From Brotato Wiki

mNo edit summary
(Added back hp/wave and some other rows, moved slasher egg to normal enemies)
Line 1: Line 1:
'''Patch: 0.6.0.7''' (WIP - adding behaviour)
'''Patch: 0.6.0.7''' (WIP - adding behaviour)
== Enemies (In editing progress) ==
== Enemies ==
<table class="wikitable sortable jquery-tablesorter" style="width:100%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:100%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:40%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Behavior</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:40%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Behavior</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:40%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Health   </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Health</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:40%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+hp/wave</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+hp/wave</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:40%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Speed</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Speed</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:40%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:40%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+dmg/wave</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+dmg/wave</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:40%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Coins Dropped</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Coins Dropped</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:40%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">First Wave</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Food Drop Rate</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Container Drop Rate</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">First Wave</th>
<tr>
<tr>
<td>[[File:Tree.png|100x100px]] <br>Tree</td>
<td>[[File:Tree.png|100x100px]] <br>Tree</td>
<td>Neutral, drops fruit or crate on death as well as a higher amount of money</td>
<td>Neutral, drops fruit or crate on death as well as a higher amount of money</td>
<td>Wave 1: 10
<td>10</td>
Wave 2: 15
<td>5</td>
 
<td>0</td>
Wave 3: 20
<td>0</td>
 
Wave 4: 25
 
Wave 5: 30
 
Wave 6: 35
 
Wave 7: 40
 
Wave 8: 45
 
Wave 9: 50
 
Wave 10: 55
 
Wave 11: 60
 
Wave 12: 65
 
Wave 13: 70
 
Wave 14: 75
 
Wave 15: 75
 
Wave 16: 80
 
Wave 17: 85
 
Wave 18: 90
 
Wave 19: 95
 
Wave 20: 100
</td>
<td>[to be deleted] </td>
<td>0</td>
<td>0</td>
<td>All Waves: 0</td>
<td>3</td>
<td>[to be deleated]</td>
<td>100%</td>
<td>All waves: 3</td>
<td>20%</td>
<td>1</td>
<td>1</td>
</tr>
</tr>
Line 63: Line 29:
<td>[[File:Baby Alien.png|100x100px]] <br>Baby Alien</td>
<td>[[File:Baby Alien.png|100x100px]] <br>Baby Alien</td>
<td>Chases the character, deals damage on touch</td>
<td>Chases the character, deals damage on touch</td>
<td>Wave 1: 3
<td>3</td>
Wave 2: 5
<td>2.0</td>
 
Wave 3: 7
 
Wave 4: 9
 
Wave 5: 11
 
Wave 6: 13
 
Wave 7: 15
 
Wave 8: 17
 
Wave 9: 19
 
Wave 10: 21
 
Wave 11: 23
 
Wave 12: 25
 
Wave 13: 27
 
Wave 14: 29
 
Wave 15: 31
 
Wave 16: 33
 
Wave 17: 35
 
Wave 18: 37
 
Wave 19: 39
 
Wave 20: 41
</td>
<td>[to be deleated]</td>
<td>250</td>
<td>250</td>
<td>Wave 1: 1
Wave 2: 1.6
Wave 3: 2.2
Wave 4: 2.8
Wave 5: 3.4
Wave 6: 4.0
Wave 7: 4.6
Wave 8: 5.2
Wave 9: 5.8
Wave 10: 6.4
Wave 11: 7.0
Wave 12: 7.6
Wave 13: 8.2
Wave 14: 8.8
Wave 15: 9.4
Wave 16: 10.0
Wave 17: 10.6
Wave 18: 11.2
Wave 19: 11.8
Wave 20: 12.4
</td>
<td>[to be deleated]</td>
<td>1</td>
<td>1</td>
<td>0.6</td>
<td>1</td>
<td>1%</td>
<td>1%</td>
<td>1</td>
<td>1</td>
</tr>
</tr>
Line 150: Line 42:
<td>[[File:Chaser.png|100x100px]] <br>Chaser</td>
<td>[[File:Chaser.png|100x100px]] <br>Chaser</td>
<td>Chases the character, deals damage on touch, spawns in groups</td>
<td>Chases the character, deals damage on touch, spawns in groups</td>
<td>Wave 2: 2
<td>1</td>
Wave 3: 3
<td>1.0</td>
 
