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'''Patch: Patch 0.5.10''' - will be updating to Patch 0.5.11c soon.
<metadesc>Brotato Wiki Characters Guide to Items, Stats, Effects</metadesc>
__TOC__
 
==Scaling==
{{StatIcon|MeleeDamage}} = the damage scales with [[Melee Damage]] stat <br>
{{StatIcon|RangedDamage}} = the damage scales with [[Ranged Damage]] stat <br>
{{StatIcon|ElementalDamage}} = the damage scales with [[Elemental Damage]] stat <br>
{{StatIcon|Armor}} = the damage scales with [[Armor]] stat <br>
{{StatIcon|Engineering}} = the damage scales with [[Engineering]] stat <br>
{{StatIcon|Range}} = the damage scales with [[Range]] stat <br>
{{StatIcon|Luck}} = the damage scales with [[Luck]] stat <br>
{{StatIcon|Max HP}} = the damage scales with [[Max HP]] stat <br>
 
==For Wiki Editors==
All the data on this page is pulled from [[Template:Item Data]]. Please change any data from there according to the item name. See [[Wiki Editing]] for more info.
 
==Items List==
There are currently 158 items in Brotato.
 
To view items as an interactive grid, see [[Items/Items Grid|Items Grid]].
 
To view items split into the stats they affect or use, choose a stat from the [[Stats]] page.
 
'''Updated for version: {{Version|version=0.8.0.3}}'''
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<table class="wikitable sortable jquery-tablesorter" style="width:90%;color:#eee; background:transparent; text-align:center; vertical-align:middle;">
<tr>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Name</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:15%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Rarity</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:25%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:35%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Effects</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unique</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Base Price</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:20%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By</th>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:5%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending"> Limit</th>
<tr>
<th style="font-weight:bold; color:#eee; background-color: rgb(220,220,220,0.2); text-align:center; vertical-align:middle; width:10%" class="headerSort" tabindex="0" role="columnheader button" title="Sort ascending">Unlocked By </th>
<td> {{Iconbox|Acid|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> +8 Max HP <br>-4% Dodge </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Alien Baby|rarity={{Rarity|Epic}}}} </td>
<td> Epic </td>
<td> +15 Max HP 5% Enemy Speed </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Alien Eyes|rarity={{Rarity|Rare}}}} </td>
<td> Rare </td>
<td> Shoots x alien eyes around you every 5 seconds dealing x(50% Max HP) damage each </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
<tr>
<td> {{Iconbox|Alien Magic|rarity={{Rarity|Epic}}}} </td>
<td> Epic </td>
<td> +8 Max HP <br>+3 HP Regeneration <br>-8 Luck </td>
<td>  </td>
<td> Unlocked by default </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Alien Tongue|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Acid|rarity={{Item Data|Acid|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Acid|rarity}} </td>
<td> +30% item pickup range </td>
<td>  {{Item Data|Acid|stats}} </td>
<td>  </td>
<td>  {{Item Data|Acid|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Acid|limit}} </td>
<td>  {{Item Data|Acid|unlockedby}} </td>
           
