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=Shop=
=Shop=
[[File:Shop.jpg|right|400x400px|link=File:Shop.jpg]]
[[File:Shop.jpg|right|400x400px|link=File:Shop.jpg]]
The shop will offer 4 random items. These items will depend on your character, {{LuckIcon}} [[Luck]], number of waves progressed and if you have chosen to lock it. Each item has a cost depending on its rarity and their base value. You can purchase unique items once.
The ''Shop'' is where you can buy [[items]] and [[weapons]] for your character. It is the only source of weapons in the game (whereas items will also drop in the form of [[Loot Crates|loot crates]]).
 
In the game, and on this page, when something refers to "items" in the shop, it usually means both Weapons and Items, unless specified otherwise.
 
You enter the shop automatically after each wave (so the first shop is the one after the first wave). The shop title shows the number of the [[Waves|wave]] that just ended.
 
 
The shop will offer up to 4 random items. The choice of items is not completely random, but also influenced by your character, {{LuckIcon}} [[Luck]], and (in the case of weapons) which weapons you already possess; furthermore, the selection of items is specially restricted in the first 5 shops (see below).
 
Average item rarity increases as waves progress, and is also modified by [[Luck]]. There is a minimum wave before each tier of item can begin to be found in crates and in the shop. Tier 2 items can appear from Wave/Shop 2+, Tier 3 from Wave/Shop 4+, Tier 4 from Wave/Shop 8+.
 
 
The collection of shop items can be refreshed by rerolling (see below). Rerolling costs a fee that increases with each reroll performed in the current shop, but there is otherwise no limit to the number of rerolls.
Certain weapons are never offered for some characters (for example, characters that can only use melee weapons will not be offered ranged weapons).
 
Each offered item can be purchased with [[Materials]], or ''locked''. ''Locked'' items keep their current price and stay in the shop for as long as they are locked.
 
 
Item prices depend on their base cost and item rarity, and will increase with each wave.
 
Finally, the price of items in the shop can be modified with the {{MiniIconbox|name=Coupon}} item. Some characters also start with an initial shop price modifier.


==Mechanics ==
==Mechanics ==


=== Reroll===
=== Rerolling ===
It is possible to refresh the items and weapons on offer by purchasing a ''reroll'' with [[materials]]. The reroll price depends on the current wave, and increases with each reroll performed; it will reset to an increasing base value with each shop.
 
There is no limit to how many times you can reroll, except that you must be able to afford the increasing price.


You can Reroll the four given options you're given both when [[Upgrades|leveling up]] and in the Shop. This gives you four new fresh options, Unless you've [[Shop#Locked|Locked]] an item in the shop. Rerolling costs an amount of [[Materials]] that depends on the Current wave. Each additional reroll has its cost increased by a flat amount that also depends on the current wave. See the table below.
Rerolling is also possible when the character [[Upgrades|levels up]] and is offered a selection of upgrades. This rerolling uses the same prices as the Shop.


The price for rerolls, resets between shops and level ups. So rerolling in one shop doesn't affect the prices of rerolling in the next shop. And rerolling your level ups doesn't affect the cost of rerolling in the shop. However, if you gain 2 or more levels in one wave, the reroll price is shared between the level ups.
The price for rerolls resets between level-ups and the shop, so rerolling your level-ups doesn't affect the cost of rerolling in the shop. And rerolling in one wave's shop doesn't affect the prices of rerolling in the next wave. However, if you gain 2 or more levels in one wave, the reroll price is shared between the level ups.


When a reroll is purchased, all items/weapons in the shop will be refreshed except for those that are currently locked. The new items/weapons are chosen randomly, but they can't be the same as any of those items/weapons from the previous shop.


The item {{MiniIconbox|name=Dangerous Bunny}} gives you +1 Free reroll in the shop for each bunny you have. So if you have 3 Dangerous Bunnies, you can reroll the shop 3 times for 0 Materials each shop. The free rerolls doesn't increase the price of subsequent rerolls, so the price of the 4th reroll is unchanged. It costs the same as if it was your first reroll.  
The item {{MiniIconbox|name=Dangerous Bunny}} gives you 1 free reroll in the shop for each one you have (see the item description for details).  


Buying all 4 items in the Shop reduces the cost of the current reroll to 0. However unlike the free rerolls from Dangerous Bunny, the price of the next reroll is still increased.
Buying all 4 items in the Shop reduces the cost of the current reroll to 0. However unlike the free rerolls from Dangerous Bunny, the price of the next reroll is still increased.


However, for the round when you buy a Dangerous Bunny in a shop, it reduces the cost of the current reroll, instead of granting a "free rerolL".


==== Reroll Price ====
==== Reroll Price ====
Rerolling costs an amount of [[Materials]] that depends on the current wave. Each additional reroll has its cost increased by a flat amount that also depends on the current wave.


The Reroll Increase is calculated as follows:
The Reroll Increase is calculated as follows:


  max(1, (0.5 * wave * (1 + Endless Factor)))
  Reroll Increase: Rounddown(0.5 * Wave Number) (Minimum of 1)
 
and the price of the first reroll is:
 
First Reroll Price: Wave Number + Reroll Increase


Notes:
Notes:
* The max function is used to ensure that the price of rerolling is at least 1, and at least increases by 1 with each wave.
* The Endless Factor is a multiplier you'll encounter past wave 20 in Endless Mode. See [[Endless Mode#Rerolling|Endless Mode Rerolling]] for costs at higher levels.