Wave 4: 4
 
Wave 5: 5
 
Wave 6: 6
 
Wave 7: 7
 
Wave 8: 8
 
Wave 9: 9
 
Wave 10: 10
 
Wave 11: 11
 
Wave 12: 12
 
Wave 13: 13
 
Wave 14: 14
 
Wave 15: 15
 
Wave 16: 16
 
Wave 17: 17
 
Wave 18: 18
 
Wave 19: 19
 
Wave 20: 20
</td>
<td>[to be deleated]</td>
<td>380</td>
<td>380</td>
<td>Wave 2: 1.6
Wave 3: 2.2
Wave 4: 2.8
Wave 5: 3.4
Wave 6: 4.0
Wave 7: 4.6
Wave 8: 5.2
Wave 9: 5.8
Wave 10: 6.4
Wave 11: 7.0
Wave 12: 7.6
Wave 13: 8.2
Wave 14: 8.8
Wave 15: 9.4
Wave 16: 10.0
Wave 17: 10.6
Wave 18: 11.2
Wave 19: 11.8
Wave 20: 12.4
</td>
<td>[to be deleated]</td>
<td>1</td>
<td>1</td>
<td>0.6</td>
<td>1</td>
<td>2%</td>
<td>3%</td>
<td>2</td>
<td>2</td>
</tr>
</tr>
Line 233: Line 55:
<td>[[File:Spitter.png|100x100px]] <br>Spitter</td>
<td>[[File:Spitter.png|100x100px]] <br>Spitter</td>
<td>Runs away from the character if too close, fires projectiles that deal damage on hit</td>
<td>Runs away from the character if too close, fires projectiles that deal damage on hit</td>
<td>Wave 4: 11
<td>8</td>
Wave 5: 12
 
Wave 6: 13
 
Wave 7: 14
 
Wave 8: 15
 
Wave 9: 16
 
Wave 10: 17
 
Wave 11: 18
 
Wave 12: 19
 
Wave 13: 20
 
Wave 14: 21
 
Wave 15: 22
 
Wave 16: 23
 
Wave 17: 24
 
Wave 18: 25
 
Wave 19: 26
 
Wave 20: 27
</td>
<td>1.0</td>
<td>1.0</td>
<td>200</td>
<td>200</td>
<td>Wave 4: 2.8
Wave 5: 3.4
Wave 6: 4.0
Wave 7: 4.6
Wave 8: 5.2
Wave 9: 5.8
Wave 10: 6.4
Wave 11: 7.0
Wave 12: 7.6
Wave 13: 8.2
Wave 14: 8.8
Wave 15: 9.4
Wave 16: 10.0
Wave 17: 10.6
Wave 18: 11.2
Wave 19: 11.8
Wave 20: 12.4
</td>
<td>[to be deleated]</td>
<td>1</td>
<td>1</td>
<td>0.6</td>
<td>1</td>
<td>3%</td>
<td>10%</td>
<td>4</td>
<td>4</td>
</tr>
</tr>
Line 308: Line 68:
<td>[[File:Charger.png|100x100px]] <br>Charger</td>
<td>[[File:Charger.png|100x100px]] <br>Charger</td>
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td>
<td>Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch</td>
<td>Wave 6:
<td>4</td>
16.5
<td>2.5</td>
 
Wave 7: 19.5
 
Wave 8: 22.0
 
Wave 9: 24.5
 
Wave 10: 27
 
Wave 11: 29.5
 
Wave 12: 32.0
 
Wave 13: 34.5
 
Wave 14: 37.0
 
Wave 15: 39.5
 
Wave 16: 42.0
 
Wave 17: 44.5
 
Wave 18: 47.0
 
Wave 19: 49.5
 
Wave 20: 52.0
</td>
<td>[deleat]</td>
<td>400</td>
<td>400</td>
<td>Wave 6: 5.25
<td>1</td>
Wave 7: 6.1
 