</tr><tr><td>{{Iconbox|Adrenaline|rarity={{Item Data|Adrenaline|rarity}}}}</td>
        <td>Tier {{Item Data|Adrenaline|rarity}}</td>
        <td>{{Item Data|Adrenaline|stats}}</td>
        <td>{{Item Data|Adrenaline|price}}</td>
        <td>{{Item Data|Adrenaline|limit}}</td>
        <td>{{Item Data|Adrenaline|unlockedby}}</td></tr><tr>
        <td>  {{Iconbox|Alien Baby|rarity={{Item Data|Alien Baby|rarity}}}} </td>
<td> Tier {{Item Data|Alien Baby|rarity}} </td>
<td> {{Item Data|Alien Baby|stats}} </td>
<td> {{Item Data|Alien Baby|price}} </td>
<td>  {{Item Data|Alien Baby|limit}} </td>
<td> {{Item Data|Alien Baby|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Alien Worm|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Alien Eyes|rarity={{Item Data|Alien Eyes|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Alien Eyes|rarity}} </td>
<td> +2 Max HP <br>+1% HP Regeneration <br>-1 HP recovered from consumables </td>
<td> {{Item Data|Alien Eyes|stats}} </td>
<td>  </td>
<td> {{Item Data|Alien Eyes|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Alien Eyes|limit}} </td>
<td> {{Item Data|Alien Eyes|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Alloy|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Alien Magic|rarity={{Item Data|Alien Magic|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Alien Magic|rarity}} </td>
<td> +3 Melee Damage <br>+3 Ranged Damage <br>+5% Crit Chance <br>-6% Dodge </td>
<td> {{Item Data|Alien Magic|stats}} </td>
<td>  </td>
<td> {{Item Data|Alien Magic|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Alien Magic|limit}} </td>
<td> {{Item Data|Alien Magic|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Baby Elephant|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Alien Tongue|rarity={{Item Data|Alien Tongue|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Alien Tongue|rarity}} </td>
<td> +15% chance to deal x(10%Luck) damage to a random enemy when you pick up a material <br>-1 Elemental Damage </td>
<td> {{Item Data|Alien Tongue|stats}} </td>
<td>  </td>
<td{{Item Data|Alien Tongue|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Alien Tongue|limit}} </td>
<td> {{Item Data|Alien Tongue|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Baby Gecko|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Alien Worm|rarity={{Item Data|Alien Worm|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Alien Worm|rarity}} </td>
<td> +10% chance to instantly attract material when it's dropped <br>-1% Life Steal </td>
<td> {{Item Data|Alien Worm|stats}} </td>
<td>  </td>
<td> {{Item Data|Alien Worm|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Alien Worm|limit}} </td>
<td> {{Item Data|Alien Worm|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Baby with a Beard|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Alloy|rarity={{Item Data|Alloy|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Alloy|rarity}} </td>
<td> One bullet dealing 1 (Range Damage) damage is fired from an enemy corpse when they die <br>-40 Range </td>
<td>  {{Item Data|Alloy|stats}} </td>
<td>  </td>
<td{{Item Data|Alloy|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Alloy|limit}} </td>
<td> {{Item Data|Alloy|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Bag|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Anvil|rarity={{Item Data|Anvil|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Anvil|rarity}} </td>
<td> +20 materials when you pick up a crate <br>-1% Speed </td>
<td> {{Item Data|Anvil|stats}} </td>
<td>  </td>
<td{{Item Data|Anvil|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Anvil|limit}} </td>
<td> {{Item Data|Anvil|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Bandana|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Baby Elephant|rarity={{Item Data|Baby Elephant|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Baby Elephant|rarity}} </td>
<td> Projectiles pierce through 1 additional target <br>-10%Damage </td>
<td> {{Item Data|Baby Elephant|stats}} </td>
<td>  </td>
<td{{Item Data|Baby Elephant|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Baby Elephant|limit}} </td>
<td> {{Item Data|Baby Elephant|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Banner|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Baby Gecko|rarity={{Item Data|Baby Gecko|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Baby Gecko|rarity}} </td>
<td> +20 Range <br>+10% Attack Speed <br>-2% Life Steal </td>
<td> {{Item Data|Baby Gecko|stats}} </td>
<td>  </td>
<td> {{Item Data|Baby Gecko|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Baby Gecko|limit}} </td>
<td> {{Item Data|Baby Gecko|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Barricade|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Baby with a Beard|rarity={{Item Data|Baby with a Beard|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Baby with a Beard|rarity}} </td>
<td> +6 armor while standing still <br>-8% Speed </td>
<td> {{Item Data|Baby with a Beard|stats}} </td>
<td>  </td>
<td> {{Item Data|Baby with a Beard|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Baby with a Beard|limit}} </td>
<td> {{Item Data|Baby with a Beard|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Bat|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Bag|rarity={{Item Data|Bag|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Bag|rarity}} </td>
<td> +2% Life Steal <br>-2 Harvesting </td>
<td> {{Item Data|Bag|stats}} </td>
<td>  </td>
<td{{Item Data|Bag|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Bag|limit}} </td>
<td> {{Item Data|Bag|unlockedby}} </td>
</tr><tr><td>{{Iconbox|Bait|rarity={{Item Data|Bait|rarity}}}}</td><td>Tier {{Item Data|Bait|rarity}}</td><td>{{Item Data|Bait|stats}}</td><td>{{Item Data|Bait|price}}</td><td>{{Item Data|Bait|limit}}</td><td>{{Item Data|Bait|unlockedby}}</td></tr><tr>
<td>  {{Iconbox|Bandana|rarity={{Item Data|Bandana|rarity}}}} </td>
<td> Tier {{Item Data|Bandana|rarity}} </td>
<td>  {{Item Data|Bandana|stats}} </td>
<td>  {{Item Data|Bandana|price}} </td>
<td>  {{Item Data|Bandana|limit}} </td>
<td>  {{Item Data|Bandana|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Bean Teacher|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Banner|rarity={{Item Data|Banner|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Banner|rarity}} </td>
<td> +30% XP Gain <br>-2% Life Steal </td>
<td> {{Item Data|Banner|stats}} </td>
<td>  </td>
<td{{Item Data|Banner|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Banner|limit}} </td>
<td> {{Item Data|Banner|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Beanie|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Barricade|rarity={{Item Data|Barricade|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Barricade|rarity}} </td>
<td> +4% Speed <br>-6 Range </td>
<td> {{Item Data|Barricade|stats}} </td>
<td>  </td>
<td{{Item Data|Barricade|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Barricade|limit}} </td>
<td> {{Item Data|Barricade|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Big Arms|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Bat|rarity={{Item Data|Bat|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Bat|rarity}} </td>
<td> +10 Melee Damage <br>+5 Ranged Damage <br>-2 Armor <br>-5% Speed </td>
<td> {{Item Data|Bat|stats}} </td>
<td>  </td>
<td> {{Item Data|Bat|price}} </td>
<td> Win a run with [[File:Generalist.png|link=Generalist|x30px]] [[Generalist]] </td>
<td>  {{Item Data|Bat|limit}} </td>
<td> {{Item Data|Bat|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Black Belt|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Beanie|rarity={{Item Data|Beanie|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Beanie|rarity}} </td>
<td> +15% XP Gain <br>+3 Melee Damage <br>-8 Luck </td>
<td> {{Item Data|Beanie|stats}} </td>
<td>  </td>
<td> {{Item Data|Beanie|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Beanie|limit}} </td>
<td> {{Item Data|Beanie|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Blindfold|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Bean Teacher|rarity={{Item Data|Bean Teacher|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Bean Teacher|rarity}} </td>
<td> +5% Crit Chance <br>+5% Dodge <br>-15 Range </td>
<td> {{Item Data|Bean Teacher|stats}} </td>
<td>  </td>
<td> {{Item Data|Bean Teacher|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Bean Teacher|limit}} </td>
<td> {{Item Data|Bean Teacher|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Blood Donation|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Big Arms|rarity={{Item Data|Big Arms|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Big Arms|rarity}} </td>
<td> +40% Harvesting <br>You take 1 damage per second (does not give invulnerability time) </td>
<td> {{Item Data|Big Arms|stats}} </td>
<td> True </td>
<td> {{Item Data|Big Arms|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Big Arms|limit}} </td>
<td> {{Item Data|Big Arms|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Blood Leech|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Black Belt|rarity={{Item Data|Black Belt|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Black Belt|rarity}} </td>
<td> +2% Life Steal <br>+2% HP Regeneration <br>-6 Harvesting </td>
<td> {{Item Data|Black Belt|stats}} </td>
<td>  </td>
<td> {{Item Data|Black Belt|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Black Belt|limit}} </td>
<td> {{Item Data|Black Belt|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Boiling Water|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Blindfold|rarity={{Item Data|Blindfold|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Blindfold|rarity}} </td>
<td> +2 Elemental Damage <br>-1 Max HP </td>
<td> {{Item Data|Blindfold|stats}} </td>
<td>  </td>
<td{{Item Data|Blindfold|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Blindfold|limit}} </td>
<td> {{Item Data|Blindfold|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Book|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Blood Donation|rarity={{Item Data|Blood Donation|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Blood Donation|rarity}} </td>
<td> +1 Engineering </td>
<td>  {{Item Data|Blood Donation|stats}} </td>
<td>  </td>
<td> {{Item Data|Blood Donation|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Blood Donation|limit}} </td>
<td> {{Item Data|Blood Donation|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Bowler Hat|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Blood Leech|rarity={{Item Data|Blood Leech|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Blood Leech|rarity}} </td>
<td> +15 Luck <br>+18 Harvesting <br>-5% Attack Speed <br>-3% Crit Chance </td>
<td> {{Item Data|Blood Leech|stats}} </td>
<td>  </td>
<td> {{Item Data|Blood Leech|price}} </td>
<td> Win a run with [[File:Entrepreneur.png|link=Entrepreneur|x30px]] [[Entrepreneur]] </td>
<td>  {{Item Data|Blood Leech|limit}} </td>
<td>  {{Item Data|Blood Leech|unlockedby}} </td>
</tr><tr><td>{{Iconbox|Bloody Hand|rarity={{Item Data|Bloody Hand|rarity}}}}</td><td>Tier {{Item Data|Bloody Hand|rarity}}</td><td>{{Item Data|Bloody Hand|stats}}</td><td>{{Item Data|Bloody Hand|price}}</td><td>{{Item Data|Bloody Hand|limit}}</td><td>{{Item Data|Bloody Hand|unlockedby}}</td></tr><tr>
<td> {{Iconbox|Boiling Water|rarity={{Item Data|Boiling Water|rarity}}}} </td>
<td> Tier {{Item Data|Boiling Water|rarity}} </td>
<td>  {{Item Data|Boiling Water|stats}} </td>
<td>  {{Item Data|Boiling Water|price}} </td>
<td>  {{Item Data|Boiling Water|limit}} </td>
<td>  {{Item Data|Boiling Water|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Boxing Glove|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Book|rarity={{Item Data|Book|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Book|rarity}} </td>
<td> +3 Knockback </td>
<td>  {{Item Data|Book|stats}} </td>
<td>  </td>
<td> {{Item Data|Book|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Book|limit}} </td>
<td> {{Item Data|Book|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Broken Mouth|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Bowler Hat|rarity={{Item Data|Bowler Hat|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Bowler Hat|rarity}} </td>
<td> +5 Max HP <br>-1 HP Regeneration </td>
<td> {{Item Data|Bowler Hat|stats}} </td>
<td>  </td>
<td{{Item Data|Bowler Hat|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Bowler Hat|limit}} </td>
<td> {{Item Data|Bowler Hat|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Butterfly|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Boxing Glove|rarity={{Item Data|Boxing Glove|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Boxing Glove|rarity}} </td>
<td> +2% Life Steal <br>-1 Elemental Damage </td>
<td> {{Item Data|Boxing Glove|stats}} </td>
<td>  </td>
<td{{Item Data|Boxing Glove|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Boxing Glove|limit}} </td>
<td> {{Item Data|Boxing Glove|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Cake|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Broken Mouth|rarity={{Item Data|Broken Mouth|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Broken Mouth|rarity}} </td>
<td> +3 Max HP <br>-1% Damage </td>
<td> {{Item Data|Broken Mouth|stats}} </td>
<td>  </td>
<td> {{Item Data|Broken Mouth|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Broken Mouth|limit}} </td>
<td> {{Item Data|Broken Mouth|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Campfire|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Butterfly|rarity={{Item Data|Butterfly|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Butterfly|rarity}} </td>
