From Brotato Wiki

(0.8.0.3 - WIP (done up to Improved Tools, still todo: Peacock, Riposte, Silver Bullet, Spicy Sauce, Tentacle))
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<td> {{Item Data|Acid|limit}} </td>
<td> {{Item Data|Acid|limit}} </td>
<td> {{Item Data|Acid|unlockedby}} </td>
<td> {{Item Data|Acid|unlockedby}} </td>
</tr>
</tr><tr><td>{{Iconbox|Adrenaline|rarity={{Item Data|Adrenaline|rarity}}}}</td><td>Tier {{Item Data|Adrenaline|rarity}}</td><td>{{Item Data|Adrenaline|stats}}</td><td>{{Item Data|Adrenaline|price}}</td><td>{{Item Data|Adrenaline|limit}}</td><td>{{Item Data|Adrenaline|unlockedby}}</td></tr><tr>
 
<tr>
<td> {{Iconbox|Alien Baby|rarity={{Item Data|Alien Baby|rarity}}}} </td>
<td> {{Iconbox|Alien Baby|rarity={{Item Data|Alien Baby|rarity}}}} </td>
<td> Tier {{Item Data|Alien Baby|rarity}} </td>
<td> Tier {{Item Data|Alien Baby|rarity}} </td>
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<td> {{Item Data|Bag|limit}} </td>
<td> {{Item Data|Bag|limit}} </td>
<td> {{Item Data|Bag|unlockedby}} </td>
<td> {{Item Data|Bag|unlockedby}} </td>
</tr>
</tr><tr><td>{{Iconbox|Bait|rarity={{Item Data|Bait|rarity}}}}</td><td>Tier {{Item Data|Bait|rarity}}</td><td>{{Item Data|Bait|stats}}</td><td>{{Item Data|Bait|price}}</td><td>{{Item Data|Bait|limit}}</td><td>{{Item Data|Bait|unlockedby}}</td></tr><tr>
 
<tr>
<td> {{Iconbox|Bandana|rarity={{Item Data|Bandana|rarity}}}} </td>
<td> {{Iconbox|Bandana|rarity={{Item Data|Bandana|rarity}}}} </td>
<td> Tier {{Item Data|Bandana|rarity}} </td>
<td> Tier {{Item Data|Bandana|rarity}} </td>
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<td> {{Item Data|Blood Leech|limit}} </td>
<td> {{Item Data|Blood Leech|limit}} </td>
<td> {{Item Data|Blood Leech|unlockedby}} </td>
<td> {{Item Data|Blood Leech|unlockedby}} </td>
</tr>
</tr><tr><td>{{Iconbox|Bloody Hand|rarity={{Item Data|Bloody Hand|rarity}}}}</td><td>Tier {{Item Data|Bloody Hand|rarity}}</td><td>{{Item Data|Bloody Hand|stats}}</td><td>{{Item Data|Bloody Hand|price}}</td><td>{{Item Data|Bloody Hand|limit}}</td><td>{{Item Data|Bloody Hand|unlockedby}}</td></tr><tr>
 
<tr>
<td> {{Iconbox|Boiling Water|rarity={{Item Data|Boiling Water|rarity}}}} </td>
<td> {{Iconbox|Boiling Water|rarity={{Item Data|Boiling Water|rarity}}}} </td>
<td> Tier {{Item Data|Boiling Water|rarity}} </td>
<td> Tier {{Item Data|Boiling Water|rarity}} </td>
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<td> {{Item Data|Explosive Shells|limit}} </td>
<td> {{Item Data|Explosive Shells|limit}} </td>
<td> {{Item Data|Explosive Shells|unlockedby}} </td>
<td> {{Item Data|Explosive Shells|unlockedby}} </td>
</tr>
</tr><tr><td>{{Iconbox|Extra Stomach|rarity={{Item Data|Extra Stomach|rarity}}}}</td><td>Tier {{Item Data|Extra Stomach|rarity}}</td><td>{{Item Data|Extra Stomach|stats}}</td><td>{{Item Data|Extra Stomach|price}}</td><td>{{Item Data|Extra Stomach|limit}}</td><td>{{Item Data|Extra Stomach|unlockedby}}</td></tr><tr>
 
