lc:{{{2|}}}}} | |hunting trophy = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+ | |stats=<span style="color:rgb(0,255,0);">+33%</span> chance to get 1 material when killing an enemy with a critical hit | ||
|price=55 | |price=55 | ||
|unique= | |unique= | ||
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|potato = {{#switch:{{lc:{{{2|}}}}} | |potato = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=4 | |rarity=4 | ||
|stats=<span style="color:rgb(0,255,0);">+3</span> Max HP<br><span style="color:rgb(0,255,0);">+1</span> HP Regeneration<br><span style="color:rgb(0,255,0);">+3%</span> Damage<br><span style="color:rgb(0,255,0);">+3%</span> Speed<br><span style="color:rgb(0,255,0);">+5</span> Luck | |stats=<span style="color:rgb(0,255,0);">+3</span> Max HP<br><span style="color:rgb(0,255,0);">+1</span> HP Regeneration<br><span style="color:rgb(0,255,0);">+1%</span> Life Steal<br><span style="color:rgb(0,255,0);">+3%</span> Damage<br><span style="color:rgb(0,255,0);">+3%</span> Speed<br><span style="color:rgb(0,255,0);">+3%</span> Dodge<br><span style="color:rgb(0,255,0);">+1</span> Armor<br><span style="color:rgb(0,255,0);">+5</span> Luck | ||
|price= | |price=85 | ||
|unique= | |unique= | ||
|unlockedby=Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]] | |unlockedby=Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]] | ||
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|ricochet = {{#switch:{{lc:{{{2|}}}}} | |ricochet = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=4 | |rarity=4 | ||
|stats=Your projectiles gain <span style="color:rgb(0,255,0);">+1</span> bounce<br><span style="color:rgb(244,0,0);">- | |stats=Your projectiles gain <span style="color:rgb(0,255,0);">+1</span> bounce<br><span style="color:rgb(244,0,0);">-35%</span> Damage | ||
|price=100 | |price=100 | ||
|unique= | |unique= | ||
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|snail = {{#switch:{{lc:{{{2|}}}}} | |snail = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=2 | |rarity=2 | ||
|stats=<span style="color:rgb(0,255,0);">- | |stats=<span style="color:rgb(0,255,0);">-5</span> Enemy Speed<br><span style="color:rgb(244,0,0);">-3%</span> Speed | ||
|price= | |price=40 | ||
|unique=true | |unique=true | ||
|unlockedby=Win a run with [[File:Old.png|link=Old|x30px]] [[Old]] | |unlockedby=Win a run with [[File:Old.png|link=Old|x30px]] [[Old]] | ||
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}} | }} | ||
|tractor = {{#switch:{{lc:{{{2|}}}}} | |tractor = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity= | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+ | |stats=<span style="color:rgb(0,255,0);">+40</span> Harvesting<br><span style="color:rgb(244,0,0);">-8%</span> Damage | ||
|price= | |price=70 | ||
|unique= | |unique= | ||
|unlockedby= | |unlockedby= | ||
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|warrior helmet = {{#switch:{{lc:{{{2|}}}}} | |warrior helmet = {{#switch:{{lc:{{{2|}}}}} | ||
|rarity=3 | |rarity=3 | ||
|stats=<span style="color:rgb(0,255,0);">+3</span> Armor<br><span style="color:rgb(0,255,0);">+5</span> Max HP<br><span style="color:rgb(244,0,0);">- | |stats=<span style="color:rgb(0,255,0);">+3</span> Armor<br><span style="color:rgb(0,255,0);">+5</span> Max HP<br><span style="color:rgb(244,0,0);">-5%</span> Speed | ||
|price=80 | |price=80 | ||
|unique= | |unique= |
Revision as of 04:13, 31 October 2022
Usage:
{{Item Data |any weapon name |rarity/stats/price/unique/unlockedby/limit }}
Example:
{{Item Data|acid|rarity}}
2
Example:
{{Item Data |acid |stats }}
+8 Max HP
-4% Dodge