<td> +2 Elemental Damage <br>+2% HP Regeneration <br>-2% Speed </td>
<td> {{Item Data|Butterfly|stats}} </td>
<td>  </td>
<td> {{Item Data|Butterfly|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Butterfly|limit}} </td>
<td> {{Item Data|Butterfly|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Candle|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Cake|rarity={{Item Data|Cake|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Cake|rarity}} </td>
<td> +4 Elemental Damage <br>+1% HP Regeneration <br>-10%Enemies <br>-5%Damage </td>
<td> {{Item Data|Cake|stats}} </td>
<td> True </td>
<td> {{Item Data|Cake|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Cake|limit}} </td>
<td> {{Item Data|Cake|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Cape|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Campfire|rarity={{Item Data|Campfire|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Campfire|rarity}} </td>
<td> +5% Life Steal <br>+20% Dodge <br>-2 Melee Damage <br>-2 Range Damage <br>-2 Elemental Damage </td>
<td> {{Item Data|Campfire|stats}} </td>
<td>  </td>
<td> {{Item Data|Campfire|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Campfire|limit}} </td>
<td> {{Item Data|Campfire|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Chameleon|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Candle|rarity={{Item Data|Candle|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Candle|rarity}} </td>
<td> +20% Dodge while standing still <br>-6% Damage </td>
<td> {{Item Data|Candle|stats}} </td>
<td>  </td>
<td> {{Item Data|Candle|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Candle|limit}} </td>
<td> {{Item Data|Candle|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Charcoal|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Cape|rarity={{Item Data|Cape|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Cape|rarity}} </td>
<td> +1 Elemental Damage <br>+2 Melee Damage <br>-2 Harvesting </td>
<td> {{Item Data|Cape|stats}} </td>
<td>  </td>
<td{{Item Data|Cape|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Cape|limit}} </td>
<td> {{Item Data|Cape|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Claw Tree|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Chameleon|rarity={{Item Data|Chameleon|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Chameleon|rarity}} </td>
<td> +1 Melee Damage <br>+3% Crit Chance <br>-1 Max HP </td>
<td> {{Item Data|Chameleon|stats}} </td>
<td>  </td>
<td{{Item Data|Chameleon|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Chameleon|limit}} </td>
<td> {{Item Data|Chameleon|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Coffee|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Charcoal|rarity={{Item Data|Charcoal|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Charcoal|rarity}} </td>
<td> +10% Attack Speed <br>-2% Damage </td>
<td> {{Item Data|Charcoal|stats}} </td>
<td>  </td>
<td{{Item Data|Charcoal|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Charcoal|limit}} </td>
<td> {{Item Data|Charcoal|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Cog|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Claw Tree|rarity={{Item Data|Claw Tree|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Claw Tree|rarity}} </td>
<td> +4 Engineering <br>-4% Damage </td>
<td> {{Item Data|Claw Tree|stats}} </td>
<td>  </td>
<td> {{Item Data|Claw Tree|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Claw Tree|limit}} </td>
<td> {{Item Data|Claw Tree|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Compass|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Clover|rarity={{Item Data|Clover|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Clover|rarity}} </td>
<td> +5% Speed <br>+3 Engineering <br>-3% Crit Chance </td>
<td> {{Item Data|Clover|stats}} </td>
<td>  </td>
<td> {{Item Data|Clover|price}} </td>
<td> Win a run with [[File:Explorer.png|link=Explorer|x30px]] [[Explorer]] </td>
<td>  {{Item Data|Clover|limit}} </td>
<td> Clover is present in the game files but not obtainable through vanilla version </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Coupon|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Coffee|rarity={{Item Data|Coffee|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Coffee|rarity}} </td>
<td> -5% Items Price </td>
<td>  {{Item Data|Coffee|stats}} </td>
<td>  </td>
<td> {{Item Data|Coffee|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Coffee|limit}} </td>
<td> {{Item Data|Coffee|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Crown|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Cog|rarity={{Item Data|Cog|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Cog|rarity}} </td>
<td> +10 Harvesting Harvesting increases by an additional 10% at the end of a wave </td>
<td>  {{Item Data|Cog|stats}} </td>
<td> True </td>
<td> {{Item Data|Cog|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Cog|limit}} </td>
<td> {{Item Data|Cog|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Cute Monkey|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Community Support|rarity={{Item Data|Community Support|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Community Support|rarity}} </td>
<td> +5% chance to heal 1 HP when picking up a material <br>-1 Ranged Damage </td>
<td> {{Item Data|Community Support|stats}} </td>
<td>  </td>
<td{{Item Data|Community Support|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Community Support|limit}} </td>
<td> {{Item Data|Community Support|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Cyberball|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Compass|rarity={{Item Data|Compass|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Compass|rarity}} </td>
<td> +10% chance to deal x[25% Luck] damage to a random enemy when an enemy dies </td>
<td>  {{Item Data|Compass|stats}} </td>
<td>  </td>
<td>  {{Item Data|Compass|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Compass|limit}} </td>
<td>  {{Item Data|Compass|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Cyclops Worm|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Coupon|rarity={{Item Data|Coupon|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Coupon|rarity}} </td>
<td> +12% Damage <br>-12 Range </td>
<td> {{Item Data|Coupon|stats}} </td>
<td>  </td>
<td{{Item Data|Coupon|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Coupon|limit}} </td>
<td> {{Item Data|Coupon|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Dangerous Bunny|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Crown|rarity={{Item Data|Crown|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Crown|rarity}} </td>
<td> +1 free reroll in the shop </td>
<td>  {{Item Data|Crown|stats}} </td>
<td>  </td>
<td> {{Item Data|Crown|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Crown|limit}} </td>
<td> {{Item Data|Crown|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Defective Steroids|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Cute Monkey|rarity={{Item Data|Cute Monkey|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Cute Monkey|rarity}} </td>
<td> +2 Max HP <br>+2 Melee Damage <br>-3% Attack Speed </td>
<td> {{Item Data|Cute Monkey|stats}} </td>
<td>  </td>
<td{{Item Data|Cute Monkey|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Cute Monkey|limit}} </td>
<td> {{Item Data|Cute Monkey|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Diploma|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Cyberball|rarity={{Item Data|Cyberball|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Cyberball|rarity}} </td>
<td> +10 Engineering <br>+10% XP Gain <br>-3 Max HP </td>
<td> {{Item Data|Cyberball|stats}} </td>
<td>  </td>
<td> {{Item Data|Cyberball|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Cyberball|limit}} </td>
<td> {{Item Data|Cyberball|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Duct Tape|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Cyclops Worm|rarity={{Item Data|Cyclops Worm|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Cyclops Worm|rarity}} </td>
<td> +1 Armor <br>-2 Max HP </td>
<td> {{Item Data|Cyclops Worm|stats}} </td>
<td>  </td>
<td> {{Item Data|Cyclops Worm|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Cyclops Worm|limit}} </td>
<td> {{Item Data|Cyclops Worm|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Dynamite|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Dangerous Bunny|rarity={{Item Data|Dangerous Bunny|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Dangerous Bunny|rarity}} </td>
<td> +15% Explosion Damage </td>
<td>  {{Item Data|Dangerous Bunny|stats}} </td>
<td>  </td>
<td> {{Item Data|Dangerous Bunny|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Dangerous Bunny|limit}} </td>
<td> {{Item Data|Dangerous Bunny|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Energy Bracelet|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Defective Steroids|rarity={{Item Data|Defective Steroids|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Defective Steroids|rarity}} </td>
<td> +4% Crit Chance <br>+2 Elemental Damage <br>-2 Ranged Damage </td>
<td> {{Item Data|Defective Steroids|stats}} </td>
<td>  </td>
<td{{Item Data|Defective Steroids|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Defective Steroids|limit}} </td>
<td> {{Item Data|Defective Steroids|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Esty's Couch|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Diploma|rarity={{Item Data|Diploma|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Diploma|rarity}} </td>
<td> +2% HP Regeneration for every <br>-1% Speed you have. <br>+5 Max HP <br>-15% Speed </td>
<td> {{Item Data|Diploma|stats}} </td>
<td> True </td>
<td> {{Item Data|Diploma|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Diploma|limit}} </td>
<td> {{Item Data|Diploma|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Exoskeleton|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Duct Tape|rarity={{Item Data|Duct Tape|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Duct Tape|rarity}} </td>
<td> +5 Armor <br>+15% Crit Chance <br>-2% HP Regeneration <br>-2% Life Steal </td>
<td> {{Item Data|Duct Tape|stats}} </td>
<td>  </td>
<td> {{Item Data|Duct Tape|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Duct Tape|limit}} </td>
<td> {{Item Data|Duct Tape|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Explosive Turret|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Dynamite|rarity={{Item Data|Dynamite|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Dynamite|rarity}} </td>
<td> Spawns a turret that shoots explosive bullets dealing x(175%Engineering) damage in an area </td>
<td>  {{Item Data|Dynamite|stats}} </td>
<td>  </td>
<td> {{Item Data|Dynamite|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Dynamite|limit}} </td>
<td> {{Item Data|Dynamite|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Eyes Surgery|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Energy Bracelet|rarity={{Item Data|Energy Bracelet|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Energy Bracelet|rarity}} </td>
<td> Burning activates <br>+15% faster <br>-12 Range </td>
<td> {{Item Data|Energy Bracelet|stats}} </td>
<td> True </td>
<td> {{Item Data|Energy Bracelet|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Energy Bracelet|limit}} </td>
<td> {{Item Data|Energy Bracelet|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Fertilizer|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Esty's Couch|rarity={{Item Data|Esty's Couch|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Esty's Couch|rarity}} </td>
<td> +8 Harvesting <br>-1 Melee Damage </td>
<td> {{Item Data|Esty's Couch|stats}} </td>
<td>  </td>
<td{{Item Data|Esty's Couch|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Esty's Couch|limit}} </td>
<td> {{Item Data|Esty's Couch|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Fin|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Exoskeleton|rarity={{Item Data|Exoskeleton|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Exoskeleton|rarity}} </td>
<td> +10% Speed <br>+3% Life Steal <br>-8 Luck </td>
<td> {{Item Data|Exoskeleton|stats}} </td>
<td>  </td>
<td> {{Item Data|Exoskeleton|price}} </td>
<td> Win a run with [[File:Speedy.png|link=Speedy|x30px]] [[Speedy]] </td>
<td>  {{Item Data|Exoskeleton|limit}} </td>
<td> {{Item Data|Exoskeleton|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Focus|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Explosive Shells|rarity={{Item Data|Explosive Shells|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Explosive Shells|rarity}} </td>
<td> +30% Damage <br>-3% Attack Speed for every weapon you have </td>
<td> {{Item Data|Explosive Shells|stats}} </td>
<td>  </td>
<td> {{Item Data|Explosive Shells|price}} </td>
<td> Win a run with [[File:One Armed.png|link=One Armed|x30px]] [[One Armed]] </td>
<td>  {{Item Data|Explosive Shells|limit}} </td>
<td> {{Item Data|Explosive Shells|unlockedby}} </td>
</tr><tr><td>{{Iconbox|Extra Stomach|rarity={{Item Data|Extra Stomach|rarity}}}}</td><td>Tier {{Item Data|Extra Stomach|rarity}}</td><td>{{Item Data|Extra Stomach|stats}}</td><td>{{Item Data|Extra Stomach|price}}</td><td>{{Item Data|Extra Stomach|limit}}</td><td>{{Item Data|Extra Stomach|unlockedby}}</td></tr><tr>
<td>  {{Iconbox|Eyes Surgery|rarity={{Item Data|Eyes Surgery|rarity}}}} </td>
<td> Tier {{Item Data|Eyes Surgery|rarity}} </td>
<td>  {{Item Data|Eyes Surgery|stats}} </td>
<td>  {{Item Data|Eyes Surgery|price}} </td>
<td>  {{Item Data|Eyes Surgery|limit}} </td>
