From Brotato Wiki

mNo edit summary
(Secondary Stats - add items from v0.8.0.3 (only needed to add Bait & Peacock) -- note that Bait is not a mistake, as it uses the "number_of_enemies" tag)
(48 intermediate revisions by 7 users not shown)
Line 1: Line 1:
__TOC__
{{NavBoxStats}}
==Primary Stats==
These stats are shown as your current [[Characters|Character]] stats. They are also used as hidden [[Items#Item_Tags|Item tags]], making certain items more likely to appear in the [[Shop]] for specific characters.
Click a stat to see the [[Items]] it affects or uses.
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Effects </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Max Amount</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Limit </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Negative stat effect</th>
<tr>
<tr>
<td> {{Iconbox|Max HP}} </td>
<td> {{Iconbox|Max HP}} </td>
<td> Amount of damage you can take before dying</td>
<td> Amount of damage you can take before dying</td>
<td> No limit</td>
<td> No limit </td>
<td> Can't go negative</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|HP Regeneration}} </td>
<td> {{Iconbox|HP Regeneration}} </td>
<td> You regenerate 25% of your HP every 5 seconds.</td>
<td> You heal 1 HP every x seconds. The first point of HP regeneration gives 0.20 HP/s and all further points increase it by 0.089 HP/s </td>
<td> 50%</td>
<td> No limit </td>
<td> Acts like the stat is at 0</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Life Steal}} </td>
<td> {{Iconbox|Life Steal}} </td>
<td> Your attacks have a x% chance to heal you for 1HP.</td>
<td> Your attacks have a x% chance to heal you for 1HP.</td>
<td> 10HP/second</td>
<td> Can only trigger once per 0.1 second for a maximum of 10HP/second</td>
<td> Act like the stat is 0</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Damage}} </td>
<td> {{Iconbox|Damage}} </td>
<td> Your attacks deal x% more damage.</td>
<td> Your attacks deal x% more damage but doesn't affect engineering turrets or mines </td>
<td> No limit</td>
<td> No limit</td>
<td> The amount is subtracted from your damage output. having -30% means you only deal 70% damage. -100% or below means all your hits deal 1 damage. </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Melee Damage}} </td>
<td> {{Iconbox|Melee Damage}} </td>
<td> Your melee attacks deal x additional damage.</td>
<td> Your melee attacks deal x additional damage.</td>
<td> No limit</td>
<td> No limit </td>
<td> Makes your melee attacks deal x less damage down to a minimum of 1 damage </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Ranged Damage}} </td>
<td> {{Iconbox|Ranged Damage}} </td>
<td> Your ranged attacks deal x additional damage.</td>
<td> Your ranged attacks deal x additional damage.</td>
<td> No limit</td>
<td> No limit</td>
<td> Your ranged attacks deal x less damage down to a minimum of 1 damage. </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Elemental Damage}} </td>
<td>   {{Iconbox|Elemental Damage}} </td>
<td> Elemental damage is increased by x.</td>
<td> Makes you elemental attacks deal x damage.</td>
<td> No limit</td>
<td> No limit</td>
<td> Your elemental attacks deal x less damage down to a minimum of 1</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Attack Speed}} </td>
<td>   {{Iconbox|Attack Speed}} </td>