Wave 8: 6.95
 
Wave 9: 7.8
 
Wave 10: 8.65
 
Wave 11: 9.5
 
Wave 12: 10.35
 
Wave 13: 11.2
 
Wave 14: 12.05
 
Wave 15: 12.9
 
Wave 16: 13.75
 
Wave 17: 14.6
 
Wave 18: 15.45
 
Wave 19: 16.3
 
Wave 20: 17.15
</td>
<td>0.85</td>
<td>0.85</td>
<td>1</td>
<td>1</td>
<td>1%</td>
<td>1%</td>
<td>6</td>
<td>6</td>
</tr>
</tr>
Line 383: Line 87:
<td>1.2</td>
<td>1.2</td>
<td>3</td>
<td>3</td>
<td>3%</td>
<td>3%</td>
<td>11</td>
<td>11</td>
</tr>
</tr>
Line 394: Line 100:
<td>0.85</td>
<td>0.85</td>
<td>3</td>
<td>3</td>
<td>3%</td>
<td>3%</td>
<td>8</td>
<td>8</td>
</tr>
</tr>
Line 405: Line 113:
<td>0.6</td>
<td>0.6</td>
<td>2</td>
<td>2</td>
<td>1%</td>
<td>1%</td>
<td>16</td>
<td>16</td>
</tr>
</tr>
Line 416: Line 126:
<td>0.85</td>
<td>0.85</td>
<td>1</td>
<td>1</td>
<td>1%</td>
<td>1%</td>
<td>D1 : 4</td>
<td>D1 : 4</td>
</tr>
</tr>
Line 427: Line 139:
<td>1.1</td>
<td>1.1</td>
<td>0</td>
<td>0</td>
<td>0%</td>
<td>0%</td>
<td>D1 : 15</td>
<td>D1 : 15</td>
</tr>
</tr>
Line 438: Line 152:
<td>0.85</td>
<td>0.85</td>
<td>2</td>
<td>2</td>
<td>3%</td>
<td>3%</td>
<td>D1 : 7</td>
<td>D1 : 7</td>
</tr>
</tr>
Line 449: Line 165:
<td>0.85</td>
<td>0.85</td>
<td>8</td>
<td>8</td>
<td>100%</td>
<td>100%</td>
<td>1</td>
<td>1</td>
</tr>
</tr>
Line 460: Line 178:
<td>1.0</td>
<td>1.0</td>
<td>1</td>
<td>1</td>
<td>1%</td>
<td>1%</td>
<td>13 <br>D1 : 10</td>
<td>13 <br>D1 : 10</td>
</tr>
</tr>
Line 471: Line 191:
<td>1.0</td>
<td>1.0</td>
<td>1</td>
<td>1</td>
<td>2%</td>
<td>3%</td>
<td>15 <br>D1 : 9</td>
<td>15 <br>D1 : 9</td>
</tr>
</tr>
Line 482: Line 204:
<td>0.85</td>
<td>0.85</td>
<td>1</td>
<td>1</td>
<td>1%</td>
<td>1%</td>
<td>14</td>
<td>14</td>
</tr>
</tr>
Line 493: Line 217:
<td>1.0</td>
<td>1.0</td>
<td>1</td>
<td>1</td>
<td>1%</td>
<td>1%</td>
<td>14</td>
<td>14</td>
</tr>
</tr>
Line 504: Line 230:
<td>1.15</td>
<td>1.15</td>
<td>3</td>
<td>3</td>
<td>3%</td>
<td>3%</td>
<td>13<br>D1 : 8</td>
<td>13<br>D1 : 8</td>
</tr>
</tr>
Line 515: Line 243:
<td>1.1</td>
<td>1.1</td>
<td>1</td>
<td>1</td>
<td>1%</td>
<td>1%</td>
<td>18</td>
<td>18</td>
</tr>
</tr>
 