<td>  {{Item Data|Eyes Surgery|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Fuel Tank|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Fertilizer|rarity={{Item Data|Fertilizer|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Fertilizer|rarity}} </td>
<td> +4 Elemental Damage <br>-1 Melee Damage <br>-1 Ranged Damage </td>
<td> {{Item Data|Fertilizer|stats}} </td>
<td>  </td>
<td{{Item Data|Fertilizer|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Fertilizer|limit}} </td>
<td> {{Item Data|Fertilizer|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Gambling Token|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Fin|rarity={{Item Data|Fin|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Fin|rarity}} </td>
<td> +8% Dodge <br>-1 Armor </td>
<td> {{Item Data|Fin|stats}} </td>
<td>  </td>
<td{{Item Data|Fin|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Fin|limit}} </td>
<td> {{Item Data|Fin|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Gentle Alien|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Focus|rarity={{Item Data|Focus|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Focus|rarity}} </td>
<td> +2 Max HP <br>+5% Damage <br>+5% Enemies </td>
<td> {{Item Data|Focus|stats}} </td>
<td>  </td>
<td{{Item Data|Focus|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Focus|limit}} </td>
<td> {{Item Data|Focus|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Glass Cannon|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Fuel Tank|rarity={{Item Data|Fuel Tank|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Fuel Tank|rarity}} </td>
<td> +25% Damage <br>-3 Armor </td>
<td> {{Item Data|Fuel Tank|stats}} </td>
<td>  </td>
<td{{Item Data|Fuel Tank|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Fuel Tank|limit}} </td>
<td> {{Item Data|Fuel Tank|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Glasses|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Gambling Token|rarity={{Item Data|Gambling Token|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Gambling Token|rarity}} </td>
<td> +20 Range </td>
<td>  {{Item Data|Gambling Token|stats}} </td>
<td>  </td>
<td>  {{Item Data|Gambling Token|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Gambling Token|limit}} </td>
<td>  {{Item Data|Gambling Token|unlockedby}} </td>
</tr><tr><td>{{Iconbox|Garden|rarity={{Item Data|Garden|rarity}}}}</td><td>Tier {{Item Data|Garden|rarity}}</td><td>{{Item Data|Garden|stats}}</td><td>{{Item Data|Garden|price}}</td><td>{{Item Data|Garden|limit}}</td><td>{{Item Data|Garden|unlockedby}}</td></tr><tr>
<td>  {{Iconbox|Gentle Alien|rarity={{Item Data|Gentle Alien|rarity}}}} </td>
<td> Tier {{Item Data|Gentle Alien|rarity}} </td>
<td>  {{Item Data|Gentle Alien|stats}} </td>
<td>  {{Item Data|Gentle Alien|price}} </td>
<td>  {{Item Data|Gentle Alien|limit}} </td>
<td>  {{Item Data|Gentle Alien|unlockedby}} </td>
</tr><tr><td>{{Iconbox|Giant Belt|rarity={{Item Data|Giant Belt|rarity}}}}</td><td>Tier {{Item Data|Giant Belt|rarity}}</td><td>{{Item Data|Giant Belt|stats}}</td><td>{{Item Data|Giant Belt|price}}</td><td>{{Item Data|Giant Belt|limit}}</td><td>{{Item Data|Giant Belt|unlockedby}}</td></tr><tr>
<td>  {{Iconbox|Glasses|rarity={{Item Data|Glasses|rarity}}}} </td>
<td> Tier {{Item Data|Glasses|rarity}} </td>
<td>  {{Item Data|Glasses|stats}} </td>
<td>  {{Item Data|Glasses|price}} </td>
<td>  {{Item Data|Glasses|limit}} </td>
<td> {{Item Data|Glasses|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Gnome|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Glass Cannon|rarity={{Item Data|Glass Cannon|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Glass Cannon|rarity}} </td>
<td> +10 Melee Damage <br>+5 Elemental Damage <br>-20 Range <br>-20% Pickup Range </td>
<td> {{Item Data|Glass Cannon|stats}} </td>
<td>  </td>
<td> {{Item Data|Glass Cannon|price}} </td>
<td> Win a run with [[File:Bull.png|link=Bull|x30px]] [[Bull]] </td>
<td>  {{Item Data|Glass Cannon|limit}} </td>
<td> {{Item Data|Glass Cannon|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Goat Skull|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Gnome|rarity={{Item Data|Gnome|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Gnome|rarity}} </td>
<td> +3 Melee Damage <br>-2% Crit Damage </td>
<td> {{Item Data|Gnome|stats}} </td>
<td>  </td>
<td{{Item Data|Gnome|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Gnome|limit}} </td>
<td> {{Item Data|Gnome|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Gummy Berserker|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Goat Skull|rarity={{Item Data|Goat Skull|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Goat Skull|rarity}} </td>
<td> +5% Attack Speed <br>+15 Range <br>-1 Armor </td>
<td> {{Item Data|Goat Skull|stats}} </td>
<td>  </td>
<td> {{Item Data|Goat Skull|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Goat Skull|limit}} </td>
<td> {{Item Data|Goat Skull|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Handcuffs|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Grind's Magical Leaf|rarity={{Item Data|Grind's Magical Leaf|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Grind's Magical Leaf|rarity}} </td>
<td> +8 Melee Damage <br>+8 Range Damage <br>+8 Elemental Damage Your max HP is capped at its current value </td>
<td> {{Item Data|Grind's Magical Leaf|stats}} </td>
<td>  </td>
<td> {{Item Data|Grind's Magical Leaf|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Grind's Magical Leaf|limit}} </td>
<td> {{Item Data|Grind's Magical Leaf|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Head Injury|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Gummy Berserker|rarity={{Item Data|Gummy Berserker|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Gummy Berserker|rarity}} </td>
<td> +6% Damage <br>-8 Range </td>
<td> {{Item Data|Gummy Berserker|stats}} </td>
<td>  </td>
<td{{Item Data|Gummy Berserker|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Gummy Berserker|limit}} </td>
<td> {{Item Data|Gummy Berserker|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Heavy Bullets|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Handcuffs|rarity={{Item Data|Handcuffs|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Handcuffs|rarity}} </td>
<td> +5 Ranged Damage <br>+10% Damage <br>+10 Range <br>-10% Attack Speed <br>-5% Crit Chance </td>
<td> {{Item Data|Handcuffs|stats}} </td>
<td>  </td>
<td> {{Item Data|Handcuffs|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Handcuffs|limit}} </td>
<td> {{Item Data|Handcuffs|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Hedgehog|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Head Injury|rarity={{Item Data|Head Injury|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Head Injury|rarity}} </td>
<td> +2 Melee Damage <br>+1 Ranged Damage <br>-1 HP Regeneration </td>
<td> {{Item Data|Head Injury|stats}} </td>
<td>  </td>
<td{{Item Data|Head Injury|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Head Injury|limit}} </td>
<td> {{Item Data|Head Injury|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Helmet|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Heavy Bullets|rarity={{Item Data|Heavy Bullets|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Heavy Bullets|rarity}} </td>
<td> +1 Armor <br>-2% Speed </td>
<td> {{Item Data|Heavy Bullets|stats}} </td>
<td>  </td>
<td{{Item Data|Heavy Bullets|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Heavy Bullets|limit}} </td>
<td> {{Item Data|Heavy Bullets|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Hunting Trophy|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Hedgehog|rarity={{Item Data|Hedgehog|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Hedgehog|rarity}} </td>
<td> 50% chance to get 1 material when killing an enemy with a critical hit </td>
<td> {{Item Data|Hedgehog|stats}} </td>
<td>  </td>
<td>  {{Item Data|Hedgehog|price}} </td>
<td> Win a run with [[File:Crazy.png|link=Crazy|x30px]] [[Crazy]] </td>
<td> {{Item Data|Hedgehog|limit}} </td>
<td>  {{Item Data|Hedgehog|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Incendiary Turret|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Helmet|rarity={{Item Data|Helmet|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Helmet|rarity}} </td>
<td> Spawns a turret that shoots flames dealing (25% Engineering) burning damage </td>
<td>  {{Item Data|Helmet|stats}} </td>
<td>  </td>
<td> {{Item Data|Helmet|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Helmet|limit}} </td>
<td> {{Item Data|Helmet|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Injection|rarity={{Rarity|Common}}}} </td>
<td>  {{Iconbox|Hunting Trophy|rarity={{Item Data|Hunting Trophy|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Hunting Trophy|rarity}} </td>
<td> +7% Damage <br>-2 Max HP </td>
<td>  {{Item Data|Hunting Trophy|stats}} </td>
<td>  </td>
<td>  {{Item Data|Hunting Trophy|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Hunting Trophy|limit}} </td>
<td>  {{Item Data|Hunting Trophy|unlockedby}} </td>
</tr><tr><td>{{Iconbox|Improved Tools|rarity={{Item Data|Improved Tools|rarity}}}}</td><td>Tier {{Item Data|Improved Tools|rarity}}</td><td>{{Item Data|Improved Tools|stats}}</td><td>{{Item Data|Improved Tools|price}}</td><td>{{Item Data|Improved Tools|limit}}</td><td>{{Item Data|Improved Tools|unlockedby}}</td></tr><tr>
<td>  {{Iconbox|Injection|rarity={{Item Data|Injection|rarity}}}} </td>
<td> Tier {{Item Data|Injection|rarity}} </td>
<td> {{Item Data|Injection|stats}} </td>
<td{{Item Data|Injection|price}} </td>
<td>  {{Item Data|Injection|limit}} </td>
<td> {{Item Data|Injection|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Insanity|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Insanity|rarity={{Item Data|Insanity|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Insanity|rarity}} </td>
<td> +6% Crit Damage <br>-2% Damage </td>
<td> {{Item Data|Insanity|stats}} </td>
<td>  </td>
<td{{Item Data|Insanity|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Insanity|limit}} </td>
<td> {{Item Data|Insanity|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Jet Pack|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Jet Pack|rarity={{Item Data|Jet Pack|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Jet Pack|rarity}} </td>
<td> +15% Speed <br>+10% Dodge <br>-6 Max HP <br>-2 Armor </td>
<td> {{Item Data|Jet Pack|stats}} </td>
<td>  </td>
<td> {{Item Data|Jet Pack|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Jet Pack|limit}} </td>
<td> {{Item Data|Jet Pack|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Landmines|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Landmines|rarity={{Item Data|Landmines|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Landmines|rarity}} </td>
<td> A landmine spawns every x seconds dealing x(Engineering) damage in an area </td>
<td>  {{Item Data|Landmines|stats}} </td>
<td>  </td>
<td> {{Item Data|Landmines|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Landmines|limit}} </td>
<td> {{Item Data|Landmines|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Laser Turret|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Leather Vest|rarity={{Item Data|Leather Vest|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Leather Vest|rarity}} </td>
<td> Spawns a turret that shoots piercing bullets dealing (150% Engineering) damage </td>
<td>  {{Item Data|Leather Vest|stats}} </td>
<td>  </td>
<td> {{Item Data|Leather Vest|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Leather Vest|limit}} </td>
<td> {{Item Data|Leather Vest|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Leather Vest|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Lemonade|rarity={{Item Data|Lemonade|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Lemonade|rarity}} </td>
<td> +2 Armor <br>+6% Dodge <br>-3 Max HP </td>
<td> {{Item Data|Lemonade|stats}} </td>
<td>  </td>
<td> {{Item Data|Lemonade|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Lemonade|limit}} </td>
<td> {{Item Data|Lemonade|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Lemonade|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Lens|rarity={{Item Data|Lens|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Lens|rarity}} </td>
<td> +1 HP recovered from consumables </td>
<td>  {{Item Data|Lens|stats}} </td>
<td>  </td>
<td> {{Item Data|Lens|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Lens|limit}} </td>
<td> {{Item Data|Lens|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Lens|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Little Frog|rarity={{Item Data|Little Frog|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Little Frog|rarity}} </td>
<td> +1 Ranged Damage <br>-5 Range </td>
<td> {{Item Data|Little Frog|stats}} </td>
<td>  </td>
<td{{Item Data|Little Frog|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Little Frog|limit}} </td>
<td> {{Item Data|Little Frog|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Little Frog|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Little Muscley Dude|rarity={{Item Data|Little Muscley Dude|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Little Muscley Dude|rarity}} </td>
<td> +20% pickup range <br>+10 Harvesting <br>-5% Dodge </td>
<td> {{Item Data|Little Muscley Dude|stats}} </td>
<td>  </td>
<td> {{Item Data|Little Muscley Dude|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Little Muscley Dude|limit}} </td>
<td> {{Item Data|Little Muscley Dude|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Little Muscley Dude|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Lost Duck|rarity={{Item Data|Lost Duck|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Lost Duck|rarity}} </td>
