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(Added negative stat effects for stats that had that missing)
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<td> You take x% less damage</td>
<td> You take x% less damage</td>
<td> No limit but gets less effective with each level</td>
<td> No limit but gets less effective with each level</td>
<td> You take more damage</td>
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<td> You have a x% chance to dodge attacks.</td>
<td> You have a x% chance to dodge attacks.</td>
<td> 70% (90% with [[Ghost]])</td>
<td> 70% (90% with [[Ghost]])</td>
<td> Acts like this stat is 0</td>
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<td> You move x% faster.</td>
<td> You move x% faster.</td>
<td> No limit</td>
<td> No limit</td>
<td> You move x% slower</td>
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<td> {{Iconbox|Luck}} </td>
<td> {{Iconbox|Luck}} </td>
<td> You have a x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades.</td>
<td> You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades.</td>
<td> No limit</td>
<td> No limit</td>
<td> You have an x% more chance of finding items or consumables when you kill enemies. Also decreases the rarity of the items in the shop and level upgrades. </td>
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<td> You earn x materials and XP at the end of a wave. Increased by 5% every time it activates.</td>
<td> You earn x materials and XP at the end of a wave. Increased by 5% every time it activates.</td>
<td> No limit</td>
<td> No limit</td>
<td> You lose x materials and XP at the end of a wave. Does not further scale downwards.</td>
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Revision as of 21:08, 8 October 2022

Name Effects Limit Negative stat effect
Amount of damage you can take before dying No limit Can't go negative
You regenerate x% of your HP every 5 seconds. Unless you have torture where you regenerate 3 HP every second. 50% Acts like the stat is at 0
Your attacks have a x% chance to heal you for 1HP. 10HP/second Act like the stat is 0
Your attacks deal x% more damage but doesn't affect engineering turrets or mines No limit Negatively affects your damage
Your melee attacks deal x additional damage. No limit Makes your melee attacks deal x less damage down to a minimum or 1 damage
Your ranged attacks deal x additional damage. No limit Your ranged attacks deal x less damage down to a minimum of 1 damage.
Makes you elemental attacks deal x damage. No limit Your elemental attacks deal x less damage down to a minimum of 1
You attack x% faster. Also applies to Ranged Weapons but not engineering turrets or mines No limit You attack x% slower.
Your weapons have an x increased chance to deal a critical hit. No limit Your weapons have an x decreased chance to do a critical hit damage this can stop your weapons from inflicting a critical hit
Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.) No limit Your structures have x decreased power down to a minimum of 1 damage or healing
The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance) No limit but half as effective on melee weapons Your weapons have x less range.
You take x% less damage No limit but gets less effective with each level You take more damage
You have a x% chance to dodge attacks. 70% (90% with Ghost) Acts like this stat is 0
You move x% faster. No limit You move x% slower
You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. No limit You have an x% more chance of finding items or consumables when you kill enemies. Also decreases the rarity of the items in the shop and level upgrades.
You earn x materials and XP at the end of a wave. Increased by 5% every time it activates. No limit You lose x materials and XP at the end of a wave. Does not further scale downwards.