From Brotato Wiki

m (fix typo in link ("Items Tags" > "Item Tags"))
m (→‎Hidden Stats: Change "Pierce" to "Piercing", in preperation for a dedicated Piercing page)
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* Bounce ({{WeaponIcon|Ricochet}})
* Bounce ({{WeaponIcon|Ricochet}})
* Pierce ({{WeaponIcon|Bandana}})
* Piercing ({{WeaponIcon|Bandana}})
* Piercing Damage ({{ItemIcon|Pumpkin}})
* Piercing Damage ({{ItemIcon|Pumpkin}})
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Revision as of 00:35, 7 November 2022

Visible Stats

These stats are shown as your current Character stats. They are also used as hidden Item tags, making certain items more likely to appear in the Shop for specific characters.

Name Effects Limit Negative stat effect
Amount of damage you can take before dying No limit Can't go negative
You regenerate 0.0x HP every second. Unless you have torture where you regenerate 3 HP every second. No limit Acts like the stat is at 0
Your attacks have a x% chance to heal you for 1HP. 10HP/second Act like the stat is 0
Your attacks deal x% more damage but doesn't affect engineering turrets or mines No limit Negatively affects your damage
Your melee attacks deal x additional damage. No limit Makes your melee attacks deal x less damage down to a minimum of 1 damage
Your ranged attacks deal x additional damage. No limit Your ranged attacks deal x less damage down to a minimum of 1 damage.
Makes you elemental attacks deal x damage. No limit Your elemental attacks deal x less damage down to a minimum of 1
You attack x% faster. Also applies to Ranged Weapons but not engineering turrets or mines No limit You attack x% slower.
Your weapons have an x increased chance to deal a critical hit. No limit Your weapons have an x decreased chance to do a critical hit damage this can stop your weapons from inflicting a critical hit
Increases the power of your structures. The other stats don't affect structures but specials do (piercing, bouncing, explosion etc.) No limit Your structures have x decreased power down to a minimum of 1 damage or healing
The max range of your weapons is increased by x. A higher range also increases the cooldown of melee weapons.(longer travel distance) No limit but half as effective on melee weapons Your weapons have x less range.
You take 4% less damage per armor (not linear) No limit but gets less effective with each level You take more damage
You have a x% chance to dodge attacks. 60% (90% with Ghost) Acts like this stat is 0
You move x% faster. No limit You move x% slower
You have an x% more chance of finding items or consumables when you kill enemies. Also increases the rarity of the items in the shop and level upgrades. No limit You have an x% less chance of finding items or consumables when you kill enemies. Also decreases the rarity of the items in the shop and level upgrades.
You earn x materials and XP at the end of a wave. Increased by 5% every time it activates. No limit You lose x materials and XP at the end of a wave. Does not further scale downwards.

‎Hidden Stats

A range of hidden stats are counted in Brotato, from item costs to enemy speed. The easiest way to find these is by checking the various Item tags, which group together items with similar/related hidden stats:

A few other hidden stats also exist, which aren't accounted for by item tags:

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