<td> +3 Melee Damage <br>+5 Max HP <br>-15 Range </td>
<td> {{Item Data|Lost Duck|stats}} </td>
<td>  </td>
<td{{Item Data|Lost Duck|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Lost Duck|limit}} </td>
<td> {{Item Data|Lost Duck|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Lost Duck|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Lucky Charm|rarity={{Item Data|Lucky Charm|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Lucky Charm|rarity}} </td>
<td> +10 Luck <br>-1 Elemental Damage </td>
<td> {{Item Data|Lucky Charm|stats}} </td>
<td>  </td>
<td{{Item Data|Lucky Charm|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Lucky Charm|limit}} </td>
<td> {{Item Data|Lucky Charm|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Lucky Charm|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Lumberjack Shirt|rarity={{Item Data|Lumberjack Shirt|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Lumberjack Shirt|rarity}} </td>
<td> +30 Luck <br>-2 Melee Damage <br>-1 Ranged Damage </td>
<td> {{Item Data|Lumberjack Shirt|stats}} </td>
<td>  </td>
<td> {{Item Data|Lumberjack Shirt|price}} </td>
<td> Win a run with [[File:Lucky.png|link=Lucky|x30px]] [[Lucky]] </td>
<td>  {{Item Data|Lumberjack Shirt|limit}} </td>
<td> {{Item Data|Lumberjack Shirt|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Lumberjack Shirt|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Mammoth|rarity={{Item Data|Mammoth|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Mammoth|rarity}} </td>
<td> Trees die in one hit </td>
<td>  {{Item Data|Mammoth|stats}} </td>
<td> True </td>
<td> {{Item Data|Mammoth|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Mammoth|limit}} </td>
<td> {{Item Data|Mammoth|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Mammoth|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Mastery|rarity={{Item Data|Mastery|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Mastery|rarity}} </td>
<td> +15 Melee Damage <br>+2% HP Regeneration <br>-8% Damage <br>-3% Speed </td>
<td> {{Item Data|Mastery|stats}} </td>
<td>  </td>
<td> {{Item Data|Mastery|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Mastery|limit}} </td>
<td> {{Item Data|Mastery|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Mastery|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Medal|rarity={{Item Data|Medal|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Medal|rarity}} </td>
<td> +6 Melee Damage <br>-3 Ranged Damage </td>
<td> {{Item Data|Medal|stats}} </td>
<td>  </td>
<td{{Item Data|Medal|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Medal|limit}} </td>
<td> {{Item Data|Medal|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Medal|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Medikit|rarity={{Item Data|Medikit|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Medikit|rarity}} </td>
<td> +3 Max HP <br>+3% Damage <br>+1 Armor <br>+3% Speed <br>-4% Crit Chance </td>
<td> {{Item Data|Medikit|stats}} </td>
<td>  </td>
<td> {{Item Data|Medikit|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Medikit|limit}} </td>
<td> {{Item Data|Medikit|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Medical Turret|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Metal Detector|rarity={{Item Data|Metal Detector|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Metal Detector|rarity}} </td>
<td> Spawns a medical turret that shoots bullets healing 1 (10% Engineering) HP </td>
<td>  {{Item Data|Metal Detector|stats}} </td>
<td>  </td>
<td> {{Item Data|Metal Detector|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Metal Detector|limit}} </td>
<td> {{Item Data|Metal Detector|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Medikit|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Metal Plate|rarity={{Item Data|Metal Plate|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Metal Plate|rarity}} </td>
<td> +8% HP Regeneration <br>-15 Luck </td>
<td> {{Item Data|Metal Plate|stats}} </td>
<td>  </td>
<td>  {{Item Data|Metal Plate|price}} </td>
<td> Win a run with [[File:Doctor.png|link=Doctor|x30px]] [[Doctor]] </td>
<td>  {{Item Data|Metal Plate|limit}} </td>
<td> {{Item Data|Metal Plate|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Metal Detector|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Missile|rarity={{Item Data|Missile|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Missile|rarity}} </td>
<td> +5% chance to double the value of picked up materials <br>+6 Luck <br>-4% Damage </td>
<td> {{Item Data|Missile|stats}} </td>
<td>  </td>
<td{{Item Data|Missile|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Missile|limit}} </td>
<td> {{Item Data|Missile|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Metal Plate|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Mouse|rarity={{Item Data|Mouse|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Mouse|rarity}} </td>
<td> +2 Armor <br>-3% Damage </td>
<td> {{Item Data|Mouse|stats}} </td>
<td>  </td>
<td{{Item Data|Mouse|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Mouse|limit}} </td>
<td> {{Item Data|Mouse|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Missile|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Mushroom|rarity={{Item Data|Mushroom|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Mushroom|rarity}} </td>
<td> +10% Damage <br>-6% Attack Speed </td>
<td> {{Item Data|Mushroom|stats}} </td>
<td>  </td>
<td{{Item Data|Mushroom|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Mushroom|limit}} </td>
<td> {{Item Data|Mushroom|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Mouse|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Mutation|rarity={{Item Data|Mutation|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Mutation|rarity}} </td>
<td> +5% Life Steal <br>+10%Enemies <br>-5 Harvesting </td>
<td> {{Item Data|Mutation|stats}} </td>
<td>  </td>
<td> {{Item Data|Mutation|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Mutation|limit}} </td>
<td> {{Item Data|Mutation|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Mushroom|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Night Goggles|rarity={{Item Data|Night Goggles|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Night Goggles|rarity}} </td>
<td> +2 HP Regeneration <br>-3 Luck </td>
<td> {{Item Data|Night Goggles|stats}} </td>
<td>  </td>
<td{{Item Data|Night Goggles|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Night Goggles|limit}} </td>
<td> {{Item Data|Night Goggles|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Mutation|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Octopus|rarity={{Item Data|Octopus|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Octopus|rarity}} </td>
<td> +1 Ranged Damage <br>+1 Elemental Damage <br>-3% Speed </td>
<td> {{Item Data|Octopus|stats}} </td>
<td>  </td>
<td{{Item Data|Octopus|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Octopus|limit}} </td>
<td> {{Item Data|Octopus|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Night Goggles|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Padding|rarity={{Item Data|Padding|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Padding|rarity}} </td>
<td> +15% Crit Chance <br>+50 Range 3 Max HP <br>-2 Armor </td>
<td> {{Item Data|Padding|stats}} </td>
<td>  </td>
<td> {{Item Data|Padding|price}} </td>
<td> Win a run with [[File:Ranger.png|link=Ranger|x30px]] [[Ranger]] </td>
<td>  {{Item Data|Padding|limit}} </td>
<td> {{Item Data|Padding|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Octopus|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Panda|rarity={{Item Data|Panda|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Panda|rarity}} </td>
<td> +12 Max HP <br>+5% Life Steal <br>-8% Crit Chance </td>
<td> {{Item Data|Panda|stats}} </td>
<td>  </td>
<td> {{Item Data|Panda|price}} </td>
<td> Win a run with [[File:Mutant.png|link=Mutant|x30px]] [[Mutant]] </td>
<td>  {{Item Data|Panda|limit}} </td>
<td> {{Item Data|Panda|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Padding|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Peaceful Bee|rarity={{Item Data|Peaceful Bee|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Peaceful Bee|rarity}} </td>
<td> +1 Max HP for every 100 Materials you have [<br>+0] <br>-5% Speed </td>
<td> {{Item Data|Peaceful Bee|stats}} </td>
<td>  </td>
<td> {{Item Data|Peaceful Bee|price}} </td>
<td> Win a run with [[File:Saver.png|link=Saver|x30px]] [[Saver]] </td>
<td>  {{Item Data|Peaceful Bee|limit}} </td>
<td> {{Item Data|Peaceful Bee|unlockedby}} </td>
</tr><tr><td>{{Iconbox|Peacock|rarity={{Item Data|Peacock|rarity}}}}</td><td>Tier {{Item Data|Peacock|rarity}}</td><td>{{Item Data|Peacock|stats}}</td><td>{{Item Data|Peacock|price}}</td><td>{{Item Data|Peacock|limit}}</td><td>{{Item Data|Peacock|unlockedby}}</td></tr><tr>
<td>  {{Iconbox|Pencil|rarity={{Item Data|Pencil|rarity}}}} </td>
<td> Tier {{Item Data|Pencil|rarity}} </td>
<td>  {{Item Data|Pencil|stats}} </td>
<td>  {{Item Data|Pencil|price}} </td>
<td>  {{Item Data|Pencil|limit}} </td>
<td>  {{Item Data|Pencil|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Panda|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Piggy Bank|rarity={{Item Data|Piggy Bank|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Piggy Bank|rarity}} </td>
<td> +20 Max HP <br>+25 Luck <br>-12% Damage </td>
<td> {{Item Data|Piggy Bank|stats}} </td>
<td>  </td>
<td> {{Item Data|Piggy Bank|price}} </td>
<td> Win a run with [[File:Pacifist.png|link=Pacifist|x30px]] [[Pacifist]] </td>
<td>  {{Item Data|Piggy Bank|limit}} </td>
<td> {{Item Data|Piggy Bank|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Peaceful Bee|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Plant|rarity={{Item Data|Plant|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Plant|rarity}} </td>
<td> +4% Dodge <br>+4 Harvesting <br>-1 Melee Damage <br>-1 Ranged Damage </td>
<td> {{Item Data|Plant|stats}} </td>
<td>  </td>
<td> {{Item Data|Plant|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Plant|limit}} </td>
<td> {{Item Data|Plant|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Pencil|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Plastic Explosive|rarity={{Item Data|Plastic Explosive|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Plastic Explosive|rarity}} </td>
<td> +2 Engineering <br>-1% Attack Speed <br>-1% Crit Chance </td>
<td> {{Item Data|Plastic Explosive|stats}} </td>
<td>  </td>
<td> {{Item Data|Plastic Explosive|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Plastic Explosive|limit}} </td>
<td> {{Item Data|Plastic Explosive|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Piggy Bank|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Poisonous Tonic|rarity={{Item Data|Poisonous Tonic|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Poisonous Tonic|rarity}} </td>
<td> 20% of your materials at the start of waves </td>
<td>  {{Item Data|Poisonous Tonic|stats}} </td>
<td>  </td>
<td> {{Item Data|Poisonous Tonic|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Poisonous Tonic|limit}} </td>
<td> {{Item Data|Poisonous Tonic|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Plant|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Potato|rarity={{Item Data|Potato|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Potato|rarity}} </td>
<td> +2 HP Regeneration <br>-1% Life Steal </td>
<td> {{Item Data|Potato|stats}} </td>
<td>  </td>
<td{{Item Data|Potato|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Potato|limit}} </td>
<td> {{Item Data|Potato|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Plastic Explosive|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Regeneration Potion|rarity={{Item Data|Regeneration Potion|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Regeneration Potion|rarity}} </td>
<td>  <br>+25% Explosion Size </td>
<td>  {{Item Data|Regeneration Potion|stats}} </td>
<td>  </td>
<td>  {{Item Data|Regeneration Potion|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Regeneration Potion|limit}} </td>
<td> {{Item Data|Regeneration Potion|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Poisonous Tonic|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Power Generator|rarity={{Item Data|Power Generator|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Power Generator|rarity}} </td>
<td> +10% Attack Speed <br>+8% Critical Chance <br>+15 Range <br>-2% HP Regeneration </td>
<td> {{Item Data|Power Generator|stats}} </td>
<td>  </td>
<td> {{Item Data|Power Generator|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Power Generator|limit}} </td>
<td> {{Item Data|Power Generator|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Potato|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Propeller Hat|rarity={{Item Data|Propeller Hat|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Propeller Hat|rarity}} </td>
<td> +3 Max HP <br>+1% HP Regeneration <br>+3% Damage <br>+3% Speed <br>+5 Luck </td>
<td> {{Item Data|Propeller Hat|stats}} </td>
<td>  </td>
<td> {{Item Data|Propeller Hat|price}} </td>
<td> Win a run with [[File:Well Rounded.png|link=Well Rounded|x30px]] [[Well Rounded]] </td>
<td>  {{Item Data|Propeller Hat|limit}} </td>
<td> {{Item Data|Propeller Hat|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Power Generator|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Pumpkin|rarity={{Item Data|Pumpkin|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Pumpkin|rarity}} </td>
<td> +1% Damage for every <br>+1% Speed you have. <br>-5% Damage </td>
<td> {{Item Data|Pumpkin|stats}} </td>
<td> True </td>