<tr>
<td> {{Iconbox|Eyes Surgery|rarity={{Item Data|Eyes Surgery|rarity}}}} </td>
<td> {{Iconbox|Eyes Surgery|rarity={{Item Data|Eyes Surgery|rarity}}}} </td>
<td> Tier {{Item Data|Eyes Surgery|rarity}} </td>
<td> Tier {{Item Data|Eyes Surgery|rarity}} </td>
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<td> {{Item Data|Gambling Token|limit}} </td>
<td> {{Item Data|Gambling Token|limit}} </td>
<td> {{Item Data|Gambling Token|unlockedby}} </td>
<td> {{Item Data|Gambling Token|unlockedby}} </td>
</tr>
</tr><tr><td>{{Iconbox|Garden|rarity={{Item Data|Garden|rarity}}}}</td><td>Tier {{Item Data|Garden|rarity}}</td><td>{{Item Data|Garden|stats}}</td><td>{{Item Data|Garden|price}}</td><td>{{Item Data|Garden|limit}}</td><td>{{Item Data|Garden|unlockedby}}</td></tr><tr>
 
<tr>
<td> {{Iconbox|Gentle Alien|rarity={{Item Data|Gentle Alien|rarity}}}} </td>
<td> {{Iconbox|Gentle Alien|rarity={{Item Data|Gentle Alien|rarity}}}} </td>
<td> Tier {{Item Data|Gentle Alien|rarity}} </td>
<td> Tier {{Item Data|Gentle Alien|rarity}} </td>
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<td> {{Item Data|Gentle Alien|limit}} </td>
<td> {{Item Data|Gentle Alien|limit}} </td>
<td> {{Item Data|Gentle Alien|unlockedby}} </td>
<td> {{Item Data|Gentle Alien|unlockedby}} </td>
</tr>
</tr><tr><td>{{Iconbox|Giant Belt|rarity={{Item Data|Giant Belt|rarity}}}}</td><td>Tier {{Item Data|Giant Belt|rarity}}</td><td>{{Item Data|Giant Belt|stats}}</td><td>{{Item Data|Giant Belt|price}}</td><td>{{Item Data|Giant Belt|limit}}</td><td>{{Item Data|Giant Belt|unlockedby}}</td></tr><tr>
 
<tr>
<td> {{Iconbox|Glasses|rarity={{Item Data|Glasses|rarity}}}} </td>
<td> {{Iconbox|Glasses|rarity={{Item Data|Glasses|rarity}}}} </td>
<td> Tier {{Item Data|Glasses|rarity}} </td>
<td> Tier {{Item Data|Glasses|rarity}} </td>
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<td> {{Item Data|Hunting Trophy|limit}} </td>
<td> {{Item Data|Hunting Trophy|limit}} </td>
<td> {{Item Data|Hunting Trophy|unlockedby}} </td>
<td> {{Item Data|Hunting Trophy|unlockedby}} </td>
</tr>
</tr><tr><td>{{Iconbox|Improved Tools|rarity={{Item Data|Improved Tools|rarity}}}}</td><td>Tier {{Item Data|Improved Tools|rarity}}</td><td>{{Item Data|Improved Tools|stats}}</td><td>{{Item Data|Improved Tools|price}}</td><td>{{Item Data|Improved Tools|limit}}</td><td>{{Item Data|Improved Tools|unlockedby}}</td></tr><tr>
 
<tr>
<td> {{Iconbox|Injection|rarity={{Item Data|Injection|rarity}}}} </td>
<td> {{Iconbox|Injection|rarity={{Item Data|Injection|rarity}}}} </td>
<td> Tier {{Item Data|Injection|rarity}} </td>
<td> Tier {{Item Data|Injection|rarity}} </td>

