From Brotato Wiki

(Added what each body part improves to the contents)
(Adding link to dodge page on back)
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* '''Every 5th level after:''' <span style="color:rgb(251,55,55);">100% Legendary</span>
* '''Every 5th level after:''' <span style="color:rgb(251,55,55);">100% Legendary</span>


== Back (Dodge) ==
== Back ([[Dodge]]) ==
{{Iconbox|Back I|size=200px|caption=no}}
{{Iconbox|Back I|size=200px|caption=no}}
{{Iconbox|Back II|size=200px|caption=no}}
{{Iconbox|Back II|size=200px|caption=no}}

Revision as of 21:10, 8 October 2022

Upgrades

Upgrades are stat improvements that happen at each level up. Luck affects the rarity of upgrades. However some levels have 100% rarity rates:

  • Level 1: 100% Common
  • Level 5: 100% Rare
  • Level 10: 100% Epic
  • Level 15: 100% Epic
  • Level 20: 100% Epic
  • Level 25: 100% Legendary
  • Every 5th level after: 100% Legendary

Back (Dodge)

Back I
Back II
Back III
Back IV

Brain (Elemental Damage)

Brain I
Brain II
Brain III
Brain IV

Chest (Armor)

Chest I
Chest II
Chest III
Chest IV

Eyes (Range)

Eyes I
Eyes II
Eyes III
Eyes IV

Fingers (Crit chance)

Fingers I
Fingers II
Fingers III
Fingers IV

Forearms (Melee Damage)

Forearms I
Forearms II
Forearms III
Forearms IV

Hands (Harvesting)

Hands I
Hands II
Hands III
Hands IV

Heart (Max HP)

Heart I
Heart II
Heart III
Heart IV

Legs (Speed)

Legs I
Legs II
Legs III
Legs IV

Lungs (HP regeneration)

Lungs I
Lungs II
Lungs III
Lungs IV

Nose (Luck)

Nose I
Nose II
Nose III
Nose IV

Reflexes (Attack Speed)

Reflexes I
Reflexes II
Reflexes III
Reflexes IV

Shoulders (Ranged Damage)

Shoulders I
Shoulders II
Shoulders III
Shoulders IV

Skull (Engineering)

Skull I
Skull II
Skull III
Skull IV

Teeth (Life Steal)

Teeth I
Teeth II
Teeth III
Teeth IV

Triceps (% Damage)

Triceps I
Triceps II
Triceps III
Triceps IV