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< User:Darkly77

(better notes)
Tag: Reverted
(proposed content for Sifd's Mod)
Tag: Reverted
Line 1: Line 1:
My sandbox, used for testing stuff. Not part of the wiki.
My sandbox, used for testing stuff. Not part of the wiki.


{{Color|green|XXX}}
= Sifd's Mod =
{{Color|red|XXX}}


---
Proposed content for [[Mod:SIFD's Mod - Rainbow Chest]]


Demo code for [[Mod:Assassin]]


Note: The <code>itembox-table</code> class on the tables makes item cards in a single row have a matching height. It doesn't work on the tabbed cards though. You can see the effect with how "Earing" and "Broken Nose" are the same height as "Creepy Smile".
== Options ==
These sections list all the new options.


== Characters ==
=== Modding Options (aka Rainbow Settings) ===
{| class="wikitable"
!Option
!Values
!Notes
|-
|Fix reroll prices (5, 10, 15, ...)
|on/off
|Stops reroll costs from scaling with waves. Now they always increase by 5, 10, 15 etc.
|-
|Disable shop inflation per wave
|on/off
|Disable inflation entirely so everything always cost the same from wave 1 to wave 20
|-
|Your Soul is gold! Pay with your life!
|on/off
|Pay for items with Max HP
|-
|Elites can drop Rainbow Chest
|on/off
|Make Elites to drop rainbow Chest too (but you don't get the bonus 100HP heal on defeat).
|-
|Displays Stats during Waves [T] Toggles
|on/off
|Toggle real-time in-game stats via the mod options menu and toggle them during the wave with [T]
|-
|Always attract pickups
|on/off
|
|-
|Less is More Melee Bug!
|on/off
|Negative range gives ''increased'' range to melee weapons
|-
|Luck Scale
|0% - 1000%
|Bonus chance for consumables to be replaced with Rainbow Chests.
Bonus chance for the shop to sell items matching your character's [[Items#Item Tags|Item Tags]].
This bonus chance is separate from your actual Luck stat.
|-
|Base Chance for Rainbow Chest
|0% - 100%
|
|-
|Shop Item Weight
|0% - 100%
|Increase the chance for the shop to sell items matching your character's [[Items#Item Tags|Item Tags]].
|}


<table class="itembox-table" style="color:#eee; background:transparent; vertical-align:top;">
=== Breaking Options (aka Game Busters) ===
<tr>
{| class="wikitable"
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
!Option
{{StatsCard
!Values
| name  = Unstable
!
| type  = Character
|-
| image  = Unstable icon.png
|Spawn Enemy Multiplier
| rarity = 0
|1X - 50X
| stat1  = {{Color|red|-100}} Engineering
| rowspan="3" |Change amount of Spawns for Enemies, Bosses, Trees using a multiplier
| stat2  = {{Color|red|-5}} Armor
|-
| stat3  = {{Color|red|Harvesting}} modifications are reduced by {{Color|red|-50%}}
|Spawn Bosses Multiplier
| stat4  = {{Color|green|Dodge}} modifications are increased by {{Color|green|+15%}}
|1X - 100X
| stat5  = {{Color|red|-1}} Max HP
|-
| stat6  = {{Color|red|HP}} modifications are reduced by {{Color|red|-25%}}
|Spawn Trees Multiplier
| stat7  = {{Color|green|+1 % Damage}} for every 1% Dodge you have
|1X - 30X
| stat8  = {{Color|green|+1 % Crit Chance}} for every 1% Dodge you have
|-
}}
|Map Width
</td>
|50% - 1000%
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
| rowspan="2" |Change the size of the map
{{StatsCard
|-
| name  = Outlaw
|Map Height
| type  = Character
|50% - 1000%
| image  = Outlaw_iconoutlaw_icon.png
|-
| rarity = 0
|Max Amount of Enemies
| stat1  = {{Color|green|+40%}} Attack Speed
|10# - 1000#
| stat2  = {{Color|green|Attack Speed}} modifications are increased by {{Color|green|+50%}}
|
| stat3  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}
|-
| stat4  = {{Color|green|+20%}} Speed
|Max Turrets, Mines, Wanderbots, etc.
| stat5  = {{Color|red|Crit Chance}} modifications are reduced by {{Color|red|-50%}}
|100# - 2000#
}}
|
</td>
|-
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
|Wave Timer Multiplier
{{StatsCard
|0.5X - 50X
| name  = Cyborg
|
| type  = Character
|-
| image  = Killer_robot_iconcyborg_icon.png
|Spawn Rate
| rarity = 0
|1X - 5X
| stat1  = {{Color|green|+1 Max HP}} for every 1 Engineering you have
|
| stat2  = {{Color|green|+5}} Engineering
|}
| stat3  = {{Color|red|Attack speed}} modifications are reduced by {{Color|red|-50%}}
| stat4  = {{Color|green|+10}} Armor
| stat5  = {{Color|red|-20%}} Attack Speed
| stat6  = {{Color|red|-100 HP}} Regeneration
| stat7  = {{Color|green|Engineering}} modifications are increased by {{Color|green|+40%}}
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Terrorist
| type  = Character
| image  = Terrorist_icon.png
| rarity = 0
| stat1  = Projectiles have a {{Color|green|50%}} chance to explode on hit
| stat2  = {{Color|green|50%}} chance to explode on hit
| stat3  = {{Color|green|+2% Explosion Damage}} for every 1% Crit Chance you have
| stat4  = {{Color|red|Damage}} modifications are reduced by {{Color|red|-40%}}
| stat5  = {{Color|green|+20% Speed}}
| stat6  = {{Color|red|Crit Chance}} modifications are reduced by {{Color|red|-50%}}
}}
</td>
</tr>
</table>