The price of the First (Non Free) Reroll is Wave Number + One Reroll increase.
* In [[Endless Mode]] the reroll price is multiplied by the endless Factor. See [[Endless Mode#Rerolling|Endless Mode Rerolling]] for costs at higher levels.
* Every reroll increases the price by the reroll price.
 


So at the end of wave 5, with the upgrades and shop that follows, the reroll increase is 0.5 * 5 = 2.5, which is rounded down to 2. So the first reroll costs 5+2, and each following reroll increases by +2.
So at the end of wave 5, with the upgrades and shop that follows, the reroll increase is 0.5 * 5 = 2.5, which is rounded down to 2. So the first reroll costs 5+2, and each following reroll increases by +2.
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! 20
! 20
|-
|-
! Base Reroll Price
! First Reroll Price
|2
|2
|3
|3
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|-
|-
|}
|}


===Locking===
===Locking===
You can lock and unlock items by clicking the lock under each item. Locking is free and can be done as often as you like. While an item is locked, it will stay in the shop when the shop is rerolled and it will also stay in the shop between waves if you begin the next wave. If you keep an item locked between waves, its price also remains locked and isn't increased by inflation.


You can lock as many items as you can which ensures your next shop will keep those items of your choice. This is very useful when you can't currently afford an item, or if you want to wait with buying an item. It is free to lock and unlock items and you can do it as much as you want.  
While an item is locked, that item cannot appear in the other slots in the shop. ([[Fisherman]] locking [[Bait]] is the one exception, where you will still get your guaranteed Bait on a reroll.)


When you lock an item, it does change or go away when you reroll the shop and it stays there until the next shop if you go to the next wave. Locked items' price doesn't change or inflate if you keep it between shops.
If you lock an Unique Item, it cannot show up in [[Loot Crates]] while locked. Regular items can still show up in Loot Crates while locked.


===Combining ===
===Combining ===


If you have two identical weapons eqiupped, you can click one of the weapons and choose combine. This combines the weapon with another weapon of same type and tier into one weapon of one higher tier.
If you have two identical weapons equipped, you can click one of the weapons and choose combine. This combines the weapon with another weapon of same type and tier into one weapon of one higher tier.




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===Elite and Swarm Radar===
===Elite and Swarm Radar===
On danger 2+ the shop will display which waves contain which waves have swarms or elites in.  
On danger 2+ the shop will display which waves contain which waves have swarms or elites in. See [[Elite and Horde Waves]]
   
   
===Inflation and shop prices.===
===Shop Prices And Inflation===
Each item or weapon has a base price. When you see the item/weapon in the shop it will have inflation applied to its price. Even the first shop has already have inflation applied.
Each item or weapon has a base price. When you see the item/weapon in the shop it will have inflation applied to its price. Even the first shop has already have inflation applied.


The equation is: Inflated price = Base price + (10% of Base price + 1) • Shop number.
The equation is:
 
Final Price =  (Base_Price + Wave + (Base_Price * 0.1 * Wave)) * Shop_Price
 
Note that:
* Items have a minimum cost of 1 [[Materials]]. The Price is also Rounded Down.
* Wave is the current wave. When you finish wave 5, it means that 5 is used as the number for the following shop.
* Shop_Price is the secondary stat affected by {{MiniIconbox|name=Coupon}} and characters with changed shop prices like {{CharacterIcon|Mutant}}
* Base_Price is the base price of items. You can see the base price of items at the [[Items]] and the [[Weapons]] Pages. This base price can be modified by {{CharacterIcon|Arms Dealer}}.
* In [[Endless Mode]] the Item Price also increases with the Endless Factor.
 
 
This Final Price is the price you will see in shops, and it is also the value that is used for recycling. The increase in price with each wave is referred to as the Inflation of prices.
 
So for example, a {{MiniIconbox|name=SMG}} has a base price of 20. So when we see it in the first shop, its price is:
 
SMG Price = 20 + 1 + (20 * 0.1 * 1) * 100% = 20 + 1 + 2 = 23.
 
And in another example, We see a {{MiniIconbox|name=Cyclops Worm}} (45 base price) in the 5th shop.
 
Cyclops Worm Price = 45 + 5 + (45 * 0.1 * 5) * 100% = 50 + 22.5 = 72.5
 
The Final price is then rounded down, and it will cost 72. If you had 2 {{MiniIconbox|name=Coupon}}'s


So if an item has a base price of 90 and you see it in the first shop, it will cost 90 + (9 + 1) • 1 = 100 gold. And its price will increase by 10 gold for each wave/shop that passes.  
72.5 * 90% = 65.25 = Final Price 65
 
Since the Equation includes '''+ Wave''' addition to the 10%, cheaper items will be hit harder by inflation, and will be slightly less cost effective late game.  
 
Locked items are not affected by inflation if you keep them locked between shops.


Since the Equation includes a flat +1 in addition to the 10%, cheaper items will be hit harder by inflation, and will be slightly less cost effective late game.


Locked items are not affected by inflation if you keep them locked between shops.


==Rarity of Shop Items and Luck==
==Rarity of Shop Items and Luck==
Here is a table over the progression of the rarity of items and weapons in the shop. The Shops appear at the end of each wave. So at the end of wave 1, the first shop appears. While the top of the Shop says Shop(Wave 2), it is actually shop 1, and it just shows the incoming wave.
Here are tables for the progression of item/weapon rarity in the shop and item crates. The shops appear at the end of each wave. So at the end of wave 1, the first shop appears. You can see the shop wave number in the top left corner while shopping.