Revision as of 13:54, 14 February 2023

Scaling

Melee Damage.png = the damage scales with Melee Damage stat
Ranged Damage.png = the damage scales with Ranged Damage stat
Elemental Damage.png = the damage scales with Elemental Damage stat
Armor.png = the damage scales with Armor stat
Engineering Stat.png = the damage scales with Engineering stat
Range Stat.png = the damage scales with Range stat
Luck.png = the damage scales with Luck stat
Max HP.png = the damage scales with Max HP stat

For Wiki Editors

All the data on this page is pulled from Template:Item Data. Please change any data from there according to the item name. See Wiki Editing for more info.

Items List

There are currently 158 items in Brotato. To see items split into the stats they affect or use, choose a stat from the Stats page.

Patch: 0.6.1.6

Name Rarity Effects Base Price Limit Unlocked By
Tier 2 +8 Max HP
-4% Dodge
65
Tier 3+5 % Dodge
50% chance to heal 5 HP when dodging an attack
601
Tier 3 +15 Max HP
+8 Enemy Speed
80
Tier 2 Shoots +6 alien eyes around you every 3 seconds dealing (50%Max HP.png) 50
Tier 3 +8 Max HP
+3 HP Regeneration
-8 Luck
85
Tier 1 +30% pickup range 25
Tier 1 +2 HP Regeneration
-1 HP recovered from consumables
+3 Max HP
15
Tier 3 +3 Melee Damage
+3 Ranged Damage
+3 Elemental Damage
+3 Engineering
+5% Crit Chance
-6% Dodge
80
Tier 4 A random weapon is upgraded when entering a shop. If you have no weapon to upgrade, you gain +2 Armor instead. 120 1 Win a run with Arms Dealer.png Arms Dealer
Tier 1 +25% chance to deal (25%Luck.png) damage to a random enemy when you pick up a material 25
Tier 1 +20% chance to instantly attract a material when its dropped
+10 Range
18 5
Tier 3 +1 bullet dealing 1+ (100% Ranged Damage.png) damage is fired from an enemy corpse when they die
-50 Range
100
Tier 1 +15 materials when you pick up a crate
-1% Speed
15 3
Tier 2+8 % Damage
Special enemies appear at the beginning of the next wave
25
Tier 3 Projectiles pierce through +1 additional target
-10% Damage
75
Tier 2 +20 Range
+10% Attack Speed
-2% Life Steal
55
Tier 3 +8 Armor while standing still.
-5% Speed
75
Tier 1 +2% Life Steal
-2 Harvesting
20
Tier 1 +4% Speed
-6 Range
20
Tier 3 +40% XP Gain
-2% Life Steal
70
Tier 4 +12 Melee Damage
+6 Ranged Damage
-1 Armor
-5% Speed
105 Win a run with Generalist.png Generalist
Tier 2 +25% XP Gain
+3 Melee Damage
-8 Luck
50
Tier 2 +5% Crit Chance
+5% Dodge
-15 Range
45
Tier 3 +40 Harvesting
You take 1 damage per second (does not give invulnerability time)
50
Tier 2 +2% Life Steal
+2 HP Regeneration
-4 Harvesting
45
Tier 4+12 % Life Steal
+2 % Damage for every 1 % Life Steal you have
You take 1 damage per second (does not give invulnerability time)
1001
Tier 1 +2 Elemental Damage
-1 Max HP
30
Tier 1 +1 Engineering 8
Tier 3 +15 Luck
+18 Harvesting
-5% Attack Speed
-3% Crit Chance
75 Win a run with Entrepreneur.png Entrepreneur
Tier 1 +3 Knockback 15
Tier 1 +5 Max HP
-1 HP Regeneration
25
Tier 1 +2% Life Steal
-1 Elemental Damage
30
Tier 1 +3 Max HP
-1% Damage
15
