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Revision as of 19:33, 17 January 2023 by Darkly77 (talk | contribs) (use new option for Template:Weapon)

Hatchet.png
Hatchet
Damage: 5(100%Melee Damage.png15%Attack Speed.png)
10(100%Melee Damage.png15%Attack Speed.png)
20(100%Melee Damage.png15%Attack Speed.png)
40(100%Melee Damage.png15%Attack Speed.png)
Attack Speed: 0.68s / 0.65s / 0.62s / 0.58s
DPS: 7.4(147%Melee Damage.png 22.1%Attack Speed.png)/s
14.7(147%Melee Damage.png 22.1%Attack Speed.png)/s
29.4(147%Melee Damage.png 22.1%Attack Speed.png)/s
64.5(161%Melee Damage.png 24.2%Attack Speed.png)/s
Crit Chance / Damage: x2 (3%) / x2 (3%) / x2 (3%) / x2 (3%)
Range: 125 / 125 / 125 / 125
Knockback: 2 / 2 / 2 / 2
Lifesteal: 0 / 0 / 0 / 0
Attack Type: Sweep
Unlocked by: Win a run with Wildling.png Wildling

Hatchet

Hatchet is a weapon that can be bought from the Shop. Weapons are primary damage dealers and most Characters can hold up to 6 weapons.

Hatchet is a Melee Weapon. Melee weapons have two different attack types, thrust and swing, both are capable of hitting multiple enemies. Melee weapons' Range only increases or decreases by half the amount of your Range stat. The attack speed of melee weapons depends on their range. Increasing the range slightly decreases the Attack Speed, but increases the area hit by the weapon. Negative range has the inverse effect.

Class

Hatchet has the Weapon Class(es) of: Primitive.

Weapons in the same class gain bonuses, and are more likely to be found in the Shop.

Class Bonuses Weapons
Primitive (2)+3 Max HP
(3)+6 Max HP
(4)+9 Max HP
(5)+12 Max HP
(6)+15 Max HP



Rock
  Rock


Spear
  Spear

Stick
  Stick

Torch
  Torch