<td> Your attacks x% faster. Also applies to Ranged Weapons </td>
<td> You attack x% faster. Also applies to Ranged Weapons but not engineering turrets or mines </td>
<td> No limit</td>
<td> No limit</td>
<td> You attack slower. Negative attack speed is calculated differently and doesn't impact you as much as positive attack speed.</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Crit Chance}} </td>
<td> {{Iconbox|Crit Chance}} </td>
<td> Your attacks have a x% chance to deal more damage.</td>
<td> Your weapons have an x increased chance to deal a critical hit.</td>
<td> No limit</td>
<td> Maximum 100% chance to do critical hits on a hit. </td>
<td> The amount is subtracted from the base crit chance of your weapon. Minimum is 0% chance in total to crit. </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Engineering|image=Engineering Stat}} </td>
<td>   {{Iconbox|Engineering|image=Engineering Stat}} </td>
<td> Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.)</td>
<td> Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.) </td>
<td> No limit</td>
<td> No limit </td>
<td> Your structures have x decreased power down to a minimum of 1 damage or healing</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Range|image=Range Stat}} </td>
<td>   {{Iconbox|Range|image=Range Stat}} </td>
<td> The max range of your weapons is increased by x. Half as effective on melee weapons. A higher range also increases the cooldown of melee weapons.(longer travel distance)</td>
<td> The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance)</td>
<td> No limit</td>
<td> No limit</td>
<td> Your weapons have x less range. (Halved for melee weapons). Minimum of 25 range.</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Armor}} </td>
<td> {{Iconbox|Armor}} </td>
<td> You take x% less damage</td>
<td> You reduce incoming damage by x%. Each point of armor means it takes 6.66% more damage to kill you.</td>
<td> No limit</td>
<td> No limit</td>
<td> The damage you take is increased by x% instead of decreased.</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Dodge|image=Dodge Stat}} </td>
<td> {{Iconbox|Dodge|image=Dodge Stat}} </td>
<td> You have a x% chance to dodge attacks.</td>
<td> You have a x% chance to dodge attacks. </td>
<td> 70% (90% with [[Ghost]])</td>
<td> 60% (90% with [[Ghost]])</td>
<td> Acts like this stat is 0</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Speed|image=Speed Stat}} </td>
<td> {{Iconbox|Speed|image=Speed Stat}} </td>
<td> You move x% faster.</td>
<td> You move x% faster. </td>
<td> No limit</td>
<td> No limit</td>
<td> You move x% slower, coming to a standstill at -100% or more.</td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Luck}} </td>
<td> {{Iconbox|Luck}} </td>
<td> You have a x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades.</td>
<td> You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. </td>
<td> No limit</td>
<td> No limit</td>
<td> You have an x% less chance of finding items or consumables when you kill enemies. Also decreases the rarity of the items in the shop and level upgrades. </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Harvesting}} </td>
<td> {{Iconbox|Harvesting}} </td>
<td> You earn 0 materials and XP at the end of a wave. Increased by 5% every time it activates.</td>