<td> {{Item Data|Pumpkin|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Pumpkin|limit}} </td>
<td> {{Item Data|Pumpkin|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Propeller Hat|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Recycling Machine|rarity={{Item Data|Recycling Machine|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Recycling Machine|rarity}} </td>
<td> +10 Luck <br>-2% Damage </td>
<td> {{Item Data|Recycling Machine|stats}} </td>
<td>  </td>
<td> {{Item Data|Recycling Machine|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Recycling Machine|limit}} </td>
<td> {{Item Data|Recycling Machine|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Pumpkin|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Retromation's Hoodie|rarity={{Item Data|Retromation's Hoodie|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Retromation's Hoodie|rarity}} </td>
<td> +15% Piercing Damage. Can't go above base damage <br>-2% Damage </td>
<td> {{Item Data|Retromation's Hoodie|stats}} </td>
<td>  </td>
<td{{Item Data|Retromation's Hoodie|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Retromation's Hoodie|limit}} </td>
<td> {{Item Data|Retromation's Hoodie|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Recycling Machine|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Ricochet|rarity={{Item Data|Ricochet|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Ricochet|rarity}} </td>
<td>  Gain 35% more materials from recycling items </td>
<td>  {{Item Data|Ricochet|stats}} </td>
<td> True </td>
<td>  {{Item Data|Ricochet|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Ricochet|limit}} </td>
<td> {{Item Data|Ricochet|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Retromation's Hoodie|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Rip and Tear|rarity={{Item Data|Rip and Tear|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Rip and Tear|rarity}} </td>
<td> +2% Attack Speed for every 1% Dodge you have. <br>+10% Dodge <br>-50 Range </td>
            <td>  {{Item Data|Rip and Tear|stats}} </td>
<td> True </td>
<td>  {{Item Data|Rip and Tear|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Rip and Tear|limit}} </td>
<td>  {{Item Data|Rip and Tear|unlockedby}} </td>
</tr><tr><td>{{Iconbox|Riposte|rarity={{Item Data|Riposte|rarity}}}}</td><td>Tier {{Item Data|Riposte|rarity}}</td><td>{{Item Data|Riposte|stats}}</td><td>{{Item Data|Riposte|price}}</td><td>{{Item Data|Riposte|limit}}</td><td>{{Item Data|Riposte|unlockedby}}</td></tr><tr>
<td> {{Iconbox|Ritual|rarity={{Item Data|Ritual|rarity}}}} </td>
<td> Tier {{Item Data|Ritual|rarity}} </td>
<td> {{Item Data|Ritual|stats}} </td>
<td> {{Item Data|Ritual|price}} </td>
<td> {{Item Data|Ritual|limit}} </td>
<td>  {{Item Data|Ritual|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Ricochet|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Robot Arm|rarity={{Item Data|Robot Arm|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Robot Arm|rarity}} </td>
<td> Your projectiles gain 1 bounce <br>-50% Damage </td>
<td> {{Item Data|Robot Arm|stats}} </td>
<td>  </td>
<td{{Item Data|Robot Arm|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Robot Arm|limit}} </td>
<td> {{Item Data|Robot Arm|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Rip and Tear|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Sad Tomato|rarity={{Item Data|Sad Tomato|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Sad Tomato|rarity}} </td>
<td> Enemies have a 10% chance to explode for 10(50% Melee Damage) damage when they die <br>-12 Harvesting </td>
<td> {{Item Data|Sad Tomato|stats}} </td>
<td>  </td>
<td>  {{Item Data|Sad Tomato|price}} </td>
<td> Win a run with [[File:Loud.png|link=Loud|x30px]] [[Loud]] </td>
<td>  {{Item Data|Sad Tomato|limit}} </td>
<td> {{Item Data|Sad Tomato|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Ritual|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Scar|rarity={{Item Data|Scar|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Scar|rarity}} </td>
<td> +6% Damage <br>+2% Life Steal <br>-2 Engineering </td>
<td> {{Item Data|Scar|stats}} </td>
<td>  </td>
<td> {{Item Data|Scar|price}} </td>
<td> Win a run with [[File:Ghost.png|link=Ghost|x30px]] [[Ghost]] </td>
<td>  {{Item Data|Scar|limit}} </td>
<td> {{Item Data|Scar|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Robot Arm|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Scared Sausage|rarity={{Item Data|Scared Sausage|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Scared Sausage|rarity}} </td>
<td> +6 Armor <br>+6 Engineering <br>-3% HP Regeneration <br>-3% Life Steal </td>
<td> {{Item Data|Scared Sausage|stats}} </td>
<td>  </td>
<td> {{Item Data|Scared Sausage|price}} </td>
<td> Win a run with [[File:Engineer.png|link=Engineer|x30px]] [[Engineer]] </td>
<td>  {{Item Data|Scared Sausage|limit}} </td>
<td> {{Item Data|Scared Sausage|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Sad Tomato|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Scope|rarity={{Item Data|Scope|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Scope|rarity}} </td>
<td> +8% HP Regeneration Start waves with <br>-50% HP </td>
<td> {{Item Data|Scope|stats}} </td>
<td> True </td>
<td{{Item Data|Scope|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Scope|limit}} </td>
<td> {{Item Data|Scope|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Scar|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Shady Potion|rarity={{Item Data|Shady Potion|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Shady Potion|rarity}} </td>
<td> +15% XP Gain <br>-8 Range </td>
<td> {{Item Data|Shady Potion|stats}} </td>
<td>  </td>
<td> {{Item Data|Shady Potion|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Shady Potion|limit}} </td>
<td> {{Item Data|Shady Potion|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Scared Sausage|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Shmoop|rarity={{Item Data|Shmoop|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Shmoop|rarity}} </td>
<td> Attacks have a 25% chance to deal 1x3(Elemental Damage) burning damage </td>
<td>  {{Item Data|Shmoop|stats}} </td>
<td>  </td>
<td>  {{Item Data|Shmoop|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Shmoop|limit}} </td>
<td>  {{Item Data|Shmoop|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Scope|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Sifd's Relic|rarity={{Item Data|Sifd's Relic|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Sifd's Relic|rarity}} </td>
<td> +2 Ranged Damage <br>+25 Range <br>-7% Attack Speed </td>
<td> {{Item Data|Sifd's Relic|stats}} </td>
<td>  </td>
<td{{Item Data|Sifd's Relic|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Sifd's Relic|limit}} </td>
<td> {{Item Data|Sifd's Relic|unlockedby}} </td>
</tr><tr><td>{{Iconbox|Silver Bullet|rarity={{Item Data|Silver Bullet|rarity}}}}</td><td>Tier {{Item Data|Silver Bullet|rarity}}</td><td>{{Item Data|Silver Bullet|stats}}</td><td>{{Item Data|Silver Bullet|price}}</td><td>{{Item Data|Silver Bullet|limit}}</td><td>{{Item Data|Silver Bullet|unlockedby}}</td></tr><tr>
<td>  {{Iconbox|Small Magazine|rarity={{Item Data|Small Magazine|rarity}}}} </td>
<td> Tier {{Item Data|Small Magazine|rarity}} </td>
<td>  {{Item Data|Small Magazine|stats}} </td>
<td>  {{Item Data|Small Magazine|price}} </td>
<td>  {{Item Data|Small Magazine|limit}} </td>
<td>  {{Item Data|Small Magazine|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Shady Potion|rarity={{Rarity|Rare}}}} </td>
<td>  {{Iconbox|Snail|rarity={{Item Data|Snail|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Snail|rarity}} </td>
<td> +20 Luck <br>-2% HP Regeneration </td>
<td>  {{Item Data|Snail|stats}} </td>
<td>  </td>
<td>  {{Item Data|Snail|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Snail|limit}} </td>
<td>  {{Item Data|Snail|unlockedby}} </td>
</tr><tr><td>{{Iconbox|Spicy Sauce|rarity={{Item Data|Spicy Sauce|rarity}}}}</td><td>Tier {{Item Data|Spicy Sauce|rarity}}</td><td>{{Item Data|Spicy Sauce|stats}}</td><td>{{Item Data|Spicy Sauce|price}}</td><td>{{Item Data|Spicy Sauce|limit}}</td><td>{{Item Data|Spicy Sauce|unlockedby}}</td></tr><tr>
<td>  {{Iconbox|Snake|rarity={{Item Data|Snake|rarity}}}} </td>
<td> Tier {{Item Data|Snake|rarity}} </td>
<td> {{Item Data|Snake|stats}} </td>
<td> {{Item Data|Snake|price}} </td>
<td>  {{Item Data|Snake|limit}} </td>
<td> {{Item Data|Snake|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Shmoop|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Spider|rarity={{Item Data|Spider|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Spider|rarity}} </td>
<td> +6 Max HP <br>+2% HP Regeneration <br>-2 Melee Damage <br>-1 Ranged Damage </td>
<td> {{Item Data|Spider|stats}} </td>
<td>  </td>
<td> {{Item Data|Spider|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Spider|limit}} </td>
<td> {{Item Data|Spider|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Sifd's Relic|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Statue|rarity={{Item Data|Statue|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Statue|rarity}} </td>
<td> +100% chance to instantly attract a material when its dropped. <br>-12% Speed </td>
<td> {{Item Data|Statue|stats}} </td>
<td> True </td>
<td> {{Item Data|Statue|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Statue|limit}} </td>
<td> {{Item Data|Statue|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Small Magazine|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Strange Book|rarity={{Item Data|Strange Book|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Strange Book|rarity}} </td>
<td> +2 Ranged Damage <br>+10% Attack Speed <br>-10% Damage </td>
<td> {{Item Data|Strange Book|stats}} </td>
<td>  </td>
<td{{Item Data|Strange Book|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Strange Book|limit}} </td>
<td> {{Item Data|Strange Book|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Snail|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Sunglasses|rarity={{Item Data|Sunglasses|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Sunglasses|rarity}} </td>
<td> -10% Enemy speed <br>-5% Speed </td>
<td> {{Item Data|Sunglasses|stats}} </td>
<td>  </td>
<td>  {{Item Data|Sunglasses|price}} </td>
<td> Win a run with [[File:Old.png|link=Old|x30px]] [[Old]] </td>
<td>  {{Item Data|Sunglasses|limit}} </td>
<td> {{Item Data|Sunglasses|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Snake|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Tardigrade|rarity={{Item Data|Tardigrade|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Tardigrade|rarity}} </td>
<td> Burning spreads to a nearby enemy <br>-1 Max HP </td>
<td> {{Item Data|Tardigrade|stats}} </td>
<td>  </td>
<td{{Item Data|Tardigrade|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Tardigrade|limit}} </td>
<td> {{Item Data|Tardigrade|unlockedby}} </td>
</tr><tr><td>{{Iconbox|Tentacle|rarity={{Item Data|Tentacle|rarity}}}}</td><td>Tier {{Item Data|Tentacle|rarity}}</td><td>{{Item Data|Tentacle|stats}}</td><td>{{Item Data|Tentacle|price}}</td><td>{{Item Data|Tentacle|limit}}</td><td>{{Item Data|Tentacle|unlockedby}}</td></tr><tr>
<td>  {{Iconbox|Terrified Onion|rarity={{Item Data|Terrified Onion|rarity}}}} </td>
<td> Tier {{Item Data|Terrified Onion|rarity}} </td>
<td>  {{Item Data|Terrified Onion|stats}} </td>
<td>  {{Item Data|Terrified Onion|price}} </td>
<td>  {{Item Data|Terrified Onion|limit}} </td>
<td>  {{Item Data|Terrified Onion|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Spider|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Toolbox|rarity={{Item Data|Toolbox|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Toolbox|rarity}} </td>
<td> +12% Damage <br>+5% Attack Speed for every unique weapon you have <br>-6% Dodge <br>-8 Harvesting </td>
<td> {{Item Data|Toolbox|stats}} </td>
<td>  </td>
<td> {{Item Data|Toolbox|price}} </td>
<td> Win a run with [[File:Gladiator.png|link=Gladiator|x30px]] [[Gladiator]] </td>
<td>  {{Item Data|Toolbox|limit}} </td>
<td> {{Item Data|Toolbox|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Statue|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Torture|rarity={{Item Data|Torture|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Torture|rarity}} </td>
<td> +25% Damage while standing still <br>-10% Speed </td>
<td> {{Item Data|Torture|stats}} </td>
<td>  </td>
<td{{Item Data|Torture|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Torture|limit}} </td>
<td> {{Item Data|Torture|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Sunglasses|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Toxic Sludge|rarity={{Item Data|Toxic Sludge|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Toxic Sludge|rarity}} </td>
<td> +10% Crit Chance <br>-1 Armor </td>
<td> {{Item Data|Toxic Sludge|stats}} </td>
<td>  </td>
<td{{Item Data|Toxic Sludge|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Toxic Sludge|limit}} </td>
<td> {{Item Data|Toxic Sludge|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Terrified Onion|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Tractor|rarity={{Item Data|Tractor|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Tractor|rarity}} </td>
<td> +4% Speed <br>-6 Luck </td>
<td> {{Item Data|Tractor|stats}} </td>
<td>  </td>
<td{{Item Data|Tractor|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Tractor|limit}} </td>
<td> {{Item Data|Tractor|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Toolbox|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Tree|rarity={{Item Data|Tree|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Tree|rarity}} </td>
<td> +6 Engineering <br>-8% Attack Speed </td>