Available From Wave tells you the first wave where you can encounter the rarity.
Available From Wave tells you the first wave where you can encounter the rarity. ("Min Wave" is a number used in the game's coding)


<table class="wikitable" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;">
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</tr>
</tr>
<tr>
<tr>
<td class="colorrarity3" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 3 </td><td>5</td><td> 3 </td>
<td class="colorrarity3" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 3 </td><td>4</td><td> 3 </td>
<td> 0% </td>
<td> 0% </td>
<td> 2% </td>
<td> 2% </td>
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= ((Chance per Wave * (Current Wave - Min Wave)) + Base Chance) * (100%+Luck)  
= ((Chance per Wave * (Current Wave - Min Wave)) + Base Chance) * (100%+Luck)  
</pre>
</pre>
Chance per wave starts adding chance '''after''' the Min Wave.
Chance per wave starts adding chance '''after''' the Min Wave. This value cannot exceed {{Color|color=green|text=Max Chance}}.


This value cannot exceed {{Color|color=green|text=Max Chance}}.
Odds of each Tier are checked progressively, starting with Tier-4.  So e.g. at maximum Luck, there's an 8% chance of a Red, then of the remaining 92% there's a 25% chance of a Purple (=23%), then of the remaining 69% there's a 60% chance of a Blue (=41.4%), and then the remainder is your White chance (=27.6%).


===Rarities with 0 [[Luck]]===
===Rarities with 0 [[Luck]]===
<table class="wikitable" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">  </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">  </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 1 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 2 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 2 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 3 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 3 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 4 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 4</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 5</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 5</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 6</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 6 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 7 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 7 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 8 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 8</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 9</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 9</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 10</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 10 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 11 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 11 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 12 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 12 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 13 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 13 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 14 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 14 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 15 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 15 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 16 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 16 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 17 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 17 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 18 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 18 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 19 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 19 </th></tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 20 </th></tr>
<tr>
<tr>
<td class="colorrarity1" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 1 </td>
<td class="colorrarity1" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 1 </td>
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<td>94% </td>
<td>94% </td>
<td>88% </td>
<td>88% </td>
<td> 80%</td><td>72%</td><td>64%</td><td>56% </td><td>47.77%</td><td> 39.54%</td><td>31.31%</td><td>23.08%</td><td>20.85%</td><td>18.62%</td><td>16.39%</td><td>14.16%</td><td>12.93%</td><td> 12.7% </td><td>12.47%</td><td>12.24%</td></tr>
<td> 80.36%</td><td>72.96%</td><td>65.80%</td><td>58.88% </td><td>52.08%</td><td> 45.55%</td><td>39.29%</td><td>33.29%</td><td>32.42%</td><td>31.56%</td><td>30.70%</td><td>29.84%</td><td>29.38%</td><td> 29.31% </td><td>29.24%</td><td>29.17%</td></tr>
<tr>
<tr>
<td class="colorrarity2" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 2 </td>
<td class="colorrarity2" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 2 </td>
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<td> 6% </td>
<td> 6% </td>
<td>12% </td>
<td>12% </td>
<td>18%</td><td>24%</td><td>30%</td><td>36% </td><td>42% </td><td>48%</td><td>52%</td><td>{{Color|color=green|text=60%}}</td><td> {{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td> {{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td></tr>
<td>17.64%</td><td>23.04%</td><td>28.20%</td><td>33.12% </td><td>37.71% </td><td>42.05%</td><td>46.12%</td><td>{{Color|color=green|text=49.94%}}</td><td> {{Color|color=green|text=48.63%}}</td><td>{{Color|color=green|text=47.34%}}</td><td>{{Color|color=green|text=46.05%}}</td><td>{{Color|color=green|text=44.76%}}</td><td>{{Color|color=green|text=44.07%}}</td><td> {{Color|color=green|text=43.97%}}</td><td>{{Color|color=green|text=43.86%}}</td><td>{{Color|color=green|text=43.76%}}</td></tr>
<tr>
<tr>
<td class="colorrarity3" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 3 </td>
<td class="colorrarity3" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 3 </td>
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<td>{{Color|color=red|text=0%}} </td>
<td>{{Color|color=red|text=0%}} </td>
<td> {{Color|color=red|text=0%}} </td>
<td> {{Color|color=red|text=0%}} </td>
<td>2%</td><td>4%</td><td>6%</td><td>8%</td><td>10%</td><td> 12%</td><td>14%</td><td>16%</td><td>18%</td><td>20%</td><td>22%</td><td>24% </td><td>{{Color|color=green|text=25%}}</td><td> {{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td></tr>
<td>2%</td><td>4%</td><td>6%</td><td>8%</td><td>9.98%</td><td> 11.94%</td><td>13.90%</td><td>15.85%</td><td>17.79%</td><td>19.72%</td><td>21.65%</td><td>23.56% </td><td>{{Color|color=green|text=24.48%}}</td><td> {{Color|color=green|text=24.43%}}</td><td>{{Color|color=green|text=24.37%}}</td><td>{{Color|color=green|text=24.31%}}</td></tr>
<tr>
<tr>
<td class="colorrarity4" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 4 </td>
<td class="colorrarity4" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 4 </td>
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[[Luck]] increases these chances by x%, but that still cannot exceed the {{Color|color=green|text=Max Chance}}.
[[Luck]] increases these chances by x%, but that still cannot exceed the {{Color|color=green|text=Max Chance}}.
For example:
*In wave 11 with 0 [[Luck]], the chance for Tier 3 is 2*7 = '''14%''' ''-- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 0% )''
*In wave 11 with 50 [[Luck]], it increases by 50%, 2*10.5 = '''21%''' ''-- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 50% )''
*In wave 11 with 100 [[Luck]], it increases by 100%, 2*14 = '''28%''' ''-- extrapolated: ( 2% * ( 10 - 3 ) + 0% ) * ( 100% + 100% )''
**However, Max Chance for Tier 3 is 25%, so the chance for Tier 3 ends up as '''25%'''.