== Weapons ==
== Other Features ==
You can zoom with the mousewheel:


<table class="itembox-table" style="color:#eee; background:transparent; vertical-align:top;">
* [O], [Mouse Wheel UP], [-] to Zoom Out
<tr>
* [I], [Mouse Wheel DOWN], [+/=] to Zoom In
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
* [U], [Mouse middle/wheel click], [0 (ZERO)] Reset Zoom to default
{{StatsCardWeaponTabs
| name1      = Chainsaw
| class1    = Heavy, Assassin
| image1    = Chainsaw_icon.png
| damage1    = 2 (50% {{StatIcon|Melee Damage}})
| damage2    = 4 (50% {{StatIcon|Melee Damage}})
| damage3    = 7 (50% {{StatIcon|Melee Damage}})
| damage4    = 10 (50% {{StatIcon|Melee Damage}})
| critical1  = x3 (0% chance)
| cooldown1  = 0.77s
| cooldown2  = 0.69s
| cooldown3  = 0.66s
| cooldown4  = 0.58s
| range1    = 200 (Melee)
| range3    = 250 (Melee)
| firstShownTier = 1
| addTierNumbers = 1
| tier1disabled  = 0
| tier2disabled  = 0
| tier3disabled  = 0
| tier4disabled  = 0
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCardWeaponTabs
| name1      = Claws
| class1    = Unarmed, Precise
| image1    = Claws_icon.png
| damage1    = 4 (75%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})
| damage2    = 8 (75%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})
| damage3    = 13 (75%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})
| damage4    = 18 (75%{{StatIcon|Melee Damage}} 25%{{StatIcon|Crit Chance}})
| critical1  = x2.5 (40% chance)
| cooldown1  = 0.64s
| knockback1 = 12
| range1    = 150 (Melee)
| lifesteal1 = 20%
| special11  = Alternates between thrusting and sweeping attacks
| firstShownTier = 1
| addTierNumbers = 1
| tier1disabled  = 0
| tier2disabled  = 0
| tier3disabled  = 0
| tier4disabled  = 0
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCardWeaponTabs
| name1      = Small Scythe
| class1    = Assasin, Light
| image1    = Small_scythe_icon.png
| damage1    = 9 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})
| damage2    = 15 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})
| damage3    = 21 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})
| damage4    = 33 (15%{{StatIcon|Speed}} 15%{{StatIcon|Crit Chance}} 70%{{StatIcon|Melee Damage}})
| critical1  = x2 (10% chance)
| cooldown1  = 0.87s
| cooldown2  = 0.83s
| cooldown3  = 0.78s
| cooldown4  = 0.74s
| knockback1 = 20
| range1    = 175 (Melee)
| firstShownTier = 1
| addTierNumbers = 1
| tier1disabled  = 0
| tier2disabled  = 0
| tier3disabled  = 0
| tier4disabled  = 0
}}
</td>
</tr>
</table>