<td> {{Item Data|Tree|stats}} </td>
<td>  </td>
<td> {{Item Data|Tree|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Tree|limit}} </td>
<td> {{Item Data|Tree|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Torture|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Triangle of Power|rarity={{Item Data|Triangle of Power|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Triangle of Power|rarity}} </td>
<td> +10 Max HP Restore 3 HP per second. Cannot heal any other way. </td>
<td>  {{Item Data|Triangle of Power|stats}} </td>
<td> True </td>
<td> {{Item Data|Triangle of Power|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Triangle of Power|limit}} </td>
<td> {{Item Data|Triangle of Power|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Toxic Sludge|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Turret|rarity={{Item Data|Turret|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Turret|rarity}} </td>
<td> +2 Elemental Damage <br>-2% Dodge </td>
<td> {{Item Data|Turret|stats}} </td>
<td>  </td>
<td> {{Item Data|Turret|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Turret|limit}} </td>
<td> {{Item Data|Turret|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Tractor|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Incendiary Turret|rarity={{Item Data|Incendiary Turret|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Incendiary Turret|rarity}} </td>
<td> +50 Harvesting <br>-10% Damage </td>
<td> {{Item Data|Incendiary Turret|stats}} </td>
<td>  </td>
<td> {{Item Data|Incendiary Turret|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Incendiary Turret|limit}} </td>
<td> {{Item Data|Incendiary Turret|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Tree|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Medical Turret|rarity={{Item Data|Medical Turret|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Medical Turret|rarity}} </td>
<td> More trees spawn </td>
<td>  {{Item Data|Medical Turret|stats}} </td>
<td>  </td>
<td> {{Item Data|Medical Turret|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Medical Turret|limit}} </td>
<td> {{Item Data|Medical Turret|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Triangle of Power|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Laser Turret|rarity={{Item Data|Laser Turret|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Laser Turret|rarity}} </td>
<td> +20% Damage <br>+1 Armor <br>-2% Damage until the end of the wave when you take damage </td>
<td> {{Item Data|Laser Turret|stats}} </td>
<td>  </td>
<td{{Item Data|Laser Turret|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Laser Turret|limit}} </td>
<td> {{Item Data|Laser Turret|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Turret|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Explosive Turret|rarity={{Item Data|Explosive Turret|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Explosive Turret|rarity}} </td>
<td> Spawns a turret that shoots bullets dealing x(Engineering) damage </td>
<td>  {{Item Data|Explosive Turret|stats}} </td>
<td>  </td>
<td> {{Item Data|Explosive Turret|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Explosive Turret|limit}} </td>
<td> {{Item Data|Explosive Turret|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Tyler|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Tyler|rarity={{Item Data|Tyler|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Tyler|rarity}} </td>
<td> Spawns a little guy that slowly shoots piercing lightning projectiles around him for (Engineering) damage each </td>
<td>  {{Item Data|Tyler|stats}} </td>
<td>  </td>
<td> {{Item Data|Tyler|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Tyler|limit}} </td>
<td> {{Item Data|Tyler|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Ugly Tooth|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Ugly Tooth|rarity={{Item Data|Ugly Tooth|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Ugly Tooth|rarity}} </td>
<td> Hitting an enemy removes 10% of their speed; Max 30% <br>-3% Speed </td>
<td> {{Item Data|Ugly Tooth|stats}} </td>
<td> True </td>
<td{{Item Data|Ugly Tooth|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Ugly Tooth|limit}} </td>
<td> {{Item Data|Ugly Tooth|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Vigilante Ring|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Vigilante Ring|rarity={{Item Data|Vigilante Ring|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Vigilante Ring|rarity}} </td>
<td> +3% Damage at the end of a wave </td>
<td>  {{Item Data|Vigilante Ring|stats}} </td>
<td>  </td>
<td> {{Item Data|Vigilante Ring|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Vigilante Ring|limit}} </td>
<td> {{Item Data|Vigilante Ring|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Wandering Bot|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Wandering Bot|rarity={{Item Data|Wandering Bot|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Wandering Bot|rarity}} </td>
<td> Spawns a little bot that slows down nearby enemies </td>
<td>  {{Item Data|Wandering Bot|stats}} </td>
<td>  </td>
<td> {{Item Data|Wandering Bot|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Wandering Bot|limit}} </td>
<td> {{Item Data|Wandering Bot|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Warrior Helmet|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Warrior Helmet|rarity={{Item Data|Warrior Helmet|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Warrior Helmet|rarity}} </td>
<td> +3 Armor <br>+5 Max HP <br>-10% Speed </td>
<td> {{Item Data|Warrior Helmet|stats}} </td>
<td>  </td>
<td{{Item Data|Warrior Helmet|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Warrior Helmet|limit}} </td>
<td> {{Item Data|Warrior Helmet|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Weird Food|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Weird Food|rarity={{Item Data|Weird Food|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Weird Food|rarity}} </td>
<td> +2 HP recovered from consumables <br>-3% Dodge </td>
<td> {{Item Data|Weird Food|stats}} </td>
<td>  </td>
<td{{Item Data|Weird Food|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Weird Food|limit}} </td>
<td> {{Item Data|Weird Food|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Weird Ghost|rarity={{Rarity|Common}}}} </td>
<td> {{Iconbox|Weird Ghost|rarity={{Item Data|Weird Ghost|rarity}}}} </td>
<td> Common </td>
<td> Tier {{Item Data|Weird Ghost|rarity}} </td>
<td> +3 Max HP Start the next wave with 1 HP </td>
<td>  {{Item Data|Weird Ghost|stats}} </td>
<td>  </td>
<td> {{Item Data|Weird Ghost|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Weird Ghost|limit}} </td>
<td> {{Item Data|Weird Ghost|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Wheat|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Wheat|rarity={{Item Data|Wheat|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Wheat|rarity}} </td>
<td> +4 Melee Damage <br>+2 Ranged Damage <br>+10 Harvesting <br>-2 Elemental Damage </td>
<td> {{Item Data|Wheat|stats}} </td>
<td>  </td>
<td> {{Item Data|Wheat|price}} </td>
<td> Win a run with [[File:Farmer.png|link=Farmer|x30px]] [[Farmer]] </td>
<td>  {{Item Data|Wheat|limit}} </td>
<td> {{Item Data|Wheat|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Wheelbarrow|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Wheelbarrow|rarity={{Item Data|Wheelbarrow|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Wheelbarrow|rarity}} </td>
<td> +16 Harvesting <br>-1 Armor </td>
<td> {{Item Data|Wheelbarrow|stats}} </td>
<td>  </td>
<td{{Item Data|Wheelbarrow|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Wheelbarrow|limit}} </td>
<td> {{Item Data|Wheelbarrow|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Whetstone|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|Whetstone|rarity={{Item Data|Whetstone|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|Whetstone|rarity}} </td>
<td> +4% Life Steal <br>-5 Knockback </td>
<td> {{Item Data|Whetstone|stats}} </td>
<td>  </td>
<td>  {{Item Data|Whetstone|price}} </td>
<td> Win a run with [[File:Sick.png|link=Sick|x30px]] [[Sick]] </td>
<td>  {{Item Data|Whetstone|limit}} </td>
<td> {{Item Data|Whetstone|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|White Flag|rarity={{Rarity|Rare}}}} </td>
<td> {{Iconbox|White Flag|rarity={{Item Data|White Flag|rarity}}}} </td>
<td> Rare </td>
<td> Tier {{Item Data|White Flag|rarity}} </td>
<td> +5 Harvesting <br>-5% Enemies </td>
<td> {{Item Data|White Flag|stats}} </td>
<td> True </td>
<td> {{Item Data|White Flag|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|White Flag|limit}} </td>
<td> {{Item Data|White Flag|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Wings|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Wings|rarity={{Item Data|Wings|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Wings|rarity}} </td>
<td> +10% Speed <br>+30 Range <br>-2 Elemental Damage </td>
<td> {{Item Data|Wings|stats}} </td>
<td>  </td>
<td> {{Item Data|Wings|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Wings|limit}} </td>
<td> {{Item Data|Wings|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Wisdom|rarity={{Rarity|Epic}}}} </td>
<td> {{Iconbox|Wisdom|rarity={{Item Data|Wisdom|rarity}}}} </td>
<td> Epic </td>
<td> Tier {{Item Data|Wisdom|rarity}} </td>
<td> +5% Damage every 5 seconds until the end of the wave <br>-20% Damage </td>
<td> {{Item Data|Wisdom|stats}} </td>
<td> True </td>
<td> {{Item Data|Wisdom|price}} </td>
<td> Unlocked by default </td>
<td> {{Item Data|Wisdom|limit}} </td>
<td> {{Item Data|Wisdom|unlockedby}} </td>
</tr>
</tr>
<tr>
<tr>
<td> {{Iconbox|Wolf Helmet|rarity={{Rarity|Legendary}}}} </td>
<td> {{Iconbox|Wolf Helmet|rarity={{Item Data|Wolf Helmet|rarity}}}} </td>
<td> Legendary </td>
<td> Tier {{Item Data|Wolf Helmet|rarity}} </td>
<td> +8 Elemental Damage <br>+15 Luck <br>-5 Engineering </td>
<td> {{Item Data|Wolf Helmet|stats}} </td>
<td>  </td>
<td> {{Item Data|Wolf Helmet|price}} </td>
<td> Unlocked by default </td>
<td>  {{Item Data|Wolf Helmet|limit}} </td>
<td> {{Item Data|Wolf Helmet|unlockedby}} </td>
</tr>
</tr>
</table>
</table>
==Item Tags==
Most items have '''item tags''', and most [[Characters]] have item tags assigned to them too.
Whenever an item appears in the shop, it has a {{Color|color=green|text=5%}} chance to be selected from an item pool of your tagged items, instead of the regular item pool. This guarantees that the item has one of your character's tags.
*Eg. The [[XP Gain]] tag is used by {{CharacterIcon|Mutant}} and [[Items]] that boost XP (eg. {{ItemIcon|name=Black Belt}} and {{ItemIcon|name=Scar}}), so {{CharacterIcon|Mutant}} has a {{Color|color=green|text=5%}} chance for an item to be selected from the items with the [[XP Gain]] tag instead of being selected from all items in general.
Note that the XP Gain items are in both Item Pools, so even if the 5% chance doesn't happen, you have a second chance to find XP Items from the regular Item Pool.
See [[Shop#Item Tags|Shop » Item Tags]] for more details on item tag rarity.
===Stat Tags===
All visible [[Stats]] exist as item tags. Click a tag below to view its items.
{| class="wikitable sortable jquery-tablesorter" style="background: transparent; color: #eee;"
! style="background-color: rgb(220,220,220,0.2); color: #eee;" |Item Tag
! style="background-color: rgb(220,220,220,0.2); color: #eee;" |Character(s)
|-
|[[Max HP]]
|{{ItemTagCharacters|Max HP}}
|-
|[[HP Regeneration]]
|{{ItemTagCharacters|HP Regeneration}}
|-
|[[Life Steal]]
|{{ItemTagCharacters|Life Steal}}
|-
|[[Damage]]
|{{ItemTagCharacters|Damage}}
|-
|[[Melee Damage]]
|{{ItemTagCharacters|Melee Damage}}
|-
|[[Ranged Damage]]
|{{ItemTagCharacters|Ranged Damage}}
|-
|[[Elemental Damage]]
|{{ItemTagCharacters|Elemental Damage}}
|-
|[[Attack Speed]]
|{{ItemTagCharacters|Attack Speed}}
|-
|[[Crit Chance]]
|{{ItemTagCharacters|Crit Chance}}
|-
|[[Engineering]]
|{{ItemTagCharacters|Engineering}}
|-
|[[Range]]
|{{ItemTagCharacters|Range}}
|-
|[[Armor]]
|{{ItemTagCharacters|Armor}}
|-
|[[Dodge]]
|{{ItemTagCharacters|Dodge}}
|-
|[[Speed]]
|{{ItemTagCharacters|Speed}}
|-
|[[Luck]]
|{{ItemTagCharacters|Luck}}
|-
|[[Harvesting]]
|{{ItemTagCharacters|Harvesting}}
|}
===Other Tags===
Additionally, the following tags exist, many of which are for hidden stats (or group items that affect similar hidden stats):
{| class="wikitable" style="background: transparent; color: #eee;"
! style="background-color: rgb(220,220,220,0.2); color: #eee;" |Item Tag
! style="background-color: rgb(220,220,220,0.2); color: #eee;" |Character(s)
!Related Stats
|-
|[[Economy]]
|{{ItemTagCharacters|Economy}}
|Shop Discount, Free Rerolls Count, Item Recycling Rewards
|-
|[[Exploration]]
|{{ItemTagCharacters|Exploration}}
|Tree HP, Trees Spawn Count
|-
|[[Explosive (Item Tag)]]
|{{ItemTagCharacters|Explosive}}
|Explosion Damage, Explosion Size
|-
|[[Less Enemies]]
|{{ItemTagCharacters|Less Enemies}}
|Enemies Spawn Count (-)
|-
|[[Less Enemy Speed]]
|{{ItemTagCharacters|Less Enemy Speed}}
|Enemy Speed
|-
|[[More Enemies]]
| {{ItemTagCharacters|More Enemies}}
|Enemies Spawn Count (+)
|-
|[[Pickup]]
|{{ItemTagCharacters|Pickup}}
|Pickup Range (and many others)
|-
|[[Saving]]
|{{ItemTagCharacters|Saving}}
|HP from Materials, Materials Interest Gain
|-
|[[Stand Still]]
|{{ItemTagCharacters|Stand Still}}
|Bonuses to base stats while standing still
|-
|[[XP Gain]]
|{{CharacterIcon|Mutant}}
|XP Gain
|}
There are no items tags for [[Piercing]] or [[Bounce]].
===Characters Without Tags===
The following characters have no corresponding item tags: {{ItemTagCharacters|No Tags}}.
‎<comments />