===Rarities with 50 [[Luck]]===
===Rarities with 50 [[Luck]]===
''Increases chances by 50% (*1.5), up to the {{Color|color=green|text=Max Chance}}.''<table class="wikitable" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;">
''Increases chances by 50% (*1.5), up to the {{Color|color=green|text=Max Chance}}:''<table class="wikitable" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">  </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">  </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 1 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 2 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 2 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 3 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 3 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 4 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 4</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 5</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 5</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 6</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 6 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 7 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 7 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 8 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 8</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 9</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 9</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 10</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 10 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 11 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 11 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 12 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 12 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 13 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 13 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 14 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 14 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 15 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 15 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 16 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 16 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 17 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 17 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 18 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 18 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 19 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 19 </th></tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 20 </th></tr>
<tr>
<tr>
<td class="colorrarity1" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 1 </td>
<td class="colorrarity1" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 1 </td>
<td>100%</td><td>91%</td><td>82%</td><td> 70%</td><td>58%</td><td>46%</td><td>34% </td><td>24.66%</td><td>21.31%</td><td>17.96%</td><td>14.62%</td><td>13.28%</td><td>12.93%</td><td>12.59%</td><td>12.24%</td><td>11.89%</td><td>11.55%</td><td>11.21%</td><td> 10.86% </td>
<td>100%</td><td>91%</td><td>82%</td><td> 70.81%</td><td>60.16%</td><td>50.05%</td><td>40.48% </td><td>33.88%</td><td>32.57%</td><td>31.27%</td><td>29.98%</td><td>29.48%</td><td>29.38%</td><td>29.28%</td><td>29.17%</td><td>29.07%</td><td>28.97%</td><td>28.86%</td><td> 28.76% </td>
</tr>
</tr>
<tr>
<tr>
<td class="colorrarity2" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 2 </td>
<td class="colorrarity2" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 2 </td>
<td>{{Color|color=red|text=0%}}</td><td> 9%</td><td>18% </td><td>27%</td><td>36%</td><td>45%</td><td>54%</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td> {{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td> {{Color|color=green|text=60%}} </td><td> {{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}} </td><td> {{Color|color=green|text=60%}}</td><td> {{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}} </td>
<td>{{Color|color=red|text=0%}}</td><td> 9%</td><td>18% </td><td>26.19%</td><td>33.84%</td><td>40.95%</td><td>47.52%</td><td>{{Color|color=green|text=50.82%}}</td><td>{{Color|color=green|text=48.86%}}</td><td> {{Color|color=green|text=46.91%}}</td><td>{{Color|color=green|text=44.97%}}</td><td>{{Color|color=green|text=44.22%}}</td><td> {{Color|color=green|text=44.07%}} </td><td> {{Color|color=green|text=43.91%}}</td><td>{{Color|color=green|text=43.76%}} </td><td> {{Color|color=green|text=43.60%}}</td><td> {{Color|color=green|text=43.45%}}</td><td>{{Color|color=green|text=43.29%}}</td><td>{{Color|color=green|text=43.14%}} </td>
</tr>
</tr>
<tr>
<tr>
<td class="colorrarity3" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 3 </td>
<td class="colorrarity3" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 3 </td>
<td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>3% </td><td>6%</td><td> 9%</td><td>12%</td><td>15% </td><td>18%</td><td>21% </td><td>24%</td><td>{{Color|color=green|text=25%}}</td><td> {{Color|color=green|text=25%}} </td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}} </td>
<td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>3% </td><td>6%</td><td> 9%</td><td>12%</td><td>14.95% </td><td>17.88%</td><td>20.78% </td><td>23.67%</td><td>{{Color|color=green|text=24.57%}}</td><td> {{Color|color=green|text=24.48%}} </td><td>{{Color|color=green|text=24.40%}}</td><td>{{Color|color=green|text=24.31%}}</td><td>{{Color|color=green|text=24.22%}}</td><td>{{Color|color=green|text=24.14%}}</td><td>{{Color|color=green|text=24.05%}}</td><td>{{Color|color=green|text=23.97%}} </td>
</tr>
</tr>
<tr>
<tr>
Line 293: Line 340:


===Rarities with 100 [[Luck]]===
===Rarities with 100 [[Luck]]===
''Increases chances by 100% (*2), up to the {{Color|color=green|text=Max Chance}}.''<table class="wikitable" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;">
''Increases chances by 100% (*2), up to the {{Color|color=green|text=Max Chance}}:''<table class="wikitable" style="color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">  </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;">  </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 2 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 1 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 3 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 2 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 3</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 4</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 4</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 5</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 5 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 6 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 6 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 7 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 7 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 8 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 8</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 9</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 9</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 10</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 10 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 11 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 11 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 12 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 12 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 13 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 13 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 14 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 14 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 15 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 15 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 16 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 16 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 17 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 17 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 18 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 18 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 19 </th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 19 </th></tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> 20 </th></tr>
<tr>
<tr>
<td class="colorrarity1" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 1 </td>
<td class="colorrarity1" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 1 </td>
<td>100%</td><td>88% </td><td>76%</td><td>60%</td><td>44% </td><td>28% </td><td> 24% </td><td>19.54%</td><td>15.08%</td><td>13.62%</td><td> 13.16%</td><td> 12.7%</td><td> 12.24%</td><td>11.78%</td><td> 11.32%</td><td> 10.86%</td><td>10.4%</td><td>9.94% </td><td>9.48% </td>
<td>100%</td><td>88% </td><td>76%</td><td>61.44%</td><td>47.84% </td><td>35.20% </td><td> 33.60% </td><td>31.85%</td><td>30.12%</td><td>29.59%</td><td> 29.45%</td><td> 29.31%</td><td> 29.17%</td><td>29.03%</td><td> 28.90%</td><td> 28.76%</td><td>28.62%</td><td>28.48% </td><td>28.34% </td>
</tr>
</tr>
<tr>
<tr>
<td class="colorrarity2" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 2 </td>
<td class="colorrarity2" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 2 </td>
<td>{{Color|color=red|text=0%}}</td><td>12%</td><td>24%</td><td>36%</td><td> 48%</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td> {{Color|color=green|text=60%}}</td><td>  {{Color|color=green|text=60%}}</td><td> {{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td> {{Color|color=green|text=60%}}</td><td>  {{Color|color=green|text=60%}} </td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td>{{Color|color=green|text=60%}}</td><td> {{Color|color=green|text=60%}} </td>
<td>{{Color|color=red|text=0%}}</td><td>12%</td><td>24%</td><td>34.56%</td><td> 44.16%</td><td>{{Color|color=green|text=52.80%}}</td><td>{{Color|color=green|text=50.40%}}</td><td> {{Color|color=green|text=47.78%}}</td><td>  {{Color|color=green|text=45.18%}}</td><td> {{Color|color=green|text=44.38%}}</td><td>{{Color|color=green|text=44.17%}}</td><td>{{Color|color=green|text=43.97%}}</td><td>{{Color|color=green|text=43.76%}}</td><td> {{Color|color=green|text=43.55%}}</td><td>  {{Color|color=green|text=43.34%}} </td><td>{{Color|color=green|text=43.14%}}</td><td>{{Color|color=green|text=42.93%}}</td><td>{{Color|color=green|text=42.72%}}</td><td> {{Color|color=green|text=42.52%}} </td>
</tr>
</tr>
<tr>
<tr>
<td class="colorrarity3" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 3 </td>
<td class="colorrarity3" style="font-weight:bold; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle;"> Tier 3 </td>
<td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>4%</td><td>8%</td><td> 12%</td><td> 16%</td><td>20% </td><td> 24% </td><td>{{Color|color=green|text=25%}} </td><td> {{Color|color=green|text=25%}}</td><td> {{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}}</td><td>{{Color|color=green|text=25%}} </td>
<td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>{{Color|color=red|text=0%}}</td><td>4%</td><td>8%</td><td> 12%</td><td> 16%</td><td>19.91% </td><td> 23.78% </td><td>{{Color|color=green|text=24.66%}} </td><td> {{Color|color=green|text=24.54%}}</td><td> {{Color|color=green|text=24.43%}}</td><td>{{Color|color=green|text=24.31%}}</td><td>{{Color|color=green|text=24.20%}}</td><td>{{Color|color=green|text=24.08%}}</td><td>{{Color|color=green|text=23.97%}}</td><td>{{Color|color=green|text=23.85%}}</td><td>{{Color|color=green|text=23.74%}}</td><td>{{Color|color=green|text=23.62%}} </td>
</tr>
</tr>
<tr>
<tr>
Line 342: Line 389:
However, early rounds ''guarantee'' a weapon to appear:  
However, early rounds ''guarantee'' a weapon to appear:  


*Shop (Wave '''2, 3'''): Guaranteed '''2''' Weapons + 2 Items.
*'''Wave 1 & 2:''' Exactly '''2''' Weapons + Exactly 2 Items.
*Shop (Wave '''4, 5, 6'''): Guaranteed '''1''' Weapon + 3 other purchasables (ie. either a weapons or items).
*'''Wave 3, 4, & 5:''' Guaranteed '''1''' Weapon + 3 slots rolled normally (can be either weapons or items).
*Shop (Wave '''7+'''): No guarantees.
*Rest of the Shops (Wave '''6+'''): No guarantees.


===Item Tags===
===Item Tags===
Line 371: Line 418:




The shops for waves 2-6 also have a bonus chance for the ''same weapon [[Weapons#Weapon Classes|class]]''. The bonus is higher for earlier waves.
The shops for waves 1-5 also have a bonus chance for the ''same weapon [[Weapons#Weapon Classes|class]]''. The bonus is higher for earlier waves.
{| class="wikitable"
{| class="wikitable"
!Shop(Wave)
!Shop(Wave)
!1
!2
!2
!3
!3
!4
!4
!5
!5
!6
!...  
!...  
!7 - 20
!6 - 20
|-
|-
! style="text-align:left" ; |% Bonus
! style="text-align:left" ; |% Bonus
Line 413: Line 460:
Specifically, each new wave increases the chance for rarer items, as shown in ''[[Shop#Rarity of Shop Items and Luck|Rarity of Shop Items and Luck]]'' above (see "current wave" in the calculations).
Specifically, each new wave increases the chance for rarer items, as shown in ''[[Shop#Rarity of Shop Items and Luck|Rarity of Shop Items and Luck]]'' above (see "current wave" in the calculations).