== Items ==
You can use hotkeys to buy upgrades and shop items:


<table class="itembox-table" style="color:#eee; background:transparent; vertical-align:top;">
* Press [1],[2],[3],[4] to buy the corresponding upgrade or item.
<tr>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Earring
| type  = Item
| image  = Earring_icon.png
| rarity = 1
| stat1  = {{Color|green|+8%}} Crit Chance
| stat2  = {{Color|red|-3}} Max HP
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Creepy Smile
| type  = Item
| image  = Creepy_smile_icon.png
| rarity = 2
| stat1  = {{Color|green|+12%}} Attack Speed
| stat2  = {{Color|green|+3%}} Life Steal
| stat3  = {{Color|red|-6}} Max HP
| stat4  = {{Color|red|-5%}} Dodge
}}
</td>
<td style="vertical-align: top; padding-bottom: 20px; padding-right: 20px;">
{{StatsCard
| name  = Broken Nose
| type  = Item
| image  = Broken_nose_icon.png
| rarity = 3
| stat1  = {{Color|green|+12}} Max HP
| stat2  = {{Color|green|+15}} Luck
}}
</td>
</tr>
</table>

Revision as of 11:46, 12 December 2022

My sandbox, used for testing stuff. Not part of the wiki.

Sifd's Mod

Proposed content for Mod:SIFD's Mod - Rainbow Chest


Options

These sections list all the new options.

Modding Options (aka Rainbow Settings)

Option Values Notes
Fix reroll prices (5, 10, 15, ...) on/off Stops reroll costs from scaling with waves. Now they always increase by 5, 10, 15 etc.
Disable shop inflation per wave on/off Disable inflation entirely so everything always cost the same from wave 1 to wave 20
Your Soul is gold! Pay with your life! on/off Pay for items with Max HP
Elites can drop Rainbow Chest on/off Make Elites to drop rainbow Chest too (but you don't get the bonus 100HP heal on defeat).
Displays Stats during Waves [T] Toggles on/off Toggle real-time in-game stats via the mod options menu and toggle them during the wave with [T]
Always attract pickups on/off
Less is More Melee Bug! on/off Negative range gives increased range to melee weapons
Luck Scale 0% - 1000% Bonus chance for consumables to be replaced with Rainbow Chests.

Bonus chance for the shop to sell items matching your character's Item Tags. This bonus chance is separate from your actual Luck stat.

Base Chance for Rainbow Chest 0% - 100%
Shop Item Weight 0% - 100% Increase the chance for the shop to sell items matching your character's Item Tags.

Breaking Options (aka Game Busters)

Option Values
Spawn Enemy Multiplier 1X - 50X Change amount of Spawns for Enemies, Bosses, Trees using a multiplier
Spawn Bosses Multiplier 1X - 100X
Spawn Trees Multiplier 1X - 30X
Map Width 50% - 1000% Change the size of the map
Map Height 50% - 1000%
Max Amount of Enemies 10# - 1000#
Max Turrets, Mines, Wanderbots, etc. 100# - 2000#
Wave Timer Multiplier 0.5X - 50X
Spawn Rate 1X - 5X

Other Features

You can zoom with the mousewheel:

  • [O], [Mouse Wheel UP], [-] to Zoom Out
  • [I], [Mouse Wheel DOWN], [+/=] to Zoom In
  • [U], [Mouse middle/wheel click], [0 (ZERO)] Reset Zoom to default

You can use hotkeys to buy upgrades and shop items:

  • Press [1],[2],[3],[4] to buy the corresponding upgrade or item.