From Brotato Wiki

(Added back hp/wave and some other rows, moved slasher egg to normal enemies)
(Added Rhino behaviour)
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== Enemies ==
== Enemies ==
<table class="wikitable sortable jquery-tablesorter" style="width:100%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:100%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:40%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Behavior</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:45%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Behavior</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Health</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Health</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+hp/wave</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+hp/wave</th>
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==Elites (Danger 2+)==
==Elites (Danger 2+)==
Elites spawn at Elite Waves and drop legendary containers on death containing tier 4 items.<table class="wikitable sortable jquery-tablesorter" style="width:100%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
Elites spawn at Elite Waves and drop legendary containers on death containing tier 4 items.<table class="wikitable sortable jquery-tablesorter" style="width:100%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:40%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Behavior</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:45%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Behavior</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Health</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Health</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+Health per wave</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+Health per wave</th>
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<tr>
<tr>
<td>[[File:Rhino.png|100x100px]] <br>Rhino</td>
<td>[[File:Rhino.png|100x100px]] <br>Rhino</td>
<td>Charges to the player, shooting projectiles to its left and right during the charge</td>
<td><span style="color:red">Mutation 0:</span> Charges to the player, shooting projectiles to its left and right during the charge, mutates at 66% HP<br> <span style="color:red">Mutation 1:</span> Charges faster but shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires 4 projectiles</td>
<td>1</td>
<td>1</td>
<td>750.0</td>
<td>750.0</td>
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<tr>
<tr>
<td>[[File:Monk.png|100x100px]] <br>Monk</td>
<td>[[File:Monk.png|100x100px]] <br>Monk</td>
<td><span style="color:red">Mutation 0:</span> Spawns 15 Slasher Eggs in 10 seconds <br><span style="color:red">Mutatiton 1:</span> Shoots 5 projectiles each second to the player for 20 seconds <br><span style="color:red">Mutation 2:</span> Runs aways from the player, spawning Tentacles for 10 seconds<br> Returns to <span style="color:red">Mutation 1</span></td>
<td><span style="color:red">Mutation 0:</span> Last 10 seconds, Spawns 15 Slasher Eggs <br><span style="color:red">Mutatiton 1:</span>Last 20 seconds, Shoots 5 projectiles each second to the player <br><span style="color:red">Mutation 2:</span> Last 10 seconds, runs aways from the player, spawning Tentacles<br> Returns to <span style="color:red">Mutation 1</span></td>
<td>1</td>
<td>1</td>
<td>750.0</td>
<td>750.0</td>

Revision as of 20:31, 1 November 2022

Patch: 0.6.0.7 (WIP - adding behaviour)

Enemies

Name Behavior Health +hp/wave Speed Damage +dmg/wave Coins Dropped Food Drop Rate Container Drop Rate First Wave
Tree.png
Tree
Neutral, drops fruit or crate on death as well as a higher amount of money 10 5 0 0 0 3 100% 20% 1
Baby Alien.png
Baby Alien
Chases the character, deals damage on touch 3 2.0 250 1 0.6 1 1% 1% 1
Chaser.png
Chaser
Chases the character, deals damage on touch, spawns in groups 1 1.0 380 1 0.6 1 2% 3% 2
Spitter.png
Spitter
Runs away from the character if too close, fires projectiles that deal damage on hit 8 1.0 200 1 0.6 1 3% 10% 4
Charger.png
Charger
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 4 2.5 400 1 0.85 1 1% 1% 6
Pursuer.png
Pursuer
Chases the character, damages on touch, keeps getting faster each second 10 24.0 150 1 1.2 3 3% 3% 11
Bruiser.png
Bruiser
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 20 11.0 300 2 0.85 3 3% 3% 8
Buffer.png
Buffer
Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50% 20 3.0 150 1 0.6 2 1% 1% 16
Fly.png
Fly
Moves around player, fires projectiles near player that deals damage 15 4.0 350 1 0.85 1 1% 1% D1 : 4
Corrupted Tree.png
Corrupted Tree
Stands in place, creates circling projectiles that deals damage 15 13.0 0 1 1.1 0 0% 0% D1 : 15
Healer.png
Healer
Moves around enemies, healing enemies around it for 100(increasing by 10 each wave 10 8.0 400 1 0.85 2 3% 3% D1 : 7
Looter.png
Looter
Runs away from the character, drops container and extra loot on death 50 25 350 1 0.85 8 100% 100% 1
Helmet Alien.png
Helmet Alien
Chases the character, deals damage on touch 8 3.0 250 1 1.0 1 1% 1% 13
D1 : 10
Fin Alien.png
Fin Alien
Chases the character, deals damage on touch 12 2.0 400 1 1.0 1 2% 3% 15
D1 : 9
Spawner.png
Spawner
Spawns 3 Junkie Aliens on death 10 1.0 120 1 0.85 1 1% 1% 14
Junkie.png
Junkie
Moves around player, fires projectiles near player that deals damage 20 5.0 350 1 1.0 1 1% 1% 14
Horned Bruiser.png
Horned Bruiser
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 30 22.0 300 1 1.15 3 3% 3% 13
D1 : 8
Horned Charger.png
Horned Charger
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 12 5.0 425 1 1.1 1 1% 1% 18
Slasher Egg.png
Slasher Egg
Stays still, dies and spawns a Slasher after 5 seconds unless killed 15 5.0 0 1 1.0 1 0% 0% ?
Slasher.png
Slasher
Follows the character, runs away if too close, slashes vertically dealing damage from medium range 50 25.0 275 1 1.15 3 1% 1% D1 : 4
Tentacle.png
Tentacle
Follows the character, runs away if too close, attacks in "V" shape from medium range 100 20.0 175 1 1.0 1 1% 1% D1 : 10

Elites (Danger 2+)

Elites spawn at Elite Waves and drop legendary containers on death containing tier 4 items.

Name Behavior Health +Health per wave Speed Damage +Damage per wave Coins Dropped Food Drop Chance Container Drop Chance First Wave
Rhino.png
Rhino
Mutation 0: Charges to the player, shooting projectiles to its left and right during the charge, mutates at 66% HP
Mutation 1: Charges faster but shorter distance, shooting projectiles to its left and right during the charge, at the start of its charge fires 4 projectiles
1 750.0 250 1 1.5 10 100% 100% Elite Waves
Butcher.png
Butcher
Mutation 0: Spawn 4 slashes in a rhombus around the player.

Mutation 1: spawn way more slashes in a random pattern around the player.

1 750.0 200 1 1.5 10 100% 100% Elite Waves
Monk.png
Monk
Mutation 0: Last 10 seconds, Spawns 15 Slasher Eggs
Mutatiton 1:Last 20 seconds, Shoots 5 projectiles each second to the player
Mutation 2: Last 10 seconds, runs aways from the player, spawning Tentacles
Returns to Mutation 1
1 750.0 350 1 1.5 10 100% 100% Elite Waves

Bosses (Wave 20)

Name Behavior Health Speed Damage
Predator.png
Predator
Mutation 0: Chases the player and dashes. It also surrounds itself in several projectiles. that circle the boss.

Mutation 1: Now starts to emit projectiles in every direction every so often.

29900 300 29.5
Invoker.png
Invoker
Mutation 0: After two seconds creates a area of projectiles around the players that spawn after a second of priming.

Mutation 1: The projectiles are spawn in a much wider area around the player.

Mutation 2: Damage and Speed increases by 150%, runs all around the area and creates a circle of projectiles around the player.
29900 Mutation 0 and 1: 200

Mutation 2: 500

Mutation 0 and 1: 29.5 Mutation 2: 73

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