Tier 2 +2 Elemental Damage
+2 HP Regeneration
-2% Speed
40
Tier 3 +4 Elemental Damage
+1 HP Regeneration
-10% Enemies
-5% Damage
65 1
Tier 4 +5% Life Steal
+20% Dodge
-2 Melee Damage
-2 Ranged Damage
-2 Elemental Damage
110
Tier 3 +20% Dodge while standing still.
-4% Damage
+3% Dodge
70
Tier 1 +1 Elemental Damage
+2 Melee Damage
-2 Harvesting
20
Tier 1 +1 Melee Damage
+3% Crit Chance
-1 Max HP
20
Tier 3 +20 Luck
+6% Dodge
-2% Life Steal
65 Clover is present in the game files but not obtainable through vanilla version
Tier 1 +10% Attack Speed
-2% Damage
15
Tier 2 +4 Engineering
-4% Damage
35
Tier 3 +1% Attack Speed for every current living enemy
-2 Armor
75 1 Win a run with Streamer.png Streamer
Tier 2 +5% Speed
+3 Engineering
-3% Crit Chance
40 Win a run with Explorer.png Explorer
Tier 1 -5% Price 15 5
Tier 3 Harvesting increases by an additional +8% at the end of a wave (stacking) 70 1
Tier 1 +8% chance to heal 1 HP when picking up a material
-1 Ranged Damage
25 13
Tier 2 +25% chance to deal (25%Luck.png) damage to a random enemy when an enemy dies 35
Tier 2 +12% Damage
-12 Range
45
Tier 2 +1 free reroll in the shop 35 3
Tier 1 +2 Melee Damage
-3% Attack Speed
+2 Max HP
20
Tier 4 +10 Engineering
+20% XP Gain
-3 Max HP
80
Tier 1 +1 Armor
+1 Engineering
-2 Max HP
25
Tier 1 +15% Explosion Damage 20
Tier 2 +4% Crit Chance
+2 Elemental Damage
-2 Ranged Damage
55
Tier 4 +2 HP Regeneration for every permanent -1% Speed you have.
+5 Max HP
-15% Speed
100 1
Tier 4 +5 Armor
+5% Crit Chance
+5 Engineering
+5% Speed
-2 HP Regeneration
-2% Life Steal
90
Tier 4 +60% Explosion Damage
+15% Explosion Size
-15% Damage
120 Win a run with Artificer.png Artificer
Tier 4+1 Max HP when picking up a consumable while at maximum health (max +10 per wave)1001
Tier 2 Burning activates +10%faster
-10 Range
60 3
Tier 1 +8 Harvesting
-1 Melee Damage
15
Tier 3 +10% Speed
+3% Life Steal
-8 Luck
65 Win a run with Speedy.png Speedy
Tier 4 +30% Damage
-3% Attack Speed for every different weapon you have
110 Win a run with One Armed.png One Armed
Tier 2 +4 Elemental Damage
-1 Melee Damage
-1 Ranged Damage
45
Tier 2 +8% Dodge
-1 Armor
60
Tier 2Spawns a garden that creates a fruit every 15 seconds50
Tier 1 +5% Damage
+5% Enemies
+2 Max HP
30 10
Tier 4Critical hits deal 10% of an enemy’s current health as bonus damage (1% for bosses and elites)1001Win a run with Jack
Tier 1 +20 Range 25
Tier 3 +25% Damage
-3 Armor
75
Tier 4 +10 Melee Damage
+10 Elemental Damage
-20 Range
-20% pickup range
100 Win a run with Bull.png Bull
Tier 1 +3 Melee Damage
-2% Crit Chance
25
Tier 4 +3 Max HP at the end of a wave (stacking)
+1 HP Regeneration at the end of a wave (stacking)
+1% Life Steal at the end of a wave (stacking)
100
Tier 1 +5% Attack Speed
+15 Range
-1 Armor
25
Tier 3 +8 Melee Damage
+8 Ranged Damage
+8 Elemental Damage
Your max HP is capped at its current value
80 1
Tier 1 +6% Damage
-8 Range
25
Tier 4 +5 Ranged Damage
+10% Damage
+10 Range
-5% Attack Speed
-5% Crit Chance
100
Tier 1 +2 Melee Damage
+1 Ranged Damage
-1 HP Regeneration