===Character Specific===
=== Characters with shop modifiers ===


*{{CharacterIcon|Bull}} is the only character that will not get offered a weapon since it cannot use weapons. It will only get offered items.
*{{CharacterIcon|Bull}} is the only character that will not get offered any weapons at all, since they cannot use weapons. They will only get offered items.
*{{CharacterIcon|Demon}} is a unique character that buys items with {{MaxHPIcon}} [[Max HP]].
*{{CharacterIcon|Demon}} pays with {{MaxHPIcon}} [[Max HP]] in the shop, instead of materials (weapons still recycle into materials, as do items from loot crates).
*{{CharacterIcon|Entrepreneur}} has {{Color|color=green|text=-25%}} Items Price buff.
*{{CharacterIcon|Entrepreneur}} starts with a {{Color|color=green|text=-25%}} Items Price buff.
*{{CharacterIcon|Saver}} and {{CharacterIcon|Mutant}} have {{Color|color=red|text=+50%}} Items Price debuff.
*{{CharacterIcon|Saver}} and {{CharacterIcon|Mutant}} start with a {{Color|color=red|text=+50%}} Items Price debuff.
*{{CharacterIcon|Glutton}} has {{Color|color=red|text=+25%}} Items Price debuff.
*{{CharacterIcon|Glutton}} starts with a {{Color|color=red|text=+25%}} Items Price debuff.
*{{CharacterIcon|Ranger}} Can only purchase Range weapons in the shop.
*{{CharacterIcon|Ranger}} Will only get offered ranged weapons in the shop, as they can not equip melee weapons.
*{{CharacterIcon|Gladiator}} Can only purchase melee weapons in the shop.
*{{CharacterIcon|Gladiator}} Will only get offered melee weapons in the shop, as they can not equip ranged weapons.
*{{CharacterIcon|Knight}} Can only purchase melee weapons in the shop, and all weapons offered are Tier 2 or higher.
*{{CharacterIcon|Knight}} Will only get offered melee weapons of at least tier 2 (blue). They can not equip ranged weapons.




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Latest revision as of 10:15, 29 March 2024

Shop

Shop.jpg

The Shop is where you can buy items and weapons for your character. It is the only source of weapons in the game (whereas items will also drop in the form of loot crates).

In the game, and on this page, when something refers to "items" in the shop, it usually means both Weapons and Items, unless specified otherwise.

You enter the shop automatically after each wave (so the first shop is the one after the first wave). The shop title shows the number of the wave that just ended.


The shop will offer up to 4 random items. The choice of items is not completely random, but also influenced by your character, Luck.png Luck, and (in the case of weapons) which weapons you already possess; furthermore, the selection of items is specially restricted in the first 5 shops (see below).

Average item rarity increases as waves progress, and is also modified by Luck. There is a minimum wave before each tier of item can begin to be found in crates and in the shop. Tier 2 items can appear from Wave/Shop 2+, Tier 3 from Wave/Shop 4+, Tier 4 from Wave/Shop 8+.


The collection of shop items can be refreshed by rerolling (see below). Rerolling costs a fee that increases with each reroll performed in the current shop, but there is otherwise no limit to the number of rerolls. Certain weapons are never offered for some characters (for example, characters that can only use melee weapons will not be offered ranged weapons).

Each offered item can be purchased with Materials, or locked. Locked items keep their current price and stay in the shop for as long as they are locked.


Item prices depend on their base cost and item rarity, and will increase with each wave.

Finally, the price of items in the shop can be modified with the Coupon.png Coupon item. Some characters also start with an initial shop price modifier.

Mechanics

Rerolling

It is possible to refresh the items and weapons on offer by purchasing a reroll with materials. The reroll price depends on the current wave, and increases with each reroll performed; it will reset to an increasing base value with each shop.

There is no limit to how many times you can reroll, except that you must be able to afford the increasing price.

Rerolling is also possible when the character levels up and is offered a selection of upgrades. This rerolling uses the same prices as the Shop.

The price for rerolls resets between level-ups and the shop, so rerolling your level-ups doesn't affect the cost of rerolling in the shop. And rerolling in one wave's shop doesn't affect the prices of rerolling in the next wave. However, if you gain 2 or more levels in one wave, the reroll price is shared between the level ups.

When a reroll is purchased, all items/weapons in the shop will be refreshed except for those that are currently locked. The new items/weapons are chosen randomly, but they can't be the same as any of those items/weapons from the previous shop.

The item Dangerous Bunny.png Dangerous Bunny gives you 1 free reroll in the shop for each one you have (see the item description for details).

Buying all 4 items in the Shop reduces the cost of the current reroll to 0. However unlike the free rerolls from Dangerous Bunny, the price of the next reroll is still increased.


Reroll Price

Rerolling costs an amount of Materials that depends on the current wave. Each additional reroll has its cost increased by a flat amount that also depends on the current wave.

The Reroll Increase is calculated as follows:

Reroll Increase: Rounddown(0.5 * Wave Number) (Minimum of 1)

and the price of the first reroll is:

First Reroll Price: Wave Number + Reroll Increase

Notes:

  • In Endless Mode the reroll price is multiplied by the endless Factor. See Endless Mode Rerolling for costs at higher levels.
  • Every reroll increases the price by the reroll price.


So at the end of wave 5, with the upgrades and shop that follows, the reroll increase is 0.5 * 5 = 2.5, which is rounded down to 2. So the first reroll costs 5+2, and each following reroll increases by +2.

Here are a table over reroll costs for the 20 waves.

