From Brotato Wiki

m (Alloy Elemental daaamaage)
(1.0.0.3 - Add new items (Sharp Bullet, Pocket Factory, Fairy, Shackles) and add missing data for 2 items that were already added (Lure, Stone Skin))
Line 598: Line 598:
|limit=3
|limit=3
|tags=[[Elemental Damage]]
|tags=[[Elemental Damage]]
|#default=-
}}
|fairy = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats={{Color|green|+1}} {{Color|green|HP Regeneration}} for every different {{Color|green|Tier I item}} you have<br>{{Color|red|-2}} {{Color|red|HP Regeneration}} for every different {{Color|green|Tier IV item}} you have
|price=85
|unique=true
|unlockedby=Win a run with [[File:Renegade.png|link=Renegade|x30px]] [[Renegade]]
|limit=
|tags=[[HP Regeneration]]
|#default=-
|#default=-
}}
}}
Line 943: Line 953:
|rarity=2
|rarity=2
|stats={{Color|green|+3}} HP Regeneration<br>{{Color|green|2}} additional loot aliens appear during the next wave
|stats={{Color|green|+3}} HP Regeneration<br>{{Color|green|2}} additional loot aliens appear during the next wave
|price=?
|price=34
|unique=
|unique=
|unlockedby=Win a run with [[Fisherman]]
    |unlockedby=Win a run with [[File:Fisherman.png|link=Fisherman|x30px]] [[Fisherman]]
|limit=
|limit=
|tags=[[HP Regeneration]], [[Number of Enemies]]
|tags=[[HP Regeneration]]
|#default=-
|#default=-
}}|mammoth = {{#switch:{{lc:{{{2|}}}}}
}}|mammoth = {{#switch:{{lc:{{{2|}}}}}
Line 1,147: Line 1,157:
|limit=
|limit=
|tags=[[Explosive (Item Tag)]]
|tags=[[Explosive (Item Tag)]]
|#default=-
}}
|pocket factory = {{#switch:{{lc:{{{2|}}}}}
|rarity=2
|stats={{Color|green|+2}} Engineering<br>Killing a tree spawns a turret
|price=75
|unique=true
|unlockedby=
|limit=
|tags=[[Engineering]], [[Exploration]]
|#default=-
|#default=-
}}
}}
Line 1,317: Line 1,337:
|limit=
|limit=
|tags=[[Ranged Damage]],[[Range]]
|tags=[[Ranged Damage]],[[Range]]
|#default=-
}}
|shackles = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|stats={{Color|green|+8}} HP Regeneration<br>{{Color|green|+8}} Engineering<br>{{Color|green|+80}} Range
|price=80
|unique=true
|unlockedby=
|limit=
|tags=[[Range]], [[HP Regeneration]], [[Engineering]]
|#default=-
|#default=-
}}
}}
Line 1,327: Line 1,357:
|limit=
|limit=
|tags=[[Luck]]
|tags=[[Luck]]
|#default=-
}}
|sharp bullet = {{#switch:{{lc:{{{2|}}}}}
|rarity=1
|stats=Projectiles pierce through {{Color|green|1}} additional target<br>{{Color|red|-20%}} Piercing Damage<br>{{Color|red|-5}} % Damage
|price=25
|unique=true
|unlockedby=
|limit=
|tags=[[Piercing]]
|#default=-
|#default=-
}}
}}
Line 1,421: Line 1,461:
|stone skin = {{#switch:{{lc:{{{2|}}}}}
|stone skin = {{#switch:{{lc:{{{2|}}}}}
|rarity=3
|rarity=3
|stats={{Color|green|+1}} Max HP for every permanent 1 Armor you have
|stats={{Color|green|+1}} Max HP for every {{Color|green|1 permanent Armor}} you have
|price=?
|price=80
|unique=true
|unique=true
|unlockedby=Win a run with [[Golem]]
    |unlockedby=Win a run with [[File:Golem.png|link=Golem|x30px]] [[Golem]]
|limit=1
|limit=1
|tags=[[Max HP]],[[Armor]]
|tags=[[Max HP]],[[Armor]]

Revision as of 15:49, 25 June 2023

Usage:

{{Item Data
|any weapon name
|rarity/stats/price/unique/unlockedby/limit
}}

Example:

{{Item Data|acid|rarity}}

2


Example:

{{Item Data
|acid
|stats
}}

+8 Max HP
-4% Dodge


Example: No options passed

{{Item Data|acid}}

-


Example: Not an item

{{Item Data|Knife}}

Item name not found

No description.

Template parameters

This template prefers inline formatting of parameters.

ParameterDescriptionTypeStatus
Name1

no description

Example
Acid
Stringrequired
Data2

no description

Example
price
Stringrequired