30
Tier 1 +1 Armor
-2% Speed
25
Tier 3 +33% chance to get 1 material when killing an enemy with a critical hit 55 3 Win a run with Crazy.png Crazy
Tier 3+10 % Attack Speed
Reduces the attack cooldown of your structures by 0% (50%Attack Speed.png)
701Win a run with Cyborg
Tier 1 +7% Damage
-2 Max HP
20
Tier 1 +6% Crit Chance
-3% Damage
20
Tier 4 +15% Speed
+10% Dodge
-5 Max HP
-1 Armor
100
Tier 1 A landmine spawns every 12 seconds dealing 10 + (100%Engineering Stat.png) damage in an area 15
Tier 2 +2 Armor
+6% Dodge
-3 Max HP
45
Tier 1 +1 HP recovered from consumables 15
Tier 1 +1 Ranged Damage
-5 Range
20
Tier 2 +20% pickup range
+10 Harvesting
-5% Dodge
50
Tier 2 +3 Melee Damage
+5 Max HP
-15 Range
50
Tier 1 +10 Luck
-1 Elemental Damage
25
Tier 3 +30 Luck
-2 Melee Damage
-1 Ranged Damage
75 Win a run with Lucky.png Lucky
Tier 1 Trees die in one hit 15 1
Tier 4 +20 Melee Damage
+5 HP Regeneration
-8% Damage
-3% Speed
130
Tier 2 +6 Melee Damage
-3 Ranged Damage
55
Tier 2 +3 Max HP
+3% Damage
+1 Armor
+3% Speed
-4% Crit Chance
55
Tier 4 +10 HP Regeneration
+2 HP Regeneration every 5 seconds until the end of the wave
-10 Luck
95 Win a run with Doctor.png Doctor
Tier 2 +5% chance to double the value of picked up materials
+6 Luck
+2 Engineering
-5% Damage
40 20
Tier 2 +2 Armor
-3% Damage
40
Tier 2 +10% Damage
-4% Attack Speed
45
Tier 3 +5% Life Steal
+10% Enemies
-5 Harvesting
55 5
Tier 1 +3 HP Regeneration
-2 Luck
25
Tier 1 +1 Ranged Damage
+1 Elemental Damage
-3% Speed
25
Tier 4 +15% Crit Chance
+50 Range
-3 Max HP
-1 Armor
90 Win a run with Ranger.png Ranger
Tier 4 +12 Max HP
+5 HP Regeneration
+3% Life Steal
-8% Crit Chance
105 Win a run with Mutant.png Mutant
Tier 2 +3 Max HP
+1 Max HP for every 100 Materials you have.
-5% Speed
45 3 Win a run with Saver.png Saver
Tier 4 +12 Max HP
+25 Luck
-5% Damage
100 Win a run with Pacifist.png Pacifist
Tier 1 +4% Dodge
+4 Harvesting
-1 Melee Damage
-1 Ranged Damage
18
Tier 1 +2 Engineering
-1% Attack Speed
-1% Crit Chance
15
Tier 2 +20% of your materials at the start of waves 40 1
Tier 1 +3 HP Regeneration
-1% Life Steal
10
Tier 3 +25% Explosion Size 60
Tier 3 +10% Attack Speed
+5% Crit Chance
+15 Range
-2 HP Regeneration
80
Tier 4 +3 Max HP
+2 HP Regeneration
+1% Life Steal
+5% Damage
+5% Attack Speed
+3% Speed
+3% Dodge
+1 Armor
+5 Luck
95 Win a run with Well Rounded.png Well Rounded
Tier 4 HP Regeneration is doubled while you have less than 50% health
+3 HP Regeneration
90 1
Tier 3 +1% Damage for every permanent 1% Speed you have.
-5% Damage
65 1
Tier 1 +10 Luck
-2% Damage
28
Tier 2 +15% Piercing Damage. Can't go above base damage
-2% Damage
40
Tier 2 Gain +35% more materials from recycling items 35 1
Tier 4 +2% Attack Speed for every 1% Dodge you have.
-80 Range
100 1
Tier 4 Your projectiles gain +1 bounce
-25% Damage
110
Tier 3 Enemies have a +20% chance to explode for 10 + (50%Melee Damage.png) damage when they die
-12 Harvesting
65 5 Win a run with Loud.png Loud
Tier 2 +6% Damage
+2% Life Steal
-2 Engineering
60 Win a run with Ghost.png Ghost