<td> You earn x materials and XP at the end of a wave. Increased by 5% every time it activates. (Rounded up)</td>
<td> No limit</td>
<td> No limit </td>
<td> You lose x materials and XP at the end of a wave. The 5% Increment doesn't happen.</td>
</tr>
</tr>
</table>
</table>
==‎Secondary Stats ==
A range of other stats are counted in Brotato, from item costs to enemy speed.
=== Combat ===
{| class="wikitable"
!Stat
!Item Tags
!Notable Items
|-
|% XP Gain
|[[XP Gain]]
|{{MiniIconbox|name=Scar}}, {{MiniIconbox|name=Black Belt}}, {{MiniIconbox|name=Bean Teacher}}, {{MiniIconbox|name=Diploma}}, {{MiniIconbox|name=Peacock}}
|-
|% Explosion Damage
|[[Explosive (Item Tag)]]
|{{MiniIconbox|name=Dynamite}}, {{MiniIconbox|name=Explosive Shells}}
|-
|% Explosion Size
|[[Explosive (Item Tag)]]
|{{MiniIconbox|name=Plastic Explosive}}
|-
|[[Bounce|Bounces]]
|[[Ranged Damage]]
|{{MiniIconbox|name=Ricochet}}
|-
|[[Piercing]]
|[[Ranged Damage]]
|{{MiniIconbox|name=Bandana}}
|-
|% Piercing Damage
|[[Ranged Damage]]
|{{MiniIconbox|name=Pumpkin}}
|-
|% Burning Speed
|[[Elemental Damage]]
|{{MiniIconbox|name=Eyes Surgery}}
|-
|Burning Spread
|[[Elemental Damage]]
|{{MiniIconbox|name=Snake}}
|-
|Knockback
|''None''
|{{MiniIconbox|name=Boxing Glove}}
|}
=== Stand Still ===
{| class="wikitable"
!Stat
!Item Tags
!Notable Items
|-
|Stand Still - Armor
|[[Stand Still]]
|{{MiniIconbox|name=Barricade}}
|-
|Stand Still - % Dodge
|[[Stand Still]]
|{{MiniIconbox|name=Chameleon}}
|-
|Stand Still - % Damage
|[[Stand Still]]
|{{MiniIconbox|name=Statue}}
|}
=== Enemies ===
{| class="wikitable"
!Stat
!Item Tags
!Notable Items
|-
|% Enemies (+)
|[[More Enemies]]
|{{MiniIconbox|name=Gentle Alien}}, {{MiniIconbox|name=Mouse}}, {{MiniIconbox|name=Bait}}
|-
|% Enemies (-)
|[[Less Enemies]]
|{{MiniIconbox|name=White Flag}}, {{MiniIconbox|name=Candle}}
|-
|% Enemy Speed (+)
|''None''
|{{MiniIconbox|name=Alien Baby}}
|-
|% Enemy Speed (-)-
|[[Less Enemy Speed]]
|{{MiniIconbox|name=Ugly Tooth}}, {{MiniIconbox|name=Snail}}, {{MiniIconbox|name=Wandering Bot}}
|}
=== HP & Healing ===
{| class="wikitable"
!Stat
!Item Tags
!Notable Items
|-
|Consumable Heal
|[[Luck]]
|{{MiniIconbox|name=Lemonade}}, {{MiniIconbox|name=Weird Food}}
|-
|% Materials Healing
|[[Saving]]
|{{MiniIconbox|name=Cute Monkey}}
|-
|HP per materials
|[[Saving]]
|{{MiniIconbox|name=Padding}}
|}
=== Pickups & Materials ===
{| class="wikitable"
!Stat
!Item Tags
!Notable Items
|-
|% Pickup Range
|[[Pickup]]
|{{MiniIconbox|name=Alien Tongue}}, {{MiniIconbox|name=Little Frog}}
|-
|Trees
|[[Exploration]]
|{{MiniIconbox|name=Tree}}
|-
|Materials in Crates
|[[Exploration]], [[Economy]]
|{{MiniIconbox|name=Bag}}
|-
|% Chance for double materials
|[[Pickup]]
|{{MiniIconbox|name=Metal Detector}}
|-
|% Chance for instant material pickup
|[[Pickup]]
|{{MiniIconbox|name=Baby Gecko}}, {{MiniIconbox|name=Sifd's Relic}}
|-
|% Chance to damage on material pickup
|[[Pickup]], [[Luck]]
|{{MiniIconbox|name=Baby Elephant}}
|}
=== Shop & Economy ===
{| class="wikitable"
!Stat
!Item Tags
!Notable Items
|-
|% Items Price
|[[Economy]]
|{{MiniIconbox|name=Coupon}}
|-
|Free Rerolls
|[[Economy]]
|{{MiniIconbox|name=Dangerous Bunny}}
|-
|Item Recycling Rewards
|[[Economy]]
|{{MiniIconbox|name=Recycling Machine}}
|-
|Materials interest gain
|[[Saving]]
|{{MiniIconbox|name=Piggy Bank}}
|}
<comments />