<tr>
<td>[[File:Slasher Egg.png|100x100px]] <br>Slasher Egg</td>
<td>Stays still, dies and spawns a Slasher after 5 seconds unless killed</td>
<td>15</td>
<td>5.0</td>
<td>0</td>
<td>1</td>
<td>1.0</td>
<td>1</td>
<td>0%</td>
<td>0%</td>
<td>?</td>
</tr>
<tr>
<tr>
<td>[[File:Slasher.png|100x100px]] <br>Slasher</td>
<td>[[File:Slasher.png|100x100px]] <br>Slasher</td>
Line 527: Line 269:
<td>1.15</td>
<td>1.15</td>
<td>3</td>
<td>3</td>
<td>1%</td>
<td>1%</td>
<td>D1 : 4</td>
<td>D1 : 4</td>
</tr>
</tr>
Line 538: Line 282:
<td>1.0</td>
<td>1.0</td>
<td>1</td>
<td>1</td>
<td>1%</td>
<td>1%</td>
<td>D1 : 10</td>
<td>D1 : 10</td>
</tr>
</tr>
Line 547: Line 293:
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:40%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Behavior</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:40%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Behavior</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Health</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Health</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+hp/wave</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+Health per wave</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Speed</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Speed</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Damage</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+dmg/wave</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">+Damage per wave</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Coins Dropped</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Coins Dropped</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Food Drop Rate</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Food Drop Chance</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Container Drop Rate</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Container Drop Chance</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">First Wave</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">First Wave</th>
<tr>
<tr>
<td>[[File:Rhino.png|100x100px]] <br>Rhino</td>
<td>[[File:Rhino.png|100x100px]] <br>Rhino</td>
<td>???</td>
<td>Charges to the player, shooting projectiles to its left and right during the charge</td>
<td>1</td>
<td>1</td>
<td>750.0</td>
<td>750.0</td>
Line 564: Line 310:
<td>1.5</td>
<td>1.5</td>
<td>10</td>
<td>10</td>
<td>1.0</td>
<td>100%</td>
<td>1.0</td>
<td>100%</td>
<td>Elite Waves</td>
<td>Elite Waves</td>
</tr>
</tr>
Line 579: Line 325:
<td>1.5</td>
<td>1.5</td>
<td>10</td>
<td>10</td>
<td>1.0</td>
<td>100%</td>
<td>1.0</td>
<td>100%</td>
<td>Elite Waves</td>
<td>Elite Waves</td>
</tr>
</tr>
Line 592: Line 338:
<td>1.5</td>
<td>1.5</td>
<td>10</td>
<td>10</td>
<td>1.0</td>
<td>100%</td>
<td>1.0</td>
<td>100%</td>
<td>Elite Waves</td>
</tr>
<tr>
<td>[[File:Slasher Egg.png|100x100px]] <br>Slasher Egg</td>
<td>Spawned by Monk, Stays still, spawns slasher in 5 seconds unless killed
Can spawn naturally as well
</td>
<td>15</td>
<td>5.0</td>
<td>0</td>
<td>1</td>
<td>1.0</td>
<td>1</td>
<td>0.0</td>
<td>0.0</td>
<td>Elite Waves</td>
<td>Elite Waves</td>
</tr>
</tr>
Line 633: Line 364:
Mutation 1: The projectiles are spawn in a much wider area around the player.
Mutation 1: The projectiles are spawn in a much wider area around the player.


Mutation 2: Now runs all around the area at high speeds and creates a circle of projectiles around the player.</td>
Mutation 2: Damage and Speed increases by 150%, runs all around the area and creates a circle of projectiles around the player.</td>
<td>29900</td>
<td>29900</td>
<td>Mutation 0 and 1: 200
<td>Mutation 0 and 1: 200
Mutation 2: Unknown <sup>(≈600)</sup>
Mutation 2: 500</sup>
</td>
</td>
<td>29.5</td></tr>
<td>Mutation 0 and 1: 29.5
Mutation 2: 73</td></tr>
</table>
</table>


‎<comments />
‎<comments />

Revision as of 20:03, 1 November 2022

Patch: 0.6.0.7 (WIP - adding behaviour)