Revision as of 18:10, 15 March 2023

Scaling

Melee Damage.png = the damage scales with Melee Damage stat
Ranged Damage.png = the damage scales with Ranged Damage stat
Elemental Damage.png = the damage scales with Elemental Damage stat
Armor.png = the damage scales with Armor stat
Engineering Stat.png = the damage scales with Engineering stat
Range Stat.png = the damage scales with Range stat
Luck.png = the damage scales with Luck stat
Max HP.png = the damage scales with Max HP stat

For Wiki Editors

All the data on this page is pulled from Template:Item Data. Please change any data from there according to the item name. See Wiki Editing for more info.

Items List

There are currently 158 items in Brotato.

To view items as an interactive grid, see Items Grid.

To view items split into the stats they affect or use, choose a stat from the Stats page.

Updated for version: 0.8.0.3

Name Rarity Effects Base Price Limit Unlocked By
Tier 2 +8 Max HP
-4% Dodge
65
Tier 3 +5 % Dodge
50% chance to heal 5 HP when dodging an attack
60 1
Tier 3 +15 Max HP
+8 Enemy Speed
80
Tier 2 Shoots +6 alien eyes around you every 3 seconds dealing (50%Max HP.png) 50
Tier 3 +8 Max HP
+3 HP Regeneration
-8 Luck
85
Tier 1 +30% pickup range 25
Tier 1 +2 HP Regeneration
-1 HP recovered from consumables
+3 Max HP
15
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5% Crit Chance
-6% Dodge
80
Tier 4 A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain +2 Armor instead. 120 1 Win a run with Arms Dealer.png Arms Dealer
Tier 1 +25% chance to deal (25%Luck.png) damage to a random enemy when you pick up a material 25
Tier 1 +20% chance to instantly attract a material when its dropped
+10 Range
18 5
Tier 3 +1 bullet dealing 1+ (100% Ranged Damage.png) damage is fired from an enemy corpse when they die
-50 Range
100
Tier 1 +15 materials when you pick up a crate
-1% Speed
15 3
Tier 2+8 % Damage
Special enemies appear at the beginning of the next wave
25
Tier 3 Projectiles pierce through +1 additional target
-10% Damage
75
Tier 2 +20 Range
+10% Attack Speed
-2% Life Steal
55
Tier 3 +8 Armor while standing still.
-5% Speed
75
Tier 1 +2% Life Steal
-2 Harvesting
20
Tier 1 +4% Speed
-6 Range
20
Tier 3 +40% XP Gain
-2% Life Steal
70
Tier 4 +12 Melee Damage
+6 Ranged Damage
-1 Armor
-5% Speed
105 Win a run with Generalist.png Generalist
Tier 2 +25% XP Gain
+3 Melee Damage
-8 Luck
50
Tier 2 +5% Crit Chance
+5% Dodge
-15 Range
45
Tier 3 +40 Harvesting
You take 1 damage per second (does not give invulnerability time)
50
Tier 2 +2% Life Steal
+2 HP Regeneration
-4 Harvesting
45
Tier 4+12 % Life Steal
+2 % Damage for every 1 % Life Steal you have
You take 1 damage per second (does not give invulnerability time)
1001
Tier 1 +2 Elemental Damage
-1 Max HP
30
Tier 1 +1 Engineering 8
Tier 3 +15 Luck
+18 Harvesting
-5% Attack Speed
-3% Crit Chance
75 Win a run with Entrepreneur.png Entrepreneur
Tier 1 +3 Knockback 15
Tier 1 +5 Max HP
-1 HP Regeneration
25
Tier 1 +2% Life Steal
-1 Elemental Damage
30
Tier 1 +3 Max HP
-1% Damage
15
Tier 2 +2 Elemental Damage
+2 HP Regeneration
-2% Speed
40
Tier 3 +4 Elemental Damage
+1 HP Regeneration
-10% Enemies
-5% Damage
65 1
Tier 4 +5% Life Steal
+20% Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
110
Tier 3 +20% Dodge while standing still.
-4% Damage
+3% Dodge
70
Tier 1 +1 Elemental Damage
+2 Melee Damage
-2 Harvesting
20
Tier 1 +1 Melee Damage
+3% Crit Chance
-1 Max HP
20
Tier 3 +20 Luck
+6% Dodge
-2% Life Steal
65 Clover is present in the game files but not obtainable through vanilla version
Tier 1 +10% Attack Speed
-2% Damage
15
Tier 2 +4 Engineering
-4% Damage
35
Tier 3 +1% Attack Speed for every current living enemy
-2 Armor
75 1 Win a run with Streamer.png Streamer
Tier 2 +5% Speed
+3 Engineering
-3% Crit Chance
40 Win a run with Explorer.png Explorer
Tier 1 -5% Price 15 5
Tier 3 Harvesting increases by an additional +8% at the end of a wave (stacking) 70 1
Tier 1 +8% chance to heal 1 HP when picking up a material
-1 Ranged Damage
25 13
Tier 2 +25% chance to deal (25%Luck.png) damage to a random enemy when an enemy dies 35
Tier 2 +12% Damage
-12 Range
45
Tier 2 +1 free reroll in the shop 35 3
Tier 1 +2 Melee Damage
-3% Attack Speed
+2 Max HP
20
Tier 4 +10 Engineering
+20% XP Gain
-3 Max HP
80
Tier 1 +1 Armor
+1 Engineering
-2 Max HP
25
Tier 1 +15% Explosion Damage 20
Tier 2 +4% Crit Chance
+2 Elemental Damage
-2 Ranged Damage
55
Tier 4 +2 HP Regeneration for every permanent -1% Speed you have.
+5 Max HP
-15% Speed
100 1
Tier 4 +5 Armor
+5% Crit Chance
+5 Engineering
+5% Speed
-2 HP Regeneration
-2% Life Steal
90
Tier 4 +60% Explosion Damage
+15% Explosion Size
-15% Damage
120 Win a run with Artificer.png Artificer
Tier 4+1 Max HP when picking up a consumable while at maximum health (max +10 per wave)1001
Tier 2 Burning activates +10%faster
-10 Range
60 3
Tier 1 +8 Harvesting
-1 Melee Damage
15
Tier 3 +10% Speed
+3% Life Steal
-8 Luck
65 Win a run with Speedy.png Speedy
Tier 4 +30% Damage
-3% Attack Speed for every different weapon you have
110 Win a run with One Armed.png One Armed
Tier 2 +4 Elemental Damage
-1 Melee Damage
-1 Ranged Damage
45
Tier 2 +8% Dodge
-1 Armor
60
Tier 2Spawns a garden that creates a fruit every 15 seconds50
Tier 1 +5% Damage
+5% Enemies
+2 Max HP
30 10
Tier 4Critical hits deal 10% of an enemy’s current health as bonus damage (1% for bosses and elites)1001Win a run with Jack
Tier 1 +20 Range 25
Tier 3 +25% Damage
-3 Armor
75
Tier 4 +10 Melee Damage
+10 Elemental Damage
-20 Range
-20% pickup range
100 Win a run with Bull.png Bull
Tier 1 +3 Melee Damage
-2% Crit Chance
25
Tier 4 +3 Max HP at the end of a wave (stacking)
+1 HP Regeneration at the end of a wave (stacking)
+1% Life Steal at the end of a wave (stacking)
100
Tier 1 +5% Attack Speed
+15 Range
-1 Armor
25
Tier 3 +8 Melee Damage
+8 Ranged Damage
+8 Elemental Damage
Your max HP is capped at its current value
80 1
Tier 1 +6% Damage
-8 Range
25
Tier 4 +5 Ranged Damage
+10% Damage
+10 Range
-5% Attack Speed
-5% Crit Chance
100
Tier 1 +2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration
30
Tier 1 +1 Armor
-2% Speed
25
Tier 3 +33% chance to get 1 material when killing an enemy with a critical hit 55 3 Win a run with Crazy.png Crazy
Tier 3+10 % Attack Speed
Reduces the attack cooldown of your structures by 0% (50%Attack Speed.png)
701Win a run with Cyborg
Tier 1 +7% Damage
-2 Max HP
20
Tier 1 +6% Crit Chance
-3% Damage
20
Tier 4 +15% Speed
+10% Dodge
-5 Max HP
-1 Armor
100
Tier 1 A landmine spawns every 12 seconds dealing 10 + (100%Engineering Stat.png) damage in an area 15
Tier 2 +2 Armor
+6% Dodge
-3 Max HP
45
Tier 1 +1 HP recovered from consumables 15
Tier 1 +1 Ranged Damage
-5 Range
20
Tier 2 +20% pickup range
+10 Harvesting
-5% Dodge
50
Tier 2 +3 Melee Damage
+5 Max HP
-15 Range
50
Tier 1 +10 Luck
-1 Elemental Damage
25
Tier 3 +30 Luck
-2 Melee Damage
-1 Ranged Damage
75 Win a run with Lucky.png Lucky
Tier 1 Trees die in one hit 15 1
Tier 4 +20 Melee Damage
+5 HP Regeneration
-8% Damage
-3% Speed
130
Tier 2 +6 Melee Damage
-3 Ranged Damage
55
Tier 2 +3 Max HP
+3% Damage
+1 Armor
+3% Speed
-4% Crit Chance
55
Tier 4 +10 HP Regeneration
+2 HP Regeneration every 5 seconds until the end of the wave
-10 Luck
95 Win a run with Doctor.png Doctor
Tier 2 +5% chance to double the value of picked up materials
+6 Luck
+2 Engineering
-5% Damage
40 20
Tier 2 +2 Armor
-3% Damage
40
Tier 2 +10% Damage
-4% Attack Speed
45
Tier 3 +5% Life Steal
+10% Enemies
-5 Harvesting
55 5
Tier 1 +3 HP Regeneration
-2 Luck
25
Tier 1 +1 Ranged Damage
+1 Elemental Damage
-3% Speed
25
Tier 4 +15% Crit Chance
+50 Range
-3 Max HP
-1 Armor
90 Win a run with Ranger.png Ranger
Tier 4 +12 Max HP
+5 HP Regeneration
+3% Life Steal
-8% Crit Chance
105 Win a run with Mutant.png Mutant
Tier 2 +3 Max HP
+1 Max HP for every 100 Materials you have.
-5% Speed
45 3 Win a run with Saver.png Saver
Tier 4 +12 Max HP
+25 Luck
-5% Damage
100 Win a run with Pacifist.png Pacifist
Tier 1 +4% Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage
18
Tier 3+25% XP Gain
+100% XP Gain during the next wave
+50% Enemy damage during the next wave
50
Tier 1 +2 Engineering
-1% Attack Speed
-1% Crit Chance
15
Tier 2 +20% of your materials at the start of waves 40 1
Tier 1 +3 HP Regeneration
-1% Life Steal
10
Tier 3 +25% Explosion Size 60
Tier 3 +10% Attack Speed
+5% Crit Chance
+15 Range
-2 HP Regeneration
80
Tier 4 +3 Max HP
+2 HP Regeneration
+1% Life Steal
+5% Damage
+5% Attack Speed
+3% Speed
+3% Dodge
+1 Armor
+5 Luck
95 Win a run with Well Rounded.png Well Rounded
Tier 4 HP Regeneration is doubled while you have less than 50% health
+3 HP Regeneration
90 1
Tier 3 +1% Damage for every permanent 1% Speed you have.
-5% Damage
65 1
Tier 1 +10 Luck
-2% Damage
28
Tier 2 +15% Piercing Damage. Can't go above base damage
-2% Damage
40
Tier 2 Gain +35% more materials from recycling items 35 1
Tier 4 +2% Attack Speed for every 1% Dodge you have.
-80 Range
100 1
Tier 4 Your projectiles gain +1 bounce
-25% Damage
110
Tier 3 Enemies have a +20% chance to explode for 10 + (50%Melee Damage.png) damage when they die
-12 Harvesting
65 5 Win a run with Loud.png Loud
Tier 2+2 Melee Damage
100% chance to deal 1 (300%Melee Damage.png) damage to an enemy when dodging their attack
40
Tier 2 +6% Damage
+2% Life Steal
-2 Engineering
60 Win a run with Ghost.png Ghost
Tier 4 +6 Armor
+6 Engineering
-2 HP Regeneration
-2% Life Steal
90 Win a run with Engineer.png Engineer
Tier 3 +8 HP Regeneration
Start waves with -50% HP
50 1
Tier 1 +20% XP Gain
-8 Range
30
Tier 1 Attacks have a +25% chance to deal 1x3 + ( 100%Elemental Damage.png) burning damage 25 4
Tier 2 +2 Ranged Damage
+25 Range
-7% Attack Speed
55
Tier 2 +20 Luck
-2 HP Regeneration
48
Tier 3 +6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
60
Tier 4 +100% chance to instantly attract a material when its dropped 100 1
Tier 3+25% damage against bosses and elites70
Tier 2 +2 Ranged Damage
+10% Attack Speed
-6% Damage
60
Tier 2 -5 Enemy Speed
-3% Speed
40 1 Win a run with Old.png Old
Tier 2+3 Max HP
Consumables have a 25% chance to explode for 10 (100%Max HP.png) damage when picked up
404Win a run with Glutton
Tier 1 Burning spreads to a nearby enemy
-1 Max HP
25
Tier 4 +12% Damage
+6% Attack Speed for every different weapon you have
-3% Dodge
-5 Harvesting
120 Win a run with Gladiator.png Gladiator
Tier 3 +40% Attack Speed while standing still.
-10% Speed
60
Tier 3 +1 Engineering for every 1 Elemental Damage you have.
-1 Melee Damage
-1 Ranged Damage
70 1
Tier 2 +10% Crit Chance
-1 Armor
50
Tier 3 Nullifies the damage of +1 hit taken every wave 50
Tier 2+3 % Crit Chance
+20% chance to heal 1 HP when killing an enemy with a critical hit
325Win a run with Lich
Tier 1 +4% Speed
-6 Luck
15
Tier 3 +6 Engineering
-8% Attack Speed
55
Tier 4 +15 Max HP
Restore +4 HP per second. Cannot heal any other way.
110 1
Tier 1 +2 Elemental Damage
-2% Dodge
20
Tier 3 +40 Harvesting
-8% Damage
70
Tier 1 More trees spawn 15
Tier 3 +20% Damage
+1 Armor
-2% Damage until the end of the wave when you take damage
65
Tier 1 Spawns a turret that shoots bullets dealing 10 + (80%Engineering Stat.png) damage every 0.73s. 15
Tier 2 Spawns a turret that shoots piercing flames dealing 1 damage and inflicting burn for 5 + (33%Engineering Stat.png) damage every second for 8 seconds. Attacks every 0.28s. 40
Tier 2 Spawns a medical turret that shoots projectiles healing 3 + (5%Engineering Stat.png) HP every 2.2s. 40
Tier 3 Spawns a turret that shoots piercing lasers dealing 20 + (150%Engineering Stat.png) damage every 0.87s. The laser pierces up to 3 targets. 65
Tier 4 Spawns a turret that shoots explosive bullets dealing 25 + (175%Engineering Stat.png) damage every 0.87s. 80
Tier 3 Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 10 + (100%Engineering Stat.png) damage every 2.2s. The projectiles pierces up to 2 targets. 75
Tier 1 Hitting an enemy removes +10% of their speed Max: 30%
-3% Speed
25 1
Tier 3 +3% Damage at the end of a wave (stacking) 92
Tier 3 Spawns a little bot that slows down nearby enemies 60
Tier 3 +3 Armor
+5 Max HP
-5% Speed
80
Tier 1 +2 HP recovered from consumables
-2% Dodge
20
Tier 1 +3 Max HP
Start the next wave with 1 HP
12
Tier 3 +4 Melee Damage
+2 Ranged Damage
+10 Harvesting
-2 Elemental Damage
85 Win a run with Farmer.png Farmer
Tier 2 -1 Armor
+16 Harvesting
40
Tier 2 +4% Life Steal
-3 Knockback
40 Win a run with Sick.png Sick
Tier 2 +5 Harvesting
-5% Enemies
40 1
Tier 3 +10% Speed
+30 Range
-2 Elemental Damage
85
Tier 3 +5 damage every 5 seconds
-20% Damage
85 1
Tier 4 +10 Elemental Damage
+20 Luck
-5 Engineering
90

Item Tags

Most items have item tags, and most Characters have item tags assigned to them too.

Whenever an item appears in the shop, it has a 5% chance to be selected from an item pool of your tagged items, instead of the regular item pool. This guarantees that the item has one of your character's tags.

  • Eg. The XP Gain tag is used by Mutant.png Mutant and Items that boost XP (eg. Black Belt.png Black Belt and Scar.png Scar), so Mutant.png Mutant has a 5% chance for an item to be selected from the items with the XP Gain tag instead of being selected from all items in general.

Note that the XP Gain items are in both Item Pools, so even if the 5% chance doesn't happen, you have a second chance to find XP Items from the regular Item Pool.

See Shop » Item Tags for more details on item tag rarity.

Stat Tags

All visible Stats exist as item tags. Click a tag below to view its items.

Item Tag Character(s)
Max HP Bull.png Bull, Chunky.png Chunky, Golem.png Golem, Lich.png Lich, Masochist.png Masochist, Pacifist.png Pacifist
HP Regeneration Bull.png Bull, Doctor.png Doctor, Lich.png Lich, Masochist.png Masochist, Pacifist.png Pacifist
Life Steal Lich.png Lich, Masochist.png Masochist, Sick.png Sick
Damage One Armed.png One Armed
Melee Damage Brawler.png Brawler, Crazy.png Crazy, Generalist.png Generalist, Gladiator.png Gladiator, Glutton.png Glutton
Ranged Damage Cyborg.png Cyborg, Generalist.png Generalist, Ranger.png Ranger
Elemental Damage Mage.png Mage
Attack Speed None
Crit Chance Crazy.png Crazy, Hunter.png Hunter
Engineering Cyborg.png Cyborg, Engineer.png Engineer
Range Hunter.png Hunter, Ranger.png Ranger
Armor Golem.png Golem, Knight.png Knight, Masochist.png Masochist, Pacifist.png Pacifist
Dodge Cryptid.png Cryptid, Ghost.png Ghost
Speed Explorer.png Explorer, Speedy.png Speedy
Luck Chunky.png Chunky, Glutton.png Glutton, Lucky.png Lucky
Harvesting Entrepreneur.png Entrepreneur, Farmer.png Farmer

Other Tags

Additionally, the following tags exist, many of which are for hidden stats (or group items that affect similar hidden stats):

Item Tag Character(s) Related Stats
Economy Entrepreneur.png Entrepreneur Shop Discount, Free Rerolls Count, Item Recycling Rewards
Exploration Cryptid.png Cryptid, Explorer.png Explorer, Lucky.png Lucky Tree HP, Trees Spawn Count
Explosive (Item Tag) Artificer.png Artificer, Bull.png Bull, Glutton.png Glutton Explosion Damage, Explosion Size
Less Enemies Old.png Old Enemies Spawn Count (-)
Less Enemy Speed Old.png Old Enemy Speed
More Enemies Loud.png Loud Enemies Spawn Count (+)
Pickup Explorer.png Explorer, Lucky.png Lucky Pickup Range (and many others)
Saving None HP from Materials, Materials Interest Gain
Stand Still Soldier.png Soldier Bonuses to base stats while standing still
XP Gain Mutant.png Mutant XP Gain

There are no items tags for Piercing or Bounce.

Characters Without Tags

The following characters have no corresponding item tags: Arms Dealer.png Arms Dealer, Demon.png Demon, Multitasker.png Multitasker, Saver.png Saver, Streamer.png Streamer, Well Rounded.png Well Rounded, Wildling.png Wildling.

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