Revision as of 15:33, 19 February 2023

Primary Stats

These stats are shown as your current Character stats. They are also used as hidden Item tags, making certain items more likely to appear in the Shop for specific characters.

Click a stat to see the Items it affects or uses.

Name Effects Limit Negative stat effect
Amount of damage you can take before dying No limit Can't go negative
You heal 1 HP every x seconds. The first point of HP regeneration gives 0.20 HP/s and all further points increase it by 0.089 HP/s No limit Acts like the stat is at 0
Your attacks have a x% chance to heal you for 1HP. Can only trigger once per 0.1 second for a maximum of 10HP/second Act like the stat is 0
Your attacks deal x% more damage but doesn't affect engineering turrets or mines No limit The amount is subtracted from your damage output. having -30% means you only deal 70% damage. -100% or below means all your hits deal 1 damage.
Your melee attacks deal x additional damage. No limit Makes your melee attacks deal x less damage down to a minimum of 1 damage
Your ranged attacks deal x additional damage. No limit Your ranged attacks deal x less damage down to a minimum of 1 damage.
Makes you elemental attacks deal x damage. No limit Your elemental attacks deal x less damage down to a minimum of 1
You attack x% faster. Also applies to Ranged Weapons but not engineering turrets or mines No limit You attack slower. Negative attack speed is calculated differently and doesn't impact you as much as positive attack speed.
Your weapons have an x increased chance to deal a critical hit. Maximum 100% chance to do critical hits on a hit. The amount is subtracted from the base crit chance of your weapon. Minimum is 0% chance in total to crit.
Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.) No limit Your structures have x decreased power down to a minimum of 1 damage or healing
The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance) No limit Your weapons have x less range. (Halved for melee weapons). Minimum of 25 range.
You reduce incoming damage by x%. Each point of armor means it takes 6.66% more damage to kill you. No limit The damage you take is increased by x% instead of decreased.
You have a x% chance to dodge attacks. 60% (90% with Ghost) Acts like this stat is 0
You move x% faster. No limit You move x% slower, coming to a standstill at -100% or more.
You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. No limit You have an x% less chance of finding items or consumables when you kill enemies. Also decreases the rarity of the items in the shop and level upgrades.
You earn x materials and XP at the end of a wave. Increased by 5% every time it activates. (Rounded up) No limit You lose x materials and XP at the end of a wave. The 5% Increment doesn't happen.

‎Secondary Stats

A range of other stats are counted in Brotato, from item costs to enemy speed.

Combat

Stat Item Tags Notable Items
% XP Gain XP Gain Scar.png Scar, Black Belt.png Black Belt, Bean Teacher.png Bean Teacher, Diploma.png Diploma, Peacock.png Peacock
% Explosion Damage Explosive (Item Tag) Dynamite.png Dynamite, Explosive Shells.png Explosive Shells
% Explosion Size Explosive (Item Tag) Plastic Explosive.png Plastic Explosive
Bounces Ranged Damage Ricochet.png Ricochet
Piercing Ranged Damage Bandana.png Bandana
% Piercing Damage Ranged Damage Pumpkin.png Pumpkin
% Burning Speed Elemental Damage Eyes Surgery.png Eyes Surgery
Burning Spread Elemental Damage Snake.png Snake
Knockback None Boxing Glove.png Boxing Glove

Stand Still

Stat Item Tags Notable Items
Stand Still - Armor Stand Still Barricade.png Barricade
Stand Still - % Dodge Stand Still Chameleon.png Chameleon
Stand Still - % Damage Stand Still Statue.png Statue

Enemies

Stat Item Tags Notable Items
% Enemies (+) More Enemies Gentle Alien.png Gentle Alien, Mouse.png Mouse, Bait.png Bait
% Enemies (-) Less Enemies White Flag.png White Flag, Candle.png Candle
% Enemy Speed (+) None Alien Baby.png Alien Baby
% Enemy Speed (-)- Less Enemy Speed Ugly Tooth.png Ugly Tooth, Snail.png Snail, Wandering Bot.png Wandering Bot

HP & Healing

Stat Item Tags Notable Items
Consumable Heal Luck Lemonade.png Lemonade, Weird Food.png Weird Food
% Materials Healing Saving Cute Monkey.png Cute Monkey
HP per materials Saving Padding.png Padding

Pickups & Materials

Stat Item Tags Notable Items
% Pickup Range Pickup Alien Tongue.png Alien Tongue, Little Frog.png Little Frog
Trees Exploration Tree.png Tree
Materials in Crates Exploration, Economy Bag.png Bag
% Chance for double materials Pickup Metal Detector.png Metal Detector
% Chance for instant material pickup Pickup Baby Gecko.png Baby Gecko, Sifd's Relic.png Sifd's Relic
% Chance to damage on material pickup Pickup, Luck Baby Elephant.png Baby Elephant

Shop & Economy

Stat Item Tags Notable Items
% Items Price Economy Coupon.png Coupon
Free Rerolls Economy Dangerous Bunny.png Dangerous Bunny
Item Recycling Rewards Economy Recycling Machine.png Recycling Machine
Materials interest gain Saving Piggy Bank.png Piggy Bank
Loading comments...