Tier 4 +6 Armor
+6 Engineering
-2 HP Regeneration
-2% Life Steal
90 Win a run with Engineer.png Engineer
Tier 3 +8 HP Regeneration
Start waves with -50% HP
50 1
Tier 1 +20% XP Gain
-8 Range
30
Tier 1 Attacks have a +25% chance to deal 1x3 + ( 100%Elemental Damage.png) burning damage 25 4
Tier 2 +2 Ranged Damage
+25 Range
-7% Attack Speed
55
Tier 2 +20 Luck
-2 HP Regeneration
48
Tier 3 +6 Max HP
+2 HP Regeneration
-2 Melee Damage
-1 Ranged Damage
60
Tier 4 +100% chance to instantly attract a material when its dropped 100 1
Tier 2 +2 Ranged Damage
+10% Attack Speed
-6% Damage
60
Tier 2 -5 Enemy Speed
-3% Speed
40 1 Win a run with Old.png Old
Tier 1 Burning spreads to a nearby enemy
-1 Max HP
25
Tier 4 +12% Damage
+6% Attack Speed for every different weapon you have
-3% Dodge
-5 Harvesting
120 Win a run with Gladiator.png Gladiator
Tier 3 +40% Attack Speed while standing still.
-10% Speed
60
Tier 3 +1 Engineering for every 1 Elemental Damage you have.
-1 Melee Damage
-1 Ranged Damage
70 1
Tier 2 +10% Crit Chance
-1 Armor
50
Tier 3 Nullifies the damage of +1 hit taken every wave 50
Tier 1 +4% Speed
-6 Luck
15
Tier 3 +6 Engineering
-8% Attack Speed
55
Tier 4 +15 Max HP
Restore +4 HP per second. Cannot heal any other way.
110 1
Tier 1 +2 Elemental Damage
-2% Dodge
20
Tier 3 +40 Harvesting
-8% Damage
70
Tier 1 More trees spawn 15
Tier 3 +20% Damage
+1 Armor
-2% Damage until the end of the wave when you take damage
65
Tier 1 Spawns a turret that shoots bullets dealing 10 + (80%Engineering Stat.png) damage every 0.73s. 15
Tier 2 Spawns a turret that shoots piercing flames dealing 1 damage and inflicting burn for 5 + (33%Engineering Stat.png) damage every second for 8 seconds. Attacks every 0.28s. 40
Tier 2 Spawns a medical turret that shoots projectiles healing 3 + (5%Engineering Stat.png) HP every 2.2s. 40
Tier 3 Spawns a turret that shoots piercing lasers dealing 20 + (150%Engineering Stat.png) damage every 0.87s. The laser pierces up to 3 targets. 65
Tier 4 Spawns a turret that shoots explosive bullets dealing 25 + (175%Engineering Stat.png) damage every 0.87s. 80
Tier 3 Spawns a little guy that slowly shoots 10 piercing lightning projectiles around him for 10 + (100%Engineering Stat.png) damage every 2.2s. The projectiles pierces up to 2 targets. 75
Tier 1 Hitting an enemy removes +10% of their speed Max: 30%
-3% Speed
25 1
Tier 3 +3% Damage at the end of a wave (stacking) 92
Tier 3 Spawns a little bot that slows down nearby enemies 60
Tier 3 +3 Armor
+5 Max HP
-5% Speed
80
Tier 1 +2 HP recovered from consumables
-2% Dodge
20
Tier 1 +3 Max HP
Start the next wave with 1 HP
12
Tier 3 +4 Melee Damage
+2 Ranged Damage
+10 Harvesting
-2 Elemental Damage
85 Win a run with Farmer.png Farmer
Tier 2 -1 Armor
+16 Harvesting
40
Tier 2 +4% Life Steal
-3 Knockback
40 Win a run with Sick.png Sick
Tier 2 +5 Harvesting
-5% Enemies
40 1
Tier 3 +10% Speed
+30 Range
-2 Elemental Damage
85
Tier 3 +5 damage every 5 seconds
-20% Damage
85 1
Tier 4 +10 Elemental Damage
+20 Luck
-5 Engineering
90

