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Revision as of 00:21, 5 October 2022 by Ta1ha (talk | contribs) (Created page with "{| class="wikitable sortable" ! Name ! Rarity ! Effects ! Unique ! Unlocked By |- |{{Iconbox|Acid|rarity={{Rarity|Uncommon}}}} | Uncommon | +8 Max HP <br>-4% Dodge | | |- |{{Iconbox|Alien Baby|rarity={{Rarity|Rare}}}} | Rare | +12 Max HP Enemies move 15% faster | | |- |{{Iconbox|Alien Magic|rarity={{Rarity|Rare}}}} | Rare | +6 Max HP <br>+2 HP Regeneration <br>-15 Luck | | |- |{{Iconbox|Alien Tongue|rarity={{Rarity|Common}}}} | Common | +30% item pickup range | |...")
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Name Rarity Effects Unique Unlocked By
Uncommon +8 Max HP
-4% Dodge
Rare +12 Max HP Enemies move 15% faster
Rare +6 Max HP
+2 HP Regeneration
-15 Luck
Common +30% item pickup range
Common +15% chance to deal [Determined by Luck] damage to a random enemy when you pick up a material
-1 Elemental Damage
Rare One bullet dealing 1 damage is fired from an enemy corpse when they die [Ranged Damage]
-40 Range
Common Projectiles pierce through 1 additional target
Common +2% Life Steal
-2 Harvesting
Uncommon +40 materials when you pick up a crate
-3% Speed
Rare +30% XP Gain
-2% Life Steal
Common +6% Speed
-6 Range
Common +2 Elemental Damage
-1 Max HP
Common +5 Max HP
-1 HP Regeneration
Common +2% Life Steal
-1 Elemental Damage
Common +1 Elemental Damage
+2 Melee Damage
-2 Harvesting
Common +1 Melee Damage
+3% Crit Chance
-1 Max HP
Common +10% Attack Speed
-2% Damage
Common +5% chance to heal 1 HP when picking up a material
-1 Ranged Damage
Common +10% chance to deal [Determined by Luck] damage to a random enemy when an enemy dies
Uncommon +12% Damage
-12 Range
Common +2 Max HP
+2 Melee Damage
-3% Attack Speed
Uncommon +15% Crit Chance
+2 Elemental Damage
-2 Ranged Damage
Uncommon Burning deals damage twice as fast
-12 Range
True
Common +8 Harvesting
-1 Melee Damage
Uncommon +4 Elemental Damage
-1 Melee Damage
-1 Ranged Damage
Uncommon +8% Dodge
-1 Armor
Common +2 Max HP
+5% Damage
+10% Enemies
Rare +20% Damage
-3 Armor
Common +20 Range
Common +3 Melee Damage
-8% Crit Damage
Common +6% Damage
-8 Range
Common +2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration
Common +1 Armor
-2% Speed
Common +1 material when killing an enemy with a critical hit
-1 HP Regeneration
Common +7% Damage
-2 Max HP
Common +15% Crit Damage
-3% Damage
Common +1 Ranged Damage
-5 Range
Uncommon +3 Melee Damage
+4 Max HP
-15 Range
Common +2 HP Regeneration
+1 Max HP
-1 HP recovered from consumables
Common +15 Luck
-1 Elemental Damage
Uncommon +6 Melee Damage
-3 Ranged Damage
Uncommon +5% chance to double the value of picked up materials
+12 Luck
-4% Damage
Uncommon +2 Armor
-3% Damage
Uncommon +12% Damage
-4% Attack Speed
Common +2 HP Regeneration
-5 Luck
Common +1 Ranged Damage
+1 Elemental Damage
-3% Speed
Uncommon Gain 15% of your materials at the start of waves
-10 Luck
Common +2 HP Regeneration
-1% Life Steal
Common +15% Piercing Damage; Can't go above base damage
-2% Damage
Rare Projectiles bounce to a random enemy
-20% Damage
Rare +6 HP Regeneration Start waves with
-50% HP
True
Common +15% XP Gain
-8 Range
Common Attacks have a 25% chance to deal 1x3 burning damage
Uncommon +2 Ranged Damage
+25 Range
-4% Attack Speed
Common Burning spreads to a nearby enemy
-1 Max HP
Uncommon +2 Ranged Damage
+10% Attack Speed
-6% Damage
Rare +25% Damage while standing still
-10% Speed
Uncommon +12% Crit Chance
-1 Armor
Common +6% Speed
-6 Luck
Rare +20% Damage
+1 Armor
-2% Damage until the end of the wave when you take damage
Common Hitting an enemy removes 10% of their speed; Max 30%
-3% Speed
True
Rare +3 Armor
+5 Max HP
-10% Speed
Common +3 HP recovered from consumables
+2 Max HP
-3% Dodge
Uncommon +25 Harvesting
-1 Armor
Rare +5% Damage every 5 seconds until the end of the wave
-25% Damag
True