Enemies

Name Behavior Health +hp/wave Speed Damage +dmg/wave Coins Dropped Food Drop Rate Container Drop Rate First Wave
Tree.png
Tree
Neutral, drops fruit or crate on death as well as a higher amount of money 10 5 0 0 0 3 100% 20% 1
Baby Alien.png
Baby Alien
Chases the character, deals damage on touch 3 2.0 250 1 0.6 1 1% 1% 1
Chaser.png
Chaser
Chases the character, deals damage on touch, spawns in groups 1 1.0 380 1 0.6 1 2% 3% 2
Spitter.png
Spitter
Runs away from the character if too close, fires projectiles that deal damage on hit 8 1.0 200 1 0.6 1 3% 10% 4
Charger.png
Charger
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 4 2.5 400 1 0.85 1 1% 1% 6
Pursuer.png
Pursuer
Chases the character, damages on touch, keeps getting faster each second 10 24.0 150 1 1.2 3 3% 3% 11
Bruiser.png
Bruiser
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 20 11.0 300 2 0.85 3 3% 3% 8
Buffer.png
Buffer
Runs away from the character, Buffs other enemies' health by 150%, damage by 25%, and speed by 50% 20 3.0 150 1 0.6 2 1% 1% 16
Fly.png
Fly
Moves around player, fires projectiles near player that deals damage 15 4.0 350 1 0.85 1 1% 1% D1 : 4
Corrupted Tree.png
Corrupted Tree
Stands in place, creates circling projectiles that deals damage 15 13.0 0 1 1.1 0 0% 0% D1 : 15
Healer.png
Healer
Moves around enemies, healing enemies around it for 100(increasing by 10 each wave 10 8.0 400 1 0.85 2 3% 3% D1 : 7
Looter.png
Looter
Runs away from the character, drops container and extra loot on death 50 25 350 1 0.85 8 100% 100% 1
Helmet Alien.png
Helmet Alien
Chases the character, deals damage on touch 8 3.0 250 1 1.0 1 1% 1% 13
D1 : 10
Fin Alien.png
Fin Alien
Chases the character, deals damage on touch 12 2.0 400 1 1.0 1 2% 3% 15
D1 : 9
Spawner.png
Spawner
Spawns 3 Junkie Aliens on death 10 1.0 120 1 0.85 1 1% 1% 14
Junkie.png
Junkie
Moves around player, fires projectiles near player that deals damage 20 5.0 350 1 1.0 1 1% 1% 14
Horned Bruiser.png
Horned Bruiser
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 30 22.0 300 1 1.15 3 3% 3% 13
D1 : 8
Horned Charger.png
Horned Charger
Chases the character, can charge with cooldown of 2.5-3.5 seconds, damages on touch 12 5.0 425 1 1.1 1 1% 1% 18
Slasher Egg.png
Slasher Egg
Stays still, dies and spawns a Slasher after 5 seconds unless killed 15 5.0 0 1 1.0 1 0% 0% ?
Slasher.png
Slasher
Follows the character, runs away if too close, slashes vertically dealing damage from medium range 50 25.0 275 1 1.15 3 1% 1% D1 : 4
Tentacle.png
Tentacle
Follows the character, runs away if too close, attacks in "V" shape from medium range 100 20.0 175 1 1.0 1 1% 1% D1 : 10

Elites (Danger 2+)

Elites spawn at Elite Waves and drop legendary containers on death containing tier 4 items.

Name Behavior Health +Health per wave Speed Damage +Damage per wave Coins Dropped Food Drop Chance Container Drop Chance First Wave
Rhino.png
Rhino
Charges to the player, shooting projectiles to its left and right during the charge 1 750.0 250 1 1.5 10 100% 100% Elite Waves
Butcher.png
Butcher
Mutation 0: Spawn 4 slashes in a rhombus around the player.

Mutation 1: spawn way more slashes in a random pattern around the player.

1 750.0 200 1 1.5 10 100% 100% Elite Waves
Monk.png
Monk
Mutation 0: Spawns 15 Slasher Eggs in 10 seconds
Mutatiton 1: Shoots 5 projectiles each second to the player for 20 seconds
Mutation 2: Runs aways from the player, spawning Tentacles for 10 seconds
Returns to Mutation 1
1 750.0 350 1 1.5 10 100% 100% Elite Waves

Bosses (Wave 20)

Name Behavior Health Speed Damage
Predator.png
Predator
Mutation 0: Chases the player and dashes. It also surrounds itself in several projectiles. that circle the boss.

Mutation 1: Now starts to emit projectiles in every direction every so often.

29900 300 29.5
Invoker.png
Invoker
Mutation 0: After two seconds creates a area of projectiles around the players that spawn after a second of priming.

Mutation 1: The projectiles are spawn in a much wider area around the player.

Mutation 2: Damage and Speed increases by 150%, runs all around the area and creates a circle of projectiles around the player.
29900 Mutation 0 and 1: 200

Mutation 2: 500

Mutation 0 and 1: 29.5 Mutation 2: 73

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