Item Tags

Most items have item tags, and most Characters have item tags assigned to them too.

Items that match a character's tags are 5% more likely to appear in shops.

See Shop » Item Tags for more details on item tag rarity.

Stat Tags

All visible Stats exist as item tags. Click a tag below to view its items.

Item Tag Character(s)
Max HP Bull.png Bull, Chunky.png Chunky, Golem.png Golem, Lich.png Lich, Masochist.png Masochist, Pacifist.png Pacifist
HP Regeneration Bull.png Bull, Doctor.png Doctor, Lich.png Lich, Masochist.png Masochist, Pacifist.png Pacifist
Life Steal Lich.png Lich, Masochist.png Masochist, Sick.png Sick
Damage One Armed.png One Armed
Melee Damage Brawler.png Brawler, Crazy.png Crazy, Generalist.png Generalist, Gladiator.png Gladiator, Glutton.png Glutton
Ranged Damage Cyborg.png Cyborg, Generalist.png Generalist, Ranger.png Ranger
Elemental Damage Mage.png Mage
Attack Speed None
Crit Chance Crazy.png Crazy, Hunter.png Hunter
Engineering Cyborg.png Cyborg, Engineer.png Engineer
Range Hunter.png Hunter, Ranger.png Ranger
Armor Golem.png Golem, Knight.png Knight, Masochist.png Masochist, Pacifist.png Pacifist
Dodge Cryptid.png Cryptid, Ghost.png Ghost
Speed Explorer.png Explorer, Speedy.png Speedy
Luck Chunky.png Chunky, Glutton.png Glutton, Lucky.png Lucky
Harvesting Entrepreneur.png Entrepreneur, Farmer.png Farmer

Other Tags

Additionally, the following tags exist, many of which are for hidden stats (or group items that affect similar hidden stats):

Item Tag Character(s) Related Stats
Economy Entrepreneur.png Entrepreneur Shop Discount, Free Rerolls Count, Item Recycling Rewards
Exploration Cryptid.png Cryptid, Explorer.png Explorer, Lucky.png Lucky Tree HP, Trees Spawn Count
Explosive (Item Tag) Artificer.png Artificer, Bull.png Bull, Glutton.png Glutton Explosion Damage, Explosion Size
Less Enemies Old.png Old Enemies Spawn Count (-)
Less Enemy Speed Old.png Old Enemy Speed
More Enemies Loud.png Loud Enemies Spawn Count (+)
Pickup Explorer.png Explorer, Lucky.png Lucky Pickup Range (and many others)
Saving None HP from Materials, Materials Interest Gain
Stand Still Soldier.png Soldier Bonuses to base stats while standing still
XP Gain Mutant.png Mutant XP Gain

There are no items tags for Piercing or Bounce.

Characters Without Tags

The following characters have no corresponding item tags: Demon.png Demon, Multitasker.png Multitasker, Saver.png Saver, Well Rounded.png Well Rounded, Wildling.png Wildling, Arms Dealer.png Arms Dealer, Streamer.png Streamer.

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