Wave 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20
First Reroll Price 2 3 4 6 7 9 10 12 13 15 16 18 19 21 22 24 25 27 28 N/A
Price Increase per Reroll 1 1 1 2 2 3 3 4 4 5 5 6 6 7 7 8 8 9 9 N/A

Locking

You can lock and unlock items by clicking the lock under each item. Locking is free and can be done as often as you like. While an item is locked, it will stay in the shop when the shop is rerolled and it will also stay in the shop between waves if you begin the next wave. If you keep an item locked between waves, its price also remains locked and isn't increased by inflation.

While an item is locked, that item cannot appear in the other slots in the shop. (Fisherman locking Bait is the one exception, where you will still get your guaranteed Bait on a reroll.)

If you lock an Unique Item, it cannot show up in Loot Crates while locked. Regular items can still show up in Loot Crates while locked.

Combining

If you have two identical weapons equipped, you can click one of the weapons and choose combine. This combines the weapon with another weapon of same type and tier into one weapon of one higher tier.


Also, if you have filled your weapon slots and buy a weapon that is identical to one you have in your weapon slots, the two will automatically combine to the same weapon of one higher tier.


For example, two Tier 1 Knife.png Knife can be combined into one Tier 2 Knife

And finally weapons cannot be combined above Tier 4

Recycling

You can recycle your Weapons and Items found in Crates to get a percentage of their value back, at the cost of losing the item or weapon.

The default is to get 25% back when recycling. Recycling Machine.png Recycling Machine can increase this value by 35% for a total of 60% back.


This stacks with the +25% from Entrepreneur.png Entrepreneur for a total of 85%. Rewards for recycling are based upon the current price of the item, so it increases with inflation, but decreases if you have coupons, since it scales with your shop price secondary stat.

In Endless Mode, Shop Prices increases sharply by the Endless Factor, but the increase isn't applied to the recycling value.

Elite and Swarm Radar

On danger 2+ the shop will display which waves contain which waves have swarms or elites in. See Elite and Horde Waves

Shop Prices And Inflation

Each item or weapon has a base price. When you see the item/weapon in the shop it will have inflation applied to its price. Even the first shop has already have inflation applied.

The equation is:

Final Price =  (Base_Price + Wave + (Base_Price * 0.1 * Wave)) * Shop_Price

Note that:

  • Items have a minimum cost of 1 Materials. The Price is also Rounded Down.
  • Wave is the current wave. When you finish wave 5, it means that 5 is used as the number for the following shop.
  • Shop_Price is the secondary stat affected by Coupon.png Coupon and characters with changed shop prices like Mutant.png Mutant
  • Base_Price is the base price of items. You can see the base price of items at the Items and the Weapons Pages. This base price can be modified by Arms Dealer.png Arms Dealer.
  • In Endless Mode the Item Price also increases with the Endless Factor.


This Final Price is the price you will see in shops, and it is also the value that is used for recycling. The increase in price with each wave is referred to as the Inflation of prices.

So for example, a SMG.png SMG has a base price of 20. So when we see it in the first shop, its price is:

SMG Price = 20 + 1 + (20 * 0.1 * 1) * 100% = 20 + 1 + 2 = 23.

And in another example, We see a Cyclops Worm.png Cyclops Worm (45 base price) in the 5th shop.

Cyclops Worm Price = 45 + 5 + (45 * 0.1 * 5) * 100% = 50 + 22.5 = 72.5

The Final price is then rounded down, and it will cost 72. If you had 2 Coupon.png Coupon's

72.5 * 90% = 65.25 = Final Price 65

Since the Equation includes + Wave addition to the 10%, cheaper items will be hit harder by inflation, and will be slightly less cost effective late game.

Locked items are not affected by inflation if you keep them locked between shops.


Rarity of Shop Items and Luck

Here are tables for the progression of item/weapon rarity in the shop and item crates. The shops appear at the end of each wave. So at the end of wave 1, the first shop appears. You can see the shop wave number in the top left corner while shopping.


Available From Wave tells you the first wave where you can encounter the rarity. ("Min Wave" is a number used in the game's coding)

Available From WaveMin Wave Base Chance +Chance per Wave Max Chance
Tier 1 1 1 100% 0% 100%
Tier 2 2 1 0% 6% 60%
Tier 3 4 3 0% 2% 25%
Tier 4 8 7 0% 0.23% 8%

Calculation for chances are done by:

= ((Chance per Wave * (Current Wave - Min Wave)) + Base Chance) * (100%+Luck) 

Chance per wave starts adding chance after the Min Wave. This value cannot exceed Max Chance.

Odds of each Tier are checked progressively, starting with Tier-4. So e.g. at maximum Luck, there's an 8% chance of a Red, then of the remaining 92% there's a 25% chance of a Purple (=23%), then of the remaining 69% there's a 60% chance of a Blue (=41.4%), and then the remainder is your White chance (=27.6%).

Rarities with 0 Luck

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Tier 1 100% 94% 88% 80.36%72.96%65.80%58.88% 52.08% 45.55%39.29%33.29%32.42%31.56%30.70%29.84%29.38% 29.31% 29.24%29.17%
Tier 2 0% 6% 12% 17.64%23.04%28.20%33.12% 37.71% 42.05%46.12%49.94% 48.63%47.34%46.05%44.76%44.07% 43.97%43.86%43.76%
Tier 3 0% 0% 0% 2%4%6%8%9.98% 11.94%13.90%15.85%17.79%19.72%21.65%23.56% 24.48% 24.43%24.37%24.31%
Tier 4 0% 0% 0% 0%0% 0% 0% 0.23% 0.46% 0.69%0.92% 1.15% 1.38%1.61% 1.84% 2.07% 2.3% 2.53% 2.76%

Luck increases these chances by x%, but that still cannot exceed the Max Chance.

Rarities with 50 Luck

Increases chances by 50% (*1.5), up to the Max Chance:

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Tier 1 100%91%82% 70.81%60.16%50.05%40.48% 33.88%32.57%31.27%29.98%29.48%29.38%29.28%29.17%29.07%28.97%28.86% 28.76%
Tier 2 0% 9%18% 26.19%33.84%40.95%47.52%50.82%48.86% 46.91%44.97%44.22% 44.07% 43.91%43.76% 43.60% 43.45%43.29%43.14%
Tier 3 0%0%0%3% 6% 9%12%14.95% 17.88%20.78% 23.67%24.57% 24.48% 24.40%24.31%24.22%24.14%24.05%23.97%
Tier 4 0%0%0% 0%0%0%0%0.35%0.69%1.04%1.38%1.73%2.07% 2.42% 2.76%3.11%3.45%3.8% 4.14%

Rarities with 100 Luck

Increases chances by 100% (*2), up to the Max Chance:

1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
Tier 1 100%88% 76%61.44%47.84% 35.20% 33.60% 31.85%30.12%29.59% 29.45% 29.31% 29.17%29.03% 28.90% 28.76%28.62%28.48% 28.34%
Tier 2 0%12%24%34.56% 44.16%52.80%50.40% 47.78% 45.18% 44.38%44.17%43.97%43.76% 43.55% 43.34% 43.14%42.93%42.72% 42.52%
Tier 3 0%0%0%4%8% 12% 16%19.91% 23.78% 24.66% 24.54% 24.43%24.31%24.20%24.08%23.97%23.85%23.74%23.62%
Tier 4 0%0%0%0%0%0%0%0.46% 0.92% 1.38%1.84%2.3% 2.76%3.22%3.68%4.14%4.6%5.06%5.52%

Item & Weapon Chances

Item/Weapon Chance

Most waves have a fixed chance for either an Item or Weapon to appear in the Shop:

However, early rounds guarantee a weapon to appear:

  • Wave 1 & 2: Exactly 2 Weapons + Exactly 2 Items.
  • Wave 3, 4, & 5: Guaranteed 1 Weapon + 3 slots rolled normally (can be either weapons or items).
  • Rest of the Shops (Wave 6+): No guarantees.

Item Tags

Characters with "wanted tags" (which are Item Tags that suit their playstyle) have a higher chance to find an item with that tag:

Whenever an item appears in the shop, it has a 5% chance to be selected from an item pool of your tagged items, instead of the regular item pool. This guarantees that the item has one of your character's tags.

  • Considering the 65% for a item, the actual chance is: 3.25% per slot in the shop to give you an item through the Tag System.

Note that tagged items are found both in their tagged item pool, but also in the general item pool. So if the 5% chance doesn't happen, you can still find those same items in the general item pool with all the items in the game.

Weapons & Classes

When a weapon appears in the Shop (35%), there is a chance to match an owned weapon, or an owned weapon's class (eg. Blade, Unarmed).


When the weapon appears, it is randomly chosen from one of the following three pools:

  • Same Weapon Pool: 20% - Weapons of the same type as you already have equipped.
  • Same Class Pool: 15% - Weapons that share one or more Weapons Classes with weapons you already have. (This can give you the same type weapons as you already have)
  • All Weapons Pool: 65% - All Weapons in the game that are possible.


This means that weapon classes with fewer weapons give you a higher chance to find the weapon you're using.


The shops for waves 1-5 also have a bonus chance for the same weapon class. The bonus is higher for earlier waves.

Shop(Wave) 1 2 3 4 5 ... 6 - 20
% Bonus 12.5 10 7.5 5 2.5 ... -
% Bonus + Base (15%) 27.5 25 22.5 20 17.5 ... 15

This bonus allows for a build selection in early game, since the first 2 shops guarantee two weapons, and the next 3 shops guarantee at least one weapon.

Modifiers

Item Cost

Coupon.png Coupon reduces shop prices by -5%, and is the only item that can do this. Shop cost reductions stack additively and the total can be seen in the secondary stats tab. The maximum cost reduction you can have is currently 50% by playing Entrepreneur.png Entrepreneur and having the maximum amount of 5 coupons.

Waves

Harder waves give better shops.

Specifically, each new wave increases the chance for rarer items, as shown in Rarity of Shop Items and Luck above (see "current wave" in the calculations).

Characters with shop modifiers

  • Bull.png Bull is the only character that will not get offered any weapons at all, since they cannot use weapons. They will only get offered items.
  • Demon.png Demon pays with Max HP.png Max HP in the shop, instead of materials (weapons still recycle into materials, as do items from loot crates).
  • Entrepreneur.png Entrepreneur starts with a -25% Items Price buff.
  • Saver.png Saver and Mutant.png Mutant start with a +50% Items Price debuff.
  • Glutton.png Glutton starts with a +25% Items Price debuff.
  • Ranger.png Ranger Will only get offered ranged weapons in the shop, as they can not equip melee weapons.
  • Gladiator.png Gladiator Will only get offered melee weapons in the shop, as they can not equip ranged weapons.
  • Knight.png Knight Will only get offered melee weapons of at least tier 2 (blue). They can not equip ranged weapons.


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